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shifted_box.dart
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// Copyright 2014 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
import 'dart:math' as math;
import 'package:flutter/foundation.dart';
import 'box.dart';
import 'debug.dart';
import 'debug_overflow_indicator.dart';
import 'object.dart';
import 'stack.dart' show RelativeRect;
/// Abstract class for one-child-layout render boxes that provide control over
/// the child's position.
abstract class RenderShiftedBox extends RenderBox with RenderObjectWithChildMixin<RenderBox> {
/// Initializes the [child] property for subclasses.
RenderShiftedBox(RenderBox child) {
this.child = child;
}
@override
double computeMinIntrinsicWidth(double height) {
if (child != null)
return child.getMinIntrinsicWidth(height);
return 0.0;
}
@override
double computeMaxIntrinsicWidth(double height) {
if (child != null)
return child.getMaxIntrinsicWidth(height);
return 0.0;
}
@override
double computeMinIntrinsicHeight(double width) {
if (child != null)
return child.getMinIntrinsicHeight(width);
return 0.0;
}
@override
double computeMaxIntrinsicHeight(double width) {
if (child != null)
return child.getMaxIntrinsicHeight(width);
return 0.0;
}
@override
double computeDistanceToActualBaseline(TextBaseline baseline) {
double result;
if (child != null) {
assert(!debugNeedsLayout);
result = child.getDistanceToActualBaseline(baseline);
final BoxParentData childParentData = child.parentData as BoxParentData;
if (result != null)
result += childParentData.offset.dy;
} else {
result = super.computeDistanceToActualBaseline(baseline);
}
return result;
}
@override
void paint(PaintingContext context, Offset offset) {
if (child != null) {
final BoxParentData childParentData = child.parentData as BoxParentData;
context.paintChild(child, childParentData.offset + offset);
}
}
@override
bool hitTestChildren(BoxHitTestResult result, { Offset position }) {
if (child != null) {
final BoxParentData childParentData = child.parentData as BoxParentData;
return result.addWithPaintOffset(
offset: childParentData.offset,
position: position,
hitTest: (BoxHitTestResult result, Offset transformed) {
assert(transformed == position - childParentData.offset);
return child.hitTest(result, position: transformed);
},
);
}
return false;
}
}
/// Insets its child by the given padding.
///
/// When passing layout constraints to its child, padding shrinks the
/// constraints by the given padding, causing the child to layout at a smaller
/// size. Padding then sizes itself to its child's size, inflated by the
/// padding, effectively creating empty space around the child.
class RenderPadding extends RenderShiftedBox {
/// Creates a render object that insets its child.
///
/// The [padding] argument must not be null and must have non-negative insets.
RenderPadding({
@required EdgeInsetsGeometry padding,
TextDirection textDirection,
RenderBox child,
}) : assert(padding != null),
assert(padding.isNonNegative),
_textDirection = textDirection,
_padding = padding,
super(child);
EdgeInsets _resolvedPadding;
void _resolve() {
if (_resolvedPadding != null)
return;
_resolvedPadding = padding.resolve(textDirection);
assert(_resolvedPadding.isNonNegative);
}
void _markNeedResolution() {
_resolvedPadding = null;
markNeedsLayout();
}
/// The amount to pad the child in each dimension.
///
/// If this is set to an [EdgeInsetsDirectional] object, then [textDirection]
/// must not be null.
EdgeInsetsGeometry get padding => _padding;
EdgeInsetsGeometry _padding;
set padding(EdgeInsetsGeometry value) {
assert(value != null);
assert(value.isNonNegative);
if (_padding == value)
return;
_padding = value;
_markNeedResolution();
}
/// The text direction with which to resolve [padding].
///
/// This may be changed to null, but only after the [padding] has been changed
/// to a value that does not depend on the direction.
