forked from GamesDeadLol/GDL
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathLandDefs.cpp
306 lines (244 loc) · 7.05 KB
/
LandDefs.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
#include "StdAfx.h"
#include "LandDefs.h"
namespace LandDefs
{
// Initialized from beginning.
DWORD blockid_mask = 0xFFFF0000;
DWORD lbi_cell_id = 0x0000FFFE;
DWORD block_cell_id = 0x0000FFFF;
DWORD first_envcell_id = 0x100;
DWORD last_envcell_id = 0xFFFD;
DWORD first_lcell_id = 1;
DWORD last_lcell_id = 64;
long max_block_width = 0xFF;
DWORD max_block_shift = 8;
DWORD blockx_mask = 0xFF00;
DWORD blocky_mask = 0x00FF;
DWORD block_part_shift = 16;
DWORD cellid_mask = 0x0000FFFF;
DWORD terrain_byte_offset = 2;
// Initialized later on.
long side_vertex_count = 9;
float half_square_length = 12.0f;
float square_length = 24.0f;
float block_length = 192.0f;
long lblock_shift = 3;
long lblock_side = 8;
long lblock_mask = 7;
long land_width = 0x7F8;
long land_length = 0x7F8;
long num_block_length = 0xFF;
long num_block_width = 0xFF;
long num_blocks = 0xFF * 0xFF;
float inside_val; // ? ....
float outside_val;
float max_object_height;
float road_width;
float sky_height;
long vertex_per_cell = 1;
long polys_per_landcell = 2;
float Land_Height_Table[256];
class FillHeightTable
{
public:
FillHeightTable();
};
FillHeightTable IM_A_QUICKFIX;
FillHeightTable::FillHeightTable()
{
for (int i = 0; i < 256; i++)
Land_Height_Table[i] = (float)(i * 2);
}
Vector get_block_offset(DWORD LandBlock1, DWORD LandBlock2)
{
if ((LandBlock1 >> block_part_shift) == (LandBlock2 >> block_part_shift))
return Vector(0, 0, 0);
long X1, Y1;
long X2, Y2;
blockid_to_lcoord(LandBlock1, X1, Y1);
blockid_to_lcoord(LandBlock2, X2, Y2);
return Vector(
(X2 - X1) * square_length,
(Y2 - Y1) * square_length,
0.0);
}
BOOL blockid_to_lcoord(DWORD LandBlock, long& X, long& Y)
{
if (!LandBlock)
{
// PEAFIX //
X = 0;
Y = 0;
// END //
return FALSE;
}
X = (((LandBlock >> block_part_shift) & blockx_mask) >> max_block_shift) << lblock_shift;
Y = (((LandBlock >> block_part_shift) & blocky_mask) << lblock_shift);
if (X < 0 || Y < 0 || X >= land_width || Y >= land_length)
return FALSE;
return TRUE;
}
BOOL gid_to_lcoord(DWORD LandCell, long& X, long& Y)
{
if (!inbound_valid_cellid(LandCell))
return FALSE;
if ((LandCell & cellid_mask) >= first_envcell_id)
return FALSE;
X = ((((LandCell >> block_part_shift) & blockx_mask) >> max_block_shift) << lblock_shift);
Y = (((LandCell >> block_part_shift) & blocky_mask) << lblock_shift);
X += ((LandCell & cellid_mask) - first_lcell_id) >> lblock_shift;
Y += ((LandCell & cellid_mask) - first_lcell_id) & lblock_mask;
if (X < 0 || Y < 0 || X >= land_width || Y >= land_length)
return FALSE;
return TRUE;
}
BOOL inbound_valid_cellid(DWORD LandCell)
{
DWORD CellID = LandCell & cellid_mask;
if (((CellID >= first_lcell_id) && (CellID <= last_lcell_id)) ||
((CellID >= first_envcell_id) && (CellID <= last_envcell_id)) ||
((CellID == block_cell_id)))
{
long blockx;
blockx = ((LandCell >> block_part_shift) & blockx_mask) >> max_block_shift;
blockx = blockx << lblock_shift;
if (blockx >= 0 && blockx < land_width && blockx < land_length)
return TRUE;
return FALSE;
}
return FALSE;
}
DWORD lcoord_to_gid(long X, long Y)
{
if (X < 0 || Y < 0 || X >= land_width || Y >= land_length)
return 0;
DWORD Block = ((X >> lblock_shift) << max_block_shift) | (Y >> lblock_shift);
DWORD Cell = first_lcell_id + ((X & lblock_mask) << lblock_shift) + (Y & lblock_mask);
