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devgui_main.cfg
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devgui_main.cfg
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dvar_int debug_start 0 0 1
devgui_cmd "Main:1/Development:2/Map Restart:1" map_restart
devgui_cmd "Main:1/Development:2/Exec Demo:2" "exec demo"
devgui_cmd "Main:1/Development:2/Toggle UFO:3" ufo
devgui_cmd "Main:1/Development:2/Toggle CG UFO:4" cg_ufo
devgui_cmd "Main:1/Development:2/Toggle God Mode:5" god
devgui_cmd "Main:1/Development:2/Toggle DemiGod:6" demigod
devgui_cmd "Main:1/Development:2/Toggle NoClip:7" noclip
devgui_cmd "Main:1/Development:2/Toggle Ignored By AI:8" notarget
devgui_dvar "Main:1/Development:2/Time Scale:10" timescale
devgui_cmd "Main:1/Development:2/Give All:11" "give all"
devgui_dvar "Main:1/Development:2/MaxHealth:12" g_player_maxhealth
devgui_cmd "Main:1/Development:2/Minicon:13" "togglep con_minicon"
devgui_cmd "Main:1/Development:2/Jump to Start:14" "debug_start 1;devgui"
devgui_cmd "Main:1/Bug Reporting:3/Next Bug Number:1" "bug_name_inc"
devgui_cmd "Main:1/Bug Reporting:3/Bug (Copy Console Log):2" "bug"
devgui_dvar "Main:1/Game Pad:4/Button Deadzone:1" gpad_button_deadzone
devgui_dvar "Main:1/Game Pad:4/Stick Deadzone Min:2" gpad_stick_deadzone_min
devgui_dvar "Main:1/Game Pad:4/Stick Deadzone Max:3" gpad_stick_deadzone_max
devgui_dvar "Main:1/Game Pad:4/Stick Pressed Deflection:4" gpad_stick_pressed
devgui_dvar "Main:1/Game Pad:4/L3 Deflect Max:5" gpad_button_lstick_deflect_max
devgui_dvar "Main:1/Game Pad:4/R3 Deflect Max:6" gpad_button_rstick_deflect_max
devgui_dvar "Main:1/Game Pad:4/Analog Attack Threshold:7" cl_analog_attack_threshold
devgui_dvar "Main:1/Game Pad:4/Rumble:8" gpad_rumble
devgui_dvar "Main:1/Player:5/View:1/Pitch Up Cap:1" player_view_pitch_up
devgui_dvar "Main:1/Player:5/View:1/Pitch Down Cap:2" player_view_pitch_down
devgui_dvar "Main:1/Player:5/Breath:2/Hold Time:1" player_breath_hold_time
devgui_dvar "Main:1/Player:5/Breath:2/Gasp Time:2" player_breath_gasp_time
devgui_dvar "Main:1/Player:5/Breath:2/Fire Delay:3" player_breath_fire_delay
devgui_dvar "Main:1/Player:5/Breath:2/Gasp Scale:4" player_breath_gasp_scale
devgui_dvar "Main:1/Player:5/Breath:2/Hold Lerp:5" player_breath_hold_lerp
devgui_dvar "Main:1/Player:5/Breath:2/Gasp Lerp:6" player_breath_gasp_lerp
devgui_dvar "Main:1/Player:5/Breath:2/Sound Lerp:7" player_breath_snd_lerp
devgui_dvar "Main:1/Player:5/Breath:2/Sound Delay:8" player_breath_snd_delay
devgui_dvar "Main:1/Player:5/Melee:3/Range:1" player_meleeRange
devgui_dvar "Main:1/Player:5/Melee:3/Width:2" player_meleeWidth
devgui_dvar "Main:1/Player:5/Melee:3/Height:3" player_meleeHeight
