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index.js
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//Node Variables
var app = require('express')();
var http = require('http').Server(app);
var io = require('socket.io')(http, {
'pingInterval': 1000,
'pingTimeout': 5000
});
var Sentencer = require("sentencer");
var fs = require("fs");
var mysql = require("mysql");
var crypto = require('crypto');
var port = process.env.PORT || 8080;
var fileName = "./config.json";
try {
var config = require(fileName);
} catch (err) {
console.log("Missing configuration file! (config.json)");
throw err;
}
var algorithm = config.algo;
var algorithmPassword = config.algoPassword;
var con = mysql.createConnection({
host: config.host,
user: config.username,
password: config.password,
database: config.db
});
//DMT Variables
var userCount = 0;
var drawHistory = [];
var cursorsDirectory = "css/cursors/";
var cursors = ["skeleton.gif", "spinner.gif", "horse.gif", "court.png", "pencil.cur"];
//Game Object
var game = {
useSQL: false,
inProgress: false,
players: [],
//currentTurn: -1,
currentPlayer: null,
currentWord: "",
currentWordSolved: "",
roundTimeout: 150,
canGuess: false,
mode: null,
modes: {
"REGULAR": 1,
"ENDLESS": 2
},
playerStates: {
"PLAYER": 1,
"SPECTATOR": 2
}
};
//timers object
var timers = {
roundTimer: null,
letterTimer: null,
roundTimeLeft: 0
};
con.connect(function (err) {
if (err) {
console.log("SQL CANNOT CONNECT - DISABLING SQL USAGE");
console.log(err);
game.useSQL = false;
} else {
console.log("SQL CONNECTED! ENABLING SQL USAGE");
game.useSQL = true;
}
});
/*
var sqlCheck = setInterval(function () {
if (con.state === 'disconnected') {
if (game.useSQL) {
console.log("SQL Check Failed! DISABLING SQL USAGE");
game.useSQL = false;
}
con.connect(function (err) {
if (err) {
console.log(err);
} else {
console.log("SQL Check SUCCESS! ENABLING SQL USAGE");
game.useSQL = true;
}
});
}
}, 1000);*/
var sqlCheck = setInterval(function () {
if (con.state === 'disconnected' && game.useSQL) {
game.useSQL = false;
}
}, 100);
//HAndles Node server web page serving. Currently Not used.
app.get('/', function (req, res) {
//res.sendFile(__dirname + '/index.html');
});
//Starts local node webserver to listen on 3000
http.listen(port, function () {
console.log('listening on *:' + port);
});
//Listens for socket connection event. Once connected we attach our logic listeners. Also handles initial connection stuff
io.on('connection', function (socket) {
console.log("[" + socket.id + "] NEW CONNECTION: " + socket.request.connection.remoteAddress);
userCount += 1;
socket.on("init", function (data) {
//setsup temporary player object
var player = {
username: Sentencer.make("{{adjective}} {{noun}}"),
socket: socket.id,
isPlaying: false,
hasDrawn: false,
drawing: false,
points: 0,
wins: 0,
cursor: getRandomCursor(),
ready: false,
state: game.playerStates.PLAYER,
loggedIn: false
};
if (data.c != null && game.useSQL) {
var sql = "SELECT * FROM users WHERE SECRET = ?";
con.query(sql, [data.c], function (err, result) {
if (err) throw err;
if (result.length > 0) {
var p = result[0].USERNAME;
var f = false;
game.players.forEach(function (item) {
if (p == item.username) {
f = true;
}
});
if (!f) {
player.loggedIn = true;
player.username = result[0].USERNAME;
player.wins = result[0].WINS;
player.cursor = result[0].CURSORS;
}
}
});
}
setTimeout(function () {
//asynch gods forgive me
var initPayload = {
username: player.username,
inProgress: game.inProgress,
ready: player.ready,
loggedIn: player.loggedIn,
cursor: player.cursor,
useSQL: game.useSQL
};
var msg = {
text: player.username + " joined the game!"
