-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy path_physics_body_8h_source.html
96 lines (96 loc) · 36 KB
/
_physics_body_8h_source.html
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
<meta http-equiv="X-UA-Compatible" content="IE=9"/>
<meta name="generator" content="Doxygen 1.8.13"/>
<meta name="viewport" content="width=device-width, initial-scale=1"/>
<title>Gamedev Framework (gf): PhysicsBody.h Source File</title>
<link href="tabs.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="jquery.js"></script>
<script type="text/javascript" src="dynsections.js"></script>
<script type="text/x-mathjax-config">
MathJax.Hub.Config({
extensions: ["tex2jax.js"],
jax: ["input/TeX","output/HTML-CSS"],
});
</script><script type="text/javascript" src="http://cdn.mathjax.org/mathjax/latest/MathJax.js"></script>
<link href="doxygen.css" rel="stylesheet" type="text/css" />
<link href="custom.css" rel="stylesheet" type="text/css"/>
</head>
<body>
<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
<div id="titlearea">
<table cellspacing="0" cellpadding="0">
<tbody>
<tr style="height: 56px;">
<td id="projectlogo"><img alt="Logo" src="gf_logo.png"/></td>
<td id="projectalign" style="padding-left: 0.5em;">
<div id="projectname">Gamedev Framework (gf)
 <span id="projectnumber">0.11.0</span>
</div>
<div id="projectbrief">A C++14 framework for 2D games</div>
</td>
</tr>
</tbody>
</table>
</div>
<!-- end header part -->
<!-- Generated by Doxygen 1.8.13 -->
<script type="text/javascript" src="menudata.js"></script>
<script type="text/javascript" src="menu.js"></script>
<script type="text/javascript">
$(function() {
initMenu('',false,false,'search.php','Search');
});
</script>
<div id="main-nav"></div>
<div id="nav-path" class="navpath">
<ul>
<li class="navelem"><a class="el" href="dir_d44c64559bbebec7f509842c48db8b23.html">include</a></li><li class="navelem"><a class="el" href="dir_6d069d519ae9d12fa11dd8e685586b60.html">gf</a></li> </ul>
</div>
</div><!-- top -->
<div class="header">
<div class="headertitle">
<div class="title">PhysicsBody.h</div> </div>
</div><!--header-->
<div class="contents">
<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span> <span class="preprocessor">#ifndef GF_PHYSICS_BODY_H</span></div><div class="line"><a name="l00002"></a><span class="lineno"> 2</span> <span class="preprocessor">#define GF_PHYSICS_BODY_H</span></div><div class="line"><a name="l00003"></a><span class="lineno"> 3</span> </div><div class="line"><a name="l00004"></a><span class="lineno"> 4</span> <span class="preprocessor">#include <memory></span></div><div class="line"><a name="l00005"></a><span class="lineno"> 5</span> </div><div class="line"><a name="l00006"></a><span class="lineno"> 6</span> <span class="preprocessor">#include "Circ.h"</span></div><div class="line"><a name="l00007"></a><span class="lineno"> 7</span> <span class="preprocessor">#include "PhysicsGeometry.h"</span></div><div class="line"><a name="l00008"></a><span class="lineno"> 8</span> <span class="preprocessor">#include "Polygon.h"</span></div><div class="line"><a name="l00009"></a><span class="lineno"> 9</span> <span class="preprocessor">#include "Rect.h"</span></div><div class="line"><a name="l00010"></a><span class="lineno"> 10</span> <span class="preprocessor">#include "Time.h"</span></div><div class="line"><a name="l00011"></a><span class="lineno"> 11</span> <span class="preprocessor">#include "Transform.h"</span></div><div class="line"><a name="l00012"></a><span class="lineno"> 12</span> <span class="preprocessor">#include "Vector.h"</span></div><div class="line"><a name="l00013"></a><span class="lineno"> 13</span> </div><div class="line"><a name="l00014"></a><span class="lineno"> 14</span> <span class="keyword">namespace </span><a class="code" href="namespacegf.html">gf</a> {</div><div class="line"><a name="l00015"></a><span class="lineno"> 15</span> <span class="preprocessor">#ifndef DOXYGEN_SHOULD_SKIP_THIS</span></div><div class="line"><a name="l00016"></a><span class="lineno"> 16</span> <span class="keyword">inline</span> <span class="keyword">namespace </span>v1 {</div><div class="line"><a name="l00017"></a><span class="lineno"> 17</span> <span class="preprocessor">#endif</span></div><div class="line"><a name="l00018"></a><span class="lineno"> 18</span> </div><div class="line"><a name="l00019"></a><span class="lineno"> 19</span>  <span class="keyword">struct </span>RenderStates;</div><div class="line"><a name="l00020"></a><span class="lineno"> 20</span>  <span class="keyword">class </span>RenderTarget;</div><div class="line"><a name="l00021"></a><span class="lineno"> 21</span>  <span class="keyword">struct </span>Penetration;</div><div class="line"><a name="l00022"></a><span class="lineno"> 22</span> </div><div class="line"><a name="l00036"></a><span class="lineno"><a class="line" href="classgf_1_1_physics_body.html"> 36</a></span>  <span class="keyword">class </span>GF_API <a class="code" href="classgf_1_1_physics_body.html">PhysicsBody</a> {</div><div class="line"><a name="l00037"></a><span class="lineno"> 37</span>  <span class="keyword">public</span>:</div><div class="line"><a name="l00041"></a><span class="lineno"><a class="line" href="classgf_1_1_physics_body.html#a028e27932aab1c36d31ae18b6304702f"> 41</a></span>  <span class="keyword">enum</span> <a class="code" href="classgf_1_1_physics_body.html#a028e27932aab1c36d31ae18b6304702f">Type</a> {</div><div class="line"><a name="l00042"></a><span class="lineno"><a class="line" href="classgf_1_1_physics_body.html#a028e27932aab1c36d31ae18b6304702fafa32023dee2aa3ab1b165cc6807fad10"> 42</a></span>  <a class="code" href="classgf_1_1_physics_body.html#a028e27932aab1c36d31ae18b6304702fafa32023dee2aa3ab1b165cc6807fad10">Static</a>, </div><div class="line"><a name="l00043"></a><span class="lineno"><a class="line" href="classgf_1_1_physics_body.html#a028e27932aab1c36d31ae18b6304702fa79a18ed43dd064c7e2ba118afdc59df4"> 43</a></span>  <a class="code" href="classgf_1_1_physics_body.html#a028e27932aab1c36d31ae18b6304702fa79a18ed43dd064c7e2ba118afdc59df4">Dynamic</a>, </div><div class="line"><a name="l00044"></a><span class="lineno"> 44</span>  };</div><div class="line"><a name="l00045"></a><span class="lineno"> 45</span> </div><div class="line"><a name="l00052"></a><span class="lineno"> 52</span>  <a class="code" href="classgf_1_1_physics_body.html">PhysicsBody</a>(<span class="keyword">const</span> <a class="code" href="classgf_1_1_physics_geometry.html">PhysicsGeometry</a>& geometry, <a class="code" href="classgf_1_1_physics_body.html#a028e27932aab1c36d31ae18b6304702f">Type</a> type = <a class="code" href="group__graphics.html#gga6a42c4039729410b3839e01afe754719a971fd8cc345d8bd9f92e9f7d88fdf20c">Dynamic</a>);</div><div class="line"><a name="l00053"></a><span class="lineno"> 53</span> </div><div class="line"><a name="l00059"></a><span class="lineno"><a class="line" href="classgf_1_1_physics_body.html#a40bc7b5e0effcdb56599fd45d5b44327"> 59</a></span>  <a class="code" href="classgf_1_1_physics_body.html#a028e27932aab1c36d31ae18b6304702f">Type</a> <a class="code" href="classgf_1_1_physics_body.html#a40bc7b5e0effcdb56599fd45d5b44327">getType</a>()<span class="keyword"> const </span>{</div><div class="line"><a name="l00060"></a><span class="lineno"> 60</span>  <span class="keywordflow">return</span> m_type;</div><div class="line"><a name="l00061"></a><span class="lineno"> 61</span>  }</div><div class="line"><a name="l00062"></a><span class="lineno"> 62</span> </div><div class="line"><a name="l00068"></a><span class="lineno"> 68</span>  <span class="keywordtype">void</span> step(<span class="keywordtype">float</span> dt);</div><div class="line"><a name="l00069"></a><span class="lineno"> 69</span> </div><div class="line"><a name="l00078"></a><span class="lineno"> 78</span>  <span class="keywordtype">void</span> render(<a class="code" href="classgf_1_1_render_target.html">RenderTarget</a>& target, <span class="keyword">const</span> <a class="code" href="structgf_1_1_render_states.html">RenderStates</a>& states) <span class="keyword">const</span>;</div><div class="line"><a name="l00079"></a><span class="lineno"> 79</span> </div><div class="line"><a name="l00090"></a><span class="lineno"><a class="line" href="classgf_1_1_physics_body.html#a97acccff218d1c116937ed4be17247ca"> 90</a></span>  <a class="code" href="structgf_1_1_vector.html">Vector2f</a> <a class="code" href="classgf_1_1_physics_body.html#a97acccff218d1c116937ed4be17247ca">getPosition</a>()<span class="keyword"> const </span>{</div><div class="line"><a name="l00091"></a><span class="lineno"> 91</span>  <span class="keywordflow">return</span> m_position;</div><div class="line"><a name="l00092"></a><span class="lineno"> 92</span>  }</div><div class="line"><a name="l00093"></a><span class="lineno"> 93</span> </div><div