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sc_enums.hpp
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// ==========================================================================
// Dedmonwakeen's Raid DPS/TPS Simulator.
// Send questions to [email protected]
// ==========================================================================
#pragma once
#include "config.hpp"
#include <cassert>
#include <cstdint>
// Enumerations =============================================================
// annex _e to enumerations
// Type of internal execution of an action
enum class execute_type : unsigned
{
FOREGROUND = 0u,
OFF_GCD,
CAST_WHILE_CASTING
};
// Source of the profile, defaults to command line / addon / etc
enum class profile_source
{
DEFAULT, /// Anything non-blizzard-api
BLIZZARD_API
};
// Attack power computation modes for Battle for Azeroth+
enum class attack_power_type : unsigned
{
// Default mode, Attack power is a composite of power and mainhand weapon dps
WEAPON_MAINHAND = 0,
// Attack power is a composite of power and offhand weapon dps
WEAPON_OFFHAND,
// Attack power is a composite of power and both weapon dps
WEAPON_BOTH,
// Attack power is purely based on player power (main stat)
NO_WEAPON,
// Let SimC figure out BfA attack power mode based on information assigned to the action object.
NONE,
DEFAULT = WEAPON_MAINHAND,
};
// Retargeting request (event) sources. Context in ACTOR_ is the actor that triggered the event
enum class retarget_source
{
ACTOR_ARISE, // Any actor arises
ACTOR_DEMISE, // Any actor demises
ACTOR_INVULNERABLE, // Actor becomes invulnerable
ACTOR_VULNERABLE, // Actor becomes vulnerable (after becoming invulnerable)
SELF_ARISE // Actor has arisen (no context provided)
};
// Misc Constants
constexpr auto MAX_ARTIFACT_RELIC = 4;
// Seemingly hard coded CurvePoint identifier for the data that returns the item level increase of a relic, based on the
// relic's own item level
constexpr auto RELIC_ILEVEL_BONUS_CURVE = 1718;
constexpr auto POTION_COOLDOWN_CATEGORY = 4; /// "Item - Combat Cons. (Potion)" category (for shared CD)
constexpr auto ITEM_TRINKET_BURST_CATEGORY = 1141; /// Trinket On-Use effect default category (for shared CD)
constexpr auto MAX_GEM_SLOTS = 4; /// Global maximum number of gem slots in any specific item
constexpr auto MAX_AZERITE_LEVEL =
300; // Maximum Azerite level (for Heart of Azeroth) at the start of Battle for Azeroth
constexpr auto MAX_AZERITE_ESSENCE_RANK = 4u; // Maximum Azerite Essence power rank for patch BfA 8.2.0
// Shadowlands: Curves used to apply diminishing returns to Combat Ratings
constexpr auto DIMINISHING_RETURN_SECONDARY_CR_CURVE = 21024u;
constexpr auto DIMINISHING_RETURN_TERTIARY_CR_CURVE = 21025u;
constexpr auto DIMINISHING_RETURN_VERS_MITIG_CR_CURVE = 21035u;
// Enable/Disable azerite effects
enum class azerite_control
{
ENABLED, // All azerite-related effects enabled (default)
DISABLED_ITEMS, // Azerite effects from items are disabled
DISABLED_ALL // All azerite-related effects disabled
};
enum class regen_type
{
/*
Old resource regeneration model.
Actors regen every 'periodicity' seconds through a single global event.
Default.
*/
STATIC,
/*
Dynamic resource regeneration model.
Resources are regenerated at dynamic intervals when an actor is about to
execute an action, and when the state of the actor changes in a way that
affects resource regeneration.
See comment on player_t::regen_caches how to define what state changes
affect resource regneration.
*/
DYNAMIC,
// Resource regeneration is disabled for the actor
DISABLED
};
enum class buff_constant_behavior
{
DEFAULT,
ALWAYS_CONSTANT,
NEVER_CONSTANT
};
enum class buff_tick_behavior
{
NONE,
// tick timer is reset on refresh of the dot/buff (next tick is rescheduled)
CLIP,
// tick timer stays intact on refresh of the dot/buff (next tick won't be rescheduled)
REFRESH
};
enum class buff_tick_time_behavior
{
UNHASTED,
HASTED,
CUSTOM
};
/*
Buff refresh mechanism during trigger.