TextDirection get textDirection => _textDirection;
TextDirection _textDirection;
set textDirection(TextDirection value) {
if (_textDirection == value)
return;
_textDirection = value;
_markNeedResolution();
}
@override
double computeMinIntrinsicWidth(double height) {
_resolve();
final double totalHorizontalPadding = _resolvedPadding.left + _resolvedPadding.right;
final double totalVerticalPadding = _resolvedPadding.top + _resolvedPadding.bottom;
if (child != null) // next line relies on double.infinity absorption
return child.getMinIntrinsicWidth(math.max(0.0, height - totalVerticalPadding)) + totalHorizontalPadding;
return totalHorizontalPadding;
}
@override
double computeMaxIntrinsicWidth(double height) {
_resolve();
final double totalHorizontalPadding = _resolvedPadding.left + _resolvedPadding.right;
final double totalVerticalPadding = _resolvedPadding.top + _resolvedPadding.bottom;
if (child != null) // next line relies on double.infinity absorption
return child.getMaxIntrinsicWidth(math.max(0.0, height - totalVerticalPadding)) + totalHorizontalPadding;
return totalHorizontalPadding;
}
@override
double computeMinIntrinsicHeight(double width) {
_resolve();
final double totalHorizontalPadding = _resolvedPadding.left + _resolvedPadding.right;
final double totalVerticalPadding = _resolvedPadding.top + _resolvedPadding.bottom;
if (child != null) // next line relies on double.infinity absorption
return child.getMinIntrinsicHeight(math.max(0.0, width - totalHorizontalPadding)) + totalVerticalPadding;
return totalVerticalPadding;
}
@override
double computeMaxIntrinsicHeight(double width) {
_resolve();
final double totalHorizontalPadding = _resolvedPadding.left + _resolvedPadding.right;
final double totalVerticalPadding = _resolvedPadding.top + _resolvedPadding.bottom;
if (child != null) // next line relies on double.infinity absorption
return child.getMaxIntrinsicHeight(math.max(0.0, width - totalHorizontalPadding)) + totalVerticalPadding;
return totalVerticalPadding;
}
@override
void performLayout() {
_resolve();
assert(_resolvedPadding != null);
if (child == null) {
size = constraints.constrain(Size(
_resolvedPadding.left + _resolvedPadding.right,
_resolvedPadding.top + _resolvedPadding.bottom,
));
return;
}
final BoxConstraints innerConstraints = constraints.deflate(_resolvedPadding);
child.layout(innerConstraints, parentUsesSize: true);
final BoxParentData childParentData = child.parentData as BoxParentData;
childParentData.offset = Offset(_resolvedPadding.left, _resolvedPadding.top);
size = constraints.constrain(Size(
_resolvedPadding.left + child.size.width + _resolvedPadding.right,
_resolvedPadding.top + child.size.height + _resolvedPadding.bottom,
));
}
@override
void debugPaintSize(PaintingContext context, Offset offset) {
super.debugPaintSize(context, offset);
assert(() {
final Rect outerRect = offset & size;
debugPaintPadding(context.canvas, outerRect, child != null ? _resolvedPadding.deflateRect(outerRect) : null);
return true;
}());
}
@override
void debugFillProperties(DiagnosticPropertiesBuilder properties) {
super.debugFillProperties(properties);
properties.add(DiagnosticsProperty<EdgeInsetsGeometry>('padding', padding));
properties.add(EnumProperty<TextDirection>('textDirection', textDirection, defaultValue: null));
}
}
/// Abstract class for one-child-layout render boxes that use a
/// [AlignmentGeometry] to align their children.
abstract class RenderAligningShiftedBox extends RenderShiftedBox {
/// Initializes member variables for subclasses.
///
/// The [alignment] argument must not be null.
///
/// The [textDirection] must be non-null if the [alignment] is
/// direction-sensitive.
RenderAligningShiftedBox({
AlignmentGeometry alignment = Alignment.center,
@required TextDirection textDirection,
RenderBox child,
}) : assert(alignment != null),
_alignment = alignment,
_textDirection = textDirection,
super(child);
/// A constructor to be used only when the extending class also has a mixin.
// TODO(gspencer): Remove this constructor once https://github.com/dart-lang/sdk/issues/31543 is fixed.
@protected
RenderAligningShiftedBox.mixin(AlignmentGeometry alignment, TextDirection textDirection, RenderBox child)
: this(alignment: alignment, textDirection: textDirection, child: child);
Alignment _resolvedAlignment;
void _resolve() {
if (_resolvedAlignment != null)
return;
_resolvedAlignment = alignment.resolve(textDirection);
}
void _markNeedResolution() {
_resolvedAlignment = null;
markNeedsLayout();
}
/// How to align the child.
