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stadium_border.dart
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// Copyright 2014 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
import 'dart:ui' as ui show lerpDouble;
import 'package:flutter/foundation.dart';
import 'basic_types.dart';
import 'border_radius.dart';
import 'borders.dart';
import 'circle_border.dart';
import 'edge_insets.dart';
import 'rounded_rectangle_border.dart';
/// A border that fits a stadium-shaped border (a box with semicircles on the ends)
/// within the rectangle of the widget it is applied to.
///
/// Typically used with [ShapeDecoration] to draw a stadium border.
///
/// If the rectangle is taller than it is wide, then the semicircles will be on the
/// top and bottom, and on the left and right otherwise.
///
/// See also:
///
/// * [BorderSide], which is used to describe the border of the stadium.
class StadiumBorder extends ShapeBorder {
/// Create a stadium border.
///
/// The [side] argument must not be null.
const StadiumBorder({this.side = BorderSide.none}) : assert(side != null);
/// The style of this border.
final BorderSide side;
@override
EdgeInsetsGeometry get dimensions {
return EdgeInsets.all(side.width);
}
@override
ShapeBorder scale(double t) => StadiumBorder(side: side.scale(t));
@override
ShapeBorder lerpFrom(ShapeBorder a, double t) {
assert(t != null);
if (a is StadiumBorder)
return StadiumBorder(side: BorderSide.lerp(a.side, side, t));
if (a is CircleBorder) {
return _StadiumToCircleBorder(
side: BorderSide.lerp(a.side, side, t),
circleness: 1.0 - t,
);
}
if (a is RoundedRectangleBorder) {
return _StadiumToRoundedRectangleBorder(
side: BorderSide.lerp(a.side, side, t),
borderRadius: a.borderRadius as BorderRadius,
rectness: 1.0 - t,
);
}
return super.lerpFrom(a, t);
}
@override
ShapeBorder lerpTo(ShapeBorder b, double t) {
assert(t != null);
if (b is StadiumBorder)
return StadiumBorder(side: BorderSide.lerp(side, b.side, t));
if (b is CircleBorder) {
return _StadiumToCircleBorder(
side: BorderSide.lerp(side, b.side, t),
circleness: t,
);
}
if (b is RoundedRectangleBorder) {
return _StadiumToRoundedRectangleBorder(
side: BorderSide.lerp(side, b.side, t),
borderRadius: b.borderRadius as BorderRadius,
rectness: t,
);
}
return super.lerpTo(b, t);
}
@override
Path getInnerPath(Rect rect, { TextDirection textDirection }) {
final Radius radius = Radius.circular(rect.shortestSide / 2.0);
return Path()
..addRRect(RRect.fromRectAndRadius(rect, radius).deflate(side.width));
}
@override
Path getOuterPath(Rect rect, { TextDirection textDirection }) {
final Radius radius = Radius.circular(rect.shortestSide / 2.0);
return Path()
..addRRect(RRect.fromRectAndRadius(rect, radius));
}
@override
void paint(Canvas canvas, Rect rect, { TextDirection textDirection }) {
switch (side.style) {
case BorderStyle.none:
break;
case BorderStyle.solid:
final Radius radius = Radius.circular(rect.shortestSide / 2.0);
canvas.drawRRect(
RRect.fromRectAndRadius(rect, radius).deflate(side.width / 2.0),
side.toPaint(),
);
}
}
@override
bool operator ==(Object other) {
if (other.runtimeType != runtimeType)
return false;
return other is StadiumBorder
&& other.side == side;
}
@override
int get hashCode => side.hashCode;
@override
String toString() {
return '${objectRuntimeType(this, 'StadiumBorder')}($side)';
}
}
// Class to help with transitioning to/from a CircleBorder.