class="line"><a name="l00099"></a><span class="lineno"> 99</span>  <span class="keywordtype">void</span> setPosition(<a class="code" href="structgf_1_1_vector.html">Vector2f</a> position);</div><div class="line"><a name="l00100"></a><span class="lineno"> 100</span> </div><div class="line"><a name="l00106"></a><span class="lineno"> 106</span>  <span class="keywordtype">void</span> move(<a class="code" href="structgf_1_1_vector.html">Vector2f</a> offset);</div><div class="line"><a name="l00107"></a><span class="lineno"> 107</span> </div><div class="line"><a name="l00113"></a><span class="lineno"><a class="line" href="classgf_1_1_physics_body.html#ad32902adfefc0c26d55963afdadd15c9"> 113</a></span>  <a class="code" href="structgf_1_1_vector.html">Vector2f</a> <a class="code" href="classgf_1_1_physics_body.html#ad32902adfefc0c26d55963afdadd15c9">getLinearVelocity</a>()<span class="keyword"> const </span>{</div><div class="line"><a name="l00114"></a><span class="lineno"> 114</span>  <span class="keywordflow">return</span> m_linearVelocity;</div><div class="line"><a name="l00115"></a><span class="lineno"> 115</span>  }</div><div class="line"><a name="l00116"></a><span class="lineno"> 116</span> </div><div class="line"><a name="l00122"></a><span class="lineno"><a class="line" href="classgf_1_1_physics_body.html#a123a92093c38edbed20bc93fde099d60"> 122</a></span>  <span class="keywordtype">void</span> <a class="code" href="classgf_1_1_physics_body.html#a123a92093c38edbed20bc93fde099d60">setLinearVelocity</a>(<a class="code" href="structgf_1_1_vector.html">Vector2f</a> velocity) {</div><div class="line"><a name="l00123"></a><span class="lineno"> 123</span>  m_linearVelocity = velocity;</div><div class="line"><a name="l00124"></a><span class="lineno"> 124</span>  }</div><div class="line"><a name="l00125"></a><span class="lineno"> 125</span> </div><div class="line"><a name="l00133"></a><span class="lineno"> 133</span>  <span class="keywordtype">void</span> applyLinearImpulse(<a class="code" href="structgf_1_1_vector.html">Vector2f</a> impulse);</div><div class="line"><a name="l00134"></a><span class="lineno"> 134</span> </div><div class="line"><a name="l00140"></a><span class="lineno"><a class="line" href="classgf_1_1_physics_body.html#a2b1db15fa14af45c45eb50adff2e8f7e"> 140</a></span>  <a class="code" href="structgf_1_1_vector.html">Vector2f</a> <a class="code" href="classgf_1_1_physics_body.html#a2b1db15fa14af45c45eb50adff2e8f7e">getAcceleration</a>()<span class="keyword"> const </span>{</div><div class="line"><a name="l00141"></a><span class="lineno"> 141</span>  <span class="keywordflow">return</span> m_acceleration;</div><div class="line"><a name="l00142"></a><span class="lineno"> 142</span>  }</div><div class="line"><a name="l00143"></a><span class="lineno"> 143</span> </div><div class="line"><a name="l00151"></a><span class="lineno"> 151</span>  <span class="keywordtype">void</span> applyForce(<a class="code" href="structgf_1_1_vector.html">Vector2f</a> force);</div><div class="line"><a name="l00152"></a><span class="lineno"> 152</span> </div><div class="line"><a name="l00158"></a><span class="lineno"><a class="line" href="classgf_1_1_physics_body.html#af9f2052aed49bc2a809d6678806543cd"> 158</a></span>  <span class="keywordtype">float</span> <a class="code" href="classgf_1_1_physics_body.html#af9f2052aed49bc2a809d6678806543cd">getAngle</a>()<span class="keyword"> const </span>{</div><div class="line"><a name="l00159"></a><span class="lineno"> 159</span>  <span class="keywordflow">return</span> m_angle;</div><div class="line"><a name="l00160"></a><span class="lineno"> 160</span>  }</div><div class="line"><a name="l00161"></a><span class="lineno"> 161</span> </div><div class="line"><a name="l00167"></a><span class="lineno"><a class="line" href="classgf_1_1_physics_body.html#aa788e11a971227be18ced4fadcfeefe3"> 167</a></span>  <span class="keywordtype">void</span> <a class="code" href="classgf_1_1_physics_body.html#aa788e11a971227be18ced4fadcfeefe3">setAngle</a>(<span class="keywordtype">float</span> <a class="code" href="group__core.html#ga96c554e4534b63fd34ac457d563e7c32">angle</a>) {</div><div class="line"><a name="l00168"></a><span class="lineno"> 168</span>  m_angle = <a class="code" href="group__core.html#ga96c554e4534b63fd34ac457d563e7c32">angle</a>;</div><div class="line"><a name="l00169"></a><span class="lineno"> 169</span>  }</div><div