///
/// The x and y values of the alignment control the horizontal and vertical
/// alignment, respectively. An x value of -1.0 means that the left edge of
/// the child is aligned with the left edge of the parent whereas an x value
/// of 1.0 means that the right edge of the child is aligned with the right
/// edge of the parent. Other values interpolate (and extrapolate) linearly.
/// For example, a value of 0.0 means that the center of the child is aligned
/// with the center of the parent.
///
/// If this is set to an [AlignmentDirectional] object, then
/// [textDirection] must not be null.
AlignmentGeometry get alignment => _alignment;
AlignmentGeometry _alignment;
/// Sets the alignment to a new value, and triggers a layout update.
///
/// The new alignment must not be null.
set alignment(AlignmentGeometry value) {
assert(value != null);
if (_alignment == value)
return;
_alignment = value;
_markNeedResolution();
}
/// The text direction with which to resolve [alignment].
///
/// This may be changed to null, but only after [alignment] has been changed
/// to a value that does not depend on the direction.
TextDirection get textDirection => _textDirection;
TextDirection _textDirection;
set textDirection(TextDirection value) {
if (_textDirection == value)
return;
_textDirection = value;
_markNeedResolution();
}
/// Apply the current [alignment] to the [child].
///
/// Subclasses should call this method if they have a child, to have
/// this class perform the actual alignment. If there is no child,
/// do not call this method.
///
/// This method must be called after the child has been laid out and
/// this object's own size has been set.
@protected
void alignChild() {
_resolve();
assert(child != null);
assert(!child.debugNeedsLayout);
assert(child.hasSize);
assert(hasSize);
assert(_resolvedAlignment != null);
final BoxParentData childParentData = child.parentData as BoxParentData;
childParentData.offset = _resolvedAlignment.alongOffset(size - child.size as Offset);
}
@override
void debugFillProperties(DiagnosticPropertiesBuilder properties) {
super.debugFillProperties(properties);
properties.add(DiagnosticsProperty<AlignmentGeometry>('alignment', alignment));
properties.add(EnumProperty<TextDirection>('textDirection', textDirection, defaultValue: null));
}
}
/// Positions its child using an [AlignmentGeometry].
///
/// For example, to align a box at the bottom right, you would pass this box a
/// tight constraint that is bigger than the child's natural size,
/// with an alignment of [Alignment.bottomRight].
///
/// By default, sizes to be as big as possible in both axes. If either axis is
/// unconstrained, then in that direction it will be sized to fit the child's
/// dimensions. Using widthFactor and heightFactor you can force this latter
/// behavior in all cases.
class RenderPositionedBox extends RenderAligningShiftedBox {
/// Creates a render object that positions its child.
RenderPositionedBox({
RenderBox child,
double widthFactor,
double heightFactor,
AlignmentGeometry alignment = Alignment.center,
TextDirection textDirection,
}) : assert(widthFactor == null || widthFactor >= 0.0),
assert(heightFactor == null || heightFactor >= 0.0),
_widthFactor = widthFactor,
_heightFactor = heightFactor,
super(child: child, alignment: alignment, textDirection: textDirection);
/// If non-null, sets its width to the child's width multiplied by this factor.
///
/// Can be both greater and less than 1.0 but must be positive.
double get widthFactor => _widthFactor;
double _widthFactor;
set widthFactor(double value) {
assert(value == null || value >= 0.0);
if (_widthFactor == value)
return;
_widthFactor = value;
markNeedsLayout();
}
/// If non-null, sets its height to the child's height multiplied by this factor.
