Emotes / Animations for FiveM with human, animal and prop support 🐩
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Brazilian Portuguese 🇧🇷
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Czech 🇨🇿
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Danish 🇩🇰
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Dutch 🇳🇱
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English 🇬🇧
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Finnish 🇫🇮
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French 🇫🇷
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German 🇩🇪
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Italian 🇮🇹
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Spanish 🇪🇸
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Swedish 🇸🇪
All languages were either translated using Google Translate or contributed by you, the community.
If you happen to find any incorrect translations or would like to add more languages, please feel free to provide an "issue" with the correct / additional translations.
Languages can be selected and/or added in config.lua.
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To enable ragdoll, change
RagdollEnabled = false,
to true in config.lua. -
To change which key is responsible for ragdoll,
RagdollKeybind = 303
is currently set toU
by default., -- Get the button number here
Important Note:
The keybind uses RegisterKeyMapping. By default, the server owner configured keybind in the initial config.lua will be the default key, however once the keybind is set for a user, it'll stay with this new value. Editing the config keybind will change it for new players only.
- Menu key:* F5
F3 and F4 clash with Menyoo and controllers 🎮
Server owners can change this in the config.lua
;
MenuKeybind = 'F5', -- Get the button string here https://docs.fivem.net/docs/game-references/input-mapper-parameter-ids/keyboard/
Alternatively, the player base can set their own menu keybind to open DpEmotes
Esc > settings > keybinds > fivem > dpemotes
The original dpemotes uses mysql-async which was then changed to ghmattimysql. Unfortunately, they are no longer maintained.
To use the SQL features, install the oxmysql resource. If you do not want to use the SQL features, comment out the oxmysql
region in fxmanifest.lua.
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add DpEmotes to your
server.cfg
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Enforce gamebuild to latest build for all emotes and props to work correctly
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start dpemotes
Emotes will work with either SyncOffsetFront
or Attachto
.
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If it is with
SyncOffsetFront
, then the offset used is the one of the emote the player started.
For example, if player one starts the emotehandshake
, then player one will have the SyncOffsetFront but not the other player. -
If it is with
Attachto
, then it'll either be player one's data used for attaching, or the player two's data.
For example, if player one start the emote carry, then the other player will be attached but not the player one because Attachto is set incarry2
and notcarry
. -
If player one starts the emote
carry2
, then player one will be attached and not the other player. it's the player who start the animation who will in most cases be moved
Special case, if both emote have the Attachto
then only the player who started the emote will be attached.
You can find a list of ped bones to attach the other player here: Ped Bones
Using the website provided above, enter the bone ID, ie 1356
and not 111, which is the Bone Index.
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Fixed an issue with the clipboard and adds textures to paper (/e clipboard)
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Changes umbrella texture to black (/e umbrella)
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Adds textures to the mugshot prop (/e mugshot)
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Retextured protest sign (can be changed using Texture Toolkit: https://www.gta5-mods.com/tools/texture-toolkit)
Grab it here:
Please check the fivem forum thread
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Custom LSPD police badge by LSPDFR member Sam
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LSPD reskinned badge by GTA5Mods user Sladus_Slawonkus
Q: Why do some emotes not work with females?
A: Blame Rockstar Games. I've done my best to replicate animations to work with females, however some male scenarios have sound effects and particles, of which I am unfamiliar with and syncing particles is out of my expertise.
Q: Why do some emotes not work at all?
A: Check the Installation Instructions above as you need to be on the highest FiveM gamebuild.
Q: Why do I see particle effects but other players don't?
A: Dullpear and I can't figure out how to sync particles. If you know how, feel free to inform me.
Q: I bought this script off someone and notice it had a lot of the same animations. Can you help me?
A: You got scammed and that's your fault. Dpemotes is and always will be FREE.
Q: Can I add my own emotes to this?
A: Of course, see my in depth tutorial for using Menyoo and converting them to work with dpemotes.
You may sell custom made animations, however the menu must remain free.
Q: I bought a pack of custom animations, how can I add them to your fork of dpemotes?
A: Usually the person who created them will provide code snippets for adding animations to dpemotes. If for whatever reason they haven't, you should contact them.
Q: How do I reset the SQL keybinds?
A: No idea, but apparently only the server owner can 🤷🏻♂️ Google exist; Maybe contact the creator.