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GraphicsCaptureSource.h
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/********************************************************************************
Copyright (C) 2012 Hugh Bailey <[email protected]>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307, USA.
********************************************************************************/
#pragma once
class GraphicsCaptureSource : public ImageSource
{
GraphicsCaptureMethod *capture;
UINT cx, cy;
XElement *data;
bool bUseHotkey;
DWORD hotkey, hotkeyID;
String strWindowClass;
bool bUseDWMCapture;
wchar_t lastProcessName[MAX_PATH];
bool useSafeHook;
HANDLE injectHelperProcess;
HWND hwndTarget, hwndCapture, hwndNextTarget;
bool bCapturing, bErrorAcquiring, bFlip, bStretch, bIgnoreAspect, bCaptureMouse;
UINT captureWaitCount;
DWORD targetProcessID;
DWORD targetThreadID;
UINT warningID;
int gamma;
POINT cursorPos;
int xHotspot, yHotspot;
bool bMouseCaptured, bMouseDown;
HCURSOR hCurrentCursor;
Shader *invertShader, *drawShader;
Texture *cursorTexture;
HANDLE hSignalRestart, hSignalEnd;
HANDLE hSignalReady, hSignalExit;
HANDLE hOBSIsAlive;
float captureCheckInterval;
DWORD foregroundPID;
DWORD foregroundCheckCount;
void NewCapture();
void EndCapture();
void AttemptCapture();
BOOL CheckFileIntegrity(LPCTSTR path);
static void STDCALL CaptureHotkey(DWORD hotkey, GraphicsCaptureSource *capture, bool bDown);
public:
bool Init(XElement *data);
~GraphicsCaptureSource();
void BeginScene();
void EndScene();
void Preprocess();
void Tick(float fSeconds);
void Render(const Vect2 &pos, const Vect2 &size);
Vect2 GetSize() const;
void UpdateSettings();
void SetInt(CTSTR lpName, int iVal);
};