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level-controller.js
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/*
* Level Controller
*/
import Event from '../events';
import EventHandler from '../event-handler';
import {logger} from '../utils/logger';
import {ErrorTypes, ErrorDetails} from '../errors';
import BufferHelper from '../helper/buffer-helper';
class LevelController extends EventHandler {
constructor(hls) {
super(hls,
Event.MANIFEST_LOADED,
Event.LEVEL_LOADED,
Event.FRAG_LOADED,
Event.ERROR);
this.ontick = this.tick.bind(this);
this._manualLevel = -1;
}
destroy() {
if (this.timer) {
clearTimeout(this.timer);
this.timer = null;
}
this._manualLevel = -1;
}
startLoad() {
this.canload = true;
let levels = this._levels;
// clean up live level details to force reload them, and reset load errors
if(levels) {
levels.forEach(level => {
level.loadError = 0;
const levelDetails = level.details;
if (levelDetails && levelDetails.live) {
level.details = undefined;
}
});
}
// speed up live playlist refresh if timer exists
if (this.timer) {
this.tick();
}
}
stopLoad() {
this.canload = false;
}
onManifestLoaded(data) {
var levels0 = [],
levels = [],
bitrateStart,
bitrateSet = {},
videoCodecFound = false,
audioCodecFound = false,
hls = this.hls,
brokenmp4inmp3 = /chrome|firefox/.test(navigator.userAgent.toLowerCase()),
checkSupported = function(type,codec) { return MediaSource.isTypeSupported(`${type}/mp4;codecs=${codec}`);};
// regroup redundant level together
data.levels.forEach(level => {
if(level.videoCodec) {
videoCodecFound = true;
}
// erase audio codec info if browser does not support mp4a.40.34. demuxer will autodetect codec and fallback to mpeg/audio
if(brokenmp4inmp3 && level.audioCodec && level.audioCodec.indexOf('mp4a.40.34') !== -1) {
level.audioCodec = undefined;
}
if(level.audioCodec || (level.attrs && level.attrs.AUDIO)) {
audioCodecFound = true;
}
let redundantLevelId = bitrateSet[level.bitrate];
if (redundantLevelId === undefined) {
bitrateSet[level.bitrate] = levels0.length;
level.url = [level.url];
level.urlId = 0;
levels0.push(level);
} else {
levels0[redundantLevelId].url.push(level.url);
}
});
// remove audio-only level if we also have levels with audio+video codecs signalled
if(videoCodecFound && audioCodecFound) {
levels0.forEach(level => {
if(level.videoCodec) {
levels.push(level);
}
});
} else {
levels = levels0;
}
// only keep level with supported audio/video codecs
levels = levels.filter(function(level) {
let audioCodec = level.audioCodec, videoCodec = level.videoCodec;
return (!audioCodec || checkSupported('audio',audioCodec)) &&
(!videoCodec || checkSupported('video',videoCodec));
});
if(levels.length) {
// start bitrate is the first bitrate of the manifest
bitrateStart = levels[0].bitrate;
// sort level on bitrate
levels.sort(function (a, b) {
return a.bitrate - b.bitrate;
});
this._levels = levels;
// find index of first level in sorted levels
for (let i = 0; i < levels.length; i++) {
if (levels[i].bitrate === bitrateStart) {
this._firstLevel = i;
logger.log(`manifest loaded,${levels.length} level(s) found, first bitrate:${bitrateStart}`);
break;
}
}
hls.trigger(Event.MANIFEST_PARSED, {levels: levels, firstLevel: this._firstLevel, stats: data.stats, audio : audioCodecFound, video : videoCodecFound, altAudio : data.audioTracks.length > 0});
} else {