};
if (game.inProgress) {
if (game.mode == game.modes.ENDLESS) {
//player.isPlaying = true;
} else {
msg = {
text: player.username + " joined the game! (SPECTATING)"
};
}
initPayload.roundTimeLeft = timers.roundTimeLeft;
initPayload.cursor = game.currentPlayer.cursor;
socket.emit('init', initPayload);
sendWordToClient();
sendGameMode();
} else {
//player.isPlaying = true;
socket.emit('init', initPayload);
}
io.emit("chatMessage", msg);
game.players.push(player);
sendPlayersList();
//emits usercount to be displayed on page. May replace with inital start payload
io.emit('userCount', userCount);
//forgive me father for I have sinned
}, 500);
});
//clears canvas event (cls button)
socket.on("clearScreen", function () {
io.emit("clearScreen");
});
//forces end game
socket.on("endGame", function () {
endGame();
});
socket.on("joinGame", function () {
if (game.inProgress) {
if (game.mode == game.modes.ENDLESS) {
var p = findPlayerBySocket(socket);
if (p.state == game.playerStates.PLAYER) {
p.isPlaying = true;
}
}
}
});
//on message from chat
socket.on('chatMessage', function (msg) {
console.log("[" + socket.id + "] [CHAT MESSAGE]: ", msg);
if (msg.text.length > 0) {
var g = msg.text;
var status = "";
var p = findPlayerBySocket(socket);
if (p.state == game.playerStates.SPECTATOR && game.inProgress) {
status = "(SPECTATOR)";
} else if (p.state == game.playerStates.SPECTATOR && game.inProgress && !p.isPlaying) {
status = "(SPECTATOR)";
}
msg.text = status + p.username + ": " + msg.text;
io.emit('chatMessage', msg);
if (game.inProgress && p.isPlaying) {
doGuess(g, p);
}
}
});
//on client disconnect. removes player and updates player list
socket.on('disconnect', function () {
console.log("[" + socket.id + "] DISCONNECTED");
userCount -= 1;
//removes player from games player queue
game.players.forEach(function (item, i) {
if (item.socket == socket.id) {
if (item == game.currentPlayer) {
roundWin("Nobody");
}
game.players.splice(i, 1);
}
});
if (game.players.length == 0 && game.inProgress) {
endGame();
}
sendPlayersList();
});
//on background color updates. sends background color, then drawing points to keep drawing intact
socket.on("backgroundColorUpdate", function (color) {
io.emit("backgroundColorUpdate", color);
io.emit("drawHistory", drawHistory);
});
//
//on drawing event
socket.on('drawing', function (data) {
socket.broadcast.emit('drawing', data);
drawHistory.push(data);
if (drawHistory.length > 200) {
io.emit("disableBackgroundChange");
}
});
socket.on("drawerMouseMove", function (mouse) {
io.emit("drawerMouseMove", mouse);
});
socket.on("playerReady", function (status) {
findPlayerBySocket(socket).ready = status;
sendPlayersList();
});
socket.on("playerPlayer", function (status) {
var p = findPlayerBySocket(socket);
if (status) {
p.state = game.playerStates.PLAYER;
} else {
p.state = game.playerStates.SPECTATOR;
}
sendPlayersList();
});
socket.on("registerPlayer", function (data) {
if (!game.useSQL) {
return;
}
var username = data.username;
var password = encrypt(data.password);
var cursor = data.cursor;
//var values = [username, password, cursor];
var values = {
USERNAME: username,
PASSWORD: password,
CURSORS: cursor
};
var sql;
sql = "SELECT * FROM users WHERE USERNAME = ?";
con.query(sql, [username], function (err, result) {
if (err) throw err;
if (result.length == 0) {
sql = "INSERT INTO users SET ?";
con.query(sql, values, function (err, result) {
if (err) throw err;
socket.emit("registerSuccess", {
result: true
});
});
} else {
socket.emit("registerSuccess", {
result: false
});
}
});
});
socket.on("updatePlayerSettings", function (data) {
if (!game.useSQL) {
return;
}
var cursor = data.cursor;
var p = findPlayerBySocket(socket);
var sql = "UPDATE users SET CURSORS = ? WHERE USERNAME = ?";
con.query(sql, [cursor, p.username], function (err, result) {
if (err) throw err;
findPlayerBySocket(socket).cursor = cursor;
socket.emit("registerSuccess", {
result: true
});
});
});
socket.on("login", function (data) {
if (!game.useSQL) {
return;
}
var username = data.username;
var password = encrypt(data.password);
var result = false;
var secret = "";
var sql = 'SELECT * FROM users WHERE USERNAME = ? AND PASSWORD = ?';
con.query(sql, [username, password], function (err, result) {
if (err) throw err;
if (result.length > 0) {
result = true;