class="line"><a name="l00170"></a><span class="lineno"> 170</span> </div><div class="line"><a name="l00176"></a><span class="lineno"><a class="line" href="classgf_1_1_physics_body.html#a042fab2ae6fe4695a495cafbf3421b93"> 176</a></span>  <span class="keywordtype">void</span> <a class="code" href="classgf_1_1_physics_body.html#a042fab2ae6fe4695a495cafbf3421b93">turn</a>(<span class="keywordtype">float</span> arc) {</div><div class="line"><a name="l00177"></a><span class="lineno"> 177</span>  m_angle += arc;</div><div class="line"><a name="l00178"></a><span class="lineno"> 178</span>  }</div><div class="line"><a name="l00179"></a><span class="lineno"> 179</span> </div><div class="line"><a name="l00183"></a><span class="lineno"> 183</span>  <span class="keywordtype">void</span> setVelocityFromAngle();</div><div class="line"><a name="l00184"></a><span class="lineno"> 184</span> </div><div class="line"><a name="l00192"></a><span class="lineno"> 192</span>  <span class="keywordtype">void</span> updateTransform();</div><div class="line"><a name="l00193"></a><span class="lineno"> 193</span> </div><div class="line"><a name="l00200"></a><span class="lineno"> 200</span>  <span class="keyword">const</span> <a class="code" href="structgf_1_1_transform.html">Transform</a>& getTransform() <span class="keyword">const</span>;</div><div class="line"><a name="l00201"></a><span class="lineno"> 201</span> </div><div class="line"><a name="l00202"></a><span class="lineno"> 202</span> </div><div class="line"><a name="l00215"></a><span class="lineno"><a class="line" href="classgf_1_1_physics_body.html#adedbd1cd2a73c498628856c1763bded5"> 215</a></span>  <span class="keywordtype">void</span> <a class="code" href="classgf_1_1_physics_body.html#adedbd1cd2a73c498628856c1763bded5">setRestitution</a>(<span class="keywordtype">float</span> restitution) {</div><div class="line"><a name="l00216"></a><span class="lineno"> 216</span>  m_restitution = restitution;</div><div class="line"><a name="l00217"></a><span class="lineno"> 217</span>  }</div><div class="line"><a name="l00218"></a><span class="lineno"> 218</span> </div><div class="line"><a name="l00224"></a><span class="lineno"><a class="line" href="classgf_1_1_physics_body.html#ad09a1a312eceafc21aa473248936581d"> 224</a></span>  <span class="keywordtype">float</span> <a class="code" href="classgf_1_1_physics_body.html#ad09a1a312eceafc21aa473248936581d">getRestitution</a>()<span class="keyword"> const </span>{</div><div class="line"><a name="l00225"></a><span class="lineno"> 225</span>  <span class="keywordflow">return</span> m_restitution;</div><div class="line"><a name="l00226"></a><span class="lineno"> 226</span>  }</div><div class="line"><a name="l00227"></a><span class="lineno"> 227</span> </div><div class="line"><a name="l00233"></a><span class="lineno"><a class="line" href="classgf_1_1_physics_body.html#a6c6dca7ab89d87c06fc34f8dc4599815"> 233</a></span>  <span class="keywordtype">void</span> <a class="code" href="classgf_1_1_physics_body.html#a6c6dca7ab89d87c06fc34f8dc4599815">setStaticFriction</a>(<span class="keywordtype">float</span> friction) {</div><div class="line"><a name="l00234"></a><span class="lineno"> 234</span>  m_staticFriction = friction;</div><div class="line"><a name="l00235"></a><span class="lineno"> 235</span>  }</div><div class="line"><a name="l00236"></a><span class="lineno"> 236</span> </div><div class="line"><a name="l00242"></a><span class="lineno"><a class="line" href="classgf_1_1_physics_body.html#a65e9da0d64758b9c912966afbd39bb45"> 242</a></span>  <span class="keywordtype">float</span> <a class="code" href="classgf_1_1_physics_body.html#a65e9da0d64758b9c912966afbd39bb45">getStaticFriction</a>()<span class="keyword"> const </span>{</div><div class="line"><a name="l00243"></a><span class="lineno"> 243</span>  <span class="keywordflow">return</span> m_staticFriction;</div><div class="line"><a name="l00244"></a><span class="lineno"> 244</span>  }</div><div class="line"><a name="l00245"></a><span class="lineno"> 245</span> </div><div class="line"><a name="l00251"></a><span class="lineno"><a class="line" href="classgf_1_1_physics_body.html#a16686ce8f0a318a0be94a845a197883b"> 251</a></span>  <span class="keywordtype">void</span> <a class="code" href="classgf_1_1_physics_body.html#a16686ce8f0a318a0be94a845a197883b">setDynamicFriction</a>(<span class="keywordtype">float</span> friction) {</div><div