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Implemented MSE. As expected, it's slow because it's done in CPU. That's the reason why I decided to implement it with compute shaders.
This resource is super useful in order to learn about compute shaders implementation in godot.
After implementing MSE in compute shader, I got a 800x speedup, which will have a major impact in the image generation process.
It's important to note that further optimizations can be done, by using parallel reduction.
Implementation of mean MSE for images
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