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UBrowserServerList.uc
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//=============================================================================
// UBrowserServerList
// Stores a server entry in an Unreal Server List
//=============================================================================
class UBrowserServerList extends UWindowList;
// Valid for sentinel only
var UBrowserServerListWindow Owner;
var int TotalServers;
var int TotalPlayers;
var int TotalMaxPlayers;
var bool bNeedUpdateCount;
// Config
var config int MaxSimultaneousPing;
var config int MaxSimBroadbandPing;
// Master server variables
var string IP;
var int QueryPort;
var string Category; // Master server categorization
var string GameName; // Unreal, Unreal Tournament
// State of the ping
var UBrowserServerPing ServerPing;
var bool bPinging;
var bool bPingFailed;
var bool bPinged;
var bool bNoInitalPing;
var bool bOldServer;
// Rules and Lists
var UBrowserRulesList RulesList;
var UBrowserPlayerList PlayerList;
var bool bKeepDescription; // don't overwrite HostName
var int PlayerListSortColumn;
// Unreal server variables
var bool bLocalServer;
var float Ping;
var string HostName;
var int GamePort;
var string MapName;
var string MapTitle;
var string MapDisplayName;
var string GameType;
var string GameMode;
var int NumPlayers;
var int MaxPlayers;
var int GameVer;
var int MinNetVer;
function DestroyListItem()
{
Owner = None;
if(ServerPing != None)
{
ServerPing.Destroy();
ServerPing = None;
}
Super.DestroyListItem();
}
function QueryFinished(UBrowserServerListFactory Fact, bool bSuccess, optional string ErrorMsg)
{
Owner.QueryFinished(Fact, bSuccess, ErrorMsg);
}
// Functions for server list entries only.
function PingServer(bool bInitial, bool bJustThisServer, bool bNoSort)
{
// Create the UdpLink to ping the server
ServerPing = GetPlayerOwner().GetEntryLevel().Spawn(class'UBrowserServerPing');
ServerPing.Server = Self;
ServerPing.StartQuery('GetInfo', 2);
ServerPing.bInitial = bInitial;
ServerPing.bJustThisServer = bJustThisServer;
ServerPing.bNoSort = bNoSort;
bPinging = True;
}
function ServerStatus()
{
// Create the UdpLink to ping the server
ServerPing = GetPlayerOwner().GetEntryLevel().Spawn(class'UBrowserServerPing');
ServerPing.Server = Self;
ServerPing.StartQuery('GetStatus', 2);
bPinging = True;
}
function StatusDone(bool bSuccess)
{
// Destroy the UdpLink
ServerPing.Destroy();
ServerPing = None;
bPinging = False;
RulesList.Sort();
PlayerList.Sort();
}
function CancelPing()
{
if(bPinging && ServerPing != None && ServerPing.bJustThisServer)
PingDone(False, True, False, True);
}
function PingDone(bool bInitial, bool bJustThisServer, bool bSuccess, bool bNoSort)
{
local UBrowserServerListWindow W;
local UBrowserServerList OldSentinel;
// Destroy the UdpLink
if(ServerPing != None)
ServerPing.Destroy();
ServerPing = None;
bPinging = False;
bPingFailed = !bSuccess;
bPinged = True;
OldSentinel = UBrowserServerList(Sentinel);
if(!bNoSort)
{
Remove();
// Move to the ping list
if(!bPingFailed || (OldSentinel != None && OldSentinel.Owner != None && OldSentinel.Owner.bShowFailedServers))
{
if(OldSentinel.Owner.PingedList != None)
OldSentinel.Owner.PingedList.AppendItem(Self);
}
}
else
{
if(OldSentinel != None && OldSentinel.Owner != None && OldSentinel != OldSentinel.Owner.PingedList)
Log("Unsorted PingDone lost as it's not in ping list!");
}
if(Sentinel != None)
{
UBrowserServerList(Sentinel).bNeedUpdateCount = True;
if(bInitial)
ConsiderForSubsets();
}
if(!bJustThisServer)
if(OldSentinel != None)
{
W = OldSentinel.Owner;
if(W.bPingSuspend)
{
W.bPingResume = True;
W.bPingResumeIntial = bInitial;
}
else
OldSentinel.PingNext(bInitial, bNoSort);
}
}
function ConsiderForSubsets()
{
local UBrowserSubsetList l;
for(l = UBrowserSubsetList(UBrowserServerList(Sentinel).Owner.SubsetList.Next); l != None; l = UBrowserSubsetList(l.Next))
{
l.SubsetFactory.ConsiderItem(Self);
}
}
// Functions for sentinel only
function InvalidatePings()
{
local UBrowserServerList l;