class _StadiumToCircleBorder extends ShapeBorder {
const _StadiumToCircleBorder({
this.side = BorderSide.none,
this.circleness = 0.0,
}) : assert(side != null),
assert(circleness != null);
final BorderSide side;
final double circleness;
@override
EdgeInsetsGeometry get dimensions {
return EdgeInsets.all(side.width);
}
@override
ShapeBorder scale(double t) {
return _StadiumToCircleBorder(
side: side.scale(t),
circleness: t,
);
}
@override
ShapeBorder lerpFrom(ShapeBorder a, double t) {
assert(t != null);
if (a is StadiumBorder) {
return _StadiumToCircleBorder(
side: BorderSide.lerp(a.side, side, t),
circleness: circleness * t,
);
}
if (a is CircleBorder) {
return _StadiumToCircleBorder(
side: BorderSide.lerp(a.side, side, t),
circleness: circleness + (1.0 - circleness) * (1.0 - t),
);
}
if (a is _StadiumToCircleBorder) {
return _StadiumToCircleBorder(
side: BorderSide.lerp(a.side, side, t),
circleness: ui.lerpDouble(a.circleness, circleness, t),
);
}
return super.lerpFrom(a, t);
}
@override
ShapeBorder lerpTo(ShapeBorder b, double t) {
assert(t != null);
if (b is StadiumBorder) {
return _StadiumToCircleBorder(
side: BorderSide.lerp(side, b.side, t),
circleness: circleness * (1.0 - t),
);
}
if (b is CircleBorder) {
return _StadiumToCircleBorder(
side: BorderSide.lerp(side, b.side, t),
circleness: circleness + (1.0 - circleness) * t,
);
}
if (b is _StadiumToCircleBorder) {
return _StadiumToCircleBorder(
side: BorderSide.lerp(side, b.side, t),
circleness: ui.lerpDouble(circleness, b.circleness, t),
);
}
return super.lerpTo(b, t);
}
Rect _adjustRect(Rect rect) {
if (circleness == 0.0 || rect.width == rect.height)
return rect;
if (rect.width < rect.height) {
final double delta = circleness * (rect.height - rect.width) / 2.0;
return Rect.fromLTRB(
rect.left,
rect.top + delta,
rect.right,
rect.bottom - delta,
);
} else {
final double delta = circleness * (rect.width - rect.height) / 2.0;
return Rect.fromLTRB(
rect.left + delta,
rect.top,
rect.right - delta,
rect.bottom,
);
}
}
BorderRadius _adjustBorderRadius(Rect rect) {
return BorderRadius.circular(rect.shortestSide / 2.0);
}
@override
Path getInnerPath(Rect rect, { TextDirection textDirection }) {
return Path()
..addRRect(_adjustBorderRadius(rect).toRRect(_adjustRect(rect)).deflate(side.width));
}
@override
Path getOuterPath(Rect rect, { TextDirection textDirection }) {
return Path()
..addRRect(_adjustBorderRadius(rect).toRRect(_adjustRect(rect)));
}
@override
void paint(Canvas canvas, Rect rect, { TextDirection textDirection }) {
switch (side.style) {
case BorderStyle.none:
break;
case BorderStyle.solid:
final double width = side.width;
if (width == 0.0) {
canvas.drawRRect(_adjustBorderRadius(rect).toRRect(_adjustRect(rect)), side.toPaint());
} else {
final RRect outer = _adjustBorderRadius(rect).toRRect(_adjustRect(rect));
final RRect inner = outer.deflate(width);
final Paint paint = Paint()
..color = side.color;
canvas.drawDRRect(outer, inner, paint);
}
}
}
@override
bool operator ==(Object other) {
if (other.runtimeType != runtimeType)
return false;
return other is _StadiumToCircleBorder
&& other.side == side
&& other.circleness == circleness;
}
@override
int get hashCode => hashValues(side, circleness);
@override
String toString() {
return 'StadiumBorder($side, ${(circleness * 100).toStringAsFixed(1)}% '
'of the way to being a CircleBorder)';
}
}
// Class to help with transitioning to/from a RoundedRectBorder.
