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texture.cc
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texture.cc
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// Copyright 2017 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "flutter/flow/texture.h"
namespace flow {
TextureRegistry::TextureRegistry() = default;
TextureRegistry::~TextureRegistry() = default;
void TextureRegistry::RegisterTexture(std::shared_ptr<Texture> texture) {
ASSERT_IS_GPU_THREAD
mapping_[texture->Id()] = texture;
}
void TextureRegistry::UnregisterTexture(int64_t id) {
ASSERT_IS_GPU_THREAD
mapping_.erase(id);
}
void TextureRegistry::OnGrContextCreated() {
ASSERT_IS_GPU_THREAD;
for (auto& it : mapping_) {
it.second->OnGrContextCreated();
}
}
void TextureRegistry::OnGrContextDestroyed() {
ASSERT_IS_GPU_THREAD;
for (auto& it : mapping_) {
it.second->OnGrContextDestroyed();
}
}
std::shared_ptr<Texture> TextureRegistry::GetTexture(int64_t id) {
ASSERT_IS_GPU_THREAD
auto it = mapping_.find(id);
return it != mapping_.end() ? it->second : nullptr;
}
Texture::Texture(int64_t id) : id_(id) {}
Texture::~Texture() = default;
} // namespace flow