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CMakeLists.txt
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CMakeLists.txt
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#===================================
# Build script for RmlUi ===========
#===================================
cmake_minimum_required(VERSION 3.5)
if(APPLE)
# This has to be before most other options so CMake properly handles the
# compiler variables, it MUST bebefore the project() definition
if(IOS_PLATFORM)
set(CMAKE_TOOLCHAIN_FILE CMake/Platform/iOS.cmake)
endif(IOS_PLATFORM)
option(BUILD_UNIVERSAL_BINARIES "Build universal binaries for all architectures supported" ON)
if (NOT CMAKE_OSX_ARCHITECTURES AND BUILD_UNIVERSAL_BINARIES)
if(IOS)
# set the architecture for iOS
if (${IOS_PLATFORM} STREQUAL "OS")
set (IOS_ARCH armv6 armv7 armv7s arm64)
set (CMAKE_OSX_ARCHITECTURES ${IOS_ARCH} CACHE STRING "Build architecture for iOS")
else (${IOS_PLATFORM} STREQUAL "OS")
set (IOS_ARCH x86_64)
set (CMAKE_OSX_ARCHITECTURES ${IOS_ARCH} CACHE STRING "Build architecture for iOS Simulator")
endif (${IOS_PLATFORM} STREQUAL "OS")
else(IOS)
# set the architectures for OS X
set (OSXI_ARCH x86_64)
set (CMAKE_OSX_ARCHITECTURES ${OSXI_ARCH} CACHE STRING "Build architecture for OS X universal binaries")
endif(IOS)
endif (NOT CMAKE_OSX_ARCHITECTURES AND BUILD_UNIVERSAL_BINARIES)
endif(APPLE)
if(COMMAND cmake_policy)
cmake_policy(SET CMP0015 NEW)
endif(COMMAND cmake_policy)
# Enable the use of MACOSX_RPATH by default for CMake v3.0+; this effectively
# allows plug 'n' play functionality, so to speak -- the resulting shared
# library files can simply be copied over into the end-user's application
# bundle or framework bundle. No mucking around with install_name_tool.
#
# See also:
# cmake --help-policy cmp0042
# http://www.kitware.com/blog/home/post/510
if(POLICY CMP0042)
cmake_policy(SET CMP0042 NEW)
endif(POLICY CMP0042)
if (POLICY CMP0072)
cmake_policy (SET CMP0072 NEW)
endif(POLICY CMP0072)
if(POLICY CMP0074)
cmake_policy(SET CMP0074 NEW)
endif(POLICY CMP0074)
project(RmlUi LANGUAGES C CXX VERSION 6.0)
set(RMLUI_VERSION_RELEASE false)
if(RMLUI_VERSION_RELEASE)
set(RMLUI_VERSION_SUFFIX "")
else()
set(RMLUI_VERSION_SUFFIX "-dev")
endif()
set(RMLUI_VERSION_SHORT ${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR}${RMLUI_VERSION_SUFFIX})
list(APPEND CORE_PRIVATE_DEFS RMLUI_VERSION="${RMLUI_VERSION_SHORT}")
if(CMAKE_PROJECT_NAME STREQUAL PROJECT_NAME)
option(BUILD_TESTING "" OFF)
include(CTest)
if(BUILD_TESTING)
set(RMLUI_TESTS_ENABLED ON)
set(VISUAL_TESTS_RML_DIRECTORIES "" CACHE PATH "Specify additional directories containing *.rml test documents for VisualTests. Separate multiple directories by comma.")
set(VISUAL_TESTS_COMPARE_DIRECTORY "" CACHE PATH "Set the input directory for screenshot comparison performed by VisualTests.")
set(VISUAL_TESTS_CAPTURE_DIRECTORY "" CACHE PATH "Set the output directory for screenshots generated by VisualTests.")
endif()
endif()
# paths
include(GNUInstallDirs)
# Search in the 'cmake' directory for additional CMake modules.
list(APPEND CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR}/CMake;${PROJECT_SOURCE_DIR}/CMake/Modules)
#===================================
# Environment tests ================
#===================================
include(TestForANSIForScope)
include(TestForANSIStreamHeaders)
include(TestForSTDNamespace)
#===================================
# Provide hints as to where depends=
# might be found =
#===================================
if(NOT DEFINED ENV{FREETYPE_DIR})
set(ENV{FREETYPE_DIR} "${PROJECT_SOURCE_DIR}/Dependencies")
endif()
if(NOT DEFINED ENV{LUA_DIR})
set(ENV{LUA_DIR} "${PROJECT_SOURCE_DIR}/Dependencies")
endif()
if(NOT DEFINED ENV{SDL2DIR})
set(ENV{SDL2DIR} "${PROJECT_SOURCE_DIR}/Dependencies")
endif()
if(NOT DEFINED ENV{SDL2_IMAGE_DIR})
set(ENV{SDL2_IMAGE_DIR} "${PROJECT_SOURCE_DIR}/Dependencies")
endif()
if(NOT DEFINED ENV{SFML_ROOT})
set(ENV{SFML_ROOT} "${PROJECT_SOURCE_DIR}/Dependencies")
endif()
if(NOT DEFINED ENV{TRACY_DIR})
set(ENV{TRACY_DIR} "${PROJECT_SOURCE_DIR}/Dependencies")
endif()
if(NOT DEFINED ENV{RLOTTIE_DIR})
set(ENV{RLOTTIE_DIR} "${PROJECT_SOURCE_DIR}/Dependencies/rlottie")
endif()
if(NOT DEFINED ENV{LUNASVG_DIR})
set(ENV{LUNASVG_DIR} "${PROJECT_SOURCE_DIR}/Dependencies/lunasvg")
endif()
#===================================
# Plaform specific global hacks ====
#===================================
if(APPLE)
# Disables naked builtins from AssertMacros.h which
# This prevents naming collisions such as those from the check()
# function macro with LuaType::check
add_definitions(-D__ASSERT_MACROS_DEFINE_VERSIONS_WITHOUT_UNDERSCORES=0)
endif(APPLE)
#===================================
# Build options ====================
#===================================
if(NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE Release CACHE STRING
"Choose the type of build, options are: None Debug Release RelWithDebInfo MinSizeRel."
