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UIStateRestorable.swift
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//////////////////////////////////////////////////////////////////////////////////
//
// B L I N K
//
// Copyright (C) 2016-2019 Blink Mobile Shell Project
//
// This file is part of Blink.
//
// Blink is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Blink is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Blink. If not, see <http://www.gnu.org/licenses/>.
//
// In addition, Blink is also subject to certain additional terms under
// GNU GPL version 3 section 7.
//
// You should have received a copy of these additional terms immediately
// following the terms and conditions of the GNU General Public License
// which accompanied the Blink Source Code. If not, see
// <http://www.github.com/blinksh/blink>.
//
////////////////////////////////////////////////////////////////////////////////
import Foundation
// MARK: Lightweight UI state encoded
protocol UserActivityCodable: Codable {
static var activityType: String { get }
}
extension UserActivityCodable {
static var userInfoKey: String { "data" }
init?(userActivity: NSUserActivity?) {
let decoder = PropertyListDecoder()
guard
let activity = userActivity,
activity.activityType == Self.activityType,
let data = activity.userInfo?[Self.userInfoKey] as? Data,
let value = try? decoder.decode(Self.self, from: data)
else {
return nil
}
self = value
}
}
extension NSUserActivity {
convenience init?<T: UserActivityCodable>(userActivityCodable: T) {
let encoder = PropertyListEncoder()
do {
let data = try encoder.encode(userActivityCodable)
self.init(activityType: T.activityType)
addUserInfoEntries(from: [T.userInfoKey: data])
} catch {
return nil
}
}
}
protocol UIStateRestorable {
associatedtype UIState: UserActivityCodable
func dumpUIState() -> UIState
func restore(withState: UIState)
static func onDidDiscardSceneSessions(_ sessions: Set<UISceneSession>)
}
extension UIStateRestorable {
public func stateRestorationActivity() -> NSUserActivity? {
return NSUserActivity(userActivityCodable: dumpUIState())
}
public func restoreWith(stateRestorationActivity: NSUserActivity?) {
guard
let activity = stateRestorationActivity,
let uiState = UIState(userActivity: activity)
else {
return
}
restore(withState: uiState)
}
}