secret = encrypt("" + Math.random() * 100000 + "" + Math.random() * 100000 + "" + Math.random() * 100000);
if (result) {
sql = "UPDATE users SET SECRET = ? WHERE USERNAME = ? AND PASSWORD = ?";
con.query(sql, [secret, username, password], function (err, rows, fields) {});
socket.emit("login", {
result: result,
secret: secret
});
}
} else {
socket.emit("login", {
result: false,
secret: ""
});
}
});
});
//on game start request (button clicked)
socket.on("startGame", startGame);
}); // END IO.ON
/////////////////////////////////////////////////
///////////GAME FUNCTIONS///////////////////////
///////////////////////////////////////////////
//handles starting of the game and setting of initial variabes
function startGame(event) {
game.mode = event.gameMode;
sendGameMode();
console.log("[GAME EVENT] GAME STARTING");
game.inProgress = true;
clearTimers();
// game.currentTurn = -1;
game.currentPlayer = null;
game.players.forEach(function (player) {
player.points = 0;
if (player.ready && player.state == game.playerStates.PLAYER) {
player.isPlaying = true;
}
player.hasDrawn = false;
player.drawing = false;
});
io.emit("gameStarted");
newRound();
}
//Returns Time in Seconds
function getTime() {
return Math.floor(Date.now() / 1000);
}
//updates the players turn
function updatePlayerTurn() {
console.log("[GAME EVENT] UPDATING PLAYER TURN");
if (game.currentPlayer != null) {
game.currentPlayer.drawing = false;
game.currentPlayer.hasDrawn = true;
}
game.currentPlayer = null;
game.players.forEach(function (player) {
if (player.hasDrawn == false && player.isPlaying && game.currentPlayer == null) {
game.currentPlayer = player;
}
});
if (game.currentPlayer == null) {
if (game.mode == game.modes.ENDLESS) {
var count = 0;
game.players.forEach(function (player) {
player.hasDrawn = false;
if (player.isPlaying) {
count++;
}
});
if (count > 0) {
updatePlayerTurn();
} else {
endGame();
}
} else {
endGame();
}
} else {
game.currentPlayer.drawing = true;
io.emit("nextTurnPlayer", {
who: game.currentPlayer.username,
cursor: game.currentPlayer.cursor
});
io.sockets.connected[game.currentPlayer.socket].emit('yourTurn', {
cursor: game.currentPlayer.cursor
});
}
}
//handles the guessing from chat
function doGuess(guess, user) {
/* if (guess.length == 1) {
for (var x = 0; x <= game.currentWordSolved.length; x++) {
var c = game.currentWordSolved.charAt(x);
if (c == guess.toLowerCase()) {
game.currentWord = game.currentWord.setCharAt(x, guess.toLowerCase());
sendWordToClient();
}
}
} else */
if (guess.length == game.currentWordSolved.length && game.canGuess) {
if (guess.toLowerCase() == game.currentWordSolved) {
game.currentWord = game.currentWordSolved;
game.canGuess = false;
clearTimers();
sendWordToClient();
roundWin(user);
}
}
}
//sends the players n points section
function sendplayersnpoints() {
var playersnpoints = [];
game.players.forEach(function (item) {
if (item.isPlaying) {
var t = {
username: item.username,
points: item.points
};
playersnpoints.push(t);
}
});
io.emit("playersnpoints", playersnpoints);
}
//sends unsolved word to client
function sendWordToClient() {
io.emit("wordUpdate", game.currentWord.toUpperCase());
}
//handles the ending of the game. resets variables
function endGame() {
console.log("[GAME EVENT] GAME ENDED");
clearTimers();
game.inProgress = false;
game.canGuess = false;
game.mode = null;
var winner = {
player: null,
score: -1
};
game.players.forEach(function (player) {
if (player.points > winner.score && player.isPlaying) {
winner.player = player;
winner.score = player.points;
}
if (game.useSQL && player.loggedIn) {
var sql = "SELECT * FROM users WHERE USERNAME = ?";
con.query(sql, [player.username], function (err, result) {
if (err) throw err;
var plays = result[0].PLAYS + 1;
sql = "UPDATE users SET PLAYS = ? WHERE USERNAME = ?";
con.query(sql, [plays, player.username], function (err, result) {
if (err) throw err;
});
});
}
player.isPlaying = false;
});
if (winner.player) {
winner.player.wins += 1;
if (game.useSQL && winner.player.loggedIn) {
var sql = "SELECT * FROM users WHERE USERNAME = ?";
con.query(sql, [winner.player.username], function (err, result) {
if (err) throw err;
winner.player.wins = result[0].WINS + 1;
sql = "UPDATE users SET WINS = ? WHERE USERNAME = ?";
con.query(sql, [winner.player.wins, winner.player.username], function (err, result) {});
