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game.pro
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TEMPLATE = app
CONFIG += console
CONFIG -= app_bundle
CONFIG -= qt
LIBS += -lsfml-audio -lsfml-graphics -lsfml-network -lsfml-window -lsfml-system
QMAKE_CXXFLAGS += -std=c++11
SOURCES += main.cpp \
utils.cpp \
Resources.cpp \
Game.cpp \
Scene.cpp \
SceneMenu.cpp \
ScenePlayable.cpp \
DungeonScene.cpp \
LightedDungeonScene.cpp \
Map.cpp \
Background.cpp \
Tile.cpp \
SceneChanger.cpp \
Player.cpp \
Enemy.cpp \
Octorok.cpp \
Weapon.cpp \
RockProjectile.cpp \
Projectile.cpp \
Collisionable.cpp \
Prop.cpp \
Object.cpp \
Fairy.cpp \
Effect.cpp \
Light.cpp \
LightSprite.cpp \
DungeonDoor.cpp \
GUI/Button.cpp \
GUI/Container.cpp \
GUI/Frame.cpp \
GUI/ImgButton.cpp \
GUI/ImgTextButton.cpp \
GUI/Label.cpp \
GUI/Layout.cpp \
GUI/TextButton.cpp \
GUI/VLayout.cpp \
GUI/HLayout.cpp \
GUI/Widget.cpp \
TextBox.cpp \
SoundManager.cpp \
DataManager.cpp \
StatsBar.cpp \
FairyShoot.cpp \
TextBoxManager.cpp \
InputManager.cpp \
Speaker.cpp \
EnemyPenguin.cpp \
SceneCutScene.cpp
HEADERS += utils.hpp \
Resources.cpp \
Game.cpp \
Scene.hpp \
SceneMenu.hpp \
ScenePlayable.hpp \
DungeonScene.hpp \
LightedDungeonScene.hpp \
Map.hpp \
Background.hpp \
Tile.hpp \
SceneChanger.hpp \
Player.hpp \
Enemy.hpp \
Octorok.hpp \
Weapon.hpp \
RockProjectile.hpp \
Projectile.hpp \
Collisionable.hpp \
Prop.hpp \
Object.hpp \
Fairy.hpp \
Effect.hpp \
Light.hpp \
LightSprite.hpp \
DungeonDoor.hpp \
GUI/Button.hpp \
GUI/Container.hpp \
GUI/ImgButton.hpp \
GUI/ImgTextButton.hpp \
GUI/Label.hpp \
GUI/Layout.hpp \
GUI/TextButton.hpp \
GUI/VLayout.hpp \
GUI/HLayout.hpp \
GUI/Widget.hpp \
GUI/Frame.hpp \
TextBox.hpp \
SoundManager.hpp \
DataManager.hpp \
StatsBar.hpp \
FairyShoot.hpp \
TextBoxManager.hpp \
InputManager.hpp \
Speaker.hpp \
EnemyPenguin.hpp \
SceneCutScene.hpp