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Community driven FiveM emote menu with human, animal and prop support.

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DpEmotes 🏋️

Emotes / Animations for FiveM with human, animal and prop support 🐩

Available in:

  • Brazilian Portuguese 🇧🇷

  • Czech 🇨🇿

  • Danish 🇩🇰

  • Dutch 🇳🇱

  • English 🇬🇧

  • Finnish 🇫🇮

  • French 🇫🇷

  • German 🇩🇪

  • Italian 🇮🇹

  • Spanish 🇪🇸

  • Swedish 🇸🇪

All languages were either translated using Google Translate or contributed by you, the community.

If you happen to find any incorrect translations or would like to add more languages, please feel free to provide an "issue" with the correct / additional translations.

Languages can be selected and/or added in config.lua.


Ragdoll 🥴

  • To enable ragdoll, change RagdollEnabled = false, to true in config.lua.

  • To change which key is responsible for ragdoll, RagdollKeybind = 303 is currently set to U by default., -- Get the button number here


Menu Keybind 🎛️

Important Note:

The keybind uses RegisterKeyMapping. By default, the server owner configured keybind in the initial config.lua will be the default key, however once the keybind is set for a user, it'll stay with this new value. Editing the config keybind will change it for new players only.

  • Menu key:* F5

F3 and F4 clash with Menyoo and controllers 🎮

Server owners can change this in the config.lua;

MenuKeybind = 'F5', -- Get the button string here https://docs.fivem.net/docs/game-references/input-mapper-parameter-ids/keyboard/

Alternatively, the player base can set their own menu keybind to open DpEmotes

Esc > settings > keybinds > fivem > dpemotes

Keybinds and SQL 🎛️

The original dpemotes uses mysql-async which was then changed to ghmattimysql. Unfortunately, they are no longer maintained.

To use the SQL features, install the oxmysql resource. If you do not want to use the SQL features, comment out the oxmysql region in fxmanifest.lua.


Screenshots 📸


Installation Instructions ⚙️:


Shared emotes 👩🏻‍❤️‍💋‍👨🏼

Emotes will work with either SyncOffsetFront or Attachto.

  • If it is with SyncOffsetFront, then the offset used is the one of the emote the player started.
    For example, if player one starts the emote handshake, then player one will have the SyncOffsetFront but not the other player.

  • If it is with Attachto, then it'll either be player one's data used for attaching, or the player two's data.
    For example, if player one start the emote carry, then the other player will be attached but not the player one because Attachto is set in carry2 and not carry.

  • If player one starts the emote carry2, then player one will be attached and not the other player. it's the player who start the animation who will in most cases be moved

Special case, if both emote have the Attachto then only the player who started the emote will be attached.

You can find a list of ped bones to attach the other player here: Ped Bones

Using the website provided above, enter the bone ID, ie 1356 and not 111, which is the Bone Index.


Add-Ons 🛠️

  • Fixed an issue with the clipboard and adds textures to paper (/e clipboard)

  • Changes umbrella texture to black (/e umbrella)

Optional Add-Ons 🛠️

Grab it here:

Add-Ons For DpEmotes


Additional Instructions ⚙️

Please check the fivem forum thread


Police Badge 👮


FAQs 🗨️

Q: Why do some emotes not work with females?

A: Blame Rockstar Games. I've done my best to replicate animations to work with females, however some male scenarios have sound effects and particles, of which I am unfamiliar with and syncing particles is out of my expertise.


Q: Why do some emotes not work at all?

A: Check the Installation Instructions above as you need to be on the highest FiveM gamebuild.


Q: Why do I see particle effects but other players don't?

A: Dullpear and I can't figure out how to sync particles. If you know how, feel free to inform me.


Q: I bought this script off someone and notice it had a lot of the same animations. Can you help me?

A: You got scammed and that's your fault. Dpemotes is and always will be FREE.


Q: Can I add my own emotes to this?

A: Of course, see my in depth tutorial for using Menyoo and converting them to work with dpemotes.

You may sell custom made animations, however the menu must remain free.


Q: I bought a pack of custom animations, how can I add them to your fork of dpemotes?

A: Usually the person who created them will provide code snippets for adding animations to dpemotes. If for whatever reason they haven't, you should contact them.


Q: How do I reset the SQL keybinds?

A: No idea, but apparently only the server owner can 🤷🏻‍♂️ Google exist; Maybe contact the creator.


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