From 0b67a753cc2e9e0f15154d558bdbc0b82e17b05f Mon Sep 17 00:00:00 2001 From: DexirianPrime <46044839+DexirianPrime@users.noreply.github.com> Date: Mon, 29 Apr 2019 15:50:28 -0400 Subject: [PATCH] Added all needed repeatUntil set to 0 for every P Raid instance --- modules/other.js | 3 +++ 1 file changed, 3 insertions(+) diff --git a/modules/other.js b/modules/other.js index 9c42ce428..a14706684 100644 --- a/modules/other.js +++ b/modules/other.js @@ -66,6 +66,7 @@ function Praiding() { else if ((updateMapCost(true) > game.resources.fragments.owned)) { if (getPageSetting('AutoMaps') == 0 && !prestraid) { autoTrimpSettings["AutoMaps"].value = 1; + game.options.menu.repeatUntil.enabled = 0; failpraid = true; prestraidon = false; mapbought = false; @@ -93,6 +94,7 @@ function Praiding() { praidDone = true; prestraidon = false; autoTrimpSettings["AutoMaps"].value = 1; + game.options.menu.repeatUntil.enabled = 0; debug("Prestige raiding successful! - recycling Praid map"); recycleMap(getMapIndex(pMap)); debug("Turning AutoMaps back on"); @@ -227,6 +229,7 @@ function PraidHarder() { else { debug("Turning AutoMaps back on"); autoTrimpSettings['AutoMaps'].value = 1; + game.options.menu.repeatUntil.enabled = 0; } return; }