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AirstrikeClass.h
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AirstrikeClass.h
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#pragma once
#include <AbstractClass.h>
//forward declarations
class AircraftTypeClass;
class ObjectClass;
class TechnoClass;
//The AirstrikeClass handles the airstrikes Boris calls in.
class NOVTABLE AirstrikeClass : public AbstractClass
{
public:
static const AbstractType AbsID = AbstractType::Airstrike;
//IPersist
virtual HRESULT __stdcall GetClassID(CLSID* pClassID) R0;
//IPersistStream
virtual HRESULT __stdcall Load(IStream* pStm) R0;
virtual HRESULT __stdcall Save(IStream* pStm,BOOL fClearDirty) R0;
//Destructor
virtual ~AirstrikeClass() RX;
//AbstractClass
virtual AbstractType WhatAmI() const RT(AbstractType);
virtual int Size() const R0;
//Constructor
AirstrikeClass(TechnoClass* pOwner) : AbstractClass(false)
{ JMP_THIS(0x41D380); }
//non-virtual
void StartMission(ObjectClass* pTarget)
{ JMP_THIS(0x41D830); }
protected:
AirstrikeClass() : AbstractClass(false) { }
//===========================================================================
//===== Properties ==========================================================
//===========================================================================
public:
int AirstrikeTeam; //As in the INI files.
int EliteAirstrikeTeam; //As in the INI files.
int AirstrikeTeamTypeIndex; //As in the INI files.
int EliteAirstrikeTeamTypeIndex; //As in the INI files.
DWORD unknown_34;
DWORD unknown_38; //unused?
bool IsOnMission; //Is the Aircraft on its way?
bool unknown_bool_3D;
DWORD TeamDissolveFrame; //when was the last time this team was invoked and subsequently dissolved
int AirstrikeRechargeTime; //As in the INI files.
int EliteAirstrikeRechargeTime; //As in the INI files.
TechnoClass* Owner; //The unit that called the Airstrike (usually Boris).
ObjectClass* Target; //The Airstrike's target.
AircraftTypeClass* AirstrikeTeamType; //As in the INI files.
AircraftTypeClass* EliteAirstrikeTeamType; //As in the INI files.
FootClass* FirstObject;
};