FORCE)
endif()
if(NOT IOS)
option(BUILD_SHARED_LIBS "Build shared (dynamic) libraries" ON)
endif(NOT IOS)
option(BUILD_LUA_BINDINGS "Build Lua bindings" OFF)
if (BUILD_LUA_BINDINGS)
option(BUILD_LUA_BINDINGS_FOR_LUAJIT "Build Lua bindings using luajit" OFF)
endif()
if(APPLE)
option(BUILD_FRAMEWORK "Build Framework bundle for OSX" OFF)
endif()
option(BUILD_SAMPLES "Build samples" OFF)
set(SAMPLES_BACKEND "auto" CACHE STRING "Backend platform and renderer used for the samples.")
set_property(CACHE SAMPLES_BACKEND PROPERTY STRINGS auto Win32_GL2 Win32_VK X11_GL2 SDL_GL2 SDL_GL3 SDL_VK SDL_SDLrenderer SFML_GL2 GLFW_GL2 GLFW_GL3 GLFW_VK)
if(SAMPLES_BACKEND STREQUAL "auto")
if(EMSCRIPTEN)
set(SAMPLES_BACKEND SDL_GL3)
elseif(WIN32)
set(SAMPLES_BACKEND Win32_GL2)
elseif(APPLE)
set(SAMPLES_BACKEND SDL_SDLrenderer)
else()
set(SAMPLES_BACKEND X11_GL2)
endif()
endif()
option(MATRIX_ROW_MAJOR "Use row-major matrices. Column-major matrices are used by default." OFF)
if(APPLE)
if(IOS)
if(BUILD_SHARED_LIBS)
message(FATAL_ERROR "BUILD_SHARED_LIBS must be OFF for iOS builds. iOS does not support shared libraries.")
endif(BUILD_SHARED_LIBS)
endif(IOS)
if(BUILD_FRAMEWORK)
if(NOT "${CMAKE_GENERATOR}" STREQUAL "Xcode")
message(FATAL_ERROR "You should use Xcode generator with BUILD_FRAMEWORK enabled")
endif()
if(NOT BUILD_SHARED_LIBS)
message(FATAL_ERROR "BUILD_SHARED_LIBS must be ON with BUILD_FRAMEWORK enabled")
endif()
endif()
else(APPLE)
if(BUILD_FRAMEWORK)
message(FATAL_ERROR "BUILD_FRAMEWORK is only supported on Mac OS X with the Xcode generator")
endif()
endif(APPLE)
option(NO_FONT_INTERFACE_DEFAULT "Do not include the default font engine in the build. Allows building without the FreeType dependency, but a custom font engine must be created and set." OFF)
if(NO_FONT_INTERFACE_DEFAULT)
list(APPEND CORE_PRIVATE_DEFS RMLUI_NO_FONT_INTERFACE_DEFAULT)
endif()
if(WIN32 AND BUILD_SHARED_LIBS AND BUILD_TESTING)
message(FATAL_ERROR "-- The RmlUi testing framework cannot be built when using shared libraries on Windows. Please disable either BUILD_SHARED_LIBS or BUILD_TESTING.")
endif()
if(EMSCRIPTEN AND BUILD_SHARED_LIBS)
message(FATAL_ERROR "-- Dynamic libraries not supported when using Emscripten. Please disable BUILD_SHARED_LIBS.")
endif()
if(NOT BUILD_SHARED_LIBS)
list(APPEND CORE_PUBLIC_DEFS -DRMLUI_STATIC_LIB)
message("-- Building static libraries. Make sure to #define RMLUI_STATIC_LIB before including RmlUi in your project.")
endif()
option(NO_THIRDPARTY_CONTAINERS "Only use standard library containers." OFF)
if( NO_THIRDPARTY_CONTAINERS )
list(APPEND CORE_PUBLIC_DEFS -DRMLUI_NO_THIRDPARTY_CONTAINERS)
message("-- No third-party containers will be used: Make sure to #define RMLUI_NO_THIRDPARTY_CONTAINERS before including RmlUi in your project.")
endif()
option(CUSTOM_CONFIGURATION "Customize RmlUi configuration files for overriding the default configuration and types." OFF)
set(CUSTOM_CONFIGURATION_FILE "" CACHE STRING "Custom configuration file to be included in place of <RmlUi/Config/Config.h>.")
if( CUSTOM_CONFIGURATION AND CUSTOM_CONFIGURATION_FILE )
list(APPEND CORE_PUBLIC_DEFS -DRMLUI_CUSTOM_CONFIGURATION_FILE="${CUSTOM_CONFIGURATION_FILE}")
message("-- Including ${CUSTOM_CONFIGURATION_FILE} instead of <RmlUi/Config/Config.h>")
endif ()
set(CUSTOM_INCLUDE_DIRS "" CACHE STRING "Extra include directories (use with CUSTOM_CONFIGURATION_FILE).")
if( CUSTOM_CONFIGURATION AND CUSTOM_INCLUDE_DIRS )
include_directories(${CUSTOM_INCLUDE_DIRS})
endif ()
set(CUSTOM_LINK_LIBRARIES "" CACHE STRING "Extra link libraries (use with CUSTOM_CONFIGURATION_FILE).")