///
/// Can be both greater and less than 1.0 but must be positive.
double get heightFactor => _heightFactor;
double _heightFactor;
set heightFactor(double value) {
assert(value == null || value >= 0.0);
if (_heightFactor == value)
return;
_heightFactor = value;
markNeedsLayout();
}
@override
void performLayout() {
final bool shrinkWrapWidth = _widthFactor != null || constraints.maxWidth == double.infinity;
final bool shrinkWrapHeight = _heightFactor != null || constraints.maxHeight == double.infinity;
if (child != null) {
child.layout(constraints.loosen(), parentUsesSize: true);
size = constraints.constrain(Size(shrinkWrapWidth ? child.size.width * (_widthFactor ?? 1.0) : double.infinity,
shrinkWrapHeight ? child.size.height * (_heightFactor ?? 1.0) : double.infinity));
alignChild();
} else {
size = constraints.constrain(Size(shrinkWrapWidth ? 0.0 : double.infinity,
shrinkWrapHeight ? 0.0 : double.infinity));
}
}
@override
void debugPaintSize(PaintingContext context, Offset offset) {
super.debugPaintSize(context, offset);
assert(() {
Paint paint;
if (child != null && !child.size.isEmpty) {
Path path;
paint = Paint()
..style = PaintingStyle.stroke
..strokeWidth = 1.0
..color = const Color(0xFFFFFF00);
path = Path();
final BoxParentData childParentData = child.parentData as BoxParentData;
if (childParentData.offset.dy > 0.0) {
// vertical alignment arrows
final double headSize = math.min(childParentData.offset.dy * 0.2, 10.0);
path
..moveTo(offset.dx + size.width / 2.0, offset.dy)
..relativeLineTo(0.0, childParentData.offset.dy - headSize)
..relativeLineTo(headSize, 0.0)
..relativeLineTo(-headSize, headSize)
..relativeLineTo(-headSize, -headSize)
..relativeLineTo(headSize, 0.0)
..moveTo(offset.dx + size.width / 2.0, offset.dy + size.height)
..relativeLineTo(0.0, -childParentData.offset.dy + headSize)
..relativeLineTo(headSize, 0.0)
..relativeLineTo(-headSize, -headSize)
..relativeLineTo(-headSize, headSize)
..relativeLineTo(headSize, 0.0);
context.canvas.drawPath(path, paint);
}
if (childParentData.offset.dx > 0.0) {
// horizontal alignment arrows
final double headSize = math.min(childParentData.offset.dx * 0.2, 10.0);
path
..moveTo(offset.dx, offset.dy + size.height / 2.0)
..relativeLineTo(childParentData.offset.dx - headSize, 0.0)
..relativeLineTo(0.0, headSize)
..relativeLineTo(headSize, -headSize)
..relativeLineTo(-headSize, -headSize)
..relativeLineTo(0.0, headSize)
..moveTo(offset.dx + size.width, offset.dy + size.height / 2.0)
..relativeLineTo(-childParentData.offset.dx + headSize, 0.0)
..relativeLineTo(0.0, headSize)
..relativeLineTo(-headSize, -headSize)
..relativeLineTo(headSize, -headSize)
..relativeLineTo(0.0, headSize);
context.canvas.drawPath(path, paint);
}
} else {
paint = Paint()
..color = const Color(0x90909090);
context.canvas.drawRect(offset & size, paint);
}
return true;
}());
}
@override
void debugFillProperties(DiagnosticPropertiesBuilder properties) {
super.debugFillProperties(properties);
properties.add(DoubleProperty('widthFactor', _widthFactor, ifNull: 'expand'));
properties.add(DoubleProperty('heightFactor', _heightFactor, ifNull: 'expand'));
}
}
/// A render object that imposes different constraints on its child than it gets
/// from its parent, possibly allowing the child to overflow the parent.
///
/// A render overflow box proxies most functions in the render box protocol to
/// its child, except that when laying out its child, it passes constraints
/// based on the minWidth, maxWidth, minHeight, and maxHeight fields instead of
/// just passing the parent's constraints in. Specifically, it overrides any of
/// the equivalent fields on the constraints given by the parent with the
/// constraints given by these fields for each such field that is not null. It
/// then sizes itself based on the parent's constraints' maxWidth and maxHeight,
/// ignoring the child's dimensions.
///
/// For example, if you wanted a box to always render 50 pixels high, regardless
/// of where it was rendered, you would wrap it in a
/// RenderConstrainedOverflowBox with minHeight and maxHeight set to 50.0.