Defaults to _PANDEMIC for ticking buffs, DURATION for normal buffs.
*/
enum class buff_refresh_behavior
{
// Constructor default, determines "autodetection" in buff_t::buff_t
NONE = -1,
// Disable refresh by triggering
DISABLED,
// Refresh to given duration
DURATION,
// Refresh to given duration plus remaining duration
EXTEND,
// Refresh to given duration plus min(0.3 * new_duration, remaining_duration)
PANDEMIC,
// Refresh to given duration plus ongoing tick time
TICK,
// Refresh to given duration or remaining duration, whichever is greater
MAX,
// Refresh to duration returned by the custom callback
CUSTOM,
};
enum class buff_stack_behavior
{
DEFAULT,
// Asynchronous buffs use separate duration for each stack application. This means that each stack expires on its own.
ASYNCHRONOUS,
};
enum class movement_direction_type : int
{
NONE,
OMNI,
TOWARDS,
AWAY,
RANDOM, // Reserved for raid event. Chooses random direction from {OMNI, TOWARDS, AWAY}
MAX,
};
enum race_e
{
RACE_NONE = 0,
// Target Races
RACE_BEAST,
RACE_DRAGONKIN,
RACE_GIANT,
RACE_HUMANOID,
RACE_DEMON,
RACE_ELEMENTAL,
RACE_ABERRATION,
RACE_MECHANICAL,
// Player Races
RACE_NIGHT_ELF,
RACE_HUMAN,
RACE_GNOME,
RACE_DWARF,
RACE_DRAENEI,
RACE_WORGEN,
RACE_ORC,
RACE_TROLL,
RACE_UNDEAD,
RACE_BLOOD_ELF,
RACE_TAUREN,
RACE_GOBLIN,
RACE_PANDAREN,
RACE_PANDAREN_ALLIANCE,
RACE_PANDAREN_HORDE,
RACE_VOID_ELF,
RACE_LIGHTFORGED_DRAENEI,
RACE_HIGHMOUNTAIN_TAUREN,
RACE_NIGHTBORNE,
RACE_DARK_IRON_DWARF,
RACE_MAGHAR_ORC,
RACE_ZANDALARI_TROLL,
RACE_KUL_TIRAN,
RACE_VULPERA,
RACE_MECHAGNOME,
RACE_DRACTHYR_ALLIANCE,
RACE_DRACTHYR_HORDE,
RACE_EARTHEN_ALLIANCE,
RACE_EARTHEN_HORDE,
RACE_UNKNOWN,
RACE_MAX
};
inline bool is_pandaren( race_e r )
{
return RACE_PANDAREN <= r && r <= RACE_PANDAREN_HORDE;
}
enum player_e
{
PLAYER_SPECIAL_SCALE10 = -10,
PLAYER_SPECIAL_SCALE9 = -9,
PLAYER_SPECIAL_SCALE8 = -8,
PLAYER_SPECIAL_SCALE7 = -7,
PLAYER_SPECIAL_SCALE6 = -6,
PLAYER_SPECIAL_SCALE5 = -5,
PLAYER_SPECIAL_SCALE4 = -4,
PLAYER_SPECIAL_SCALE3 = -3,
PLAYER_SPECIAL_SCALE2 = -2,
PLAYER_SPECIAL_SCALE = -1,
PLAYER_NONE = 0,
DEATH_KNIGHT,
DEMON_HUNTER,
DRUID,
EVOKER,
HUNTER,
MAGE,
MONK,
PALADIN,
PRIEST,
ROGUE,
SHAMAN,
WARLOCK,
WARRIOR,
PLAYER_SIMPLIFIED,
PLAYER_PET,
PLAYER_GUARDIAN,
HEALING_ENEMY,
ENEMY,
ENEMY_ADD,
ENEMY_ADD_BOSS,
TANK_DUMMY,
PLAYER_MAX
};
enum pet_e
{
PET_NONE = 0,
// Ferocity
PET_CARRION_BIRD,
PET_CAT,
PET_CORE_HOUND,