hls.trigger(Event.ERROR, {type: ErrorTypes.MEDIA_ERROR, details: ErrorDetails.MANIFEST_INCOMPATIBLE_CODECS_ERROR, fatal: true, url: hls.url, reason: 'no level with compatible codecs found in manifest'});
}
return;
}
get levels() {
return this._levels;
}
get level() {
return this._level;
}
set level(newLevel) {
let levels = this._levels;
if (levels && levels.length > newLevel) {
if (this._level !== newLevel || levels[newLevel].details === undefined) {
this.setLevelInternal(newLevel);
}
}
}
setLevelInternal(newLevel) {
const levels = this._levels;
const hls = this.hls;
// check if level idx is valid
if (newLevel >= 0 && newLevel < levels.length) {
// stopping live reloading timer if any
if (this.timer) {
clearTimeout(this.timer);
this.timer = null;
}
if (this._level !== newLevel) {
logger.log(`switching to level ${newLevel}`);
this._level = newLevel;
var levelProperties = levels[newLevel];
levelProperties.level = newLevel;
// LEVEL_SWITCH to be deprecated in next major release
hls.trigger(Event.LEVEL_SWITCH, levelProperties);
hls.trigger(Event.LEVEL_SWITCHING, levelProperties);
}
var level = levels[newLevel], levelDetails = level.details;
// check if we need to load playlist for this level
if (!levelDetails || levelDetails.live === true) {
// level not retrieved yet, or live playlist we need to (re)load it
var urlId = level.urlId;
hls.trigger(Event.LEVEL_LOADING, {url: level.url[urlId], level: newLevel, id: urlId});
}
} else {
// invalid level id given, trigger error
hls.trigger(Event.ERROR, {type : ErrorTypes.OTHER_ERROR, details: ErrorDetails.LEVEL_SWITCH_ERROR, level: newLevel, fatal: false, reason: 'invalid level idx'});
}
}
get manualLevel() {
return this._manualLevel;
}
set manualLevel(newLevel) {
this._manualLevel = newLevel;
if (this._startLevel === undefined) {
this._startLevel = newLevel;
}
if (newLevel !== -1) {
this.level = newLevel;
}
}
get firstLevel() {
return this._firstLevel;
}
set firstLevel(newLevel) {
this._firstLevel = newLevel;
}
get startLevel() {
// hls.startLevel takes precedence over config.startLevel
// if none of these values are defined, fallback on this._firstLevel (first quality level appearing in variant manifest)
if (this._startLevel === undefined) {
let configStartLevel = this.hls.config.startLevel;
if (configStartLevel !== undefined) {
return configStartLevel;
} else {
return this._firstLevel;
}
} else {
return this._startLevel;
}
}
set startLevel(newLevel) {
this._startLevel = newLevel;
}
onError(data) {
if(data.fatal) {
return;
}
let details = data.details, hls = this.hls, levelId, level, levelError = false;
// try to recover not fatal errors
switch(details) {
case ErrorDetails.FRAG_LOAD_ERROR:
case ErrorDetails.FRAG_LOAD_TIMEOUT:
case ErrorDetails.FRAG_LOOP_LOADING_ERROR:
case ErrorDetails.KEY_LOAD_ERROR:
case ErrorDetails.KEY_LOAD_TIMEOUT:
levelId = data.frag.level;
break;
case ErrorDetails.LEVEL_LOAD_ERROR:
case ErrorDetails.LEVEL_LOAD_TIMEOUT:
levelId = data.context.level;
levelError = true;
break;
case ErrorDetails.REMUX_ALLOC_ERROR:
levelId = data.level;
break;
default:
break;
}
/* try to switch to a redundant stream if any available.
* if no redundant stream available, emergency switch down (if in auto mode and current level not 0)
* otherwise, we cannot recover this network error ...
*/
if (levelId !== undefined) {
level = this._levels[levelId];
if(!level.loadError) {
level.loadError = 1;
} else {
level.loadError++;
}
// if any redundant streams available and if we haven't try them all (level.loadError is reseted on successful frag/level load.