class="line"><a name="l00252"></a><span class="lineno"> 252</span>  m_dynamicFriction = friction;</div><div class="line"><a name="l00253"></a><span class="lineno"> 253</span>  }</div><div class="line"><a name="l00254"></a><span class="lineno"> 254</span> </div><div class="line"><a name="l00260"></a><span class="lineno"><a class="line" href="classgf_1_1_physics_body.html#ad18b9625c13ec7f2298f623dfc683411"> 260</a></span>  <span class="keywordtype">float</span> <a class="code" href="classgf_1_1_physics_body.html#ad18b9625c13ec7f2298f623dfc683411">getDynamicFriction</a>()<span class="keyword"> const </span>{</div><div class="line"><a name="l00261"></a><span class="lineno"> 261</span>  <span class="keywordflow">return</span> m_dynamicFriction;</div><div class="line"><a name="l00262"></a><span class="lineno"> 262</span>  }</div><div class="line"><a name="l00263"></a><span class="lineno"> 263</span> </div><div class="line"><a name="l00269"></a><span class="lineno"><a class="line" href="classgf_1_1_physics_body.html#aea32624b3636ef226fd2438c8e79459c"> 269</a></span>  <span class="keywordtype">void</span> <a class="code" href="classgf_1_1_physics_body.html#aea32624b3636ef226fd2438c8e79459c">setLinearDamping</a>(<span class="keywordtype">float</span> damping) {</div><div class="line"><a name="l00270"></a><span class="lineno"> 270</span>  m_linearDamping = damping;</div><div class="line"><a name="l00271"></a><span class="lineno"> 271</span>  }</div><div class="line"><a name="l00272"></a><span class="lineno"> 272</span> </div><div class="line"><a name="l00278"></a><span class="lineno"><a class="line" href="classgf_1_1_physics_body.html#a6587a1176f4a7cc3214e67ee9f4fa8ad"> 278</a></span>  <span class="keywordtype">float</span> <a class="code" href="classgf_1_1_physics_body.html#a6587a1176f4a7cc3214e67ee9f4fa8ad">getLinearDamping</a>()<span class="keyword"> const </span>{</div><div class="line"><a name="l00279"></a><span class="lineno"> 279</span>  <span class="keywordflow">return</span> m_linearDamping;</div><div class="line"><a name="l00280"></a><span class="lineno"> 280</span>  }</div><div class="line"><a name="l00281"></a><span class="lineno"> 281</span> </div><div class="line"><a name="l00289"></a><span class="lineno"> 289</span>  <span class="keywordtype">void</span> setDensity(<span class="keywordtype">float</span> density);</div><div class="line"><a name="l00290"></a><span class="lineno"> 290</span> </div><div class="line"><a name="l00298"></a><span class="lineno"><a class="line" href="classgf_1_1_physics_body.html#aef4645e6058c4ab291cb38a7ede26e42"> 298</a></span>  <span class="keywordtype">float</span> <a class="code" href="classgf_1_1_physics_body.html#aef4645e6058c4ab291cb38a7ede26e42">getInverseMass</a>()<span class="keyword"> const </span>{</div><div class="line"><a name="l00299"></a><span class="lineno"> 299</span>  <span class="keywordflow">return</span> m_inverseMass;</div><div class="line"><a name="l00300"></a><span class="lineno"> 300</span>  }</div><div class="line"><a name="l00301"></a><span class="lineno"> 301</span> </div><div class="line"><a name="l00310"></a><span class="lineno"> 310</span>  <span class="keywordtype">bool</span> collidesWith(<span class="keyword">const</span> <a class="code" href="classgf_1_1_physics_body.html">PhysicsBody</a>& other, <a class="code" href="structgf_1_1_penetration.html">Penetration</a>& p) <span class="keyword">const</span>;</div><div class="line"><a name="l00311"></a><span class="lineno"> 311</span> </div><div class="line"><a name="l00312"></a><span class="lineno"> 312</span>  <span class="keyword">private</span>:</div><div class="line"><a name="l00313"></a><span class="lineno"> 313</span>  <a class="code" href="classgf_1_1_physics_body.html#a028e27932aab1c36d31ae18b6304702f">Type</a> m_type;</div><div class="line"><a name="l00314"></a><span class="lineno"> 314</span> </div><div class="line"><a name="l00315"></a><span class="lineno"> 315</span>  <a class="code" href="structgf_1_1_vector.html">Vector2f</a> m_position;</div><div class="line"><a name="l00316"></a><span class="lineno"> 316</span>  <a class="code" href="structgf_1_1_vector.html">Vector2f</a> m_linearVelocity;</div><div class="line"><a name="l00317"></a><span class="lineno"> 317</span>  <a class="code" href="structgf_1_1_vector.html">Vector2f</a> m_acceleration;</div><div class="line"><a name="l00318"></a><span class="lineno"> 