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boundary.tscn
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[gd_scene load_steps=3 format=3 uid="uid://dhm8xxlddggo8"]
[sub_resource type="BoxShape3D" id="BoxShape3D_dp0bs"]
size = Vector3(1, 20, 100)
[sub_resource type="BoxShape3D" id="BoxShape3D_ykyni"]
size = Vector3(150, 20, 1)
[node name="Boundary" type="Node3D"]
[node name="LeftWall" type="StaticBody3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -60, 0, 0)
collision_layer = 16
[node name="CollisionShape3D" type="CollisionShape3D" parent="LeftWall"]
shape = SubResource("BoxShape3D_dp0bs")
[node name="RightWall" type="StaticBody3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 60, 0, 0)
collision_layer = 16
[node name="CollisionShape3D" type="CollisionShape3D" parent="RightWall"]
shape = SubResource("BoxShape3D_dp0bs")
[node name="TopWall" type="StaticBody3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -35)
collision_layer = 16
[node name="CollisionShape3D" type="CollisionShape3D" parent="TopWall"]
shape = SubResource("BoxShape3D_ykyni")
[node name="BottomWall" type="StaticBody3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 35)
collision_layer = 16
[node name="CollisionShape3D" type="CollisionShape3D" parent="BottomWall"]
shape = SubResource("BoxShape3D_ykyni")