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camera.h
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///////////////////////////////////////////////////////////////////////////////
// Copyright 2017 Intel Corporation
//
// Licensed under the Apache License, Version 2.0 (the "License"); you may not
// use this file except in compliance with the License. You may obtain a copy
// of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
// WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
// License for the specific language governing permissions and limitations
// under the License.
///////////////////////////////////////////////////////////////////////////////
#pragma once
#include <DirectXMath.h>
#include <interactioncontext.h>
class OrbitCamera
{
public:
OrbitCamera();
~OrbitCamera();
void View(DirectX::XMVECTOR center,
float radius, float minRadius, float maxRadius,
float longAngle, float latAngle);
// Uses the provided fov for the larger dimension
void Projection(float fov, float aspect);
DirectX::XMVECTOR const& Eye() const { return mEye; }
DirectX::XMMATRIX const& ViewProjection() const { return mViewProjection; }
void AddPointer(UINT pointerId);
void ProcessPointerFrames(UINT pointerId, const POINTER_INFO* pointerInfo);
void ProcessInertia();
void RemovePointer(UINT pointerId);
void OrbitX(float angle);
void OrbitY(float angle);
void ZoomRadius(float delta);
void ZoomRadiusScale(float delta);
private:
void UpdateData();
static VOID CALLBACK StaticInteractionOutputCallback(VOID *clientData, const INTERACTION_CONTEXT_OUTPUT *output);
void InteractionOutputCallback(const INTERACTION_CONTEXT_OUTPUT *output);
DirectX::XMVECTOR mCenter;
DirectX::XMVECTOR mUp;
float mMinRadius;
float mMaxRadius;
float mLatAngle;
float mLongAngle;
float mRadius;
DirectX::XMVECTOR mEye;
DirectX::XMMATRIX mView;
DirectX::XMMATRIX mProjection;
DirectX::XMMATRIX mViewProjection;
HINTERACTIONCONTEXT mInteractionContext;
};