PET_DEVILSAUR,
PET_DOG,
PET_FOX,
PET_HYENA,
PET_MOTH,
PET_RAPTOR,
PET_SPIRIT_BEAST,
PET_TALLSTRIDER,
PET_WASP,
PET_WOLF,
PET_FEROCITY_TYPE,
// Tenacity
PET_BEAR,
PET_BEETLE,
PET_BOAR,
PET_CRAB,
PET_CROCOLISK,
PET_GORILLA,
PET_RHINO,
PET_SCORPID,
PET_SHALE_SPIDER,
PET_TURTLE,
PET_WARP_STALKER,
PET_WORM,
PET_DUCK,
//PET_RIVERBEAST,
PET_TENACITY_TYPE,
// Cunning
PET_BAT,
PET_BIRD_OF_PREY,
PET_CHIMAERA,
PET_DRAGONHAWK,
PET_MONKEY,
PET_NETHER_RAY,
PET_RAVAGER,
PET_SERPENT,
PET_SILITHID,
PET_SPIDER,
PET_SPOREBAT,
PET_WIND_SERPENT,
PET_CUNNING_TYPE,
PET_HUNTER,
PET_FELGUARD,
PET_FELHUNTER,
PET_IMP,
PET_VOIDWALKER,
PET_SAYAAD,
PET_INFERNAL,
PET_DOOMGUARD,
PET_WILD_IMP,
PET_DREADSTALKER,
PET_VILEFIEND,
PET_DEMONIC_TYRANT,
PET_SERVICE_IMP,
PET_SERVICE_FELHUNTER,
PET_SERVICE_FELGUARD,
PET_WARLOCK_RANDOM,
PET_PIT_LORD,
PET_DOOMFIEND,
PET_DARKGLARE,
PET_OBSERVER,
PET_THAL_KIEL,
PET_WARLOCK,
PET_GHOUL,
PET_BLOODWORMS,
PET_DANCING_RUNE_WEAPON,
PET_DEATH_KNIGHT,
PET_TREANTS,
PET_DRUID,
PET_WATER_ELEMENTAL,
PET_MAGE,
PET_SPIRIT_WOLF,
PET_FIRE_ELEMENTAL,
PET_EARTH_ELEMENTAL,
PET_SHAMAN,
PET_XUEN,
PET_NIUZAO,
PET_CHIJI,
PET_YULON,
PET_MONK_STATUE,
PET_MONK,
PET_ENEMY,
PET_MAX
};
enum class result_amount_type
{
NONE = -1,
DMG_DIRECT = 0,
DMG_OVER_TIME = 1,
HEAL_DIRECT,
HEAL_OVER_TIME,
ABSORB
};
enum stats_e
{
STATS_DMG,
STATS_HEAL,
STATS_ABSORB,
STATS_NEUTRAL
};
enum dot_behavior_e
{
DOT_CLIP, // DoT is restarted from scratch with Duration
DOT_EXTEND, // DoT is extended indefinitely by Duration
DOT_REFRESH_DURATION, // Duration + Current Tick
DOT_REFRESH_PANDEMIC, // Duration + Current Duration up to 1.3x
DOT_ROLLING, // Duration + Current Tick, except for during last partial tick
DOT_NONE // Does not refresh
};
enum dot_copy_e
{
DOT_COPY_START, // Start a new DoT with the same remaining duration
DOT_COPY_CLONE // Clone everything from source DoT (tick time, stacks, remaining duration, etc)
};
enum attribute_e
{
ATTRIBUTE_NONE = 0,
ATTR_STRENGTH,
ATTR_AGILITY,
ATTR_STAMINA,
ATTR_INTELLECT,
ATTR_SPIRIT,
// WoD Hybrid attributes
ATTR_AGI_INT,
ATTR_STR_AGI,
ATTR_STR_INT,
ATTR_STR_AGI_INT,
ATTRIBUTE_MAX,
/**
* "All stats" enchant attribute cap to prevent
* double/triple/quadrupledipping
*/
ATTRIBUTE_STAT_ALL_MAX = ATTR_AGI_INT
};
enum resource_e
{
RESOURCE_NONE = 0,
RESOURCE_HEALTH,
RESOURCE_MANA,
RESOURCE_RAGE,
RESOURCE_FOCUS,
RESOURCE_ENERGY,
RESOURCE_RUNIC_POWER,
