lantern [] (http://www.projecttalk.io/boards/getlantern%2Flantern?utm_campaign=gh-badge&utm_medium=badge&utm_source=github)
If you're looking for Lantern installers, you can find all of them at the following links:
If you're looking for help, please visit below user forums:
| English | 中文 | فارسی | français
We are going to create a Docker image that will take care of compiling Lantern for Windows and Linux, in order to compile Lantern for OSX you'll need an OSX host, this is a limitation caused by Lantern depending on C code and OSX build tools for certain features.
- Get the Docker Toolbox
- Install docker per these instructions
After installation, you'll have a docker machine called default
, which is what the build script uses. You'll probably want to increase the memory and cpu for the default machine, which will require you to recreate it:
docker-machine rm default
docker-machine create --driver virtualbox --virtualbox-cpu-count 2 --virtualbox-memory 4096 default
If you already have a boot2docker vm that you want to use with the new docker-toolbox, you can migrate it with this command:
docker-machine create -d virtualbox --virtualbox-import-boot2docker-vm boot2docker-vm default
In order to build the docker image open a terminal, cd
into the
lantern
project and execute make docker
:
cd lantern
make docker
This will take a while, be patient, you only need to do this once.
If you want to build for Linux on all supported architectures, use:
make linux
You can also build for Linux 386:
make linux-386
file lantern_linux_386
# lantern_linux_386: ELF 32-bit LSB executable, Intel 80386, version 1 (SYSV), dynamically linked (uses shared libs), not stripped
Or only for amd64:
make linux-amd64
file lantern_linux_amd64
# lantern_linux_amd64: ELF 64-bit LSB executable, x86-64, version 1 (SYSV), dynamically linked (uses shared libs), not stripped
Or ARM:
make linux-arm
file lantern_linux_arm
# lantern_linux_arm: ELF 32-bit LSB executable, ARM, version 1 (SYSV), dynamically linked (uses shared libs), not stripped
Lantern supports the 386 architecture on Windows. In order to build Lantern on Windows use:
make windows
file lantern_windows_386.exe
# lantern_windows_386.exe: PE32 executable for MS Windows (GUI) Intel 80386 32-bit
Lantern supports the amd64 architecture on OSX. In order to build Lantern on OSX you'll need an OSX host. Run the following command:
make darwin
file lantern_darwin_amd64
# lantern_darwin_amd64: Mach-O 64-bit executable x86_64
If you want to build all supported binaries of Lantern use the binaries
task:
make binaries
If HEADLESS
environment variable is set, the generated binaries will be
headless, that is, it doesn't depend on the systray support libraries, and
will not show systray or UI.
Packaging requires some special environment variables.
Lantern on OS X is packaged as the Lantern.app
app bundle, distributed inside
of a drag-and-drop dmg installer. The app bundle and dmg can be created using:
VERSION=2.0.0-beta2 make package-darwin
file Lantern.dmg
# Lantern.dmg: bzip2 compressed data, block size = 100k
make package-darwin
signs the Lantern.app using the BNS code signing
certificate in your KeyChain. The
certificate
and
password
can be obtained from
too-many-secrets and must be
installed to the system's key chain beforehand.
If signing fails, the script will still build the app bundle and dmg, but the app bundle won't be signed. Unsigned app bundles can be used for testing but should never be distributed to end users.
The background image for the DMG is
installer-resources/darwin/dmgbackground.svg
.
Lantern on Windows is distributed as an installer built with
nsis. The installer is built and signed with
make package-windows
.
For make package-windows
to be able to sign the executable, the environment varaibles
SECRETS_DIR
and BNS_CERT_PASS
must be set to point to the secrets directory
and the
password
of the BNS certificate. You can set the environment variables and run the
script on one line, like this:
SECRETS_DIR=$PATH_TO_TOO_MANY_SECRETS BNS_CERT_PASS='***' \
VERSION=2.0.0-beta1 make package-windows
Lantern on Ubuntu is distributed as a .deb
package. You can generate a Debian
package with:
VERSION=2.0.0-beta2 make package-linux
The version string must match the Debian requirements:
https://www.debian.org/doc/debian-policy/ch-controlfields.html#s-f-Version
This will build both 386 and amd64 packages.
Use the make packages
task combining all the arguments that package-linux
,
package-windows
and package-darwin
require.
SECRETS_DIR=$PATH_TO_TOO_MANY_SECRETS BNS_CERT_PASS='***' \
VERSION=2.0.0-beta1 make packages
In order to release for QA, first obtain an application token from Github
(GH_TOKEN
) and then make sure that s3cmd
is correctly configured:
s3cmd --config
Then, create all distribution packages:
[...env variables...] make packages
Finally, use release-qa
to upload the packages that were just generated to
both AWS S3 and the Github release page:
VERSION=2.0.0-beta5 make release-qa
If you want to release a beta you must have created a package for QA first,
then use the release-beta
task:
make release-beta
release-beta
will promote the QA files that are currently in S3 to beta.
