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color.lua
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local skins = {
uef = {
default = "default",
texturesPath = "/textures/ui/uef",
imagerMesh = "/meshes/game/map-border_squ_uef_mesh",
imagerMeshHorz = "/meshes/game/map-border_hor_uef_mesh",
tooltipBorderColor = "FF7392a5", ----FF7392a5
tooltipTitleColor = "FF004142", ----FF004142
factionTextColor = "FF37A1F7", ----FF37A1F7
factionBackColor = "FF0C82E1", ----FF0D78CE
},
aeon = {
default = "default",
texturesPath = "/textures/ui/aeon",
imagerMesh = "/meshes/game/map-border_squ_aeon_mesh",
imagerMeshDetails = "/meshes/game/map-border_squ_aeon_a_mesh",
imagerMeshHorz = "/meshes/game/map-border_hor_aeon_mesh",
imagerMeshDetailsHorz = "/meshes/game/map-border_hor_aeon_a_mesh",
bodyColor = "FF18d606", ----FFc7e98a
factionTextColor = "FF34CB0B", ----FF34CB0B
factionBackColor = "FF31AB10", ----FF31AB10
factionFontOverColor = "FFa4ff00", ----FFa4ff00
factionFontDownColor = "FFFFFFFF", ----FFFFFFFF
dialogCaptionColor = "FFbadbdb", ----FFbadbdb
dialogColumnColor = "FF6FAFAF", ----FF6FAFAF
dialogButtonColor = "FF69AB4D", ----FF69AB4D
dialogButtonFont = "Zeroes Three",
fontColor = "FFc7e98a",
highlightColor = "FF7FA8A4", ----FF7FA8A4
disabledColor = "FF3b5511", ----FF3b5511
tooltipBorderColor = "FF609541", ----FF609541
tooltipTitleColor = "FF283d10", ----FF283d10
},
cybran = {
default = "default",
texturesPath = "/textures/ui/cybran",
imagerMesh = "/meshes/game/map-border_squ_cybran_mesh",
imagerMeshHorz = "/meshes/game/map-border_hor_cybran_mesh",
bodyColor = "FFb00101", ----FFe24f2d
factionTextColor = "FFF43B1F", ----FFDC1F02
factionBackColor = "FFBE2912", ----FFBE2912
factionFontOverColor = "FFff0000", ----FFff0000
factionFontDownColor = "FFFFFFFF", ----FFFFFFFF
dialogCaptionColor = "FFbadbdb", ----FFbadbdb
dialogColumnColor = "FF6FAFAF", ----FF6FAFAF
dialogButtonColor = "FF69AB4D", ----FF69AB4D
dialogButtonFont = "Zeroes Three",
fontColor = "FFe24f2d",
highlightColor = "FF7FA8A4", ----FF7FA8A4
disabledColor = "FF640505", ----FF640505
tooltipBorderColor = "FFb62929", ----FFb62929
tooltipTitleColor = "FF621917", ----FF621917
},
seraphim = {
default = "default",
texturesPath = "/textures/ui/seraphim",
imagerMesh = "/meshes/game/map-border_squ_sera_mesh",
imagerMeshDetails = "/meshes/game/map-border_squ_sera_a_mesh",
imagerMeshHorz = "/meshes/game/map-border_hor_sera_mesh",
imagerMeshDetailsHorz = "/meshes/game/map-border_hor_sera_a_mesh",
bodyColor = "FF927b00", ----FFffd700
factionTextColor = "FFCBA21C", ----FFCBA21C
factionBackColor = "FFB08A0D", ----FFB08A0D
factionFontOverColor = "FFfffe84",----FFfffe84
factionFontDownColor = "FFFFFFFF",----FFFFFFFF
dialogCaptionColor = "FFbadbdb", ----FFbadbdb
dialogColumnColor = "FF6FAFAF", ----FF6FAFAF
dialogButtonColor = "FF69AB4D", ----FF69AB4D
dialogButtonFont = "Zeroes Three",
fontColor = "FFffd700",
highlightColor = "FF7FA8A4", ----FF7FA8A4
disabledColor = "FF685f16", ----FF685f16
tooltipBorderColor = "FFeee274", ----FFeee274
tooltipTitleColor = "FF725b1a" ----FF725b1a
},
random = {
default = "uef",
texturesPath = "/textures/ui/random",
imagerMesh = "/meshes/game/map-border_squ_uef_mesh",
imagerMeshHorz = "/meshes/game/map-border_hor_uef_mesh",
bodyColor = "FFff0000", ----FFff0000
factionTextColor = "FF767676",
factionBackColor = "FF545454",
dialogCaptionColor = "FFffffff",
dialogColumnColor = "FFff0000",
dialogButtonColor = "FFff0000",
dialogButtonFont = "Zeroes Three",
highlightColor = "FF767676",
disabledColor = "FF767676",
tooltipBorderColor = "FF3b3b3b",
tooltipTitleColor = "FF767676",
},
-- warning, do not change the name of this skin descriptor or things will break!
