From fa22a9372ddef0a0fd9b48a162593229c49cbe76 Mon Sep 17 00:00:00 2001 From: Anonmare Date: Sat, 27 Jan 2018 01:56:25 +0000 Subject: [PATCH] Makes Chameleon Kits less restricted (#34799) MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit [Changelogs]: The Syndicate would like to apologise to its agents on under-manned stations for failing to supply them with proper disguises 🆑 balance: The Syndicate Chameleon Kit is now available during rounds of lower population. Because of course you can have an e-sword and revolver without restriction but disguising and RP is verboten because we deathmatch station now. /🆑 [why]: I'd rather remove the restriction entirely but I'm sure someone will complain that a perfect disguise is OP on low-pop but Sleeping Carp/Revolver/etc isn't somehow --- code/modules/uplink/uplink_items.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/modules/uplink/uplink_items.dm b/code/modules/uplink/uplink_items.dm index 4c986f0851d8f..f9ea04d514812 100644 --- a/code/modules/uplink/uplink_items.dm +++ b/code/modules/uplink/uplink_items.dm @@ -712,7 +712,7 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once. item = /obj/item/storage/box/syndie_kit/chameleon cost = 4 exclude_modes = list(/datum/game_mode/nuclear) - player_minimum = 20 + player_minimum = 12 /datum/uplink_item/stealthy_tools/syndigaloshes name = "No-Slip Chameleon Shoes"