RESOURCE_SOUL_SHARD,
RESOURCE_ASTRAL_POWER,
RESOURCE_HOLY_POWER,
/* Unknown_2, */
RESOURCE_MAELSTROM,
RESOURCE_CHI,
RESOURCE_INSANITY,
RESOURCE_FURY,
RESOURCE_PAIN,
RESOURCE_RUNE,
RESOURCE_COMBO_POINT,
RESOURCE_ESSENCE,
RESOURCE_MAX
};
enum result_e
{
RESULT_UNKNOWN = -1,
RESULT_NONE = 0,
RESULT_MISS,
RESULT_DODGE,
RESULT_PARRY,
RESULT_GLANCE,
RESULT_CRIT,
RESULT_HIT,
RESULT_MAX
};
enum block_result_e
{
BLOCK_RESULT_UNKNOWN = -1,
BLOCK_RESULT_UNBLOCKED = 0,
BLOCK_RESULT_BLOCKED,
BLOCK_RESULT_CRIT_BLOCKED,
BLOCK_RESULT_MAX
};
enum full_result_e
{
FULLTYPE_UNKNOWN = -1,
FULLTYPE_NONE = 0,
FULLTYPE_MISS,
FULLTYPE_DODGE,
FULLTYPE_PARRY,
FULLTYPE_GLANCE_CRITBLOCK,
FULLTYPE_GLANCE_BLOCK,
FULLTYPE_GLANCE,
FULLTYPE_CRIT_CRITBLOCK,
FULLTYPE_CRIT_BLOCK,
FULLTYPE_CRIT,
FULLTYPE_HIT_CRITBLOCK,
FULLTYPE_HIT_BLOCK,
FULLTYPE_HIT,
FULLTYPE_MAX
};
const unsigned RESULT_HIT_MASK =
( 1 << RESULT_GLANCE ) | ( 1 << RESULT_CRIT ) | ( 1 << RESULT_HIT );
const unsigned RESULT_CRIT_MASK = ( 1 << RESULT_CRIT );
const unsigned RESULT_MISS_MASK = ( 1 << RESULT_MISS );
const unsigned RESULT_DODGE_MASK = ( 1 << RESULT_DODGE );
const unsigned RESULT_PARRY_MASK = ( 1 << RESULT_PARRY );
const unsigned RESULT_NONE_MASK = ( 1 << RESULT_NONE );
const unsigned RESULT_ALL_MASK = -1;
enum special_effect_e
{
SPECIAL_EFFECT_NONE = -1,
SPECIAL_EFFECT_EQUIP,
SPECIAL_EFFECT_USE,
SPECIAL_EFFECT_FALLBACK // Internal use only for fallback special effects
};
enum special_effect_source_e
{
SPECIAL_EFFECT_SOURCE_NONE = -1,
SPECIAL_EFFECT_SOURCE_ITEM,
SPECIAL_EFFECT_SOURCE_ENCHANT,
SPECIAL_EFFECT_SOURCE_ADDON,
SPECIAL_EFFECT_SOURCE_GEM,
SPECIAL_EFFECT_SOURCE_SOCKET_BONUS,
SPECIAL_EFFECT_SOURCE_RACE,
SPECIAL_EFFECT_SOURCE_AZERITE,
SPECIAL_EFFECT_SOURCE_AZERITE_ESSENCE,
SPECIAL_EFFECT_SOURCE_SOULBIND,
SPECIAL_EFFECT_SOURCE_FALLBACK,
SPECIAL_EFFECT_SOURCE_TEMPORARY_ENCHANT,
SPECIAL_EFFECT_SOURCE_COVENANT
};
enum special_effect_buff_e
{
SPECIAL_EFFECT_BUFF_NONE = -1,
SPECIAL_EFFECT_BUFF_CUSTOM,
SPECIAL_EFFECT_BUFF_STAT,
SPECIAL_EFFECT_BUFF_ABSORB,
SPECIAL_EFFECT_BUFF_DISABLED
};
enum special_effect_action_e
{
SPECIAL_EFFECT_ACTION_NONE = -1,
SPECIAL_EFFECT_ACTION_CUSTOM,
SPECIAL_EFFECT_ACTION_SPELL,
SPECIAL_EFFECT_ACTION_HEAL,
SPECIAL_EFFECT_ACTION_ATTACK,
SPECIAL_EFFECT_ACTION_RESOURCE,
SPECIAL_EFFECT_ACTION_DISABLED
};
enum action_e
{
/// On use actions
ACTION_USE = 0,
/// Hostile spells
ACTION_SPELL,