return (DWORD)((Block << block_part_shift) | Cell);
}
BOOL in_bounds(long GidX, long GidY)
{
if (GidX < 0 || GidY < 0)
return FALSE;
if (GidX >= land_width || GidY >= land_length)
return FALSE;
return TRUE;
}
DWORD get_block_gid(long X, long Y)
{
if (!in_bounds(X, Y))
return 0;
return ((DWORD)(((X >> lblock_shift) << max_block_shift) | (Y >> lblock_shift)) << block_part_shift) | block_cell_id;
}
BOOL init(long NumBlockLength, long NumBlockWidth, float SquareLength, long LBlockSide,
long VertexPerCell, float MaxObjHeight, float SkyHeight, float RoadWidth)
{
if (NumBlockLength <= 0 || NumBlockLength > max_block_width)
return FALSE;
num_block_length = NumBlockLength;
if (NumBlockWidth <= 0 || NumBlockWidth > max_block_width)
return FALSE;
num_block_width = NumBlockWidth;
num_blocks = NumBlockWidth * NumBlockLength;
if (!(SquareLength >= 0.1f) || !(SquareLength <= 1000.0))
return FALSE;
square_length = SquareLength;
half_square_length = SquareLength * 0.5f;
if (LBlockSide == 2)
lblock_shift = 1;
else
if (LBlockSide == 4)
lblock_shift = 2;
else
if (LBlockSide == 8)
lblock_shift = 3;
else
if (LBlockSide == 16)
lblock_shift = 4;
else
return FALSE;
lblock_mask = LBlockSide - 1;
lblock_side = LBlockSide;
land_length = LBlockSide * NumBlockLength;
land_width = LBlockSide * NumBlockWidth;
last_lcell_id = (LBlockSide * LBlockSide) + first_lcell_id - 1;
block_length = LBlockSide * SquareLength;
if (VertexPerCell < 0 || VertexPerCell > 64)
return FALSE;
side_vertex_count = (LBlockSide * VertexPerCell) + 1;
polys_per_landcell = (VertexPerCell * VertexPerCell) * 2;
vertex_per_cell = VertexPerCell;
if (!(MaxObjHeight >= 10.0f) || !(MaxObjHeight < 100000.0f))
return FALSE;
max_object_height = MaxObjHeight;
if (!(SkyHeight >= 10.0f) || !(SkyHeight < 1000000.0f))
return FALSE;
sky_height = SkyHeight;
outside_val = SkyHeight + 1.0f;
if (!(RoadWidth >= 0.0) || !(RoadWidth < SquareLength))
return FALSE;
road_width = RoadWidth;
return TRUE;
}
BOOL set_height_table(const float *HeightTable)
{
for (int i = 0; i < 256; i++)
{
float Height = HeightTable[i];
if ((Height >= 0.0) && ((sky_height - max_object_height) >= Height))
Land_Height_Table[i] = Height;
else
return FALSE;
}
return TRUE;
}
BOOL get_outside_lcoord(DWORD cellid, Vector *_offset, long *x, long *y)
{
DWORD cell = cellid & cellid_mask;
if ((cell >= first_lcell_id && cell <= last_lcell_id) ||
(cell >= first_envcell_id && cell <= last_envcell_id) ||
(cell == block_cell_id))
{
blockid_to_lcoord(cellid, *x, *y);
*x = *x + (long)floor(_offset->x / square_length);
*y = *y + (long)floor(_offset->y / square_length);
if (*x < 0 || *y < 0 || *x >= land_width || *y >= land_length)
return FALSE;
return TRUE;
}
else
return FALSE;
}
BOOL adjust_to_outside(DWORD *_cellid, Vector *_offset)
{
DWORD cellid = *_cellid;
DWORD cell = cellid & cellid_mask;
if ((cell >= first_lcell_id && cell <= last_lcell_id) ||
(cell >= first_envcell_id && cell <= last_envcell_id) ||
(cell == block_cell_id))
{
if (fabs(_offset->x) < F_EPSILON)
_offset->x = 0;
if (fabs(_offset->y) < F_EPSILON)
_offset->y = 0;
long x, y;
if (get_outside_lcoord(*_cellid, _offset, &x, &y))
{
*_cellid = lcoord_to_gid(x, y);
_offset->x -= (floor(_offset->x / block_length) * block_length);
_offset->y -= (floor(_offset->y / block_length) * block_length);
return TRUE;
}
else
{
*_cellid = 0;
return FALSE;
}
}
else
{
*_cellid = 0;
return FALSE;
}
}
}