devgui_dvar "Main:1/Player:5/Melee:3/Charge Scale:3" player_meleeChargeScale
devgui_dvar "Main:1/Player:5/Mantle:4/Enable:1" mantle_enable;
devgui_dvar "Main:1/Player:5/Mantle:4/Debug:2" mantle_debug;
devgui_dvar "Main:1/Player:5/Mantle:4/Check Range:3" mantle_check_range
devgui_dvar "Main:1/Player:5/Mantle:4/Check Radius:4" mantle_check_radius
devgui_dvar "Main:1/Player:5/Mantle:4/Check Angle:5" mantle_check_angle
devgui_dvar "Main:1/Player:5/Mantle:4/View Yaw Cap:6" mantle_view_yawcap
devgui_dvar "Main:1/Player Settings:5/Jump:5/Height:1" jump_height
devgui_dvar "Main:1/Player Settings:5/Jump:5/Step Size:2" jump_stepSize
devgui_dvar "Main:1/Player Settings:5/Jump:5/Slowdown Enabled:3" jump_slowdownEnable
devgui_dvar "Main:1/Player Settings:5/Jump:5/Ladder Push Vel:4" jump_ladderPushVel
devgui_dvar "Main:1/Player Settings:5/Jump:5/Weapon Spread Add:5" jump_spreadAdd
devgui_dvar "Main:1/Overlays:6/Misc:1" debugOverlay
devgui_cmd "Main:1/Overlays:6/Toggle Ammo Counter:2" "togglep ammoCounterHide"
devgui_dvar "Main:1/Overlays:6/Draw FPS:3" cg_drawFps
devgui_dvar "Main:1/Overlays:6/Draw Material:4" cg_drawMaterial
devgui_dvar "Main:1/Overlays:6/Draw 2D:5" cg_draw2D
devgui_dvar "Main:1/Overlays:6/Draw Gun:6" cg_drawGun
devgui_dvar "Main:1/Overlays:6/Status Monitor:7" com_statmon
devgui_dvar "Main:1/Snd:7/snd_volume:1" snd_volume
devgui_dvar "Main:1/Snd:7/snd_enable2D:2" snd_enable2D
devgui_dvar "Main:1/Snd:7/snd_enable3D:3" snd_enable3D
devgui_dvar "Main:1/Snd:7/snd_enableStream:4" snd_enableStream
devgui_dvar "Main:1/Snd:7/snd_enableReverb:5" snd_enableReverb
devgui_dvar "Main:1/Camera:8/FOV" cg_fov
devgui_dvar "Main:1/Entities:9/Entity Info" g_entinfo
devgui_cmd "Main:1/AI:10/Delete Axis:1" "ai axis delete"
devgui_cmd "Main:1/AI:10/Delete Allies:2" "ai allies delete"
devgui_dvar "Main:1/AI:10/Show Paths:3" ai_showPaths
devgui_dvar "Main:1/AI:10/Show Nodes:4" ai_showNodes
devgui_dvar "Main:1/AI:10/Show Nearest Node:5" ai_showNearestNode
devgui_dvar "Main:1/AI:10/Show Chains:6" ai_showFriendlyChains
devgui_cmd "Main:1/AI:10/Toggle Bad Path Spam:7" "togglep ai_badPathSpam"
devgui_cmd "Main:1/AI:10/Toggle Ragdoll Deaths:8" "togglep ragdoll_enable"
devgui_cmd "Main:1/HUD:11/Safe Area - Show:1" "set ui_safearea 1"
devgui_cmd "Main:1/HUD:11/Safe Area - Hide:2" "set ui_safearea 0"
devgui_dvar "Main:1/HUD:11/Horizontal Safe Area:3" safeArea_horizontal
devgui_dvar "Main:1/HUD:11/Vertical Safe Area:4" safeArea_vertical
devgui_dvar "Main:1/Missiles:12/Debug Draw:1" missileDebugDraw
devgui_dvar "Main:1/Missiles:12/Debug Text:2" missileDebugText
devgui_dvar "Main:1/Missiles:12/Macross Test:3" missileMacross
devgui_cmd "Main:1/Disconnect:13" "disconnect"
devgui_cmd "Main:1/Quit:14" "quit"
exec devgui_vehicles
exec devgui_scriptart