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<div id="projectname">Gamedev Framework (gf)
 <span id="projectnumber">0.11.0</span>
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<div id="projectbrief">A C++14 framework for 2D games</div>
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<div class="title">RenderStates.h</div> </div>
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<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span> <span class="comment">/*</span></div><div class="line"><a name="l00002"></a><span class="lineno"> 2</span> <span class="comment"> * Gamedev Framework (gf)</span></div><div class="line"><a name="l00003"></a><span class="lineno"> 3</span> <span class="comment"> * Copyright (C) 2016-2018 Julien Bernard</span></div><div class="line"><a name="l00004"></a><span class="lineno"> 4</span> <span class="comment"> *</span></div><div class="line"><a name="l00005"></a><span class="lineno"> 5</span> <span class="comment"> * This software is provided 'as-is', without any express or implied</span></div><div class="line"><a name="l00006"></a><span class="lineno"> 6</span> <span class="comment"> * warranty. In no event will the authors be held liable for any damages</span></div><div class="line"><a name="l00007"></a><span class="lineno"> 7</span> <span class="comment"> * arising from the use of this software.</span></div><div class="line"><a name="l00008"></a><span class="lineno"> 8</span> <span class="comment"> *</span></div><div class="line"><a name="l00009"></a><span class="lineno"> 9</span> <span class="comment"> * Permission is granted to anyone to use this software for any purpose,</span></div><div class="line"><a name="l00010"></a><span class="lineno"> 10</span> <span class="comment"> * including commercial applications, and to alter it and redistribute it</span></div><div class="line"><a name="l00011"></a><span class="lineno"> 11</span> <span class="comment"> * freely, subject to the following restrictions:</span></div><div class="line"><a name="l00012"></a><span class="lineno"> 12</span> <span class="comment"> *</span></div><div class="line"><a name="l00013"></a><span class="lineno"> 13</span> <span class="comment"> * 1. The origin of this software must not be misrepresented; you must not</span></div><div class="line"><a name="l00014"></a><span class="lineno"> 14</span> <span class="comment"> * claim that you wrote the original software. If you use this software</span></div><div class="line"><a name="l00015"></a><span class="lineno"> 15</span> <span class="comment"> * in a product, an acknowledgment in the product documentation would be</span></div><div class="line"><a name="l00016"></a><span class="lineno"> 16</span> <span class="comment"> * appreciated but is not required.</span></div><div class="line"><a name="l00017"></a><span class="lineno"> 17</span> <span class="comment"> * 2. Altered source versions must be plainly marked as such, and must not be</span></div><div class="line"><a name="l00018"></a><span class="lineno"> 18</span> <span class="comment"> * misrepresented as being the original software.</span></div><div class="line"><a name="l00019"></a><span class="lineno"> 19</span> <span class="comment"> * 3. This notice may not be removed or altered from any source distribution.</span></div><div class="line"><a name="l00020"></a><span class="lineno"> 20</span> <span class="comment"> *</span></div><div class="line"><a name="l00021"></a><span class="lineno"> 21</span> <span class="comment"> * Part of this file comes from SFML, with the same license:</span></div><div class="line"><a name="l00022"></a><span class="lineno"> 22</span> <span class="comment"> * Copyright (C) 2007-2015 Laurent Gomila ([email protected])</span></div><div class="line"><a name="l00023"></a><span class="lineno"> 23</span> <span class="comment"> */</span></div><div class="line"><a name="l00024"></a><span class="lineno"> 24</span> <span class="preprocessor">#ifndef GF_RENDER_STATES_H</span></div><div class="line"><a name="l00025"></a><span class="lineno"> 25</span> <span class="preprocessor">#define GF_RENDER_STATES_H</span></div><div class="line"><a name="l00026"></a><span class="lineno"> 26</span> </div><div class="line"><a name="l00027"></a><span class="lineno"> 27</span> <span class="preprocessor">#include "Blend.h"</span></div><div class="line"><a name="l00028"></a><span class="lineno"> 28</span> <span class="preprocessor">#include "Matrix.h"</span></div><div class="line"><a name="l00029"></a><span class="lineno"> 29</span> <span class="preprocessor">#include "Portability.h"</span></div><div class="line"><a name="l00030"></a><span class="lineno"> 30</span> <span class="preprocessor">#include "Transform.h"</span></div><div class="line"><a name="l00031"></a><span class="lineno"> 31</span> </div><div class="line"><a name="l00032"></a><span class="lineno"> 32</span> <span class="keyword">namespace </span><a class="code" href="namespacegf.html">gf</a> {</div><div class="line"><a