diff --git a/code/game/objects/items/weapons/tanks/tanks.dm b/code/game/objects/items/weapons/tanks/tanks.dm index 0184efd4811f3..0a282d9f1dc8a 100644 --- a/code/game/objects/items/weapons/tanks/tanks.dm +++ b/code/game/objects/items/weapons/tanks/tanks.dm @@ -25,20 +25,16 @@ user.visible_message("[user] is putting the [src]'s valve to their lips! I don't think they're gonna stop!") playsound(loc, 'sound/effects/spray.ogg', 10, 1, -3) if (H && !qdeleted(H)) - for(var/obj/item/W in (H.contents)) + spawn(0) + for(var/obj/item/W in H) H.unEquip(W) - if (H.client) - H.client.screen -= W - if (W) - W.loc = H.loc - W.dropped(H) - if(prob(50)) - step(W, pick(alldirs)) + if(prob(50)) + step(W, pick(alldirs)) H.hair_style = "Bald" H.update_hair() H.blood_max = 5 gibs(H.loc, H.viruses, H.dna) - H.adjustBruteLoss(9001) //to make the body super-bloody + H.adjustBruteLoss(1000) //to make the body super-bloody return (BRUTELOSS)