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<div id="projectname">Gamedev Framework (gf)
 <span id="projectnumber">0.11.0</span>
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<div id="projectbrief">A C++14 framework for 2D games</div>
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<li class="navelem"><a class="el" href="dir_d44c64559bbebec7f509842c48db8b23.html">include</a></li><li class="navelem"><a class="el" href="dir_6d069d519ae9d12fa11dd8e685586b60.html">gf</a></li> </ul>
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<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span> <span class="comment">/*</span></div><div class="line"><a name="l00002"></a><span class="lineno"> 2</span> <span class="comment"> * Gamedev Framework (gf)</span></div><div class="line"><a name="l00003"></a><span class="lineno"> 3</span> <span class="comment"> * Copyright (C) 2016-2018 Julien Bernard</span></div><div class="line"><a name="l00004"></a><span class="lineno"> 4</span> <span class="comment"> *</span></div><div class="line"><a name="l00005"></a><span class="lineno"> 5</span> <span class="comment"> * This software is provided 'as-is', without any express or implied</span></div><div class="line"><a name="l00006"></a><span class="lineno"> 6</span> <span class="comment"> * warranty. In no event will the authors be held liable for any damages</span></div><div class="line"><a name="l00007"></a><span class="lineno"> 7</span> <span class="comment"> * arising from the use of this software.</span></div><div class="line"><a name="l00008"></a><span class="lineno"> 8</span> <span class="comment"> *</span></div><div class="line"><a name="l00009"></a><span class="lineno"> 9</span> <span class="comment"> * Permission is granted to anyone to use this software for any purpose,</span></div><div class="line"><a name="l00010"></a><span class="lineno"> 10</span> <span class="comment"> * including commercial applications, and to alter it and redistribute it</span></div><div class="line"><a name="l00011"></a><span class="lineno"> 11</span> <span class="comment"> * freely, subject to the following restrictions:</span></div><div class="line"><a name="l00012"></a><span class="lineno"> 12</span> <span class="comment"> *</span></div><div class="line"><a name="l00013"></a><span class="lineno"> 13</span> <span class="comment"> * 1. The origin of this software must not be misrepresented; you must not</span></div><div class="line"><a name="l00014"></a><span class="lineno"> 14</span> <span class="comment"> * claim that you wrote the original software. If you use this software</span></div><div class="line"><a name="l00015"></a><span class="lineno"> 15</span> <span class="comment"> * in a product, an acknowledgment in the product documentation would be</span></div><div class="line"><a name="l00016"></a><span class="lineno"> 16</span> <span class="comment"> * appreciated but is not required.</span></div><div class="line"><a name="l00017"></a><span class="lineno"> 17</span> <span class="comment"> * 2. Altered source versions must be plainly marked as such, and must not be</span></div><div class="line"><a name="l00018"></a><span class="lineno"> 18</span> <span class="comment"> * misrepresented as being the original software.</span></div><div class="line"><a name="l00019"></a><span class="lineno"> 19</span> <span class="comment"> * 3. This notice may not be removed or altered from any source distribution.</span></div><div class="line"><a name="l00020"></a><span class="lineno"> 20</span> <span class="comment"> */</span></div><div class="line"><a name="l00021"></a><span class="lineno"> 21</span> <span class="preprocessor">#ifndef GF_NINE_PATCH_H</span></div><div class="line"><a name="l00022"></a><span class="lineno"> 22</span> <span class="preprocessor">#define GF_NINE_PATCH_H</span></div><div class="line"><a name="l00023"></a><span class="lineno"> 23</span> </div><div class="line"><a name="l00024"></a><span class="lineno"> 24</span> <span class="preprocessor">#include "Portability.h"</span></div><div class="line"><a name="l00025"></a><span class="lineno"> 25</span> <span class="preprocessor">#include "Transformable.h"</span></div><div class="line"><a name="l00026"></a><span class="lineno"> 26</span> <span class="preprocessor">#include "Vertex.h"</span></div><div class="line"><a name="l00027"></a><span class="lineno"> 27</span> <span class="preprocessor">#include "VertexBuffer.h"</span></div><div class="line"><a name="l00028"></a><span class="lineno"> 28</span> </div><div class="line"><a name="l00029"></a><span class="lineno"> 29</span> <span class="keyword">namespace </span><a class="code" href="namespacegf.html">gf</a> {</div><div class="line"><a name="l00030"></a><span class="lineno"> 30</span> <span class="preprocessor">#ifndef DOXYGEN_SHOULD_SKIP_THIS</span></div><div class="line"><a name="l00031"></a><span class="lineno"> 31</span> <span class="keyword">inline</span> <span class="keyword">namespace </span>v1 {</div><div class="line"><a name="l00032"></a><span class="lineno"> 32</span> <span class="preprocessor">#endif</span></div><div class="line"><a name="l00033"></a><span class="lineno"> 33</span> </div><div class="line"><a name="l00034"></a><span class="lineno"> 34</span>  <span class="keyword">class </span>Texture;</div><div class="line"><a name="l00035"></a><span class="lineno"> 35</span> </div><div class="line"><a name="l00046"></a><span class="lineno"><a class="line" href="classgf_1_1_nine_patch.html"> 46</a></span>  <span class="keyword">class </span>GF_API <a class="code" href="classgf_1_1_nine_patch.html">NinePatch</a> : <span class="keyword">public</span> <a class="code" href="classgf_1_1_transformable.html">Transformable</a> {</div><div class="line"><a name="l00047"></a><span class="lineno"> 47</span>  <span class="keyword">public</span>:</div><div class="line"><a name="l00053"></a><span class="lineno"> 53</span>  <a class="code" href="classgf_1_1_nine_patch.html">NinePatch</a>();</div><div class="line"><a name="l00054"></a><span class="lineno"> 54</span> </div><div class="line"><a name="l00062"></a><span class="lineno"> 62</span>  <a class="code" href="classgf_1_1_nine_patch.html">NinePatch</a>(<span class="keyword">const</span> <a class="code" href="classgf_1_1_texture.html">Texture</a>& texture);</div><div class="line"><a name="l00063"></a><span class="lineno"> 63</span> </div><div class="line"><a name="l00072"></a><span class="lineno"> 72</span>  <a class="code" href="classgf_1_1_nine_patch.html">NinePatch</a>(<span class="keyword">const</span> <a class="code" href="classgf_1_1_texture.html">Texture</a>& texture, <span class="keyword">const</span> <a class="code" href="structgf_1_1_rect.html">RectF</a>& textureRect);</div><div class="line"><a name="l00073"></a><span class="lineno"> 73</span> </div><div class="line"><a name="l00092"></a><span class="lineno"> 92</span>  <span class="keywordtype">void</span> setTexture(<span class="keyword">const</span> <a class="code" href="classgf_1_1_texture.html">Texture</a>& texture, <span class="keywordtype">bool</span> resetRect = <span class="keyword">false</span>);</div><div class="line"><a name="l00093"></a><span class="lineno"> 93</span> </div><div class="line"><a name="l00104"></a><span class="lineno"><a class="line" href="classgf_1_1_nine_patch.html#a8a7a1a0b7c9601389815f6288c957585"> 104</a></span>  <span class="keyword">const</span> <a class="code" href="classgf_1_1_texture.html">Texture</a>& <a class="code" href="classgf_1_1_nine_patch.html#a8a7a1a0b7c9601389815f6288c957585">getTexture</a>()<span class="keyword"> const </span>{</div><div class="line"><a name="l00105"></a><span class="lineno"> 105</span>  <span class="keywordflow">return</span> *m_texture;</div><div class="line"><a name="l00106"></a><span class="lineno"> 106</span>  }</div><div class="line"><a name="l00107"></a><span class="lineno"> 107</span> </div><div class="line"><a name="l00115"></a><span class="lineno"><a class="line" href="classgf_1_1_nine_patch.html#ad25d21b9c6d60e1054ad0401297a2ecd"> 115</a></span>  <span class="keywordtype">bool</span> <a class="code" href="classgf_1_1_nine_patch.html#ad25d21b9c6d60e1054ad0401297a2ecd">hasTexture</a>()<span class="keyword"> const </span>{</div><div class="line"><a name="l00116"></a><span class="lineno"> 