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[shader] working Opal shader after being disabled and reenabled breaks and does not work afterwards #806

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PlayfulPiano opened this issue Dec 19, 2024 · 2 comments

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@PlayfulPiano
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Your GTNH Discord Username

PlayfulPiano

Mod Version

1.0.0-beta27

Bug Report

https://mclo.gs/CHBkDZ1

So basically I had Opal working fine in my world, I went over and disabled shaders, had it load vanilla rending, then reenabled the same shaders, and it just immediately broke and kept to vanilla rendering instead of opal shaders rendering.

Java Version

Java 21

Graphics Card Vendor

NVidia

Shaders

Yes: Please put relevant information about shaderpack in the report(what shaderpack, any special settings of note, etc)

MCPF or other features disabled by default

No: Go ahead and create an issue

Mod List or GTNH Pack Version

GTNH 2.7.0 + angelica 27 and nei 2.7 plus some ambient mods (matmos, dynamic surroundings, FBP, itemphysics lite)

was told to report by omni

Final Checklist

  • I have searched the issues and haven't found a similar issue.
  • I have read the known incompatibilities and this is not related to one of those.
  • I am running an officially released version. (Or, if I've compiled it myself I plan to fix the issue)
@zaefzrefbgr
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How did you manage to get the shader menu in Angelica ? I tried modifying angelica-options.json in config but doesn't work apparently. Thanks you in advance.

@PlayfulPiano
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How did you manage to get the shader menu in Angelica ? I tried modifying angelica-options.json in config but doesn't work apparently. Thanks you in advance.

there's a keybind, but also you should be able to access it through video settings.

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