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Shaders only applying bloom to top of emissive block #792

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3 tasks done
calreveraster opened this issue Dec 14, 2024 · 1 comment
Open
3 tasks done

Shaders only applying bloom to top of emissive block #792

calreveraster opened this issue Dec 14, 2024 · 1 comment

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@calreveraster
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calreveraster commented Dec 14, 2024

Your GTNH Discord Username

calreveraster

Mod Version

Beta 26

Bug Report

Using Complementary Unbound Shaders r5.3 and a custom sphax-based texture pack - When applying bloom to blocks using shader.properties file (or even just the default blocks, such as glowstone) the bloom only seems to apply to the upward-facing texture of the block. The sides and underside don't have the bloom effect applied.

Here's the top of a glowstone block (with the bloom correctly applied)
Screenshot 2024-12-13 230124

and this is the side/bottom of the block, which does not have bloom applied to it.
Screenshot 2024-12-13 230218

Here's a lantern from Et Futurum for additional reference:

Screenshot 2024-12-13 225826
Screenshot 2024-12-13 225839

Java Version

Java 8

Graphics Card Vendor

NVidia

Shaders

Yes: Please put relevant information about shaderpack in the report(what shaderpack, any special settings of note, etc)

MCPF or other features disabled by default

No: Go ahead and create an issue

Mod List or GTNH Pack Version

Originally tried this on my 245-mod pack, but narrowed it down to bare-bones to confirm the issue:

GTNHLib 0.5.21
Angelica Beta 26
UniMixins 0.1.19
Et Furutum 2.6.2 (used to grab example with lantern)

Final Checklist

  • I have searched the issues and haven't found a similar issue.
  • I have read the known incompatibilities and this is not related to one of those.
  • I am running an officially released version. (Or, if I've compiled it myself I plan to fix the issue)
@calreveraster
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If it helps the investigative process, the "glowing ores" option seems to have the same issue. Here is an example of a modded glowing ore (applied energistics 2 Charted Quartz Ore) assigned to block.10024 in the block.properties file of the shader. This example makes it easy to see that the emission is only being applied to the top of the block:

Screenshot 2024-12-13 234411

Sorry for the double post, just wanted to provide additional context when I noticed it.

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