Skip to content

Flexible, user expandable 2D animation software for Linux and Windows.

License

Notifications You must be signed in to change notification settings

DeepFrost0/enve

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

enve

Enve is a new open-source 2D animation software for Linux and Windows. You can use enve to create vector animations, raster animations, and even use sound and video files. Enve was created with flexibility and expandability in mind.

enve on Twitter     enve on YouTube     enve on Patreon     enve on Liberapay     enve on PayPal


Download

You can download the latest enve release for Linux and Windows.

Get Enve Source

Make sure you have git installed on your system.

Clone the enve repository:

git clone https://github.com/MaurycyLiebner/enve

Enter enve directory:

cd enve

Enter the folder with third party dependencies:

cd third_party

Initialize and checkout all submodules:

git submodule update --init

Apply enve-specific library patches (not needed for Windows):

make patch

Building for Linux

Some of the provided terminal commands are applicable only to Ubuntu 16.04 and 18.04. If you are using a different distribution please treat the commands as a general guide.

Skia

Enter the skia directory:

cd skia

Synchronize the skia dependencies:

python tools/git-sync-deps

Install the skia dependencies:

tools/install_dependencies.sh

Install g++-7:

sudo add-apt-repository ppa:jonathonf/gcc
sudo apt-get update
sudo apt-get install g++-7

Download ninja, extract, and set permission for the executable:

wget https://github.com/ninja-build/ninja/releases/download/v1.9.0/ninja-linux.zip
sudo apt-get install unzip
unzip ninja-linux.zip
chmod +x ninja

Create the release build (ninja) files:

bin/gn gen out/Release --args='is_official_build=true is_debug=false extra_cflags=["-Wno-error"] target_os="linux" target_cpu="x64" skia_use_system_expat=false skia_use_system_freetype2=false skia_use_system_libjpeg_turbo=false skia_use_system_libpng=false skia_use_system_libwebp=false skia_use_system_zlib=false skia_use_system_harfbuzz=false cc="gcc-7" cxx="g++-7"'

Build a release version of skia (you can use more than 2 threads):

./ninja -C out/Release -j 2

If you want, you can also build a debug version:

bin/gn gen out/Debug --args='extra_cflags=["-Wno-error"] cc="gcc-7" cxx="g++-7"'
./ninja -C out/Debug -j 2

Go back to the third_party folder:

cd ..

Libmypaint

Install libmypaint dependencies:

sudo apt-get install libjson-c-dev intltool pkg-config

Enter libmypaint directory:

cd libmypaint

Set CFLAGS for better optimization:

export CFLAGS='-fopenmp -Ofast -ftree-vectorize -fopt-info-vec-optimized -funsafe-math-optimizations -funsafe-loop-optimizations -fPIC'

Configure libmypaint:

./configure --enable-static --enable-openmp --enable-shared=false

Build libmypaint:

sudo make

Go back to the third_party folder:

cd ..

gperftools

Install packages needed to build gperftools:

sudo apt-get install autoconf automake libtool
sudo apt-get install libunwind-dev

Build gperftools:

cd gperftools
./autogen.sh
./configure --prefix /usr
make

Go back to the third_party folder:

cd ..

Qt

Go to qt.io/download to download Open Source Qt installer. Install Qt 5.12.4 Desktop gcc 64-bit.

Install Qt in the directory of your choice (ex. ~/.Qt)

QScintilla

Build QScintilla:

cd qscintilla/Qt4Qt5
qmake
make -j 2

Go back to the third_party folder:

cd ..

Quazip

cd quazip\quazip
qmake INCLUDEPATH+=$$[QT_INSTALL_HEADERS]/QtZlib
make -j 2

Go back to the main enve directory:

cd ../../../

FFmpeg

Install libraries needed for audio/video decoding/encoding.

sudo add-apt-repository ppa:jonathonf/ffmpeg-4
sudo apt-get update
sudo apt-get install libswresample-dev libswscale-dev libavcodec-dev libavformat-dev libavresample-dev

Other

enve dependencies:

sudo apt-get install libglib2.0-dev

Install libxkbcommon-x11-dev to run QtCreator on Ubuntu 16.04. Otherwise it will not execute properly.

sudo apt-get install libxkbcommon-x11-dev

enve itself

You can either build enve through QtCreator (open enve.pro and setup Relase/Debug Kits), or by running qmake and make directly.

By default qmake is not installed in /usr/bin. You will have to call it by its full path or create a symbolic link:

sudo ln -s your_Qt_dir/5.12.4/gcc_64/bin/qmake /usr/bin/qmake

Build a release version of enve:

cd build/Release
qmake ../../enve.pro
make CC=gcc-7 CPP=g++-7 CXX=g++-7 LD=g++-7
cd ..

Build a debug version of enve (if needed):

cd Debug
qmake CONFIG+=debug ../../enve.pro
make CC=gcc-7 CPP=g++-7 CXX=g++-7 LD=g++-7
cd ..

Now you have successuly build enve and libenvecore along with all the examples. If you wish to create your own executable proceed to the Deployment section.

Deploying for Linux

Make sure you are in the build directory.