if( CUSTOM_CONFIGURATION )
mark_as_advanced( CLEAR CUSTOM_CONFIGURATION_FILE CUSTOM_INCLUDE_DIRS CUSTOM_LINK_LIBRARIES )
else()
mark_as_advanced( FORCE CUSTOM_CONFIGURATION_FILE CUSTOM_INCLUDE_DIRS CUSTOM_LINK_LIBRARIES )
if( CUSTOM_CONFIGURATION_FILE OR CUSTOM_INCLUDE_DIRS OR CUSTOM_LINK_LIBRARIES )
message("-- CUSTOM_CONFIGURATION disabled, but custom configuration variables are set. They will have no effect.")
endif()
endif()
option(ENABLE_TRACY_PROFILING "Enable profiling with Tracy. Source files can be placed in Dependencies/tracy." OFF)
if( ENABLE_TRACY_PROFILING )
find_package(Tracy REQUIRED)
include_directories(${TRACY_INCLUDE_DIR})
if( CMAKE_CONFIGURATION_TYPES )
list(APPEND CMAKE_CONFIGURATION_TYPES Tracy)
list(REMOVE_DUPLICATES CMAKE_CONFIGURATION_TYPES)
set(CMAKE_CONFIGURATION_TYPES "${CMAKE_CONFIGURATION_TYPES}" CACHE STRING
"Add the configurations that we need"
FORCE)
set(CMAKE_C_FLAGS_TRACY "${CMAKE_CXX_FLAGS_RELEASE} -DRMLUI_ENABLE_PROFILING")
set(CMAKE_CXX_FLAGS_TRACY "${CMAKE_CXX_FLAGS_RELEASE} -DRMLUI_ENABLE_PROFILING")
set(CMAKE_EXE_LINKER_FLAGS_TRACY "${CMAKE_EXE_LINKER_FLAGS_RELEASE}")
set(CMAKE_SHARED_LINKER_FLAGS_TRACY "${CMAKE_SHARED_LINKER_FLAGS_RELEASE}")
message("-- Tracy profiling enabled in configuration 'Tracy'.")
else()
message("-- Tracy profiling enabled.")
list(APPEND CORE_PUBLIC_DEFS -DRMLUI_ENABLE_PROFILING)
endif()
elseif( CMAKE_CONFIGURATION_TYPES )
list(REMOVE_ITEM CMAKE_CONFIGURATION_TYPES Tracy)
endif()
option(ENABLE_LOTTIE_PLUGIN "Enable plugin for Lottie animations. Requires the rlottie library." OFF)
option(ENABLE_SVG_PLUGIN "Enable plugin for SVG images. Requires the lunasvg library." OFF)
option(DISABLE_RTTI_AND_EXCEPTIONS "Build with rtti and exceptions disabled." OFF)
if(DISABLE_RTTI_AND_EXCEPTIONS)
list(APPEND CORE_PUBLIC_DEFS -DRMLUI_USE_CUSTOM_RTTI)
message("-- C++ RTTI and exceptions will be disabled: Make sure to #define RMLUI_USE_CUSTOM_RTTI before including RmlUi in your project.")
endif()
option(ENABLE_PRECOMPILED_HEADERS "Enable precompiled headers" ON)
set(PRECOMPILED_HEADERS_ENABLED OFF)
if (ENABLE_PRECOMPILED_HEADERS AND (CMAKE_VERSION VERSION_LESS 3.16.0))
message("-- Could not enable precompiled headers. Need CMake version 3.16.0 or greater.")
elseif (ENABLE_PRECOMPILED_HEADERS)
set(PRECOMPILED_HEADERS_ENABLED ON)
endif()
option(WARNINGS_AS_ERRORS "Treat compiler warnings as errors." OFF)
mark_as_advanced(WARNINGS_AS_ERRORS)
macro(add_common_target_options NAME)
# C++ language version
if(CMAKE_VERSION VERSION_LESS 3.8.0)
set_target_properties(${NAME} PROPERTIES
CXX_STANDARD 14
CXX_STANDARD_REQUIRED YES
)
else()
target_compile_features(${NAME} PUBLIC cxx_std_14)
endif()
set_target_properties(${NAME} PROPERTIES CXX_EXTENSIONS OFF)
# Compiler warnings
if(CMAKE_CXX_COMPILER_ID MATCHES "Clang" OR CMAKE_CXX_COMPILER_ID MATCHES "GNU")
target_compile_options(${NAME} PRIVATE -Wall -pedantic -Wextra)
if(WARNINGS_AS_ERRORS)
target_compile_options(${NAME} PRIVATE -Werror)
endif()
elseif(MSVC)
target_compile_options(${NAME} PRIVATE /MP /W4 /w44062 /permissive-)
target_compile_definitions(${NAME} PRIVATE _CRT_SECURE_NO_WARNINGS)
if(WARNINGS_AS_ERRORS)
target_compile_options(${NAME} PRIVATE /WX)
endif()
endif()
endmacro()
#===================================
# Setup paths ======================
#===================================
include_directories(
${PROJECT_SOURCE_DIR}/Include
)
# Include list of source files
include(FileList)
#===================================
# Find dependencies ================
#===================================
# FreeType
if(NOT NO_FONT_INTERFACE_DEFAULT)
if(EMSCRIPTEN)
set(EMSCRIPTEN_FLAGS "${EMSCRIPTEN_FLAGS} -sUSE_FREETYPE=1")
else()
find_package(Freetype REQUIRED)
if(MSVC AND FREETYPE_VERSION_STRING STREQUAL "2.11.0")
message(WARNING "You are using FreeType version 2.11.0 which introduced an issue that causes a crash on startup on some of the samples. Please avoid this version specifically.")
