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Changelog.txt
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Changelog.txt
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----==== 'Slate', June 7th 2010 ====----
* DF31.01 to 05 compatible
* Snow piles in various heights
* Now supports the Object Testing Arena
* Dwarf and animal skin/hair colors
* Constructions reflect if they're built with rough stone or blocks
* Transparent water and windows
* Optional Day/Night mode
* Colored materials
* Properly displays dwarven characters
* Added beefmoo's domestic animals
* Allegro 4.9 accelerated graphics
* DirectX, OpenGL or software renderding supported
* Colorable ramps for all materials
* Resizable window
* Full-map screenshot now working properly, and fast
----==== 'Granite', Dec 17th 2009 ====----
* Unified content configuration system
* All terrain sprites configurable by type and material
* Vegetation fully configurable
* All sprite configs can load alternative image files
* All sprite configs can be loaded from multiple xml files
* More options for creature configuration, including animations
* Tweaks to allow directory based drop-in spritepacks
* Drop down shadows for creatures
* More bugfixes
* Better handling for tiles at top of map.
* Logo added
* Ramp selection algorithm improved
* Config for initial state of some on-the-fly toggleable settings
----==== Alpha release 4, Nov 23rd 2009 ====----
* Display can be rotated in 90 degree increments
* Many code optimizations: at least two occasions of ~50% improvements...
* Animated buildings available
* Follow mode to make Stonesense display track DF window location
* Truncated wall mode to better display fortress interiors
* Mouse controls added
* Many many more sprites: buildings, plants, creatures & terrain
* Fixes for odd effects at map edges
* Creature sprites can and do take professions and gender into account
* Some onscreen creature information (names only for now)
* Better sanitization of input data should reduce problems with strange maps
* Inevitable bugfixes
* Some UI and Configurisation additions
* Floors have thickness to make free standing structures more sensible looking and reduce escher problem
* Many many more sprites: buildings, plants, creatures & terrain
* Improved building configuration: more options, nested conditions, boolean logic, multiple image files, include files
----==== Alpha release 3, Oct 31th 2009 ====----
* Creatures added
* Changed all sprites to png
* Screenshots are saved as png
* 56 buildings supported
* All stone and soil types supported
* Added sand
* Option to fill screen with blocks
* Option to show hidden blocks
* Adventure mode support
* Added debug mode for modding
* Customize buildings with config files
* Customize creatures with config file
* Customize stone and soil types with config file
----==== Alpha release 2, Oct 14th 2009 ====----
* Added screenshot button
* Added config file for changing various options
* Added custom segment size
* Added custom resolution and fullscreen mode
* Added drawn borders to wall and floor edges
* Added single layer view
* Added black blocks to indicate hidden areas
* Added auto-reload ability
* Added alternative z-level navigation
* Improved minimap
----==== Alpha release 1, Oct 12th 2009 ====----
First release