Stars
An example path tracer that runs on multiple ray tracing backends (Embree/DXR/OptiX/Vulkan/Metal/OSPRay)
3D-Graphics-Rendering-Cookbook, Second Edition
VR conversion of the original PC version of Halo: Combat Evolved
Clustered lighting for the Unity Built-In Pipeline in VRChat.
Light probe generation and BRDF authoring for physically based shading.
Experimentation framework for probe-based lighting
PlayStation 4 emulator for Windows, Linux and macOS written in C++
EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.
The Forge Cross-Platform Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
Intermediate Graphics Library (IGL) is a cross-platform library that commands the GPU. It provides a single low-level cross-platform interface on top of various graphics APIs (e.g. OpenGL, Metal an…
Render graph-based Vulkan API abstraction library
A D3D11 application for experimenting with Spherical Gaussian lightmaps
A rendergraph-based graphical framework for Vulkan
Render Pipeline Shaders SDK
Mesh optimization library that makes meshes smaller and faster to render
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
A General-purpose Task-parallel Programming System using Modern C++