endif()
list(APPEND CORE_LINK_LIBS ${FREETYPE_LIBRARIES})
list(APPEND CORE_INCLUDE_DIRS ${FREETYPE_INCLUDE_DIRS})
endif()
endif()
# Lua
if(BUILD_LUA_BINDINGS)
if(BUILD_LUA_BINDINGS_FOR_LUAJIT)
find_package(LuaJIT REQUIRED)
list(APPEND LUA_BINDINGS_INCLUDE_DIRS ${LUAJIT_INCLUDE_DIR})
list(APPEND LUA_BINDINGS_LINK_LIBS ${LUAJIT_LIBRARY})
else()
find_package(Lua REQUIRED)
list(APPEND LUA_BINDINGS_INCLUDE_DIRS ${LUA_INCLUDE_DIR})
list(APPEND LUA_BINDINGS_LINK_LIBS ${LUA_LIBRARIES})
endif()
endif()
# rlottie
if( ENABLE_LOTTIE_PLUGIN AND TARGET rlottie::rlottie )
list(APPEND CORE_LINK_LIBS rlottie::rlottie)
list(APPEND CORE_INCLUDE_DIRS rlottie::rlottie)
elseif( ENABLE_LOTTIE_PLUGIN )
# Try to find the rlottie library.
if(NOT DEFINED rlottie_DIR)
set(rlottie_DIR $ENV{RLOTTIE_DIR})
endif()
list(APPEND CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR}/Dependencies/rlottie/build)
find_package(rlottie CONFIG)
find_path(rlottie_INCLUDE_DIR rlottie.h HINTS ${rlottie_DIR} $ENV{rlottie_DIR} PATH_SUFFIXES inc rlottie/inc )
if(rlottie_FOUND AND rlottie_INCLUDE_DIR)
message("-- Can Lottie plugin be added to RmlCore - yes - rlottie library found")
list(APPEND CORE_LINK_LIBS rlottie::rlottie)
list(APPEND CORE_INCLUDE_DIRS ${rlottie_INCLUDE_DIR})
list(APPEND CORE_PRIVATE_DEFS RMLUI_ENABLE_LOTTIE_PLUGIN)
list(APPEND Core_HDR_FILES ${Lottie_HDR_FILES})
list(APPEND Core_PUB_HDR_FILES ${Lottie_PUB_HDR_FILES})
list(APPEND Core_SRC_FILES ${Lottie_SRC_FILES})
else()
if(rlottie_FOUND)
message(FATAL_ERROR "-- Can Lottie plugin be added to RmlCore - no - rlottie library found - rlottie include directory not found")
elseif(rlottie_INCLUDE_DIR)
message(FATAL_ERROR "-- Can Lottie plugin be added to RmlCore - no - rlottie library not found - rlottie include directory found at ${rlottie_INCLUDE_DIR}")
else()
message(FATAL_ERROR "-- Can Lottie plugin be added to RmlCore - no - rlottie not found")
endif()
endif()
endif()
# lunasvg
if( ENABLE_SVG_PLUGIN )
if(NOT DEFINED LUNASVG_DIR)
set(LUNASVG_DIR $ENV{LUNASVG_DIR})
endif()
message("-- Can SVG plugin be enabled - looking for lunasvg library")
find_package(lunasvg REQUIRED)
list(APPEND CORE_LINK_LIBS ${LUNASVG_LIBRARIES})
list(APPEND CORE_INCLUDE_DIRS ${LUNASVG_INCLUDE_DIR})
list(APPEND CORE_PRIVATE_DEFS RMLUI_ENABLE_SVG_PLUGIN)
list(APPEND Core_HDR_FILES ${SVG_HDR_FILES})
list(APPEND Core_PUB_HDR_FILES ${SVG_PUB_HDR_FILES})
list(APPEND Core_SRC_FILES ${SVG_SRC_FILES})
message("-- Can SVG plugin be enabled - yes - lunasvg library found")
endif()
if(NOT BUILD_FRAMEWORK)
#===================================
# Build libraries ==================
#===================================
set(LIBRARIES Core Debugger)
foreach(library ${LIBRARIES})
set(NAME Rml${library})
add_library(${NAME}
${${library}_HDR_FILES}
${${library}_PUB_HDR_FILES}
${MASTER_${library}_PUB_HDR_FILES}
${${library}_SRC_FILES}
)
add_library(RmlUi::${library} ALIAS ${NAME})
set_target_properties(${NAME} PROPERTIES
VERSION ${PROJECT_VERSION}
SOVERSION ${PROJECT_VERSION_MAJOR}
)
add_common_target_options(${NAME})
install(TARGETS ${NAME}
EXPORT RmlUiTargets
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR}
RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
)
set(RMLUI_EXPORTED_TARGETS ${RMLUI_EXPORTED_TARGETS} ${NAME})
endforeach(library)
if( CUSTOM_CONFIGURATION )
foreach(library ${CUSTOM_LINK_LIBRARIES})
install(TARGETS ${library}
EXPORT RmlUiTargets
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR}
RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
)
set(RMLUI_EXPORTED_TARGETS ${RMLUI_EXPORTED_TARGETS} ${library})
endforeach(library ${CUSTOM_LINK_LIBRARIES})
endif()
if( MATRIX_ROW_MAJOR )
list(APPEND CORE_PUBLIC_DEFS -DRMLUI_MATRIX_ROW_MAJOR)
endif ()
if( CUSTOM_CONFIGURATION AND CUSTOM_LINK_LIBRARIES )
target_link_libraries(RmlCore PUBLIC ${CUSTOM_LINK_LIBRARIES})
endif ()
if (PRECOMPILED_HEADERS_ENABLED)
target_precompile_headers(RmlCore PRIVATE ${PROJECT_SOURCE_DIR}/Source/Core/precompiled.h)
endif()
else(NOT BUILD_FRAMEWORK)
#===================================
# Build combined Framework =========
#===================================
set(NAME RmlUi)
set(MASTER_PUB_HDR_FILES
${MASTER_Core_PUB_HDR_FILES}
${MASTER_Debugger_PUB_HDR_FILES}
)
add_library(${NAME}
${Core_HDR_FILES}
${MASTER_Core_PUB_HDR_FILES}
${Core_PUB_HDR_FILES}
${Core_SRC_FILES}
${Debugger_HDR_FILES}
${MASTER_Debugger_PUB_HDR_FILES}
