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DiskLaserClass.h
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DiskLaserClass.h
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/*
DiskLasers are the floating disks' purple lasers.
*/
#pragma once
#include <AbstractClass.h>
class LaserDrawClass;
class TechnoClass;
class WeaponTypeClass;
class NOVTABLE DiskLaserClass : public AbstractClass
{
public:
static const AbstractType AbsID = AbstractType::DiskLaser;
// static
static DynamicVectorClass<DiskLaserClass*>* const Array;
//IPersist
virtual HRESULT __stdcall GetClassID(CLSID* pClassID) R0;
//IPersistStream
virtual HRESULT __stdcall Load(IStream* pStm) R0;
virtual HRESULT __stdcall Save(IStream* pStm,BOOL fClearDirty) R0;
//Destructor
virtual ~DiskLaserClass() RX;
//AbstractClass
virtual AbstractType WhatAmI() const RT(AbstractType);
virtual int Size() const R0;
//non-virtual
void Fire(TechnoClass* pOwner, TechnoClass* pTarget, WeaponTypeClass* pWeapon, int nDamage)
{ JMP_THIS(0x4A71A0); }
void PointerGotInvalid(AbstractClass* pInvalid)
{ JMP_THIS(0x4A7900); }
//Constructor
DiskLaserClass() noexcept
: DiskLaserClass(noinit_t())
{ JMP_THIS(0x4A7A30); }
protected:
explicit __forceinline DiskLaserClass(noinit_t) noexcept
: AbstractClass(noinit_t())
{ }
//===========================================================================
//===== Properties ==========================================================
//===========================================================================
public:
TechnoClass* Owner;
TechnoClass* Target;
WeaponTypeClass* Weapon;
DWORD unknown_30;
DWORD unknown_34;
DWORD unknown_38;
int Damage;
};