/// Hostile attacks
ACTION_ATTACK,
/// Heals
ACTION_HEAL,
/// Absorbs
ACTION_ABSORB,
/// Sequences
ACTION_SEQUENCE,
/// Miscellaneous actions
ACTION_OTHER,
// Call other action lists
ACTION_CALL,
// Perform operations on a variable
ACTION_VARIABLE,
ACTION_MAX
};
enum action_var_e
{
/// Invalid operation
OPERATION_NONE = -1,
/// Set variable to value
OPERATION_SET,
/// (debug) Print variable data to standard output
OPERATION_PRINT,
/// Reset variable to default value
OPERATION_RESET,
/// Add value to variable
OPERATION_ADD,
// Subtract value from variable
OPERATION_SUB,
/// Multiply variable by value
OPERATION_MUL,
/// Divide variable by value
OPERATION_DIV,
/// Raise variable to power of value
OPERATION_POW,
/// Take variable remainder of value
OPERATION_MOD,
/// Assign minimum of variable, value to variable
OPERATION_MIN,
/// Assign maximum of variable, value to variable
OPERATION_MAX,
/// Floor variable
OPERATION_FLOOR,
/// Raise variable to next integer value
OPERATION_CEIL,
///Set variable to value if condition met
OPERATION_SETIF
};
enum school_e
{
SCHOOL_NONE = 0,
SCHOOL_ARCANE,
SCHOOL_FIRE,
SCHOOL_FROST,
SCHOOL_HOLY,
SCHOOL_NATURE,
SCHOOL_SHADOW,
SCHOOL_PHYSICAL,
SCHOOL_MAX_PRIMARY,
SCHOOL_FROSTFIRE,
SCHOOL_HOLYSTRIKE,
SCHOOL_FLAMESTRIKE,
SCHOOL_HOLYFIRE,
SCHOOL_STORMSTRIKE,
SCHOOL_HOLYSTORM,
SCHOOL_FIRESTORM,
SCHOOL_FROSTSTRIKE,
SCHOOL_HOLYFROST,
SCHOOL_FROSTSTORM,
SCHOOL_SHADOWSTRIKE,
SCHOOL_SHADOWLIGHT,
SCHOOL_SHADOWFLAME,
SCHOOL_SHADOWSTORM,
SCHOOL_SHADOWFROST,
SCHOOL_SPELLSTRIKE,
SCHOOL_DIVINE,
SCHOOL_SPELLFIRE,
SCHOOL_ASTRAL,
SCHOOL_SPELLFROST,
SCHOOL_SPELLSHADOW,
SCHOOL_ELEMENTAL,
SCHOOL_COSMIC,
SCHOOL_CHROMATIC,
SCHOOL_CHROMASTRIKE,
SCHOOL_MAGIC,
SCHOOL_CHAOS,
SCHOOL_DRAIN,
SCHOOL_MAX
};
const school_e SCHOOL_RADIANT = SCHOOL_HOLYFIRE;
enum school_mask_e
{
SCHOOL_MASK_PHYSICAL = 0x01,
SCHOOL_MASK_HOLY = 0x02,
SCHOOL_MASK_FIRE = 0x04,
SCHOOL_MASK_NATURE = 0x08,
SCHOOL_MASK_FROST = 0x10,
SCHOOL_MASK_SHADOW = 0x20,
SCHOOL_MASK_ARCANE = 0x40,
};
const int64_t SCHOOL_ATTACK_MASK = ( ( int64_t( 1 ) << SCHOOL_PHYSICAL ) |
( int64_t( 1 ) << SCHOOL_HOLYSTRIKE ) |
( int64_t( 1 ) << SCHOOL_FLAMESTRIKE ) |
( int64_t( 1 ) << SCHOOL_STORMSTRIKE ) |
( int64_t( 1 ) << SCHOOL_FROSTSTRIKE ) |
( int64_t( 1 ) << SCHOOL_SHADOWSTRIKE ) |
( int64_t( 1 ) << SCHOOL_SPELLSTRIKE ) |
( int64_t( 1 ) << SCHOOL_COSMIC ) );
// SCHOOL_CHAOS should probably be added here too.