/// Generally speaking, to avoid confusing behavior around hit testing, a
/// RenderConstrainedOverflowBox should usually be wrapped in a RenderClipRect.
///
/// The child is positioned according to [alignment]. To position a smaller
/// child inside a larger parent, use [RenderPositionedBox] and
/// [RenderConstrainedBox] rather than RenderConstrainedOverflowBox.
///
/// See also:
///
/// * [RenderUnconstrainedBox] for a render object that allows its children
/// to render themselves unconstrained, expands to fit them, and considers
/// overflow to be an error.
/// * [RenderSizedOverflowBox], a render object that is a specific size but
/// passes its original constraints through to its child, which it allows to
/// overflow.
class RenderConstrainedOverflowBox extends RenderAligningShiftedBox {
/// Creates a render object that lets its child overflow itself.
RenderConstrainedOverflowBox({
RenderBox child,
double minWidth,
double maxWidth,
double minHeight,
double maxHeight,
AlignmentGeometry alignment = Alignment.center,
TextDirection textDirection,
}) : _minWidth = minWidth,
_maxWidth = maxWidth,
_minHeight = minHeight,
_maxHeight = maxHeight,
super(child: child, alignment: alignment, textDirection: textDirection);
/// The minimum width constraint to give the child. Set this to null (the
/// default) to use the constraint from the parent instead.
double get minWidth => _minWidth;
double _minWidth;
set minWidth(double value) {
if (_minWidth == value)
return;
_minWidth = value;
markNeedsLayout();
}
/// The maximum width constraint to give the child. Set this to null (the
/// default) to use the constraint from the parent instead.
double get maxWidth => _maxWidth;
double _maxWidth;
set maxWidth(double value) {
if (_maxWidth == value)
return;
_maxWidth = value;
markNeedsLayout();
}
/// The minimum height constraint to give the child. Set this to null (the
/// default) to use the constraint from the parent instead.
double get minHeight => _minHeight;
double _minHeight;
set minHeight(double value) {
if (_minHeight == value)
return;
_minHeight = value;
markNeedsLayout();
}
/// The maximum height constraint to give the child. Set this to null (the
/// default) to use the constraint from the parent instead.
double get maxHeight => _maxHeight;
double _maxHeight;
set maxHeight(double value) {
if (_maxHeight == value)
return;
_maxHeight = value;
markNeedsLayout();
}
BoxConstraints _getInnerConstraints(BoxConstraints constraints) {
return BoxConstraints(
minWidth: _minWidth ?? constraints.minWidth,
maxWidth: _maxWidth ?? constraints.maxWidth,
minHeight: _minHeight ?? constraints.minHeight,
maxHeight: _maxHeight ?? constraints.maxHeight,
);
}
@override
bool get sizedByParent => true;
@override
void performResize() {
size = constraints.biggest;
}
@override
void performLayout() {
if (child != null) {
child.layout(_getInnerConstraints(constraints), parentUsesSize: true);
alignChild();
}
}
@override
void debugFillProperties(DiagnosticPropertiesBuilder properties) {
super.debugFillProperties(properties);
properties.add(DoubleProperty('minWidth', minWidth, ifNull: 'use parent minWidth constraint'));
properties.add(DoubleProperty('maxWidth', maxWidth, ifNull: 'use parent maxWidth constraint'));
properties.add(DoubleProperty('minHeight', minHeight, ifNull: 'use parent minHeight constraint'));
properties.add(DoubleProperty('maxHeight', maxHeight, ifNull: 'use parent maxHeight constraint'));
}
}
/// Renders a box, imposing no constraints on its child, allowing the child to
/// render at its "natural" size.
///
/// This allows a child to render at the size it would render if it were alone
/// on an infinite canvas with no constraints. This box will then attempt to
/// adopt the same size, within the limits of its own constraints. If it ends
/// up with a different size, it will align the child based on [alignment].
/// If the box cannot expand enough to accommodate the entire child, the
/// child will be clipped.
///
/// In debug mode, if the child overflows the box, a warning will be printed on
/// the console, and black and yellow striped areas will appear where the
/// overflow occurs.
///
/// See also:
///
/// * [RenderConstrainedBox], which renders a box which imposes constraints
/// on its child.