318</span> </div><div class="line"><a name="l00319"></a><span class="lineno"> 319</span>  <span class="keywordtype">float</span> m_angle;</div><div class="line"><a name="l00320"></a><span class="lineno"> 320</span> </div><div class="line"><a name="l00321"></a><span class="lineno"> 321</span>  <span class="keywordtype">float</span> m_inverseMass;</div><div class="line"><a name="l00322"></a><span class="lineno"> 322</span> </div><div class="line"><a name="l00323"></a><span class="lineno"> 323</span>  <span class="keywordtype">float</span> m_restitution;</div><div class="line"><a name="l00324"></a><span class="lineno"> 324</span>  <span class="keywordtype">float</span> m_staticFriction;</div><div class="line"><a name="l00325"></a><span class="lineno"> 325</span>  <span class="keywordtype">float</span> m_dynamicFriction;</div><div class="line"><a name="l00326"></a><span class="lineno"> 326</span>  <span class="keywordtype">float</span> m_linearDamping;</div><div class="line"><a name="l00327"></a><span class="lineno"> 327</span> </div><div class="line"><a name="l00328"></a><span class="lineno"> 328</span>  <a class="code" href="structgf_1_1_transform.html">Transform</a> m_transform;</div><div class="line"><a name="l00329"></a><span class="lineno"> 329</span> </div><div class="line"><a name="l00330"></a><span class="lineno"> 330</span>  <span class="keyword">const</span> <a class="code" href="classgf_1_1_physics_geometry.html">PhysicsGeometry</a>& m_geometry;</div><div class="line"><a name="l00331"></a><span class="lineno"> 331</span>  };</div><div class="line"><a name="l00332"></a><span class="lineno"> 332</span> </div><div class="line"><a name="l00333"></a><span class="lineno"> 333</span> <span class="preprocessor">#ifndef DOXYGEN_SHOULD_SKIP_THIS</span></div><div class="line"><a name="l00334"></a><span class="lineno"> 334</span> }</div><div class="line"><a name="l00335"></a><span class="lineno"> 335</span> <span class="preprocessor">#endif</span></div><div class="line"><a name="l00336"></a><span class="lineno"> 336</span> }</div><div class="line"><a name="l00337"></a><span class="lineno"> 337</span> </div><div class="line"><a name="l00338"></a><span class="lineno"> 338</span> <span class="preprocessor">#endif // GF_PHYSICS_BODY_H</span></div><div class="ttc" id="classgf_1_1_physics_body_html_ad32902adfefc0c26d55963afdadd15c9"><div class="ttname"><a href="classgf_1_1_physics_body.html#ad32902adfefc0c26d55963afdadd15c9">gf::PhysicsBody::getLinearVelocity</a></div><div class="ttdeci">Vector2f getLinearVelocity() const</div><div class="ttdoc">Get the linear velocity of the body. </div><div class="ttdef"><b>Definition:</b> PhysicsBody.h:113</div></div>
<div class="ttc" id="group__graphics_html_gga6a42c4039729410b3839e01afe754719a971fd8cc345d8bd9f92e9f7d88fdf20c"><div class="ttname"><a href="group__graphics.html#gga6a42c4039729410b3839e01afe754719a971fd8cc345d8bd9f92e9f7d88fdf20c">gf::UILayout::Dynamic</a></div><div class="ttdoc">The row has a dynamic layout. </div></div>
<div class="ttc" id="classgf_1_1_physics_body_html_aea32624b3636ef226fd2438c8e79459c"><div class="ttname"><a href="classgf_1_1_physics_body.html#aea32624b3636ef226fd2438c8e79459c">gf::PhysicsBody::setLinearDamping</a></div><div class="ttdeci">void setLinearDamping(float damping)</div><div class="ttdoc">Set the linear damping of the body. </div><div class="ttdef"><b>Definition:</b> PhysicsBody.h:269</div></div>
<div class="ttc" id="classgf_1_1_physics_body_html_aef4645e6058c4ab291cb38a7ede26e42"><div class="ttname"><a href="classgf_1_1_physics_body.html#aef4645e6058c4ab291cb38a7ede26e42">gf::PhysicsBody::getInverseMass</a></div><div class="ttdeci">float getInverseMass() const</div><div class="ttdoc">Get the inverse mass of the body. </div><div class="ttdef"><b>Definition:</b> PhysicsBody.h:298</div></div>
<div class="ttc" id="classgf_1_1_render_target_html"><div class="ttname"><a href="classgf_1_1_render_target.html">gf::RenderTarget</a></div><div class="ttdoc">Base class for all render targets (window, texture, ...) </div><div class="ttdef"><b>Definition:</b> RenderTarget.h:66</div></div>
<div class="ttc" id="classgf_1_1_physics_body_html_a40bc7b5e0effcdb56599fd45d5b44327"><div class="ttname"><a href="classgf_1_1_physics_body.html#a40bc7b5e0effcdb56599fd45d5b44327">gf::PhysicsBody::getType</a></div><div class="ttdeci">Type getType() const</div><div class="ttdoc">Get the type of the body. </div><div class="ttdef"><b>Definition:</b> PhysicsBody.h:59</div></div>