const int64_t SCHOOL_SPELL_MASK( ( int64_t( 1 ) << SCHOOL_ARCANE ) | ( int64_t( 1 ) << SCHOOL_CHAOS ) |
( int64_t( 1 ) << SCHOOL_FIRE ) | ( int64_t( 1 ) << SCHOOL_FROST ) |
( int64_t( 1 ) << SCHOOL_FROSTFIRE ) | ( int64_t( 1 ) << SCHOOL_HOLY ) |
( int64_t( 1 ) << SCHOOL_NATURE ) | ( int64_t( 1 ) << SCHOOL_SHADOW ) |
( int64_t( 1 ) << SCHOOL_HOLYSTRIKE ) | ( int64_t( 1 ) << SCHOOL_FLAMESTRIKE ) |
( int64_t( 1 ) << SCHOOL_HOLYFIRE ) | ( int64_t( 1 ) << SCHOOL_STORMSTRIKE ) |
( int64_t( 1 ) << SCHOOL_HOLYSTORM ) | ( int64_t( 1 ) << SCHOOL_FIRESTORM ) |
( int64_t( 1 ) << SCHOOL_FROSTSTRIKE ) | ( int64_t( 1 ) << SCHOOL_HOLYFROST ) |
( int64_t( 1 ) << SCHOOL_FROSTSTORM ) | ( int64_t( 1 ) << SCHOOL_SHADOWSTRIKE ) |
( int64_t( 1 ) << SCHOOL_SHADOWLIGHT ) | ( int64_t( 1 ) << SCHOOL_SHADOWFLAME ) |
( int64_t( 1 ) << SCHOOL_SHADOWSTORM ) | ( int64_t( 1 ) << SCHOOL_SHADOWFROST ) |
( int64_t( 1 ) << SCHOOL_SPELLSTRIKE ) | ( int64_t( 1 ) << SCHOOL_DIVINE ) |
( int64_t( 1 ) << SCHOOL_SPELLFIRE ) | ( int64_t( 1 ) << SCHOOL_ASTRAL ) |
( int64_t( 1 ) << SCHOOL_SPELLFROST ) | ( int64_t( 1 ) << SCHOOL_SPELLSHADOW ) |
( int64_t( 1 ) << SCHOOL_ELEMENTAL ) | ( int64_t( 1 ) << SCHOOL_COSMIC ) |
( int64_t( 1 ) << SCHOOL_CHROMATIC ) | ( int64_t( 1 ) << SCHOOL_CHROMASTRIKE ) |
( int64_t( 1 ) << SCHOOL_MAGIC ) );
const int64_t SCHOOL_MAGIC_MASK( ( int64_t( 1 ) << SCHOOL_ARCANE ) |
( int64_t( 1 ) << SCHOOL_FIRE ) |
( int64_t( 1 ) << SCHOOL_FROST ) |
( int64_t( 1 ) << SCHOOL_FROSTFIRE ) |
( int64_t( 1 ) << SCHOOL_HOLY ) |
( int64_t( 1 ) << SCHOOL_NATURE ) |
( int64_t( 1 ) << SCHOOL_SHADOW ) );
const int64_t SCHOOL_ALL_MASK( -1 );
enum weapon_e
{
WEAPON_NONE = 0,
WEAPON_DAGGER,
WEAPON_SMALL,
WEAPON_BEAST,
WEAPON_SWORD,
WEAPON_MACE,
WEAPON_AXE,
WEAPON_FIST,
WEAPON_WARGLAIVE,
WEAPON_1H,
WEAPON_BEAST_2H,
WEAPON_SWORD_2H,
WEAPON_MACE_2H,
WEAPON_AXE_2H,
WEAPON_STAFF,
WEAPON_POLEARM,
WEAPON_2H,
WEAPON_BOW,
WEAPON_CROSSBOW,
WEAPON_GUN,
WEAPON_WAND,
WEAPON_THROWN,
WEAPON_BEAST_RANGED,
WEAPON_RANGED,
WEAPON_MAX
};
enum slot_e // these enum values match armory settings
{
SLOT_INVALID = -1,
SLOT_HEAD = 0,
SLOT_NECK = 1,