class _StadiumToRoundedRectangleBorder extends ShapeBorder {
const _StadiumToRoundedRectangleBorder({
this.side = BorderSide.none,
this.borderRadius = BorderRadius.zero,
this.rectness = 0.0,
}) : assert(side != null),
assert(borderRadius != null),
assert(rectness != null);
final BorderSide side;
final BorderRadius borderRadius;
final double rectness;
@override
EdgeInsetsGeometry get dimensions {
return EdgeInsets.all(side.width);
}
@override
ShapeBorder scale(double t) {
return _StadiumToRoundedRectangleBorder(
side: side.scale(t),
borderRadius: borderRadius * t,
rectness: t,
);
}
@override
ShapeBorder lerpFrom(ShapeBorder a, double t) {
assert(t != null);
if (a is StadiumBorder) {
return _StadiumToRoundedRectangleBorder(
side: BorderSide.lerp(a.side, side, t),
borderRadius: borderRadius,
rectness: rectness * t,
);
}
if (a is RoundedRectangleBorder) {
return _StadiumToRoundedRectangleBorder(
side: BorderSide.lerp(a.side, side, t),
borderRadius: borderRadius,
rectness: rectness + (1.0 - rectness) * (1.0 - t),
);
}
if (a is _StadiumToRoundedRectangleBorder) {
return _StadiumToRoundedRectangleBorder(
side: BorderSide.lerp(a.side, side, t),
borderRadius: BorderRadius.lerp(a.borderRadius, borderRadius, t),
rectness: ui.lerpDouble(a.rectness, rectness, t),
);
}
return super.lerpFrom(a, t);
}
@override
ShapeBorder lerpTo(ShapeBorder b, double t) {
assert(t != null);
if (b is StadiumBorder) {
return _StadiumToRoundedRectangleBorder(
side: BorderSide.lerp(side, b.side, t),
borderRadius: borderRadius,
rectness: rectness * (1.0 - t),
);
}
if (b is RoundedRectangleBorder) {
return _StadiumToRoundedRectangleBorder(
side: BorderSide.lerp(side, b.side, t),
borderRadius: borderRadius,
rectness: rectness + (1.0 - rectness) * t,
);
}
if (b is _StadiumToRoundedRectangleBorder) {
return _StadiumToRoundedRectangleBorder(
side: BorderSide.lerp(side, b.side, t),
borderRadius: BorderRadius.lerp(borderRadius, b.borderRadius, t),
rectness: ui.lerpDouble(rectness, b.rectness, t),
);
}
return super.lerpTo(b, t);
}
BorderRadius _adjustBorderRadius(Rect rect) {
return BorderRadius.lerp(
borderRadius,
BorderRadius.all(Radius.circular(rect.shortestSide / 2.0)),
1.0 - rectness,
);
}
@override
Path getInnerPath(Rect rect, { TextDirection textDirection }) {
return Path()
..addRRect(_adjustBorderRadius(rect).toRRect(rect).deflate(side.width));
}
@override
Path getOuterPath(Rect rect, { TextDirection textDirection }) {
return Path()
..addRRect(_adjustBorderRadius(rect).toRRect(rect));
}
@override
void paint(Canvas canvas, Rect rect, { TextDirection textDirection }) {
switch (side.style) {
case BorderStyle.none:
break;
case BorderStyle.solid:
final double width = side.width;
if (width == 0.0) {
canvas.drawRRect(_adjustBorderRadius(rect).toRRect(rect), side.toPaint());
} else {
final RRect outer = _adjustBorderRadius(rect).toRRect(rect);
final RRect inner = outer.deflate(width);
final Paint paint = Paint()
..color = side.color;
canvas.drawDRRect(outer, inner, paint);
}
}
}
@override
bool operator ==(Object other) {
if (other.runtimeType != runtimeType)
return false;
return other is _StadiumToRoundedRectangleBorder
&& other.side == side
&& other.borderRadius == borderRadius
&& other.rectness == rectness;
}
@override
int get hashCode => hashValues(side, borderRadius, rectness);
@override
String toString() {
return 'StadiumBorder($side, $borderRadius, '
'${(rectness * 100).toStringAsFixed(1)}% of the way to being a '
'RoundedRectangleBorder)';
}
}