116</span>  <span class="keywordflow">return</span> m_texture != <span class="keyword">nullptr</span>;</div><div class="line"><a name="l00117"></a><span class="lineno"> 117</span>  }</div><div class="line"><a name="l00118"></a><span class="lineno"> 118</span> </div><div class="line"><a name="l00126"></a><span class="lineno"> 126</span>  <span class="keywordtype">void</span> unsetTexture();</div><div class="line"><a name="l00127"></a><span class="lineno"> 127</span> </div><div class="line"><a name="l00143"></a><span class="lineno"> 143</span>  <span class="keywordtype">void</span> setTextureRect(<span class="keyword">const</span> <a class="code" href="structgf_1_1_rect.html">RectF</a>& rect);</div><div class="line"><a name="l00144"></a><span class="lineno"> 144</span> </div><div class="line"><a name="l00152"></a><span class="lineno"><a class="line" href="classgf_1_1_nine_patch.html#a593074c9d60cf882a4c2e229c179eb66"> 152</a></span>  <span class="keyword">const</span> <a class="code" href="structgf_1_1_rect.html">RectF</a>& <a class="code" href="classgf_1_1_nine_patch.html#a593074c9d60cf882a4c2e229c179eb66">getTextureRect</a>()<span class="keyword"> const </span>{</div><div class="line"><a name="l00153"></a><span class="lineno"> 153</span>  <span class="keywordflow">return</span> m_textureRect;</div><div class="line"><a name="l00154"></a><span class="lineno"> 154</span>  }</div><div class="line"><a name="l00155"></a><span class="lineno"> 155</span> </div><div class="line"><a name="l00169"></a><span class="lineno"> 169</span>  <span class="keywordtype">void</span> setColor(<span class="keyword">const</span> <a class="code" href="structgf_1_1_vector.html">Color4f</a>& color);</div><div class="line"><a name="l00170"></a><span class="lineno"> 170</span> </div><div class="line"><a name="l00178"></a><span class="lineno"> 178</span>  <span class="keyword">const</span> <a class="code" href="structgf_1_1_vector.html">Color4f</a>& getColor() <span class="keyword">const</span>;</div><div class="line"><a name="l00179"></a><span class="lineno"> 179</span> </div><div class="line"><a name="l00190"></a><span class="lineno"> 190</span>  <span class="keywordtype">void</span> setLimits(<span class="keywordtype">float</span> top, <span class="keywordtype">float</span> bottom, <span class="keywordtype">float</span> left, <span class="keywordtype">float</span> right);</div><div class="line"><a name="l00191"></a><span class="lineno"> 191</span> </div><div class="line"><a name="l00200"></a><span class="lineno"> 200</span>  <span class="keywordtype">void</span> setVerticalLimits(<span class="keywordtype">float</span> top, <span class="keywordtype">float</span> bottom);</div><div class="line"><a name="l00201"></a><span class="lineno"> 201</span> </div><div class="line"><a name="l00210"></a><span class="lineno"> 210</span>  <span class="keywordtype">void</span> setHorizontalLimits(<span class="keywordtype">float</span> left, <span class="keywordtype">float</span> right);</div><div class="line"><a name="l00211"></a><span class="lineno"> 211</span> </div><div class="line"><a name="l00217"></a><span class="lineno"> 217</span>  <span class="keywordtype">void</span> setSize(<a class="code" href="structgf_1_1_vector.html">Vector2f</a> size);</div><div class="line"><a name="l00218"></a><span class="lineno"> 218</span> </div><div class="line"><a name="l00224"></a><span class="lineno"><a class="line" href="classgf_1_1_nine_patch.html#ac465fd79edcb8c43c706b3c1a8bcbbfc"> 224</a></span>  <a class="code" href="structgf_1_1_vector.html">Vector2f</a> <a class="code" href="classgf_1_1_nine_patch.html#ac465fd79edcb8c43c706b3c1a8bcbbfc">getSize</a>()<span class="keyword"> const </span>{</div><div class="line"><a name="l00225"></a><span class="lineno"> 225</span>  <span class="keywordflow">return</span> m_size;</div><div class="line"><a name="l00226"></a><span class="lineno"> 226</span>  }</div><div class="line"><a name="l00227"></a><span class="lineno"> 227</span> </div><div class="line"><a name="l00239"></a><span class="lineno"> 239</span>  <a class="code" href="structgf_1_1_rect.html">RectF</a> getLocalBounds() <span