SLOT_SHOULDERS = 2,
SLOT_SHIRT = 3,
SLOT_CHEST = 4,
SLOT_WAIST = 5,
SLOT_LEGS = 6,
SLOT_FEET = 7,
SLOT_WRISTS = 8,
SLOT_HANDS = 9,
SLOT_FINGER_1 = 10,
SLOT_FINGER_2 = 11,
SLOT_TRINKET_1 = 12,
SLOT_TRINKET_2 = 13,
SLOT_BACK = 14,
SLOT_MAIN_HAND = 15,
SLOT_OFF_HAND = 16,
SLOT_RANGED = 17,
SLOT_TABARD = 18,
SLOT_MAX = 19,
SLOT_MIN = 0
};
// 1, 2, 3, 4
const unsigned N_SEASON = 5;
const unsigned MIN_SEASON = 1;
// Set bonus .. bonus. They map to a vector internally, so each enum value is just the vector
// element index.
enum set_bonus_e
{
B_NONE = -1,
B2 = 1,
B3 = 2,
B4 = 3,
B5 = 4,
B6 = 5,
B7 = 6,
B8 = 7,
B_MAX = 8
};
/**
* @brief Type safe tier enum.
*
* MUST correspond to the ordering in
* dbc_extract/dbc/generator.py SetBonusGenerator::set_bonus_map
*/
enum set_bonus_type_e
{
SET_BONUS_NONE = -1,
// Actual tier support in SIMC
T19_MOTL,
T19_JTT,
T19_C,
T19_L,
T19_M,
T19_P,
T21_WL,
T23_GOTL,
T24_KS,
T23_TE,
T26_HG,
T28,
T28_RS,
T29,
T29_PSF,
T29_HSG,
T29_AV,
T29_WC,
T29_RT,
T30,
T30_MOTD,
T31,
DF4,
TWW_ECB,
TWW_FSR,
TWW_KCI,
TWW1,
TWW_WDusk,
TWW_WDawn,
TWW2,
SET_BONUS_MAX,
};
enum meta_gem_e
{
META_GEM_NONE = 0,
META_AGILE_SHADOWSPIRIT,
META_AGILE_PRIMAL,
META_AUSTERE_EARTHSIEGE,
META_AUSTERE_SHADOWSPIRIT,
META_AUSTERE_PRIMAL,
META_BEAMING_EARTHSIEGE,
META_BRACING_EARTHSIEGE,
META_BRACING_EARTHSTORM,
META_BRACING_SHADOWSPIRIT,
META_BURNING_SHADOWSPIRIT,
META_BURNING_PRIMAL,
META_CHAOTIC_SHADOWSPIRIT,
META_CHAOTIC_SKYFIRE,
META_CHAOTIC_SKYFLARE,
META_DESTRUCTIVE_SHADOWSPIRIT,
META_DESTRUCTIVE_SKYFIRE,
META_DESTRUCTIVE_SKYFLARE,
META_DESTRUCTIVE_PRIMAL,
META_EFFULGENT_SHADOWSPIRIT,
META_EFFULGENT_PRIMAL,
META_EMBER_SHADOWSPIRIT,
META_EMBER_PRIMAL,
META_EMBER_SKYFIRE,
META_EMBER_SKYFLARE,
META_ENIGMATIC_SHADOWSPIRIT,
META_ENIGMATIC_PRIMAL,
META_ENIGMATIC_SKYFLARE,
META_ENIGMATIC_STARFLARE,
META_ENIGMATIC_SKYFIRE,
META_ETERNAL_EARTHSIEGE,
META_ETERNAL_EARTHSTORM,
META_ETERNAL_SHADOWSPIRIT,
META_ETERNAL_PRIMAL,
META_FLEET_SHADOWSPIRIT,
META_FLEET_PRIMAL,
META_FORLORN_SHADOWSPIRIT,
META_FORLORN_PRIMAL,
META_FORLORN_SKYFLARE,
META_FORLORN_STARFLARE,
META_IMPASSIVE_SHADOWSPIRIT,
