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sdl2-ios.vapi
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/*
* The MIT License (MIT)
*
* Copyright (c) 2016-2020 SDL2 VAPI Authors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
* Authors:
* Mario Daniel Ruiz Saavedra <[email protected]>
* Gontzal Uriarte <[email protected]>
* Pedro H. Lara Campos <[email protected]>
*/
namespace SDL {
///
/// iOS
///
public delegate void AnimationFunc ();
[CCode (cheader_filename = "SDL2/SDL_system.h")]
[Compact]
public class iPhone {
[CCode (cname = "SDL_iPhoneSetAnimationCallback")]
public static int set_animation_callback (Video.Window window, int interval, AnimationFunc func);
[CCode (cname = "SDL_iPhoneSetEventPump")]
public static void set_event_pump (bool enable);
}// iPhone
}