<div class="ttc" id="classgf_1_1_physics_body_html_a2b1db15fa14af45c45eb50adff2e8f7e"><div class="ttname"><a href="classgf_1_1_physics_body.html#a2b1db15fa14af45c45eb50adff2e8f7e">gf::PhysicsBody::getAcceleration</a></div><div class="ttdeci">Vector2f getAcceleration() const</div><div class="ttdoc">Get the acceleration of the body. </div><div class="ttdef"><b>Definition:</b> PhysicsBody.h:140</div></div>
<div class="ttc" id="structgf_1_1_render_states_html"><div class="ttname"><a href="structgf_1_1_render_states.html">gf::RenderStates</a></div><div class="ttdoc">Define the states used for drawing to a RenderTarget. </div><div class="ttdef"><b>Definition:</b> RenderStates.h:82</div></div>
<div class="ttc" id="classgf_1_1_physics_body_html"><div class="ttname"><a href="classgf_1_1_physics_body.html">gf::PhysicsBody</a></div><div class="ttdoc">A physics body. </div><div class="ttdef"><b>Definition:</b> PhysicsBody.h:36</div></div>
<div class="ttc" id="structgf_1_1_transform_html"><div class="ttname"><a href="structgf_1_1_transform.html">gf::Transform</a></div><div class="ttdoc">A simple transformation (rotation then translation) </div><div class="ttdef"><b>Definition:</b> Transform.h:204</div></div>
<div class="ttc" id="classgf_1_1_physics_body_html_af9f2052aed49bc2a809d6678806543cd"><div class="ttname"><a href="classgf_1_1_physics_body.html#af9f2052aed49bc2a809d6678806543cd">gf::PhysicsBody::getAngle</a></div><div class="ttdeci">float getAngle() const</div><div class="ttdoc">Get the angle of the body. </div><div class="ttdef"><b>Definition:</b> PhysicsBody.h:158</div></div>
<div class="ttc" id="classgf_1_1_physics_body_html_a028e27932aab1c36d31ae18b6304702f"><div class="ttname"><a href="classgf_1_1_physics_body.html#a028e27932aab1c36d31ae18b6304702f">gf::PhysicsBody::Type</a></div><div class="ttdeci">Type</div><div class="ttdoc">Type of body. </div><div class="ttdef"><b>Definition:</b> PhysicsBody.h:41</div></div>
<div class="ttc" id="classgf_1_1_physics_body_html_ad18b9625c13ec7f2298f623dfc683411"><div class="ttname"><a href="classgf_1_1_physics_body.html#ad18b9625c13ec7f2298f623dfc683411">gf::PhysicsBody::getDynamicFriction</a></div><div class="ttdeci">float getDynamicFriction() const</div><div class="ttdoc">Get the dynamic friction coefficient of the body. </div><div class="ttdef"><b>Definition:</b> PhysicsBody.h:260</div></div>
<div class="ttc" id="classgf_1_1_physics_body_html_a6587a1176f4a7cc3214e67ee9f4fa8ad"><div class="ttname"><a href="classgf_1_1_physics_body.html#a6587a1176f4a7cc3214e67ee9f4fa8ad">gf::PhysicsBody::getLinearDamping</a></div><div class="ttdeci">float getLinearDamping() const</div><div class="ttdoc">Get the linear damping of the body. </div><div class="ttdef"><b>Definition:</b> PhysicsBody.h:278</div></div>
<div class="ttc" id="classgf_1_1_physics_body_html_a028e27932aab1c36d31ae18b6304702fafa32023dee2aa3ab1b165cc6807fad10"><div class="ttname"><a href="classgf_1_1_physics_body.html#a028e27932aab1c36d31ae18b6304702fafa32023dee2aa3ab1b165cc6807fad10">gf::PhysicsBody::Static</a></div><div class="ttdoc">Static body with infinite mass. </div><div class="ttdef"><b>Definition:</b> PhysicsBody.h:42</div></div>
<div class="ttc" id="namespacegf_html"><div class="ttname"><a href="namespacegf.html">gf</a></div><div class="ttdoc">The namespace for gf classes. </div><div class="ttdef"><b>Definition:</b> Action.h:35</div></div>
<div class="ttc" id="classgf_1_1_physics_body_html_a65e9da0d64758b9c912966afbd39bb45"><div class="ttname"><a href="classgf_1_1_physics_body.html#a65e9da0d64758b9c912966afbd39bb45">gf::PhysicsBody::getStaticFriction</a></div><div class="ttdeci">float getStaticFriction() const</div><div class="ttdoc">Get the static friction coefficient of the body. </div><div class="ttdef"><b>Definition:</b> PhysicsBody.h:242</div></div>
<div class="ttc" id="group__core_html_ga96c554e4534b63fd34ac457d563e7c32"><div class="ttname"><a href="group__core.html#ga96c554e4534b63fd34ac457d563e7c32">gf::angle</a></div><div class="ttdeci">float angle(Direction direction)</div><div class="ttdoc">Get an angle from a direction. </div></div>
<div class="ttc" id="classgf_1_1_physics_body_html_adedbd1cd2a73c498628856c1763bded5"><div class="ttname"><a href="classgf_1_1_physics_body.html#adedbd1cd2a73c498628856c1763bded5">gf::PhysicsBody::setRestitution</a></div><div class="ttdeci">void setRestitution(float restitution)</div><div class="ttdoc">Set the restitution of the body of the body. </div><div class="ttdef"><b>Definition:</b> PhysicsBody.h:215</div></div>