META_IMPASSIVE_PRIMAL,
META_IMPASSIVE_SKYFLARE,
META_IMPASSIVE_STARFLARE,
META_INSIGHTFUL_EARTHSIEGE,
META_INSIGHTFUL_EARTHSTORM,
META_INVIGORATING_EARTHSIEGE,
META_MYSTICAL_SKYFIRE,
META_PERSISTENT_EARTHSIEGE,
META_PERSISTENT_EARTHSHATTER,
META_POWERFUL_EARTHSIEGE,
META_POWERFUL_EARTHSHATTER,
META_POWERFUL_EARTHSTORM,
META_POWERFUL_SHADOWSPIRIT,
META_POWERFUL_PRIMAL,
META_RELENTLESS_EARTHSIEGE,
META_RELENTLESS_EARTHSTORM,
META_REVERBERATING_SHADOWSPIRIT,
META_REVERBERATING_PRIMAL,
META_REVITALIZING_SHADOWSPIRIT,
META_REVITALIZING_PRIMAL,
META_REVITALIZING_SKYFLARE,
META_SWIFT_SKYFIRE,
META_SWIFT_SKYFLARE,
META_SWIFT_STARFIRE,
META_SWIFT_STARFLARE,
META_THUNDERING_SKYFIRE,
META_THUNDERING_SKYFLARE,
META_TIRELESS_STARFLARE,
META_TIRELESS_SKYFLARE,
META_TRENCHANT_EARTHSIEGE,
META_TRENCHANT_EARTHSHATTER,
// Legendaries
META_SINISTER_PRIMAL,
META_COURAGEOUS_PRIMAL,
META_INDOMITABLE_PRIMAL,
META_CAPACITIVE_PRIMAL,
META_GEM_MAX
};
enum stat_e
{
STAT_NONE = 0,
STAT_STRENGTH,
STAT_AGILITY,
STAT_STAMINA,
STAT_INTELLECT,
STAT_SPIRIT,
STAT_AGI_INT,
STAT_STR_AGI,
STAT_STR_INT,
STAT_STR_AGI_INT,
STAT_HEALTH,
STAT_MANA,
STAT_RAGE,
STAT_ENERGY,
STAT_FOCUS,
STAT_RUNIC,
STAT_MAX_HEALTH,
STAT_MAX_MANA,
STAT_MAX_RAGE,
STAT_MAX_ENERGY,
STAT_MAX_FOCUS,
STAT_MAX_RUNIC,
STAT_SPELL_POWER,
STAT_ATTACK_POWER,
STAT_EXPERTISE_RATING,
STAT_EXPERTISE_RATING2,
STAT_HIT_RATING,
STAT_HIT_RATING2,
STAT_CRIT_RATING,
STAT_HASTE_RATING,
STAT_MASTERY_RATING,
STAT_VERSATILITY_RATING,
STAT_LEECH_RATING,
STAT_SPEED_RATING,
STAT_AVOIDANCE_RATING,
STAT_CORRUPTION,
STAT_CORRUPTION_RESISTANCE,
STAT_ARMOR,
STAT_BONUS_ARMOR,
STAT_RESILIENCE_RATING,
STAT_DODGE_RATING,
STAT_PARRY_RATING,
STAT_BLOCK_RATING, // Block CHANCE rating. Block damage reduction is in player_t::composite_block_reduction()
STAT_PVP_POWER,
STAT_WEAPON_DPS,
STAT_WEAPON_OFFHAND_DPS,
STAT_ALL,
STAT_MAX,
STAT_ANY_DPS, // Only for use with buff_has_stat() queries
};
#define check( x ) \
static_assert( static_cast<int>( STAT_##x ) == static_cast<int>( ATTR_##x ), \
"stat_e and attribute_e must be kept in sync" )
check( STRENGTH );
check( AGILITY );