${Debugger_PUB_HDR_FILES}
${Debugger_SRC_FILES}
)
set_target_properties(${NAME} PROPERTIES
VERSION ${PROJECT_VERSION}
SOVERSION ${PROJECT_VERSION_MAJOR}
)
set_property(SOURCE ${MASTER_PUB_HDR_FILES}
PROPERTY MACOSX_PACKAGE_LOCATION Headers
)
set_property(SOURCE ${Core_PUB_HDR_FILES}
PROPERTY MACOSX_PACKAGE_LOCATION Headers/Core
)
set_property(SOURCE ${Debugger_PUB_HDR_FILES}
PROPERTY MACOSX_PACKAGE_LOCATION Headers/Debugger
)
set_target_properties(${NAME} PROPERTIES
FRAMEWORK TRUE
FRAMEWORK_VERSION ${PROJECT_VERSION}
MACOSX_FRAMEWORK_IDENTIFIER com.rmlui.${NAME}
MACOSX_FRAMEWORK_SHORT_VERSION_STRING ${RMLUI_VERSION_SHORT}
MACOSX_FRAMEWORK_BUNDLE_VERSION ${PROJECT_VERSION}
XCODE_ATTRIBUTE_INSTALL_PATH "@rpath"
PUBLIC_HEADER ${MASTER_PUB_HDR_FILES}
)
install(TARGETS ${NAME}
EXPORT RmlUiTargets
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR}
RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
FRAMEWORK DESTINATION Library/Frameworks
)
set(RMLUI_EXPORTED_TARGETS ${RMLUI_EXPORTED_TARGETS} ${NAME})
endif(NOT BUILD_FRAMEWORK)
# Build Lua bindings
if(BUILD_LUA_BINDINGS)
set(NAME RmlLua)
add_library(${NAME} ${Lua_SRC_FILES}
${Lua_HDR_FILES}
${Lua_PUB_HDR_FILES}
)
set_target_properties(${NAME} PROPERTIES
VERSION ${PROJECT_VERSION}
SOVERSION ${PROJECT_VERSION_MAJOR}
)
add_common_target_options(${NAME})
install(TARGETS ${NAME}
EXPORT RmlUiTargets
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR}
RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
)
set(RMLUI_EXPORTED_TARGETS ${RMLUI_EXPORTED_TARGETS} ${NAME})
endif()
if(DISABLE_RTTI_AND_EXCEPTIONS)
if( CMAKE_COMPILER_IS_GNUCXX )
add_definitions( -fno-rtti -fno-exceptions )
elseif( MSVC )
add_definitions( -D_HAS_EXCEPTIONS=0 /GR- )
if(CMAKE_CXX_FLAGS MATCHES "/EHsc ")
string(REPLACE "/EHsc" "" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}")
message(STATUS "CMAKE_CXX_FLAGS matches /EHsc before end of string replaced...")
endif()
if(CMAKE_CXX_FLAGS MATCHES "/EHsc$")
string(REPLACE "/EHsc" "" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}")
message(STATUS "CMAKE_CXX_FLAGS matches /EHsc at end of string replaced...")
endif()
else()
message(STATUS "Could not create build configuration without rtti and exceptions...")
endif()
endif()
#===================================
# Link libraries ===================
#===================================
if(NOT BUILD_FRAMEWORK)
target_include_directories(RmlCore PRIVATE ${CORE_INCLUDE_DIRS})
target_include_directories(RmlCore INTERFACE $<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/Include> $<INSTALL_INTERFACE:include>)
target_link_libraries(RmlCore PRIVATE ${CORE_LINK_LIBS})
target_link_libraries(RmlDebugger RmlCore)
target_compile_definitions(RmlCore PRIVATE ${CORE_PRIVATE_DEFS})
target_compile_definitions(RmlCore PUBLIC ${CORE_PUBLIC_DEFS})
else()
target_include_directories(RmlUi PRIVATE ${CORE_INCLUDE_DIRS})
target_link_libraries(RmlUi PRIVATE ${CORE_LINK_LIBS})
target_compile_definitions(RmlUi PRIVATE ${CORE_PRIVATE_DEFS})
target_compile_definitions(RmlUi PUBLIC ${CORE_PUBLIC_DEFS})
endif()
if(BUILD_LUA_BINDINGS)
if(NOT BUILD_FRAMEWORK)
target_link_libraries(RmlLua RmlCore ${LUA_BINDINGS_LINK_LIBS})
target_include_directories(RmlLua PUBLIC ${LUA_BINDINGS_INCLUDE_DIRS})
else()
target_link_libraries(RmlUi ${LUA_BINDINGS_LINK_LIBS})
target_include_directories(RmlUi PUBLIC ${LUA_BINDINGS_INCLUDE_DIRS})
endif()
endif()
#===================================
# Build samples ====================
#===================================
# Build and link the samples
macro(bl_sample NAME)
if (WIN32)
add_executable(${NAME} WIN32 ${${NAME}_SRC_FILES} ${${NAME}_HDR_FILES} )
elseif(APPLE)
add_executable(${NAME} MACOSX_BUNDLE ${${NAME}_SRC_FILES} ${${NAME}_HDR_FILES} )
# The first rpath is to the proper location where the framework/library SHOULD be, the second is to the location actually seen
# in the build environment
if(BUILD_FRAMEWORK)
set_target_properties(${NAME} PROPERTIES LINK_FLAGS "-rpath @executable_path/../Frameworks")
else()
set_target_properties(${NAME} PROPERTIES LINK_FLAGS "-rpath @executable_path/../lib")
endif()
else()
add_executable(${NAME} ${${NAME}_SRC_FILES} ${${NAME}_HDR_FILES} )
endif()
add_common_target_options(${NAME})
target_link_libraries(${NAME} ${ARGN})
endmacro()
# Build shell
if(BUILD_SAMPLES OR BUILD_TESTING)
message("-- Adding shell with '${SAMPLES_BACKEND}' backend.")