class="keyword">const</span>;</div><div class="line"><a name="l00240"></a><span class="lineno"> 240</span> </div><div class="line"><a name="l00251"></a><span class="lineno"> 251</span>  <span class="keywordtype">void</span> setAnchor(<a class="code" href="group__graphics.html#gadeb9cdf9d7e8eec2eb8cc638c54b5066">Anchor</a> anchor);</div><div class="line"><a name="l00252"></a><span class="lineno"> 252</span> </div><div class="line"><a name="l00261"></a><span class="lineno"> 261</span>  <a class="code" href="classgf_1_1_vertex_buffer.html">VertexBuffer</a> commitGeometry() <span class="keyword">const</span>;</div><div class="line"><a name="l00262"></a><span class="lineno"> 262</span> </div><div class="line"><a name="l00263"></a><span class="lineno"> 263</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> draw(<a class="code" href="classgf_1_1_render_target.html">RenderTarget</a>& target, <span class="keyword">const</span> <a class="code" href="structgf_1_1_render_states.html">RenderStates</a>& states) <span class="keyword">override</span>;</div><div class="line"><a name="l00264"></a><span class="lineno"> 264</span> </div><div class="line"><a name="l00265"></a><span class="lineno"> 265</span>  <span class="keyword">private</span>:</div><div class="line"><a name="l00266"></a><span class="lineno"> 266</span>  <span class="keywordtype">void</span> updatePositions();</div><div class="line"><a name="l00267"></a><span class="lineno"> 267</span>  <span class="keywordtype">void</span> updateTexCoords();</div><div class="line"><a name="l00268"></a><span class="lineno"> 268</span> </div><div class="line"><a name="l00269"></a><span class="lineno"> 269</span>  <span class="keyword">private</span>:</div><div class="line"><a name="l00270"></a><span class="lineno"> 270</span>  <span class="keyword">const</span> <a class="code" href="classgf_1_1_texture.html">Texture</a> *m_texture;</div><div class="line"><a name="l00271"></a><span class="lineno"> 271</span>  <a class="code" href="structgf_1_1_rect.html">RectF</a> m_textureRect;</div><div class="line"><a name="l00272"></a><span class="lineno"> 272</span> </div><div class="line"><a name="l00273"></a><span class="lineno"> 273</span>  <span class="keywordtype">float</span> m_top;</div><div class="line"><a name="l00274"></a><span class="lineno"> 274</span>  <span class="keywordtype">float</span> m_bottom;</div><div class="line"><a name="l00275"></a><span class="lineno"> 275</span>  <span class="keywordtype">float</span> m_left;</div><div class="line"><a name="l00276"></a><span class="lineno"> 276</span>  <span class="keywordtype">float</span> m_right;</div><div class="line"><a name="l00277"></a><span class="lineno"> 277</span> </div><div class="line"><a name="l00278"></a><span class="lineno"> 278</span>  <a class="code" href="structgf_1_1_vector.html">Vector2f</a> m_size;</div><div class="line"><a name="l00279"></a><span class="lineno"> 279</span> </div><div class="line"><a name="l00280"></a><span class="lineno"> 280</span>  <a class="code" href="structgf_1_1_vertex.html">Vertex</a> m_vertices[16];</div><div class="line"><a name="l00281"></a><span class="lineno"> 281</span>  };</div><div class="line"><a name="l00282"></a><span class="lineno"> 282</span> </div><div class="line"><a name="l00283"></a><span class="lineno"> 283</span> </div><div class="line"><a name="l00284"></a><span class="lineno"> 284</span> <span class="preprocessor">#ifndef DOXYGEN_SHOULD_SKIP_THIS</span></div><div class="line"><a name="l00285"></a><span class="lineno"> 285</span> }</div><div class="line"><a name="l00286"></a><span class="lineno"> 286</span> <span class="preprocessor">#endif</span></div><div class="line"><a name="l00287"></a><span class="lineno"> 287</span> }</div><div class="line"><a name="l00288"></a><span class="lineno"> 288</span> </div><div class="line"><a name="l00289"></a><span class="lineno"> 289</span> <span class="preprocessor">#endif // GF_NINE_PATCH_H</span></div><div class="ttc" id="classgf_1_1_transformable_html"><div class="ttname"><a href="classgf_1_1_transformable.html">gf::Transformable</a></div><div class="ttdoc">Decomposed transform defined by a position, a rotation and a scale. </div><div class="ttdef"><b>Definition:</b> Transformable.h:95</div></div>
