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Tributing System Overhaul #99

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alexbennett opened this issue May 30, 2013 · 2 comments
Open

Tributing System Overhaul #99

alexbennett opened this issue May 30, 2013 · 2 comments
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@alexbennett
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We need to make it exponential - or at least near it. It's way too easy to hit the max favor cap right now. As max favor increases it needs to get harder to gain. What we planned forever ago with a stock market-esque tributing system where items change value based on how often they're tributed will help as well.

@ghost ghost assigned alexbennett Aug 23, 2013
@HmmmQuestionMark
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For the tributing fixes, here's what I found relating to recipes:

Iterator of all recipes: http://jd.bukkit.org/dev/doxygen/d4/da9/interfaceorg_1_1bukkit_1_1Server.html#afd42c83cdff1cbea641ce89f01b40780

Three different types of recipes that you cast from that iterator:

You should be able to set the values of the core, basic items, and then on load propegate the values of crafted items using the Iterables.find() method to get the repipe, getting it's parts, and calculating the value.

@HmmmQuestionMark
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Renamed issue.

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