include(SampleFileList)
include(BackendFileList)
if(NOT BUILD_FRAMEWORK)
set(sample_LIBRARIES
shell
RmlCore
RmlDebugger
)
else()
set(sample_LIBRARIES
shell
RmlUi
)
endif()
set(SAMPLES_DIR opt/RmlUi/Samples CACHE PATH "Path to samples directory.")
if(WIN32)
mark_as_advanced(SAMPLES_DIR)
endif()
set(BACKEND_SRC_FILES "${${SAMPLES_BACKEND}_SRC_FILES}")
set(BACKEND_HDR_FILES "${${SAMPLES_BACKEND}_HDR_FILES}")
if("${BACKEND_SRC_FILES}" STREQUAL "" OR "${BACKEND_HDR_FILES}" STREQUAL "")
message(FATAL_ERROR "Unknown samples backend '${SAMPLES_BACKEND}'.")
endif()
list(APPEND shell_SRC_FILES ${BACKEND_SRC_FILES})
list(APPEND shell_HDR_FILES ${BACKEND_HDR_FILES} ${BACKEND_COMMON_HDR_FILES})
add_library(shell STATIC ${shell_SRC_FILES} ${shell_HDR_FILES})
target_include_directories(shell PUBLIC
${PROJECT_SOURCE_DIR}/Backends
${PROJECT_SOURCE_DIR}/Samples/shell/include
)
add_common_target_options(shell)
target_link_libraries(shell PUBLIC RmlCore RmlDebugger)
# Add OS dependencies.
if (WIN32)
target_link_libraries(shell PRIVATE shlwapi imm32)
elseif(APPLE)
target_link_libraries(shell PRIVATE "-framework Cocoa")
elseif(UNIX AND NOT APPLE AND NOT EMSCRIPTEN)
find_package(X11)
if (X11_FOUND)
message("-- Found X11 library.")
target_link_libraries(shell PRIVATE ${X11_LIBRARIES})
# Platform_X11 uses Xkb if possible instead of XGetKeyboardMapping for performance.
if(X11_Xkb_FOUND)
FIND_PACKAGE_MESSAGE(X11 "Found X11 KBlib: ${X11_X11_LIB}" "[${X11_X11_LIB}][${X11_XkbINCLUDE_DIR}]")
target_compile_definitions(shell PRIVATE HAS_X11XKBLIB)
endif()
endif()
endif()
# Add platform dependencies.
if(SAMPLES_BACKEND MATCHES "^X11")
if(NOT X11_FOUND)
message(FATAL_ERROR "X11 not found or not supported on this platform, select a different sample backend.")
endif()
endif()
if(SAMPLES_BACKEND MATCHES "^SDL")
message("-- Looking for SDL2 library for samples backend.")
if(EMSCRIPTEN)
set(EMSCRIPTEN_FLAGS "${EMSCRIPTEN_FLAGS} -sUSE_SDL=2 -sUSE_SDL_IMAGE=2 -sSDL2_IMAGE_FORMATS='[tga]'")
else()
find_package(SDL2 REQUIRED)
if(NOT SDL2_FOUND)
message(FATAL_ERROR "SDL2 not found")
endif()
if(SAMPLES_BACKEND STREQUAL "SDL_GL2")
find_package(GLEW REQUIRED)
if(NOT GLEW_FOUND)
message(FATAL_ERROR "GLEW not found")
endif()
endif()
# Check version requirement for the SDL renderer.
if(SAMPLES_BACKEND STREQUAL "SDL_SDLrenderer" AND "${SDL2_VERSION}" VERSION_LESS "2.0.20")
message(FATAL_ERROR "SDL2 native renderer backend (${SAMPLES_BACKEND}) requires SDL 2.0.20 (found ${SDL2_VERSION}).")
endif()
if(SAMPLES_BACKEND STREQUAL "SDL_GL2" OR SAMPLES_BACKEND STREQUAL "SDL_GL3" OR SAMPLES_BACKEND STREQUAL "SDL_SDLrenderer")
find_package(SDL2_image REQUIRED)
if(NOT SDL2_IMAGE_FOUND)
message(FATAL_ERROR "SDL2_image not found")
endif()
endif()
target_include_directories(shell PRIVATE ${SDL2_INCLUDE_DIR} ${SDL2_IMAGE_INCLUDE_DIR} ${GLEW_INCLUDE_DIR})
target_link_libraries(shell PRIVATE ${SDL2_LIBRARY} ${SDL2_IMAGE_LIBRARY} ${GLEW_LIBRARIES})
endif()
endif()
if(SAMPLES_BACKEND MATCHES "^SFML")
message("-- Looking for SFML 2.x library for samples backend.")
