forked from CnCNet/xna-cncnet-client
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Directory.Build.props
93 lines (80 loc) · 4.85 KB
/
Directory.Build.props
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
<Project>
<PropertyGroup>
<WindowsTargetFrameworks>net48;net8.0-windows</WindowsTargetFrameworks>
<NonWindowsTargetFrameworks>net8.0</NonWindowsTargetFrameworks>
<LangVersion>12.0</LangVersion>
<ComVisible>false</ComVisible>
<CLSCompliant>false</CLSCompliant>
<Title>CnCNet Client</Title>
<Company>CnCNet</Company>
<Product>CnCNet Client</Product>
<Copyright>Copyright © CnCNet, Rampastring 2011-2024</Copyright>
<Trademark>CnCNet</Trademark>
</PropertyGroup>
<PropertyGroup>
<Configurations>
AresWindowsDXDebug;AresUniversalGLDebug;AresWindowsGLDebug;AresWindowsXNADebug;
AresWindowsDXRelease;AresUniversalGLRelease;AresWindowsGLRelease;AresWindowsXNARelease;
TSWindowsDXDebug;TSUniversalGLDebug;TSWindowsGLDebug;TSWindowsXNADebug;
TSWindowsDXRelease;TSUniversalGLRelease;TSWindowsGLRelease;TSWindowsXNARelease;
YRWindowsDXDebug;YRUniversalGLDebug;YRWindowsGLDebug;YRWindowsXNADebug;
YRWindowsDXRelease;YRUniversalGLRelease;YRWindowsGLRelease;YRWindowsXNARelease
</Configurations>
</PropertyGroup>
<!-- For Internal Logic -->
<PropertyGroup>
<!-- Game -->
<Game Condition="$(Configuration.Contains(Ares))">Ares</Game>
<Game Condition="$(Configuration.Contains(TS))">TS</Game>
<Game Condition="$(Configuration.Contains(YR))">YR</Game>
<!-- Rendering Engine -->
<Engine Condition="$(Configuration.Contains(WindowsDX))">WindowsDX</Engine>
<Engine Condition="$(Configuration.Contains(UniversalGL))">UniversalGL</Engine>
<Engine Condition="$(Configuration.Contains(WindowsGL))">WindowsGL</Engine>
<Engine Condition="$(Configuration.Contains(WindowsXNA))">WindowsXNA</Engine>
</PropertyGroup>
<PropertyGroup>
<TargetFrameworks Condition="$(Engine.Contains(Windows))">$(WindowsTargetFrameworks)</TargetFrameworks>
<TargetFrameworks Condition="!$(Engine.Contains(Windows))">$(NonWindowsTargetFrameworks)</TargetFrameworks>
<TargetFrameworks Condition="'$(MSBuildProjectName)' == 'TranslationNotifierGenerator'">netstandard2.0</TargetFrameworks>
<Platforms>AnyCPU;x64;x86;ARM64</Platforms>
<Platforms Condition="'$(MSBuildProjectName)' == 'TranslationNotifierGenerator'">AnyCPU</Platforms>
<!-- XNA only supports x86, but the other engines support any CPU. -->
<Platform Condition="$(Engine.Contains(XNA))">x86</Platform>
<Platform Condition="'$(MSBuildProjectName)' == 'TranslationNotifierGenerator'">AnyCPU</Platform>
<!-- WinForms Auto Configure -->
<UseWindowsForms Condition="$(Engine.Contains(Windows))">true</UseWindowsForms>
</PropertyGroup>
<!-- For Constants -->
<PropertyGroup>
<!-- Is Debug -->
<DefineConstants Condition="$(Configuration.Contains(Debug))">$(DefineConstants);DEBUG</DefineConstants>
<!-- Engines -->
<DefineConstants Condition="$(Engine.Contains('DX'))">$(DefineConstants);DX</DefineConstants>
<DefineConstants Condition="$(Engine.Contains('GL'))">$(DefineConstants);GL</DefineConstants>
<DefineConstants Condition="$(Engine.Contains('XNA'))">$(DefineConstants);XNA</DefineConstants>
<DefineConstants Condition="$(Engine.Contains('Windows'))">$(DefineConstants);ISWINDOWS</DefineConstants>
<DefineConstants Condition="'$(UseWindowsForms)' == 'true'">$(DefineConstants);WINFORMS</DefineConstants>
<!-- Games-->
<DefineConstants Condition="'$(Game)' == 'Ares'">$(DefineConstants);ARES</DefineConstants>
<DefineConstants Condition="'$(Game)' == 'TS'">$(DefineConstants);TS</DefineConstants>
<DefineConstants Condition="'$(Game)' == 'YR'">$(DefineConstants);YR</DefineConstants>
</PropertyGroup>
<!-- Output Path Hack -->
<PropertyGroup>
<ClientConfiguration Condition="$(Configuration.Contains(Debug))">Debug</ClientConfiguration>
<ClientConfiguration Condition="$(Configuration.Contains(Release))">Release</ClientConfiguration>
<OutputPath Condition="'$(ClientConfiguration)' != ''">$(BaseOutputPath)bin\$(ClientConfiguration)\$(Game)\$(Engine)\</OutputPath>
<IntermediateOutputPath Condition="'$(ClientConfiguration)' != ''">$(BaseIntermediateOutputPath)obj\$(ClientConfiguration)\$(Game)\$(Engine)\</IntermediateOutputPath>
<ArtifactsPivots>$(ClientConfiguration)\$(Game)\$(Engine)\$(TargetFramework)</ArtifactsPivots>
</PropertyGroup>
<!-- Support WindowsXNA 32bit debugging in VS -->
<PropertyGroup Condition="'$(PlatformTarget)' == 'x86' And '$(TargetFrameworkIdentifier)' != '.NETFramework'">
<RunCommand Condition="Exists('$(MSBuildProgramFiles32)\dotnet\dotnet.exe')">$(MSBuildProgramFiles32)\dotnet\dotnet.exe</RunCommand>
</PropertyGroup>
<!-- Allow a game specific build prop file to be imported, if available -->
<Import Project="$(MSBuildThisFileDirectory)Directory.$(Game).props" Condition="Exists('$(MSBuildThisFileDirectory)Directory.$(Game).props')" />
<ItemGroup>
<CompilerVisibleProperty Include="RootNamespace" />
</ItemGroup>
</Project>