});
}
io.emit("winner", winner);
setTimeout(function () {
io.emit("gameEnded");
}, 8000);
} else {
io.emit("gameEnded");
}
//sendWinnersList();
sendPlayersList();
//game.currentTurn = -1;
game.currentPlayer = null;
}
//gets a new word to be guessed
function getNewWord() {
game.currentWordSolved = Sentencer.make("{{noun}}");
for (x = 0; x <= game.currentWordSolved.length - 1; x++) {
game.currentWord += "_";
}
}
//handles when a round is won. Sends winner stuff to client
function roundWin(user) {
var winner = {};
if (user != "Nobody") {
//winner = findPlayerByUsername(username);
winner = user;
winner.points += 10;
game.currentPlayer.points += 5;
} else {
winner = {
username: "Nobody"
};
}
console.log("[GAME EVENT] ROUND WON - " + winner.username);
io.emit("wordAnswer", game.currentWordSolved);
sendplayersnpoints();
io.emit("roundWin", winner.username);
setTimeout(function () {
newRound();
}, 3000);
}
//resets game timers
function clearTimers() {
clearTimeout(timers.roundTimer);
clearTimeout(timers.letterTimer);
}
//sends player list (modal) to client
function sendPlayersList() {
var list = [];
var playerPlayerCount = 0;
game.players.forEach(function (player) {
if (player.state == game.playerStates.PLAYER && player.ready) {
playerPlayerCount++;
}
list.push({
username: player.username,
wins: player.wins,
ready: player.ready,
state: player.state
});
});
io.emit("playerAddedStart", {
list: list,
playerCount: playerPlayerCount
});
}
//handles a new round
function newRound() {
console.log("[GAME EVENT] NEW ROUND");
clearTimers();
if (game.inProgress) {
sendplayersnpoints();
/*timers.roundTimer = setTimeout(function () {
roundWin("Nobody");
//newRound();
}, game.roundTimeout * 1000);*/
roundTimer(game.roundTimeout);
timers.letterTimer = setTimeout(function () {
guessLetter();
timers.letterTimer = setTimeout(function () {
guessLetter();
timers.letterTimer = setTimeout(function () {
guessLetter();
}, (game.roundTimeout / 8) * 1000);
}, (game.roundTimeout / 4) * 1000);
}, (game.roundTimeout / 2) * 1000);
io.emit("newRound", game.roundTimeout);
game.canGuess = true;
}
game.currentWord = "";
game.currentWordSolved = "";
drawHistory = [];
updatePlayerTurn();
if (game.inProgress) {
getNewWord();
sendWordToClient();
io.sockets.connected[game.currentPlayer.socket].emit('wordUpdateSolved', game.currentWordSolved.toUpperCase());
}
}
//handles the single letter guessing by th game
function guessLetter() {
var guess = game.currentWordSolved.charAt(Math.floor(Math.random() * game.currentWordSolved.length));
for (var x = 0; x <= game.currentWordSolved.length; x++) {
var c = game.currentWordSolved.charAt(x);
if (c == guess.toLowerCase()) {
if (game.currentWord.charAt(x) == "_") {
game.currentWord = game.currentWord.setCharAt(x, guess.toLowerCase());
sendWordToClient();
} else {
if (game.currentWord == game.currentWordSolved) {
break;
} else {
guessLetter();
break;
}
}
}
}
}
//finds players by their username
function findPlayerByUsername(username) {
var player;
game.players.forEach(function (item) {
if (username == item.username) {
player = item;
}
});
return player;
}
//finds players by their socket id
function findPlayerBySocket(socket) {
var player;
game.players.forEach(function (item) {
if (socket.id == item.socket) {
player = item;
}
});
return player;
}
function sendGameMode() {
io.emit("gameMode", game.mode);
}
function roundTimer(time) {
clearInterval(timers.roundTimer);
timers.roundTimeLeft = time;
timers.roundTimer = setInterval(function () {
timers.roundTimeLeft--;
if (timers.roundTimeLeft <= 0) {
clearInterval(timers.roundTimer);
roundWin("Nobody");
}
}, 1000);
}
function getRandomCursor() {
var cursor = null;
cursor = cursorsDirectory + cursors[Math.floor(Math.random() * cursors.length)];
return cursor;
}
function encrypt(text) {
var hash = crypto.createHmac('sha512', algorithmPassword);
hash.update(text);
var value = hash.digest('hex');
return value;
}
function decrypt(text) {
var decipher = crypto.createDecipher(algorithm, algorithmPassword);
var dec = decipher.update(text, 'hex', 'utf8');
dec += decipher.final('utf8');
return dec;
}
//third party setcharat function
String.prototype.setCharAt = function (index, chr) {
if (index > this.length - 1) return str;
return this.substr(0, index) + chr + this.substr(index + 1);
};