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GameSpeed.cs
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GameSpeed.cs
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#region Copyright & License Information
/*
* Copyright 2007-2019 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
namespace OpenRA
{
public class GameSpeed
{
[Translate]
public readonly string Name = "Default";
public readonly int Timestep = 40;
public readonly int OrderLatency = 3;
}
public class GameSpeeds : IGlobalModData
{
[FieldLoader.LoadUsing("LoadSpeeds")]
public readonly Dictionary<string, GameSpeed> Speeds;
static object LoadSpeeds(MiniYaml y)
{
var ret = new Dictionary<string, GameSpeed>();
foreach (var node in y.Nodes)
ret.Add(node.Key, FieldLoader.Load<GameSpeed>(node.Value));
return ret;
}
}
}