Rndm
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** Rndm ** Provides simple methods for working with random values, such as Rndm.float(min, max), and Rndm.sign(). Also includes a seeded random version. There are three versions of the Rndm class included: Rnd - uses Math.random() as it's generator. Not seeded. Recommended for most uses. Rndm - seeded mathematical "random" numbers. Generally adequate for games / experiments, but not more critical uses. RndmBmpd - uses noise in a BitmapData object to generate random values. ex. if (Math.boolean(0.2)) { foo.x = Math.sign()*Math.float(20,40); }