/// * [RenderConstrainedOverflowBox], which renders a box that imposes different
/// constraints on its child than it gets from its parent, possibly allowing
/// the child to overflow the parent.
/// * [RenderSizedOverflowBox], a render object that is a specific size but
/// passes its original constraints through to its child, which it allows to
/// overflow.
class RenderUnconstrainedBox extends RenderAligningShiftedBox with DebugOverflowIndicatorMixin {
/// Create a render object that sizes itself to the child but does not
/// pass the [constraints] down to that child.
///
/// The [alignment] must not be null.
RenderUnconstrainedBox({
@required AlignmentGeometry alignment,
@required TextDirection textDirection,
Axis constrainedAxis,
RenderBox child,
}) : assert(alignment != null),
_constrainedAxis = constrainedAxis,
super.mixin(alignment, textDirection, child);
/// The axis to retain constraints on, if any.
///
/// If not set, or set to null (the default), neither axis will retain its
/// constraints. If set to [Axis.vertical], then vertical constraints will
/// be retained, and if set to [Axis.horizontal], then horizontal constraints
/// will be retained.
Axis get constrainedAxis => _constrainedAxis;
Axis _constrainedAxis;
set constrainedAxis(Axis value) {
if (_constrainedAxis == value)
return;
_constrainedAxis = value;
markNeedsLayout();
}
Rect _overflowContainerRect = Rect.zero;
Rect _overflowChildRect = Rect.zero;
bool _isOverflowing = false;
@override
void performLayout() {
if (child != null) {
// Let the child lay itself out at it's "natural" size, but if
// constrainedAxis is non-null, keep any constraints on that axis.
BoxConstraints childConstraints;
if (constrainedAxis != null) {
switch (constrainedAxis) {
case Axis.horizontal:
childConstraints = BoxConstraints(maxWidth: constraints.maxWidth, minWidth: constraints.minWidth);
break;
case Axis.vertical:
childConstraints = BoxConstraints(maxHeight: constraints.maxHeight, minHeight: constraints.minHeight);
break;
}
} else {
childConstraints = const BoxConstraints();
}
child.layout(childConstraints, parentUsesSize: true);
size = constraints.constrain(child.size);
alignChild();
final BoxParentData childParentData = child.parentData as BoxParentData;
_overflowContainerRect = Offset.zero & size;
_overflowChildRect = childParentData.offset & child.size;
} else {
size = constraints.smallest;
_overflowContainerRect = Rect.zero;
_overflowChildRect = Rect.zero;
}
_isOverflowing = RelativeRect.fromRect(_overflowContainerRect, _overflowChildRect).hasInsets;
}
@override
void paint(PaintingContext context, Offset offset) {
// There's no point in drawing the child if we're empty, or there is no
// child.
if (child == null || size.isEmpty)
return;
if (!_isOverflowing) {
super.paint(context, offset);
return;
}
// We have overflow. Clip it.
context.pushClipRect(needsCompositing, offset, Offset.zero & size, super.paint);
// Display the overflow indicator.
assert(() {
paintOverflowIndicator(context, offset, _overflowContainerRect, _overflowChildRect);
return true;
}());
}
@override
Rect describeApproximatePaintClip(RenderObject child) {
return _isOverflowing ? Offset.zero & size : null;
}
@override
String toStringShort() {
String header = super.toStringShort();
if (_isOverflowing)
header += ' OVERFLOWING';
return header;
}
}
/// A render object that is a specific size but passes its original constraints
/// through to its child, which it allows to overflow.
///
/// If the child's resulting size differs from this render object's size, then
/// the child is aligned according to the [alignment] property.
///
/// See also:
///
/// * [RenderUnconstrainedBox] for a render object that allows its children
/// to render themselves unconstrained, expands to fit them, and considers
/// overflow to be an error.
/// * [RenderConstrainedOverflowBox] for a render object that imposes
/// different constraints on its child than it gets from its parent,
/// possibly allowing the child to overflow the parent.
class RenderSizedOverflowBox extends RenderAligningShiftedBox {
/// Creates a render box of a given size that lets its child overflow.
///
/// The [requestedSize] and [alignment] arguments must not be null.