After you're satisfied with a beta version, it will be time to promote beta packages to production and to publish the packages for auto-updates:
VERSION=2.0.0-beta5 GH_TOKEN=$GITHUB_TOKEN make release
make release
expects a lantern-binaries
directory at ../lantern-binaries
.
You can provide a different directory by passing the LANTERN_BINARIES_PATH
env variable.
Building the mobile library and app requires the following:
- Install Java JDK 7 or 8
- Install Go 1.6rc1 or higher
- Install Android SDK Tools
- Install NDK(http://developer.android.com/ndk/downloads/index.html)
Make sure to set these environment variables before trying to build any Android components (replace the paths based on wherever you've installed the Android SDK and NDK).
export ANDROID_HOME=/opt/adt-bundle-mac-x86_64-20130917/sdk
export PATH=$ANDROID_HOME/tools:$ANDROID_HOME/platform-tools:$ANDROID_HOME/build-tools:$PATH
export NDK_HOME=/opt/android-ndk-r10e
export PATH=$NDK_HOME:$PATH
The core Lantern functionality can be packaged into a native Android library with:
make android-lib
The Java-based Android SDK allows easy embedding of Lantern functionality in 3rd party Android apps such as Manoto TV. The SDK can be built with:
make android-sdk
This simple Android application provides a way to test the Android SDK. It can be built with:
make android-testbed
To build the full lantern mobile app:
make android-debug
To install on the default device:
make android-install
If you use adb
to install and debug an app to your Android device during
development and then subsequently build a signed APK and try to install it on
that same device, you may receive an unhelpful error saying "App Not Installed".
This typically means that you tried to install the same app but signed with a
different key. The solution is to uninstall the app first, but you have to
uninstall it for all users. You can do this by selecting "Uninstall for all
users" from:
Settings -> Apps -> [Pick the App] -> Hamburger Menu (...) -> Uninstall for all users.
If you forget to do this and just uninstall normally, you'll still encounter the
error. To fix this, you'll have to run the app with adb
again and then
uninstall for all users.
In android, programmatic access to HTTP resources typically uses the
HttpURLConnection
class. You can tell it to use a proxy by setting some
system properties:
System.setProperty("http.proxyHost", host);
System.setProperty("http.proxyPort", port);
System.setProperty("https.proxyHost", host);
System.setProperty("https.proxyPort", port);
You can disable proxying by clearing those properties:
System.clearProperty("http.proxyHost");
System.clearProperty("http.proxyPort");
System.clearProperty("https.proxyHost");
System.clearProperty("https.proxyPort");
However, there is one big caveat - HttpURLConnection
uses keep-alives to
reuse existing TCP connections. These TCP connections will still be using the
old proxy settings. This has several implications:
Set the proxy settings as early in the application's lifecycle as possible,
ideally before any HttpURLConnection
s have been opened.
Don't expect the settings to take effect immediately if some
HttpURLConnection
s have already been opened.
Disable keep-alives if you need to, which you can do like this:
HttpURLConnection urlConnection = (HttpURLConnection) url.openConnection();
// Need to force closing so that old connections (with old proxy settings) don't get reused.
urlConnection.setRequestProperty("Connection", "close");
make genassets
If the environment variable UPDATE_DIST=true
is set, make genassets
also
updates the resources in the dist folder.
An annotated tag can be added like this:
git tag -a v1.0.0 -m"Tagged 1.0.0"
git push --tags
Use make create-tag
as a shortcut for creating and uploading tags:
VERSION='2.0.0-beta5' make create-tag
If you want to both create a package and upload a tag, run the create-tag
task
right after the packages
task:
[...env variables...] make packages create-tag
The icons used for the system tray are stored in
src/github/getlantern/lantern/icons
. To apply changes to the icons, make
your updates in the icons folder and then run make update-icons
.
Continuous builds are run on Travis CI. These builds use the .travis.yml
configuration. The github.com/getlantern/cf unit tests require an envvars.bash
to be populated with credentials for cloudflare. The original envvars.bash
is
available
here.
An encrypted version is checked in as envvars.bash.enc
, which was encrypted
per the instructions here.
Please, go to README-dev for an in-depth explanation of the Lantern internals and cloud services.
Lantern is a gost project that provides repeatable builds and consolidated pull requests for lantern.
Go code in Lantern must pass several tests:
You can find a generic git-hook
file, which can be used as a pre-push (or pre-commit) hook to automatically
ensure these tests are passed before committing any code. Only Go packages in
src/github.com/getlantern
will be tested, and only those that have changes in
them.
Install by copying it into the local .git/hooks/
directory, with the pre-push
file name if you want to run it before pushing. Alternatively, you can copy
pre-commit.hook
to pre-commit
to run it before each commit.
ln -s "$(pwd)/prehook.sh" .git/hooks/prehook.sh
ln -s "$(pwd)/pre-push" .git/hooks/pre-push
Important notice
If you must commit without running the hooks, you can run git with the
--no-verify
flag.