Contents
LLVM avoids using C++'s built in RTTI. Instead, it pervasively uses its own hand-rolled form of RTTI which is much more efficient and flexible, although it requires a bit more work from you as a class author.
A description of how to use LLVM-style RTTI from a client's perspective is given in the Programmer's Manual. This document, in contrast, discusses the steps you need to take as a class hierarchy author to make LLVM-style RTTI available to your clients.
Before diving in, make sure that you are familiar with the Object Oriented Programming concept of "is-a".
This section describes how to set up the most basic form of LLVM-style RTTI (which is sufficient for 99.9% of the cases). We will set up LLVM-style RTTI for this class hierarchy:
class Shape {
public:
Shape() {}
virtual double computeArea() = 0;
};
class Square : public Shape {
double SideLength;
public:
Square(double S) : SideLength(S) {}
double computeArea() /* override */;
};
class Circle : public Shape {
double Radius;
public:
Circle(double R) : Radius(R) {}
double computeArea() /* override */;
};
The most basic working setup for LLVM-style RTTI requires the following steps:
In the header where you declare
Shape
, you will want to#include "llvm/Support/Casting.h"
, which declares LLVM's RTTI templates. That way your clients don't even have to think about it.#include "llvm/Support/Casting.h"
In the base class, introduce an enum which discriminates all of the different concrete classes in the hierarchy, and stash the enum value somewhere in the base class.
Here is the code after introducing this change:
class Shape { public: + /// Discriminator for LLVM-style RTTI (dyn_cast<> et al.) + enum ShapeKind { + SK_Square, + SK_Circle + }; +private: + const ShapeKind Kind; +public: + ShapeKind getKind() const { return Kind; } + Shape() {} virtual double computeArea() = 0; };
You will usually want to keep the
Kind
member encapsulated and private, but let the enumShapeKind
be public along with providing agetKind()
method. This is convenient for clients so that they can do aswitch
over the enum.A common naming convention is that these enums are "kind"s, to avoid ambiguity with the words "type" or "class" which have overloaded meanings in many contexts within LLVM. Sometimes there will be a natural name for it, like "opcode". Don't bikeshed over this; when in doubt use
Kind
.You might wonder why the
Kind
enum doesn't have an entry forShape
. The reason for this is that sinceShape
is abstract (computeArea() = 0;
), you will never actually have non-derived instances of exactly that class (only subclasses). See Concrete Bases and Deeper Hierarchies for information on how to deal with non-abstract bases. It's worth mentioning here that unlikedynamic_cast<>
, LLVM-style RTTI can be used (and is often used) for classes that don't have v-tables.Next, you need to make sure that the
Kind
gets initialized to the value corresponding to the dynamic type of the class. Typically, you will want to have it be an argument to the constructor of the base class, and then pass in the respectiveXXXKind
from subclass constructors.Here is the code after that change:
class Shape { public: /// Discriminator for LLVM-style RTTI (dyn_cast<> et al.) enum ShapeKind { SK_Square, SK_Circle }; private: const ShapeKind Kind; public: ShapeKind getKind() const { return Kind; } - Shape() {} + Shape(ShapeKind K) : Kind(K) {} virtual double computeArea() = 0; }; class Square : public Shape { double SideLength; public: - Square(double S) : SideLength(S) {} + Square(double S) : Shape(SK_Square), SideLength(S) {} double computeArea() /* override */; }; class Circle : public Shape { double Radius; public: - Circle(double R) : Radius(R) {} + Circle(double R) : Shape(SK_Circle), Radius(R) {} double computeArea() /* override */; };
Finally, you need to inform LLVM's RTTI templates how to dynamically determine the type of a class (i.e. whether the
isa<>
/dyn_cast<>
should succeed). The default "99.9% of use cases" way to accomplish this is through a small static member functionclassof
. In order to have proper context for an explanation, we will display this code first, and then below describe each part:class Shape { public: /// Discriminator for LLVM-style RTTI (dyn_cast<> et al.) enum ShapeKind { SK_Square, SK_Circle }; private: const ShapeKind Kind; public: ShapeKind getKind() const { return Kind; } Shape(ShapeKind K) : Kind(K) {} virtual double computeArea() = 0; }; class Square : public Shape { double SideLength; public: Square(double S) : Shape(SK_Square), SideLength(S) {} double computeArea() /* override */; + + static bool classof(const Shape *S) { + return S->getKind() == SK_Square; + } }; class Circle : public Shape { double Radius; public: Circle(double R) : Shape(SK_Circle), Radius(R) {} double computeArea() /* override */; + + static bool classof(const Shape *S) { + return S->getKind() == SK_Circle; + } };
The job of
classof
is to dynamically determine whether an object of a base class is in fact of a particular derived class. In order to downcast a typeBase
to a typeDerived
, there needs to be aclassof
inDerived
which will accept an object of typeBase
.To be concrete, consider the following code:
Shape *S = ...; if (isa<Circle>(S)) { /* do something ... */ }
The code of the
isa<>
test in this code will eventually boil down---after template instantiation and some other machinery---to a check roughly likeCircle::classof(S)
. For more information, see :ref:`classof-contract`.The argument to
classof
should always be an ancestor class because the implementation has logic to allow and optimize away upcasts/up-isa<>
's automatically. It is as though every classFoo
automatically has aclassof
like:class Foo { [...] template <class T> static bool classof(const T *, ::llvm::enable_if_c< ::llvm::is_base_of<Foo, T>::value >::type* = 0) { return true; } [...] };
Note that this is the reason that we did not need to introduce a
classof
intoShape
: all relevant classes derive fromShape
, andShape
itself is abstract (has no entry in theKind
enum), so this notional inferredclassof
is all we need. See Concrete Bases and Deeper Hierarchies for more information about how to extend this example to more general hierarchies.