///
/// The [textDirection] argument must not be null if the [alignment] is
/// direction-sensitive.
RenderSizedOverflowBox({
RenderBox child,
@required Size requestedSize,
AlignmentGeometry alignment = Alignment.center,
TextDirection textDirection,
}) : assert(requestedSize != null),
_requestedSize = requestedSize,
super(child: child, alignment: alignment, textDirection: textDirection);
/// The size this render box should attempt to be.
Size get requestedSize => _requestedSize;
Size _requestedSize;
set requestedSize(Size value) {
assert(value != null);
if (_requestedSize == value)
return;
_requestedSize = value;
markNeedsLayout();
}
@override
double computeMinIntrinsicWidth(double height) {
return _requestedSize.width;
}
@override
double computeMaxIntrinsicWidth(double height) {
return _requestedSize.width;
}
@override
double computeMinIntrinsicHeight(double width) {
return _requestedSize.height;
}
@override
double computeMaxIntrinsicHeight(double width) {
return _requestedSize.height;
}
@override
double computeDistanceToActualBaseline(TextBaseline baseline) {
if (child != null)
return child.getDistanceToActualBaseline(baseline);
return super.computeDistanceToActualBaseline(baseline);
}
@override
void performLayout() {
size = constraints.constrain(_requestedSize);
if (child != null) {
child.layout(constraints, parentUsesSize: true);
alignChild();
}
}
}
/// Sizes its child to a fraction of the total available space.
///
/// For both its width and height, this render object imposes a tight
/// constraint on its child that is a multiple (typically less than 1.0) of the
/// maximum constraint it received from its parent on that axis. If the factor
/// for a given axis is null, then the constraints from the parent are just
/// passed through instead.
///
/// It then tries to size itself to the size of its child. Where this is not
/// possible (e.g. if the constraints from the parent are themselves tight), the
/// child is aligned according to [alignment].
class RenderFractionallySizedOverflowBox extends RenderAligningShiftedBox {
/// Creates a render box that sizes its child to a fraction of the total available space.
///
/// If non-null, the [widthFactor] and [heightFactor] arguments must be
/// non-negative.
///
/// The [alignment] must not be null.
///
/// The [textDirection] must be non-null if the [alignment] is
/// direction-sensitive.
RenderFractionallySizedOverflowBox({
RenderBox child,
double widthFactor,
double heightFactor,
AlignmentGeometry alignment = Alignment.center,
TextDirection textDirection,
}) : _widthFactor = widthFactor,
_heightFactor = heightFactor,
super(child: child, alignment: alignment, textDirection: textDirection) {
assert(_widthFactor == null || _widthFactor >= 0.0);
assert(_heightFactor == null || _heightFactor >= 0.0);
}
/// If non-null, the factor of the incoming width to use.
///
/// If non-null, the child is given a tight width constraint that is the max
/// incoming width constraint multiplied by this factor. If null, the child is
/// given the incoming width constraints.
double get widthFactor => _widthFactor;
double _widthFactor;
set widthFactor(double value) {
assert(value == null || value >= 0.0);
if (_widthFactor == value)
return;
_widthFactor = value;
markNeedsLayout();
}
/// If non-null, the factor of the incoming height to use.
///
/// If non-null, the child is given a tight height constraint that is the max
/// incoming width constraint multiplied by this factor. If null, the child is
/// given the incoming width constraints.
