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EBolt.h
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EBolt.h
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/*
Electric Bolts
*/
#ifndef EBOLT_H
#define EBOLT_H
#include <GeneralDefinitions.h>
class UnitClass;
class EBolt
{
public:
static DynamicVectorClass<EBolt*>* Array;
//Constructor, Destructor
EBolt()
{ JMP_THIS(0x4C1E10); }
~EBolt()
{ JMP_THIS(0x4C2C10); }
void SetOwner(UnitClass* pOwner, int idxWeapon)
{ JMP_THIS(0x4C2BD0); }
void ClearOwner()
{ JMP_THIS(0x4C1E50); }
CoordStruct* GetSourceCoords(CoordStruct* outBuffer) const
{ JMP_THIS(0x4C2B40); }
CoordStruct GetSourceCoords() const {
CoordStruct buffer;
return *GetSourceCoords(&buffer);
}
void Fire(CoordStruct P1, CoordStruct P2, DWORD arg18)
{ JMP_THIS(0x4C2A60); }
// static void DeleteAll()
// JUMP_STD(0x4C2930);
//===========================================================================
//===== Properties ==========================================================
//===========================================================================
public:
CoordStruct Point1;
CoordStruct Point2;
DWORD unknown_18; //Duration?
int Random; //Random number between 0 and 256
TechnoClass* Owner; //ingame this is a UnitClass but needed to circumvent some issues
int WeaponSlot; // which weapon # to use from owner
int Lifetime; // this is >>= 1 each time DrawAll() is called, 0 => dtor (inline). Hi, welcome to dumb ideas.
bool AlternateColor;
};
#endif