for(l = UBrowserServerList(Next);l != None;l = UBrowserServerList(l.Next))
l.Ping = 9999;
}
function PingServers(bool bInitial, bool bNoSort)
{
local UBrowserServerList l;
bPinging = False;
for(l = UBrowserServerList(Next);l != None;l = UBrowserServerList(l.Next))
{
l.bPinging = False;
l.bPingFailed = False;
l.bPinged = False;
}
PingNext(bInitial, bNoSort);
}
function PingNext(bool bInitial, bool bNoSort)
{
local int TotalPinging;
local UBrowserServerList l;
local bool bDone;
local int MaxPing;
MaxPing = MaxSimultaneousPing;
if( Owner != None && Owner.GetPlayerOwner().Player.CurrentNetSpeed > 5000 )
MaxPing = MaxSimBroadbandPing;
TotalPinging = 0;
bDone = True;
for(l = UBrowserServerList(Next);l != None;l = UBrowserServerList(l.Next))
{
if(!l.bPinged)
bDone = False;
if(l.bPinging)
TotalPinging ++;
}
if(bDone && Owner != None)
{
bPinging = False;
Owner.PingFinished();
}
else
if(TotalPinging < MaxPing)
{
for(l = UBrowserServerList(Next);l != None;l = UBrowserServerList(l.Next))
{
if( !l.bPinging
&& !l.bPinged
&& (!bInitial || !l.bNoInitalPing)
&& TotalPinging < MaxPing
)
{
TotalPinging ++;
l.PingServer(bInitial, False, bNoSort);
}
if(TotalPinging >= MaxPing)
break;
}
}
}
function UBrowserServerList FindExistingServer(string FindIP, int FindQueryPort)
{
local UWindowList l;
for(l = Next;l != None;l = l.Next)
{
if(UBrowserServerList(l).IP == FindIP && UBrowserServerList(l).QueryPort == FindQueryPort)
return UBrowserServerList(l);
}
return None;
}
function PlayerPawn GetPlayerOwner()
{
return UBrowserServerList(Sentinel).Owner.GetPlayerOwner();
}
function UWindowList CopyExistingListItem(Class<UWindowList> ItemClass, UWindowList SourceItem)
{
local UBrowserServerList L;
L = UBrowserServerList(Super.CopyExistingListItem(ItemClass, SourceItem));
L.bLocalServer = UBrowserServerList(SourceItem).bLocalServer;
L.IP = UBrowserServerList(SourceItem).IP;
L.QueryPort = UBrowserServerList(SourceItem).QueryPort;
L.Ping = UBrowserServerList(SourceItem).Ping;
L.HostName = UBrowserServerList(SourceItem).HostName;
L.GamePort = UBrowserServerList(SourceItem).GamePort;
L.MapName = UBrowserServerList(SourceItem).MapName;
L.MapTitle = UBrowserServerList(SourceItem).MapTitle;
L.MapDisplayName= UBrowserServerList(SourceItem).MapDisplayName;
L.MapName = UBrowserServerList(SourceItem).MapName;
L.GameType = UBrowserServerList(SourceItem).GameType;
L.GameMode = UBrowserServerList(SourceItem).GameMode;
L.NumPlayers = UBrowserServerList(SourceItem).NumPlayers;
L.MaxPlayers = UBrowserServerList(SourceItem).MaxPlayers;
L.GameVer = UBrowserServerList(SourceItem).GameVer;
L.MinNetVer = UBrowserServerList(SourceItem).MinNetVer;
L.bKeepDescription = UBrowserServerList(SourceItem).bKeepDescription;
return L;
}
function int Compare(UWindowList T, UWindowList B)
{
CompareCount++;
return UBrowserServerList(Sentinel).Owner.Grid.Compare(UBrowserServerList(T), UBrowserServerList(B));
}
function AppendItem(UWindowList L)
{
Super.AppendItem(L);
UBrowserServerList(Sentinel).bNeedUpdateCount = True;
}
function Remove()
{
local UBrowserServerList S;
S = UBrowserServerList(Sentinel);
Super.Remove();
if(S != None)
S.bNeedUpdateCount = True;
}
// Sentinel only
// FIXME: slow when lots of servers!!
function UpdateServerCount()
{
local UBrowserServerList l;
TotalServers = 0;
TotalPlayers = 0;
TotalMaxPlayers = 0;
for(l = UBrowserServerList(Next);l != None;l = UBrowserServerList(l.Next))
{
TotalServers++;
TotalPlayers += l.NumPlayers;
TotalMaxPlayers += l.MaxPlayers;
}
}
function bool DecodeServerProperties(string Data)
{
return True;
}
defaultproperties
{
Owner=None
TotalServers=0
TotalPlayers=0
TotalMaxPlayers=0
bNeedUpdateCount=False
MaxSimultaneousPing=10
MaxSimBroadbandPing=20
IP=""
QueryPort=0
Category=""
GameName=""
ServerPing=None
bPinging=False
bPingFailed=False
bPinged=False
bNoInitalPing=False
bOldServer=False
RulesList=None
PlayerList=None
bKeepDescription=False
PlayerListSortColumn=1
bLocalServer=False
Ping=0.000000
HostName=""
GamePort=0
MapName=""
MapTitle=""
MapDisplayName=""
GameType=""
GameMode=""
NumPlayers=0
MaxPlayers=0
GameVer=0
MinNetVer=0
}