if (WIN32)
find_package(SFML 2 REQUIRED COMPONENTS graphics window system main)
else()
find_package(SFML 2 REQUIRED COMPONENTS graphics window system)
endif()
target_include_directories(shell PRIVATE ${SFML_INCLUDE_DIR})
target_link_libraries(shell PRIVATE ${SFML_LIBRARIES})
endif()
if(SAMPLES_BACKEND MATCHES "^GLFW")
message("-- Looking for GLFW3 library for samples backend.")
find_package(glfw3 3.3 CONFIG REQUIRED)
target_link_libraries(shell PRIVATE glfw)
message("-- Found GLFW version ${glfw3_VERSION}.")
endif()
# Add renderer dependencies.
if(SAMPLES_BACKEND MATCHES "GL2$")
message("-- Adding OpenGL 2 renderer backend.")
find_package(OpenGL REQUIRED)
target_include_directories(shell PRIVATE ${OPENGL_INCLUDE_DIR})
target_link_libraries(shell PRIVATE ${OPENGL_LIBRARIES})
target_compile_definitions(shell PRIVATE RMLUI_RENDERER_GL2)
if(APPLE)
target_compile_definitions(shell PRIVATE GL_SILENCE_DEPRECATION)
endif()
endif()
if(SAMPLES_BACKEND MATCHES "VK$")
message("-- Using Vulkan renderer backend.")
option(RMLUI_VK_DEBUG "Enable debugging mode for Vulkan renderer." OFF)
mark_as_advanced(RMLUI_VK_DEBUG)
if(RMLUI_VK_DEBUG)
target_compile_definitions(shell PRIVATE RMLUI_VK_DEBUG)
endif()
target_link_libraries(shell PRIVATE ${CMAKE_DL_LIBS})
endif()
if(SAMPLES_BACKEND MATCHES "GL3$")
message("-- Adding OpenGL 3 renderer backend.")
if(EMSCRIPTEN)
set(EMSCRIPTEN_EXE_FLAGS "${EMSCRIPTEN_EXE_FLAGS} -sMAX_WEBGL_VERSION=2")
else()
find_package(OpenGL REQUIRED)
target_include_directories(shell PRIVATE ${OPENGL_INCLUDE_DIR})
target_link_libraries(shell PRIVATE ${OPENGL_LIBRARIES} ${CMAKE_DL_LIBS})
target_compile_definitions(shell PRIVATE RMLUI_RENDERER_GL3)
if(APPLE)
target_compile_definitions(shell PRIVATE GL_SILENCE_DEPRECATION)
endif()
endif()
endif()
endif()
if(BUILD_SAMPLES)
set(samples treeview customlog drag loaddocument transform bitmapfont animation benchmark demo databinding)
set(tutorials template drag)
if(ENABLE_LOTTIE_PLUGIN)
list(APPEND samples "lottie")
endif()
if(ENABLE_SVG_PLUGIN)
list(APPEND samples "svg")
endif()
# Build and install the basic samples
foreach(sample ${samples})
bl_sample(${sample} ${sample_LIBRARIES})
# The samples always set this as their current working directory
install(DIRECTORY DESTINATION ${SAMPLES_DIR}/basic/${sample})
install(TARGETS ${sample}
RUNTIME DESTINATION ${SAMPLES_DIR}/${sample}
BUNDLE DESTINATION ${SAMPLES_DIR})
endforeach()
# Build and install the tutorials
foreach(tutorial ${tutorials})
set(tutorial_fullname tutorial_${tutorial})
bl_sample(${tutorial_fullname} ${sample_LIBRARIES})
# The tutorials always set this as their current working directory
install(DIRECTORY DESTINATION ${SAMPLES_DIR}/tutorial/${tutorial})
install(TARGETS ${tutorial_fullname}
RUNTIME DESTINATION ${SAMPLES_DIR}/${tutorial}
BUNDLE DESTINATION ${SAMPLES_DIR})
endforeach()
# Build and install invaders sample
bl_sample(invaders ${sample_LIBRARIES})
install(DIRECTORY DESTINATION ${SAMPLES_DIR}/invaders)
install(TARGETS invaders
RUNTIME DESTINATION ${SAMPLES_DIR}/invaders
BUNDLE DESTINATION ${SAMPLES_DIR})
if(BUILD_LUA_BINDINGS)
bl_sample(luainvaders RmlLua ${sample_LIBRARIES} ${LUA_BINDINGS_LINK_LIBS})
install(DIRECTORY DESTINATION ${SAMPLES_DIR}/luainvaders)
install(TARGETS luainvaders
RUNTIME DESTINATION ${SAMPLES_DIR}/luainvaders
BUNDLE DESTINATION ${SAMPLES_DIR})
endif()
# Add assets to emscripten binaries
if(EMSCRIPTEN)
message("-- Preloading emscipten sample assets")
set(COMMON_ASSET_FOLDER "Samples/assets/")
set(EMSCRIPTEN_EXE_FLAGS "${EMSCRIPTEN_EXE_FLAGS} --preload-file ${CMAKE_CURRENT_SOURCE_DIR}/${COMMON_ASSET_FOLDER}@/${COMMON_ASSET_FOLDER}")
foreach(sample ${samples})
set(SAMPLE_DATA_FOLDER "Samples/basic/${sample}/data/")
set(ABS_SAMPLE_DATA_FOLDER "${CMAKE_CURRENT_SOURCE_DIR}/${SAMPLE_DATA_FOLDER}")
if(EXISTS ${ABS_SAMPLE_DATA_FOLDER})
target_link_libraries(${sample} "--preload-file ${ABS_SAMPLE_DATA_FOLDER}@/${SAMPLE_DATA_FOLDER}")
endif()
endforeach()
foreach(tutorial ${tutorials})
set(TUTORIAL_DATA_FOLDER "Samples/tutorial/${tutorial}/data/")
set(ABS_TUTORIAL_DATA_FOLDER "${CMAKE_CURRENT_SOURCE_DIR}/${TUTORIAL_DATA_FOLDER}")
if(EXISTS ${ABS_TUTORIAL_DATA_FOLDER})
target_link_libraries("tutorial_${tutorial}" "--preload-file ${ABS_TUTORIAL_DATA_FOLDER}@/${TUTORIAL_DATA_FOLDER}")
endif()
endforeach()
set(INVADER_DATA_FOLDER "Samples/invaders/data/")
target_link_libraries(invaders "-sALLOW_MEMORY_GROWTH --preload-file ${CMAKE_CURRENT_SOURCE_DIR}/${INVADER_DATA_FOLDER}@/${INVADER_DATA_FOLDER}")
endif()
endif()
#===================================
# Source grouping for IDEs =========
#===================================
source_group("Core\\Layout" REGULAR_EXPRESSION "/Core/Layout/")
source_group("Core\\Elements" REGULAR_EXPRESSION "/Core/Elements/")
source_group("Core\\FontEngineDefault" REGULAR_EXPRESSION "/Core/FontEngineDefault/")
#===================================
# Add global options ===============
#===================================
if(EMSCRIPTEN)
# Enables Asyncify which we only need since the backend doesn't control the main loop. This enables us to yield to the browser during the backend call to
# Backend::ProcessEvents(). Asyncify results in larger and slower code, users are instead encouraged to use 'emscripten_set_main_loop()' and family.