<div class="ttc" id="classgf_1_1_physics_body_html_a97acccff218d1c116937ed4be17247ca"><div class="ttname"><a href="classgf_1_1_physics_body.html#a97acccff218d1c116937ed4be17247ca">gf::PhysicsBody::getPosition</a></div><div class="ttdeci">Vector2f getPosition() const</div><div class="ttdoc">Get the position of the body. </div><div class="ttdef"><b>Definition:</b> PhysicsBody.h:90</div></div>
<div class="ttc" id="structgf_1_1_penetration_html"><div class="ttname"><a href="structgf_1_1_penetration.html">gf::Penetration</a></div><div class="ttdoc">Data about the collision between two objects. </div><div class="ttdef"><b>Definition:</b> Collision.h:43</div></div>
<div class="ttc" id="classgf_1_1_physics_body_html_aa788e11a971227be18ced4fadcfeefe3"><div class="ttname"><a href="classgf_1_1_physics_body.html#aa788e11a971227be18ced4fadcfeefe3">gf::PhysicsBody::setAngle</a></div><div class="ttdeci">void setAngle(float angle)</div><div class="ttdoc">Set the angle of the body. </div><div class="ttdef"><b>Definition:</b> PhysicsBody.h:167</div></div>
<div class="ttc" id="classgf_1_1_physics_body_html_a042fab2ae6fe4695a495cafbf3421b93"><div class="ttname"><a href="classgf_1_1_physics_body.html#a042fab2ae6fe4695a495cafbf3421b93">gf::PhysicsBody::turn</a></div><div class="ttdeci">void turn(float arc)</div><div class="ttdoc">Change the angle of the body. </div><div class="ttdef"><b>Definition:</b> PhysicsBody.h:176</div></div>
<div class="ttc" id="classgf_1_1_physics_geometry_html"><div class="ttname"><a href="classgf_1_1_physics_geometry.html">gf::PhysicsGeometry</a></div><div class="ttdoc">The geometry of a physics body. </div><div class="ttdef"><b>Definition:</b> PhysicsGeometry.h:46</div></div>
<div class="ttc" id="classgf_1_1_physics_body_html_a16686ce8f0a318a0be94a845a197883b"><div class="ttname"><a href="classgf_1_1_physics_body.html#a16686ce8f0a318a0be94a845a197883b">gf::PhysicsBody::setDynamicFriction</a></div><div class="ttdeci">void setDynamicFriction(float friction)</div><div class="ttdoc">Set the dynamic friction coefficient of the body. </div><div class="ttdef"><b>Definition:</b> PhysicsBody.h:251</div></div>
<div class="ttc" id="classgf_1_1_physics_body_html_ad09a1a312eceafc21aa473248936581d"><div class="ttname"><a href="classgf_1_1_physics_body.html#ad09a1a312eceafc21aa473248936581d">gf::PhysicsBody::getRestitution</a></div><div class="ttdeci">float getRestitution() const</div><div class="ttdoc">Get the restitution of the body of the body. </div><div class="ttdef"><b>Definition:</b> PhysicsBody.h:224</div></div>
<div class="ttc" id="classgf_1_1_physics_body_html_a028e27932aab1c36d31ae18b6304702fa79a18ed43dd064c7e2ba118afdc59df4"><div class="ttname"><a href="classgf_1_1_physics_body.html#a028e27932aab1c36d31ae18b6304702fa79a18ed43dd064c7e2ba118afdc59df4">gf::PhysicsBody::Dynamic</a></div><div class="ttdoc">Dynamic bodies with finite mass. </div><div class="ttdef"><b>Definition:</b> PhysicsBody.h:43</div></div>
<div class="ttc" id="structgf_1_1_vector_html"><div class="ttname"><a href="structgf_1_1_vector.html">gf::Vector< float, 2 ></a></div></div>
<div class="ttc" id="classgf_1_1_physics_body_html_a6c6dca7ab89d87c06fc34f8dc4599815"><div class="ttname"><a href="classgf_1_1_physics_body.html#a6c6dca7ab89d87c06fc34f8dc4599815">gf::PhysicsBody::setStaticFriction</a></div><div class="ttdeci">void setStaticFriction(float friction)</div><div class="ttdoc">Set the static friction coefficient of the body. </div><div class="ttdef"><b>Definition:</b> PhysicsBody.h:233</div></div>
<div class="ttc" id="classgf_1_1_physics_body_html_a123a92093c38edbed20bc93fde099d60"><div class="ttname"><a href="classgf_1_1_physics_body.html#a123a92093c38edbed20bc93fde099d60">gf::PhysicsBody::setLinearVelocity</a></div><div class="ttdeci">void setLinearVelocity(Vector2f velocity)</div><div class="ttdoc">Set the linear velocity of the body. </div><div class="ttdef"><b>Definition:</b> PhysicsBody.h:122</div></div>
</div><!-- fragment --></div><!-- contents -->
<!-- start footer part -->
<hr class="footer"/><address class="footer"><small>
Generated by  <a href="http://www.doxygen.org/index.html">
<img class="footer" src="doxygen.png" alt="doxygen"/>
</a> 1.8.13
</small></address>
</body>
</html>