Download needed tools

Download and change permission for LinuxDeployQt:

wget https://github.com/probonopd/linuxdeployqt/releases/download/6/linuxdeployqt-6-x86_64.AppImage
chmod +x linuxdeployqt-6-x86_64.AppImage

Copy the enve build into the AppDir:

cp Release/src/app/enve AppDir/usr/bin/
cp -av Release/src/core/*.so* AppDir/usr/lib/

Support older systems (ex. Ubuntu 16.04)

Download patched AppRun binary and an associated library that will link a newer version of libstdc++ on older systems:

wget https://github.com/darealshinji/AppImageKit-checkrt/releases/download/continuous/AppRun-patched-x86_64
mv AppRun-patched-x86_64 AppRun
chmod +x AppRun
cp AppRun AppDir/
wget https://github.com/darealshinji/AppImageKit-checkrt/releases/download/continuous/exec-x86_64.so
mv exec-x86_64.so exec.so
cp exec.so AppDir/usr/optional

Copy your system's version of libstdc++ to your AppDir:

mkdir AppDir/usr/optional/libstdc++
cp /usr/lib/x86_64-linux-gnu/libstdc++.so.6 AppDir/usr/optional/libstdc++/

Create AppImage

Create the AppImage using LinuxDeployQt:

./linuxdeployqt-6-x86_64.AppImage AppDir/usr/share/applications/enve.desktop -appimage

You have successfuly created your own enve AppImage!

Building for Windows

Visual Studio Community 2017

Install Visual Studio Community 2017 from https://visualstudio.microsoft.com/vs/older-downloads. Make sure to install Desktop development with C++

Qt

Go to qt.io/download to download Open Source Qt installer. Install Qt 5.12.4 Desktop MSVC 2017 64-bit.

LLVM

Download the latest stable LLVM relese from https://github.com/llvm/llvm-project/releases, e.g., LLVM-10.0.0-win64.exe. Install LLVM.

Environment

Run all commands from Qt 5.12.4 (MSVC 2017 64-bit) command line. Remeber to call vcvarsall.bat to initialize MSVC environment, e.g., "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Auxiliary\Build\vcvarsall.bat" x64.

FFmpeg and Libmypaint

Use batch script to download prebuilt libraries:

cd third_party
win.bat

QScintilla

cd qscintilla\Qt4Qt5
qmake CONFIG-=debug_and_release
nmake

Quazip

cd quazip\quazip
qmake CONFIG-=debug_and_release INCLUDEPATH+=$$[QT_INSTALL_HEADERS]/QtZlib
nmake

Skia

Enter Skia directory:

cd skia
python tools/git-sync-deps

Configure the release build:

bin\gn.exe gen out/Release --args="is_official_build=true is_debug=false extra_cflags=[\"-Wno-error\",\"/MD\",\"/O2\"] target_os=\"windows\" host_os=\"win\" current_os=\"win\" target_cpu=\"x64\" clang_win=\"C:\Program Files\LLVM\" cc=\"clang-cl\" cxx=\"clang-cl\" skia_use_system_expat=false skia_use_system_icu=false skia_use_system_libjpeg_turbo=false skia_use_system_libpng=false skia_use_system_libwebp=false skia_use_system_zlib=false skia_use_system_harfbuzz=false" --ide=vs

Enter the build directory:

cd out\Release

Build Skia:

msbuild all.sln

enve

Build enve:

qmake enve.pro -config release QMAKE_CXX+=clang-cl QMAKE_LINK+=lld-link
nmake

Building for macOS

Install build dependencies for third-party libraries from Homebrew.

brew install ninja json-c intltool pkg-config gettext zlib ffmpeg

For Skia:

pyenv shell system  # disable pyenv as build script breaks under Python 3
tools/git-sync-deps
bin/gn gen out/Release --args='is_official_build=true is_debug=false extra_cflags=["-Wno-error"] skia_use_system_expat=false skia_use_system_icu=false skia_use_system_libjpeg_turbo=false skia_use_system_libpng=false skia_use_system_libwebp=false skia_use_system_zlib=false'
ninja -C out/Release skia

For libmypaint:

# Manually specify environmental variables for keg-only dependencies.
ACLOCAL_FLAGS="-I/usr/local/opt/gettext/share/aclocal $ACLOCAL_FLAGS"
LDFLAGS="-L/usr/local/opt/gettext/lib $LDFLAGS"
CPPFLAGS="-I/usr/local/opt/gettext/include $CPPFLAGS"
PATH="/usr/local/opt/gettext/bin:$PATH"
./autogen.sh
./configure --enable-openmp --prefix=/usr/local
make
ln -s `pwd` libmypaint

For quazip:

# Explicitly add zlib to path upon build, as Homebrew zlib is keg-only.
# Do not `brew link zlib` as it might conflict with the stock version shipped with macOS.
LDFLAGS="-L/usr/local/opt/zlib/lib $LDFLAGS"
CPPFLAGS="-I/usr/local/opt/zlib/include $CPPFLAGS"
qmake quazip.pro -spec macx-clang CONFIG+=release CONFIG+=x86_64 LIBS+=-lz
make

For gperftools:

CFLAGS="$CFLAGS -Wno-error -D_XOPEN_SOURCE"
./autogen.sh
./configure --disable-dependency-tracking --prefix=/usr/local
make

For QScintilla:

cd Qt4Qt5
qmake -spec macx-clang CONFIG+=release

Authors

Maurycy Liebner - 2016 - 2020 - MaurycyLiebner

License

This project is licensed under the GPL3 License - see the LICENSE.md file for details

About

Flexible, user expandable 2D animation software for Linux and Windows.

Resources

License

Stars

Watchers

Forks

Packages

No packages published

Languages

  • C++ 95.5%
  • C 1.6%
  • Makefile 1.1%
  • QMake 0.7%
  • GLSL 0.5%
  • Prolog 0.4%
  • Shell 0.2%