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An open-source game engine is written in C++ with a flexible architecture

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Thunder Engine

Thunder Engine is free for all purposes an open-source multi-functional lightweight game engine for creating 2D and 3D games. It provides a basic framework and extensible tools. So developers can focus on the creation, and the Thunder Engine will do the routine.

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About

The main ideology of project is to create the modular engine. It will give developers an ability to exclude modules which they are not using in their project to keep their projects lightweight. API of Thunder Engine is also allowing to create own modules to use them in your games or in game editor.

Screenshot of Thunder Engine

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Getting the Engine

To download the release version use the Releases page. For other options please follow a build instruction.

Features

  • Cross-platform (Windows, Linux, macOS, Android, iOS, tvOS)
  • Rendering System Based on Physical Principles
  • Scripts supported by AngelScipt engine
  • Module based architecture

Please find a complete list of features.

Have a question or an idea?

I'm always open to new ideas and you can always ask a question or you can create a ticket.

Contributing

Would like to help to project? Please read this.

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An open-source game engine is written in C++ with a flexible architecture

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  • C++ 90.1%
  • QML 6.6%
  • GLSL 2.1%
  • Shell 0.7%
  • C 0.5%
  • Objective-C++ 0.0%