Although for this small example setting up LLVM-style RTTI seems like a lot of "boilerplate", if your classes are doing anything interesting then this will end up being a tiny fraction of the code.
For concrete bases (i.e. non-abstract interior nodes of the inheritance
tree), the Kind
check inside classof
needs to be a bit more
complicated. The situation differs from the example above in that
- Since the class is concrete, it must itself have an entry in the
Kind
enum because it is possible to have objects with this class as a dynamic type. - Since the class has children, the check inside
classof
must take them into account.
Say that SpecialSquare
and OtherSpecialSquare
derive
from Square
, and so ShapeKind
becomes:
enum ShapeKind {
SK_Square,
+ SK_SpecialSquare,
+ SK_OtherSpecialSquare,
SK_Circle
}
Then in Square
, we would need to modify the classof
like so:
- static bool classof(const Shape *S) {
- return S->getKind() == SK_Square;
- }
+ static bool classof(const Shape *S) {
+ return S->getKind() >= SK_Square &&
+ S->getKind() <= SK_OtherSpecialSquare;
+ }
The reason that we need to test a range like this instead of just equality
is that both SpecialSquare
and OtherSpecialSquare
"is-a"
Square
, and so classof
needs to return true
for them.
This approach can be made to scale to arbitrarily deep hierarchies. The trick is that you arrange the enum values so that they correspond to a preorder traversal of the class hierarchy tree. With that arrangement, all subclass tests can be done with two comparisons as shown above. If you just list the class hierarchy like a list of bullet points, you'll get the ordering right:
| Shape | Square | SpecialSquare | OtherSpecialSquare | Circle
The example just given opens the door to bugs where the classof
s are
not updated to match the Kind
enum when adding (or removing) classes to
(from) the hierarchy.
Continuing the example above, suppose we add a SomewhatSpecialSquare
as
a subclass of Square
, and update the ShapeKind
enum like so:
enum ShapeKind {
SK_Square,
SK_SpecialSquare,
SK_OtherSpecialSquare,
+ SK_SomewhatSpecialSquare,
SK_Circle
}
Now, suppose that we forget to update Square::classof()
, so it still
looks like:
static bool classof(const Shape *S) {
// BUG: Returns false when S->getKind() == SK_SomewhatSpecialSquare,
// even though SomewhatSpecialSquare "is a" Square.
return S->getKind() >= SK_Square &&
S->getKind() <= SK_OtherSpecialSquare;
}
As the comment indicates, this code contains a bug. A straightforward and
non-clever way to avoid this is to introduce an explicit SK_LastSquare
entry in the enum when adding the first subclass(es). For example, we could
rewrite the example at the beginning of Concrete Bases and Deeper
Hierarchies as:
enum ShapeKind {
SK_Square,
+ SK_SpecialSquare,
+ SK_OtherSpecialSquare,
+ SK_LastSquare,
SK_Circle
}
...
// Square::classof()
- static bool classof(const Shape *S) {
- return S->getKind() == SK_Square;
- }
+ static bool classof(const Shape *S) {
+ return S->getKind() >= SK_Square &&
+ S->getKind() <= SK_LastSquare;
+ }
Then, adding new subclasses is easy:
enum ShapeKind {
SK_Square,
SK_SpecialSquare,
SK_OtherSpecialSquare,
+ SK_SomewhatSpecialSquare,
SK_LastSquare,
SK_Circle
}
Notice that Square::classof
does not need to be changed.
To be more precise, let classof
be inside a class C
. Then the
contract for classof
is "return true
if the dynamic type of the
argument is-a C
". As long as your implementation fulfills this
contract, you can tweak and optimize it as much as you want.
.. TODO:: Touch on some of the more advanced features, like ``isa_impl`` and ``simplify_type``. However, those two need reference documentation in the form of doxygen comments as well. We need the doxygen so that we can say "for full details, see http://llvm.org/doxygen/..."
- The
Kind
enum should have one entry per concrete class, ordered according to a preorder traversal of the inheritance tree. - The argument to
classof
should be aconst Base *
, whereBase
is some ancestor in the inheritance hierarchy. The argument should never be a derived class or the class itself: the template machinery forisa<>
already handles this case and optimizes it. - For each class in the hierarchy that has no children, implement a
classof
that checks only against itsKind
. - For each class in the hierarchy that has children, implement a
classof
that checks a range of the first child'sKind
and the last child'sKind
.