// if level.loadError reaches nbRedundantLevel it means that we tried them all, no hope => let's switch down
const nbRedundantLevel = level.url.length;
if (nbRedundantLevel > 1 && level.loadError < nbRedundantLevel) {
level.urlId = (level.urlId + 1) % nbRedundantLevel;
level.details = undefined;
logger.warn(`level controller,${details} for level ${levelId}: switching to redundant stream id ${level.urlId}`);
} else {
// we could try to recover if in auto mode and current level not lowest level (0)
let recoverable = ((this._manualLevel === -1) && levelId);
if (recoverable) {
logger.warn(`level controller,${details}: switch-down for next fragment`);
hls.nextAutoLevel = Math.max(0,levelId-1);
} else if(level && level.details && level.details.live) {
logger.warn(`level controller,${details} on live stream, discard`);
if (levelError) {
// reset this._level so that another call to set level() will retrigger a frag load
this._level = undefined;
}
// other errors are handled by stream controller
} else if (details === ErrorDetails.LEVEL_LOAD_ERROR ||
details === ErrorDetails.LEVEL_LOAD_TIMEOUT) {
let media = hls.media,
// 0.5 : tolerance needed as some browsers stalls playback before reaching buffered end
mediaBuffered = media && BufferHelper.isBuffered(media,media.currentTime) && BufferHelper.isBuffered(media,media.currentTime+0.5);
if (mediaBuffered) {
let retryDelay = hls.config.levelLoadingRetryDelay;
logger.warn(`level controller,${details}, but media buffered, retry in ${retryDelay}ms`);
this.timer = setTimeout(this.ontick,retryDelay);
} else {
logger.error(`cannot recover ${details} error`);
this._level = undefined;
// stopping live reloading timer if any
if (this.timer) {
clearTimeout(this.timer);
this.timer = null;
}
// switch error to fatal
data.fatal = true;
}
}
}
}
}
// reset level load error counter on successful frag loaded
onFragLoaded(data) {
const fragLoaded = data.frag;
if (fragLoaded && fragLoaded.type === 'main') {
const level = this._levels[fragLoaded.level];
if (level) {
level.loadError = 0;
}
}
}
onLevelLoaded(data) {
const levelId = data.level;
// only process level loaded events matching with expected level
if (levelId === this._level) {
let curLevel = this._levels[levelId];
// reset level load error counter on successful level loaded
curLevel.loadError = 0;
let newDetails = data.details;
// if current playlist is a live playlist, arm a timer to reload it
if (newDetails.live) {
let reloadInterval = 1000*( newDetails.averagetargetduration ? newDetails.averagetargetduration : newDetails.targetduration),
curDetails = curLevel.details;
if (curDetails && newDetails.endSN === curDetails.endSN) {
// follow HLS Spec, If the client reloads a Playlist file and finds that it has not
// changed then it MUST wait for a period of one-half the target
// duration before retrying.
reloadInterval /=2;
logger.log(`same live playlist, reload twice faster`);
}
// decrement reloadInterval with level loading delay
reloadInterval -= performance.now() - data.stats.trequest;
// in any case, don't reload more than every second
reloadInterval = Math.max(1000,Math.round(reloadInterval));
logger.log(`live playlist, reload in ${reloadInterval} ms`);
this.timer = setTimeout(this.ontick,reloadInterval);
} else {
this.timer = null;
}
}
}
tick() {
var levelId = this._level;
if (levelId !== undefined && this.canload) {
var level = this._levels[levelId], urlId = level.urlId;
this.hls.trigger(Event.LEVEL_LOADING, {url: level.url[urlId], level: levelId, id: urlId});
}
}
get nextLoadLevel() {
if (this._manualLevel !== -1) {
return this._manualLevel;
} else {
return this.hls.nextAutoLevel;
}
}
set nextLoadLevel(nextLevel) {
this.level = nextLevel;
if (this._manualLevel === -1) {
this.hls.nextAutoLevel = nextLevel;
}
}
}
export default LevelController;