set(EMSCRIPTEN_EXE_FLAGS "${EMSCRIPTEN_EXE_FLAGS} -sASYNCIFY")
message(STATUS "Compiling for Emscripten.\n\t- Flags:${EMSCRIPTEN_FLAGS}\n\t- ExeFlags:${EMSCRIPTEN_EXE_FLAGS}")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${EMSCRIPTEN_FLAGS}")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${EMSCRIPTEN_FLAGS}")
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} ${EMSCRIPTEN_FLAGS} ${EMSCRIPTEN_EXE_FLAGS}")
set(CMAKE_EXECUTABLE_SUFFIX .html)
endif()
#===================================
# Add tests ========================
#===================================
if(RMLUI_TESTS_ENABLED)
add_subdirectory(Tests)
endif()
#===================================
# Installation =====================
#===================================
if(BUILD_LUA_BINDINGS)
install(DIRECTORY ${PROJECT_SOURCE_DIR}/Include/RmlUi
DESTINATION include
)
else()
install(DIRECTORY ${PROJECT_SOURCE_DIR}/Include/RmlUi
DESTINATION include
PATTERN "Lua" EXCLUDE
)
endif()
if(BUILD_SAMPLES)
install(DIRECTORY ${PROJECT_SOURCE_DIR}/Samples/assets
DESTINATION ${SAMPLES_DIR}
)
install(DIRECTORY ${PROJECT_SOURCE_DIR}/Samples/tutorial/template/data
DESTINATION ${SAMPLES_DIR}/tutorial/template
)
install(DIRECTORY ${PROJECT_SOURCE_DIR}/Samples/tutorial/drag/data
DESTINATION ${SAMPLES_DIR}/tutorial/drag
)
install(DIRECTORY ${PROJECT_SOURCE_DIR}/Samples/basic/animation/data
DESTINATION ${SAMPLES_DIR}/basic/animation
)
install(DIRECTORY ${PROJECT_SOURCE_DIR}/Samples/basic/benchmark/data
DESTINATION ${SAMPLES_DIR}/basic/benchmark
)
install(DIRECTORY ${PROJECT_SOURCE_DIR}/Samples/basic/bitmapfont/data
DESTINATION ${SAMPLES_DIR}/basic/bitmapfont
)
install(DIRECTORY ${PROJECT_SOURCE_DIR}/Samples/basic/databinding/data
DESTINATION ${SAMPLES_DIR}/basic/databinding
)
install(DIRECTORY ${PROJECT_SOURCE_DIR}/Samples/basic/demo/data
DESTINATION ${SAMPLES_DIR}/basic/demo
)
install(DIRECTORY ${PROJECT_SOURCE_DIR}/Samples/basic/transform/data
DESTINATION ${SAMPLES_DIR}/basic/transform
)
install(DIRECTORY ${PROJECT_SOURCE_DIR}/Samples/basic/treeview/data
DESTINATION ${SAMPLES_DIR}/basic/treeview
)
install(DIRECTORY ${PROJECT_SOURCE_DIR}/Samples/basic/drag/data
DESTINATION ${SAMPLES_DIR}/basic/drag
)
install(DIRECTORY ${PROJECT_SOURCE_DIR}/Samples/invaders/data
DESTINATION ${SAMPLES_DIR}/invaders
)
if(TARGET lottie)
install(DIRECTORY ${PROJECT_SOURCE_DIR}/Samples/basic/lottie/data
DESTINATION ${SAMPLES_DIR}/basic/lottie
)
endif()
if(TARGET svg)
install(DIRECTORY ${PROJECT_SOURCE_DIR}/Samples/basic/svg/data
DESTINATION ${SAMPLES_DIR}/basic/svg
)
endif()
if(BUILD_LUA_BINDINGS)
install(DIRECTORY ${PROJECT_SOURCE_DIR}/Samples/luainvaders/data
DESTINATION ${SAMPLES_DIR}/luainvaders
)
install(DIRECTORY ${PROJECT_SOURCE_DIR}/Samples/luainvaders/lua
DESTINATION ${SAMPLES_DIR}/luainvaders
)
endif()
endif()
#===================================