Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[MASTER BRANCH] Minions teleporting to wierd places on map #91

Closed
Ness199X opened this issue Sep 27, 2014 · 4 comments
Closed

[MASTER BRANCH] Minions teleporting to wierd places on map #91

Ness199X opened this issue Sep 27, 2014 · 4 comments

Comments

@Ness199X
Copy link

as of 9dea0d9 this happens: http://i.imgur.com/HsFWIGg.jpg
Minions from all lanes teleport and fight on the blue shrine. if you try to attack them you walk to their real location.

@dotdeath
Copy link
Collaborator

It's actually commit 5907354 that caused this. Are you using a client older than 4.17? This only occurs for clients older than 4.17.

@Ness199X
Copy link
Author

Ah yes, I had my batchfile pointed at the backup I was using for the collision branch. Oops.
As a side note, did you know you made the top inhibitor on blue, both nexuses and the bottom inhibitor on purple give vision? I didn't see anything in the commit that should have fixed this.

@dotdeath
Copy link
Collaborator

I unknowingly did that while trying to figure out how to make the shop clickable. I'll document it in the next commit, as I've discovered the unknown variables.

@Elyotna
Copy link
Owner

Elyotna commented Sep 27, 2014

Inhibitors and nexus have hardcoded net IDs such as 0xFF26AC0F. These lines from dotdeath's commit activate them :

MinionSpawn ms2(0xff26ac0f); // unk
sendPacket(peer, ms2, CHL_S2C);

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

3 participants