<div class="ttc" id="classgf_1_1_nine_patch_html_a593074c9d60cf882a4c2e229c179eb66"><div class="ttname"><a href="classgf_1_1_nine_patch.html#a593074c9d60cf882a4c2e229c179eb66">gf::NinePatch::getTextureRect</a></div><div class="ttdeci">const RectF & getTextureRect() const</div><div class="ttdoc">Get the sub-rectangle of the texture displayed by the nine-patch. </div><div class="ttdef"><b>Definition:</b> NinePatch.h:152</div></div>
<div class="ttc" id="classgf_1_1_render_target_html"><div class="ttname"><a href="classgf_1_1_render_target.html">gf::RenderTarget</a></div><div class="ttdoc">Base class for all render targets (window, texture, ...) </div><div class="ttdef"><b>Definition:</b> RenderTarget.h:66</div></div>
<div class="ttc" id="structgf_1_1_render_states_html"><div class="ttname"><a href="structgf_1_1_render_states.html">gf::RenderStates</a></div><div class="ttdoc">Define the states used for drawing to a RenderTarget. </div><div class="ttdef"><b>Definition:</b> RenderStates.h:82</div></div>
<div class="ttc" id="classgf_1_1_nine_patch_html"><div class="ttname"><a href="classgf_1_1_nine_patch.html">gf::NinePatch</a></div><div class="ttdoc">A nine-patch. </div><div class="ttdef"><b>Definition:</b> NinePatch.h:46</div></div>
<div class="ttc" id="structgf_1_1_vertex_html"><div class="ttname"><a href="structgf_1_1_vertex.html">gf::Vertex</a></div><div class="ttdoc">A point associated with a color and a texture coordinate. </div><div class="ttdef"><b>Definition:</b> Vertex.h:75</div></div>
<div class="ttc" id="classgf_1_1_nine_patch_html_a8a7a1a0b7c9601389815f6288c957585"><div class="ttname"><a href="classgf_1_1_nine_patch.html#a8a7a1a0b7c9601389815f6288c957585">gf::NinePatch::getTexture</a></div><div class="ttdeci">const Texture & getTexture() const</div><div class="ttdoc">Get the source texture of the nine-patch. </div><div class="ttdef"><b>Definition:</b> NinePatch.h:104</div></div>
<div class="ttc" id="classgf_1_1_vertex_buffer_html"><div class="ttname"><a href="classgf_1_1_vertex_buffer.html">gf::VertexBuffer</a></div><div class="ttdoc">Data in the graphics memory. </div><div class="ttdef"><b>Definition:</b> VertexBuffer.h:70</div></div>
<div class="ttc" id="classgf_1_1_texture_html"><div class="ttname"><a href="classgf_1_1_texture.html">gf::Texture</a></div><div class="ttdoc">A texture for colored images. </div><div class="ttdef"><b>Definition:</b> Texture.h:339</div></div>
<div class="ttc" id="structgf_1_1_rect_html"><div class="ttname"><a href="structgf_1_1_rect.html">gf::Rect< float ></a></div></div>
<div class="ttc" id="namespacegf_html"><div class="ttname"><a href="namespacegf.html">gf</a></div><div class="ttdoc">The namespace for gf classes. </div><div class="ttdef"><b>Definition:</b> Action.h:35</div></div>
<div class="ttc" id="classgf_1_1_nine_patch_html_ac465fd79edcb8c43c706b3c1a8bcbbfc"><div class="ttname"><a href="classgf_1_1_nine_patch.html#ac465fd79edcb8c43c706b3c1a8bcbbfc">gf::NinePatch::getSize</a></div><div class="ttdeci">Vector2f getSize() const</div><div class="ttdoc">Get the size of the stretched area. </div><div class="ttdef"><b>Definition:</b> NinePatch.h:224</div></div>
<div class="ttc" id="classgf_1_1_nine_patch_html_ad25d21b9c6d60e1054ad0401297a2ecd"><div class="ttname"><a href="classgf_1_1_nine_patch.html#ad25d21b9c6d60e1054ad0401297a2ecd">gf::NinePatch::hasTexture</a></div><div class="ttdeci">bool hasTexture() const</div><div class="ttdoc">Check if a texture is set. </div><div class="ttdef"><b>Definition:</b> NinePatch.h:115</div></div>
<div class="ttc" id="group__graphics_html_gadeb9cdf9d7e8eec2eb8cc638c54b5066"><div class="ttname"><a href="group__graphics.html#gadeb9cdf9d7e8eec2eb8cc638c54b5066">gf::Anchor</a></div><div class="ttdeci">Anchor</div><div class="ttdoc">An anchor of a box. </div><div class="ttdef"><b>Definition:</b> Anchor.h:38</div></div>
<div class="ttc" id="structgf_1_1_vector_html"><div class="ttname"><a href="structgf_1_1_vector.html">gf::Vector< float, 4 ></a></div></div>
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