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chunklist.go
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chunklist.go
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package fzf
import "sync"
// Chunk is a list of Items whose size has the upper limit of chunkSize
type Chunk struct {
items [chunkSize]Item
count int
}
// ItemBuilder is a closure type that builds Item object from byte array
type ItemBuilder func(*Item, []byte) bool
// ChunkList is a list of Chunks
type ChunkList struct {
chunks []*Chunk
mutex sync.Mutex
trans ItemBuilder
cache *ChunkCache
}
// NewChunkList returns a new ChunkList
func NewChunkList(cache *ChunkCache, trans ItemBuilder) *ChunkList {
return &ChunkList{
chunks: []*Chunk{},
mutex: sync.Mutex{},
trans: trans,
cache: cache}
}
func (c *Chunk) push(trans ItemBuilder, data []byte) bool {
if trans(&c.items[c.count], data) {
c.count++
return true
}
return false
}
// IsFull returns true if the Chunk is full
func (c *Chunk) IsFull() bool {
return c.count == chunkSize
}
func (cl *ChunkList) lastChunk() *Chunk {
return cl.chunks[len(cl.chunks)-1]
}
// CountItems returns the total number of Items
func CountItems(cs []*Chunk) int {
if len(cs) == 0 {
return 0
}
if len(cs) == 1 {
return cs[0].count
}
// First chunk might not be full due to --tail=N
return cs[0].count + chunkSize*(len(cs)-2) + cs[len(cs)-1].count
}
// Push adds the item to the list
func (cl *ChunkList) Push(data []byte) bool {
cl.mutex.Lock()
if len(cl.chunks) == 0 || cl.lastChunk().IsFull() {
cl.chunks = append(cl.chunks, &Chunk{})
}
ret := cl.lastChunk().push(cl.trans, data)
cl.mutex.Unlock()
return ret
}
// Clear clears the data
func (cl *ChunkList) Clear() {
cl.mutex.Lock()
cl.chunks = nil
cl.mutex.Unlock()
}
// Snapshot returns immutable snapshot of the ChunkList
func (cl *ChunkList) Snapshot(tail int) ([]*Chunk, int, bool) {
cl.mutex.Lock()
changed := false
if tail > 0 && CountItems(cl.chunks) > tail {
changed = true
// Find the number of chunks to keep
numChunks := 0
for left, i := tail, len(cl.chunks)-1; left > 0 && i >= 0; i-- {
numChunks++
left -= cl.chunks[i].count
}
// Copy the chunks to keep
ret := make([]*Chunk, numChunks)
minIndex := len(cl.chunks) - numChunks
cl.cache.retire(cl.chunks[:minIndex]...)
copy(ret, cl.chunks[minIndex:])
for left, i := tail, len(ret)-1; i >= 0; i-- {
chunk := ret[i]
if chunk.count > left {
newChunk := *chunk
newChunk.count = left
oldCount := chunk.count
for i := 0; i < left; i++ {
newChunk.items[i] = chunk.items[oldCount-left+i]
}
ret[i] = &newChunk
cl.cache.retire(chunk)
break
}
left -= chunk.count
}
cl.chunks = ret
}
ret := make([]*Chunk, len(cl.chunks))
copy(ret, cl.chunks)
// Duplicate the first and the last chunk
if cnt := len(ret); cnt > 0 {
if tail > 0 && cnt > 1 {
newChunk := *ret[0]
ret[0] = &newChunk
}
newChunk := *ret[cnt-1]
ret[cnt-1] = &newChunk
}
cl.mutex.Unlock()
return ret, CountItems(ret), changed
}