default = {
-- note, no default value here, so the "default chain" will get broken at this point, and you'll get file not found
factionFont = "Zeroes Three",
texturesPath = "/textures/ui/common",
imagerMesh = "/meshes/game/map-border_mesh",
buttonFont = "Zeroes Three",
bodyFont = "Arial",
fixedFont = "Andale Mono",
titleFont = "Zeroes Three",
fontColor = "FFbadbdb",
fontOverColor = "FFFFFFFF",
fontDownColor = "FF1a3c28",
bodyColor = "FF6FAFAF",
dialogCaptionColor = "FFbadbdb",
dialogColumnColor = "FF6FAFAF",
dialogButtonColor = "FF69AB4D",
dialogButtonFont = "Zeroes Three",
highlightColor = "FF7FA8A4",
disabledColor = "FF47555a",
panelColor = "FF4A5D6B",
transparentPanelColor = "AA4A5D6B",
consoleBGColor = "BB008080",
consoleFGColor = "white",
consoleTextBGColor = "80000000",
menuFontSize = 18,
tooltipBackgroundColor = "FF000000",
layouts = {
"bottom",
"left",
"right"
},
-- cursor format is: texture name, hotspotx, hotspoty, [optional] num frames, [optional] fps
cursors = {
RULEUCC_Attack = {'/textures/ui/common/game/cursors/attack-.dds', 15, 15, 11, 12},
RULEUCC_CallTransport = {'/textures/ui/common/game/cursors/load-.dds', 15, 19, 14, 12},
RULEUCC_Capture = {'/textures/ui/common/game/cursors/capture-.dds', 15, 15, 9, 12},
RULEUCC_Ferry = {'/textures/ui/common/game/cursors/ferry.dds', 15, 15},
RULEUCC_Guard = {'/textures/ui/common/game/cursors/guard-.dds', 15, 15, 10, 12},
RULEUCC_Move = {'/textures/ui/common/game/cursors/move-.dds', 15, 15, 12, 12},
RULEUCC_Nuke = {'/textures/ui/common/game/cursors/launch.dds', 15, 15},
RULEUCC_Tactical = {'/textures/ui/common/game/cursors/launch.dds', 15, 15},
RULEUCC_Overcharge = {'/textures/ui/common/game/cursors/overcharge-.dds', 15, 15, 8, 12},
RULEUCC_SpecialAction = {'/textures/ui/common/game/cursors/attack-.dds', 15, 15, 11, 12},
RULEUCC_Patrol = {'/textures/ui/common/game/cursors/patrol-.dds', 15, 15, 5, 12},
RULEUCC_Reclaim = {'/textures/ui/common/game/cursors/reclaim02-.dds', 15, 15, 23, 12},
RULEUCC_Repair = {'/textures/ui/common/game/cursors/repair-.dds', 15, 15, 7, 12},
RULEUCC_Sacrifice = {'/textures/ui/common/game/cursors/sacrifice-.dds', 15, 15, 13, 12},
RULEUCC_Transport = {'/textures/ui/common/game/cursors/unload-.dds', 15, 3, 14, 12},
RULEUCC_Teleport = {'/textures/ui/common/game/cursors/transport.dds', 15, 15},
RULEUCC_Script = {'/textures/ui/common/game/cursors/attack.dds', 15, 15},
RULEUCC_Invalid = {'/textures/ui/common/game/cursors/attack-invalid.dds', 15, 15},
COORDINATED_ATTACK = {'/textures/ui/common/game/cursors/attack_coordinated.dds', 15, 15},
MESSAGE = {'/textures/ui/common/game/cursors/message-.dds', 15, 15, 11, 12},
BUILD = {'/textures/ui/common/game/cursors/selectable-.dds', 2, 2, 7, 12},
HOVERCOMMAND = {'/textures/ui/common/game/cursors/waypoint-hover.dds', 7, 7},
DRAGCOMMAND = {'/textures/ui/common/game/cursors/waypoint-drag.dds', 7, 7},
MOVE2PATROLCOMMAND = {'/textures/ui/common/game/cursors/patrol.dds', 15, 15},
DEFAULT = {'/textures/ui/common/game/cursors/selectable.dds', 2, 2},
NE_SW = {'/textures/ui/common/game/cursors/ne_sw.dds', 15, 15},
NW_SE = {'/textures/ui/common/game/cursors/nw_se.dds', 15, 15},
N_S = {'/textures/ui/common/game/cursors/n_s.dds', 15, 15},
W_E = {'/textures/ui/common/game/cursors/w_e.dds', 15, 15},
MOVE_WINDOW = {'/textures/ui/common/game/cursors/move_window.dds', 15, 15},
ATTACK_MOVE = {'/textures/ui/common/game/cursors/attack_move-.dds', 15, 15, 12, 12},
OVERCHARGE_ORANGE = {'/textures/ui/common/game/cursors/overcharge_orange-.dds', 15, 15, 8, 12},
OVERCHARGE_GREY = {'/textures/ui/common/game/cursors/overcharge_grey-.dds', 15, 15, 8, 12},
},
},
}