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VRCX.cs
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// Copyright(c) 2019 pypy. All rights reserved.
//
// This work is licensed under the terms of the MIT license.
// For a copy, see <https://opensource.org/licenses/MIT>.
using CefSharp;
using System;
using System.Windows.Forms;
namespace VRCX
{
public class VRCX
{
public void ShowDevTools()
{
try
{
MainForm.Browser.ShowDevTools();
}
catch
{
}
}
public void DeleteAllCookies()
{
Cef.GetGlobalCookieManager().DeleteCookies();
}
public string LoginWithSteam()
{
return VRChatRPC.Update()
? VRChatRPC.GetAuthSessionTicket()
: string.Empty;
}
public bool IsGameRunning()
{
return WinApi.FindWindow("UnityWndClass", "VRChat") != IntPtr.Zero;
}
public void StartGame(string location)
{
try
{
System.Diagnostics.Process.Start("vrchat://launch?id=" + location);
}
catch
{
}
}
public void ShowVRForm()
{
try
{
MainForm.Instance.BeginInvoke(new MethodInvoker(() =>
{
if (VRForm.Instance == null)
{
new VRForm().Show();
}
}));
}
catch
{
}
}
public void StartVR()
{
VRCXVR.SetActive(true);
}
public void StopVR()
{
VRCXVR.SetActive(false);
}
public void RefreshVR()
{
VRCXVR.Refresh();
}
public string[][] GetVRDevices()
{
return VRCXVR.GetDevices();
}
public float CpuUsage()
{
return CpuMonitor.CpuUsage;
}
}
}