double get heightFactor => _heightFactor;
double _heightFactor;
set heightFactor(double value) {
assert(value == null || value >= 0.0);
if (_heightFactor == value)
return;
_heightFactor = value;
markNeedsLayout();
}
BoxConstraints _getInnerConstraints(BoxConstraints constraints) {
double minWidth = constraints.minWidth;
double maxWidth = constraints.maxWidth;
if (_widthFactor != null) {
final double width = maxWidth * _widthFactor;
minWidth = width;
maxWidth = width;
}
double minHeight = constraints.minHeight;
double maxHeight = constraints.maxHeight;
if (_heightFactor != null) {
final double height = maxHeight * _heightFactor;
minHeight = height;
maxHeight = height;
}
return BoxConstraints(
minWidth: minWidth,
maxWidth: maxWidth,
minHeight: minHeight,
maxHeight: maxHeight,
);
}
@override
double computeMinIntrinsicWidth(double height) {
double result;
if (child == null) {
result = super.computeMinIntrinsicWidth(height);
} else { // the following line relies on double.infinity absorption
result = child.getMinIntrinsicWidth(height * (_heightFactor ?? 1.0));
}
assert(result.isFinite);
return result / (_widthFactor ?? 1.0);
}
@override
double computeMaxIntrinsicWidth(double height) {
double result;
if (child == null) {
result = super.computeMaxIntrinsicWidth(height);
} else { // the following line relies on double.infinity absorption
result = child.getMaxIntrinsicWidth(height * (_heightFactor ?? 1.0));
}
assert(result.isFinite);
return result / (_widthFactor ?? 1.0);
}
@override
double computeMinIntrinsicHeight(double width) {
double result;
if (child == null) {
result = super.computeMinIntrinsicHeight(width);
} else { // the following line relies on double.infinity absorption
result = child.getMinIntrinsicHeight(width * (_widthFactor ?? 1.0));
}
assert(result.isFinite);
return result / (_heightFactor ?? 1.0);
}
@override
double computeMaxIntrinsicHeight(double width) {
double result;
if (child == null) {
result = super.computeMaxIntrinsicHeight(width);
} else { // the following line relies on double.infinity absorption
result = child.getMaxIntrinsicHeight(width * (_widthFactor ?? 1.0));
}
assert(result.isFinite);
return result / (_heightFactor ?? 1.0);
}
@override
void performLayout() {
if (child != null) {
child.layout(_getInnerConstraints(constraints), parentUsesSize: true);
size = constraints.constrain(child.size);
alignChild();
} else {
size = constraints.constrain(_getInnerConstraints(constraints).constrain(Size.zero));
}
}
@override
void debugFillProperties(DiagnosticPropertiesBuilder properties) {
super.debugFillProperties(properties);
properties.add(DoubleProperty('widthFactor', _widthFactor, ifNull: 'pass-through'));
properties.add(DoubleProperty('heightFactor', _heightFactor, ifNull: 'pass-through'));
}
}
/// A delegate for computing the layout of a render object with a single child.
///
/// Used by [CustomSingleChildLayout] (in the widgets library) and
/// [RenderCustomSingleChildLayoutBox] (in the rendering library).
///
/// When asked to layout, [CustomSingleChildLayout] first calls [getSize] with
/// its incoming constraints to determine its size. It then calls
/// [getConstraintsForChild] to determine the constraints to apply to the child.
/// After the child completes its layout, [RenderCustomSingleChildLayoutBox]
/// calls [getPositionForChild] to determine the child's position.
///
/// The [shouldRelayout] method is called when a new instance of the class
/// is provided, to check if the new instance actually represents different
/// information.
///
/// The most efficient way to trigger a relayout is to supply a `relayout`
/// argument to the constructor of the [SingleChildLayoutDelegate]. The custom
/// layout will listen to this value and relayout whenever the Listenable
/// notifies its listeners, such as when an [Animation] ticks. This allows
/// the custom layout to avoid the build phase of the pipeline.
///
/// See also:
///
/// * [CustomSingleChildLayout], the widget that uses this delegate.
/// * [RenderCustomSingleChildLayoutBox], render object that uses this
/// delegate.
abstract class SingleChildLayoutDelegate {
/// Creates a layout delegate.
///
/// The layout will update whenever [relayout] notifies its listeners.
const SingleChildLayoutDelegate({ Listenable relayout }) : _relayout = relayout;
final Listenable _relayout;
/// The size of this object given the incoming constraints.
///
/// Defaults to the biggest size that satisfies the given constraints.
Size getSize(BoxConstraints constraints) => constraints.biggest;
/// The constraints for the child given the incoming constraints.
///
/// During layout, the child is given the layout constraints returned by this
/// function. The child is required to pick a size for itself that satisfies
/// these constraints.
///
/// Defaults to the given constraints.
BoxConstraints getConstraintsForChild(BoxConstraints constraints) => constraints;
/// The position where the child should be placed.
///
/// The `size` argument is the size of the parent, which might be different