name="l00033"></a><span class="lineno"> 33</span> <span class="preprocessor">#ifndef DOXYGEN_SHOULD_SKIP_THIS</span></div><div class="line"><a name="l00034"></a><span class="lineno"> 34</span> <span class="keyword">inline</span> <span class="keyword">namespace </span>v1 {</div><div class="line"><a name="l00035"></a><span class="lineno"> 35</span> <span class="preprocessor">#endif</span></div><div class="line"><a name="l00036"></a><span class="lineno"> 36</span> </div><div class="line"><a name="l00037"></a><span class="lineno"> 37</span>  <span class="keyword">class </span>BareTexture;</div><div class="line"><a name="l00038"></a><span class="lineno"> 38</span>  <span class="keyword">class </span>Shader;</div><div class="line"><a name="l00039"></a><span class="lineno"> 39</span> </div><div class="line"><a name="l00082"></a><span class="lineno"><a class="line" href="structgf_1_1_render_states.html"> 82</a></span>  <span class="keyword">struct </span>GF_API <a class="code" href="structgf_1_1_render_states.html">RenderStates</a> {</div><div class="line"><a name="l00083"></a><span class="lineno"><a class="line" href="structgf_1_1_render_states.html#a0d21932a5e5fbf03c65963afc2e28c39"> 83</a></span>  <a class="code" href="structgf_1_1_blend_mode.html">BlendMode</a> mode = <a class="code" href="group__graphics.html#ga1fa131411a6a7f3bf3827e46fecc316f">BlendAlpha</a>; </div><div class="line"><a name="l00084"></a><span class="lineno"><a class="line" href="structgf_1_1_render_states.html#a8ebe53edcc7e0d84865a47a41a1f30d0"> 84</a></span>  <a class="code" href="structgf_1_1_matrix.html">Matrix3f</a> <a class="code" href="group__core.html#gac4e4c75521a6691a917073fa54a99dcf">transform</a> = <a class="code" href="group__core.html#ga6dda386c75e98622d0c0759c5284afc4">identityTransform</a>(); </div><div class="line"><a name="l00085"></a><span class="lineno"><a class="line" href="structgf_1_1_render_states.html#a9e118f46b7e520ad9eb4ea0b9bdbff4d"> 85</a></span>  <span class="keyword">const</span> <a class="code" href="classgf_1_1_bare_texture.html">BareTexture</a> *texture = <span class="keyword">nullptr</span>; </div><div class="line"><a name="l00086"></a><span class="lineno"><a class="line" href="structgf_1_1_render_states.html#a38b5fe28cff8f7760bbb9904e3a13f11"> 86</a></span>  <a class="code" href="classgf_1_1_shader.html">Shader</a> *shader = <span class="keyword">nullptr</span>; </div><div class="line"><a name="l00087"></a><span class="lineno"><a class="line" href="structgf_1_1_render_states.html#a991bdf53fea2fc3cb6cd4b20995856b6"> 87</a></span>  <span class="keywordtype">float</span> lineWidth = 0.0f; </div><div class="line"><a name="l00088"></a><span class="lineno"> 88</span>  };</div><div class="line"><a name="l00089"></a><span class="lineno"> 89</span> </div><div class="line"><a name="l00098"></a><span class="lineno"> 98</span>  <span class="keyword">inline</span></div><div class="line"><a name="l00099"></a><span class="lineno"><a class="line" href="group__graphics.html#gafcaee43a461682ade9b7fa4c6db75e51"> 99</a></span>  <span class="keywordtype">bool</span> <a class="code" href="group__graphics.html#gafcaee43a461682ade9b7fa4c6db75e51">operator==</a>(<span class="keyword">const</span> <a class="code" href="structgf_1_1_render_states.html">RenderStates</a>& lhs, <span class="keyword">const</span> <a class="code" href="structgf_1_1_render_states.html">RenderStates</a>& rhs) {</div><div class="line"><a name="l00100"></a><span class="lineno"> 100</span>  <span class="keywordflow">return</span> lhs.<a class="code" href="structgf_1_1_render_states.html#a0d21932a5e5fbf03c65963afc2e28c39">mode</a> == rhs.<a class="code" href="structgf_1_1_render_states.html#a0d21932a5e5fbf03c65963afc2e28c39">mode</a> && lhs.<a class="code" href="structgf_1_1_render_states.html#a8ebe53edcc7e0d84865a47a41a1f30d0">transform</a> == rhs.<a class="code" href="structgf_1_1_render_states.html#a8ebe53edcc7e0d84865a47a41a1f30d0">transform</a> && lhs.<a class="code" href="structgf_1_1_render_states.html#a9e118f46b7e520ad9eb4ea0b9bdbff4d">texture</a> == rhs.<a class="code" href="structgf_1_1_render_states.html#a9e118f46b7e520ad9eb4ea0b9bdbff4d">texture</a> && lhs.<a class="code" href="structgf_1_1_render_states.html#a38b5fe28cff8f7760bbb9904e3a13f11">shader</a> == rhs.<a class="code" href="structgf_1_1_render_states.html#a38b5fe28cff8f7760bbb9904e3a13f11">shader</a>;</div><div class="line"><a name="l00101"></a><span class="lineno"> 101</span>  }</div><div class="line"><a name="l00102"></a><span class="lineno"> 102</span> </div><div class="line"><a name="l00103"></a><span class="lineno"> 103</span> <span class="preprocessor">#ifndef DOXYGEN_SHOULD_SKIP_THIS</span></div><div class="line"><a name="l00104"></a><span class="lineno"> 104</span> }</div><div class="line"><a name="l00105"></a><span class="lineno"> 105</span> <span class="preprocessor">#endif</span></div><div class="line"><a name="l00106"></a><span class="lineno"> 106</span> }</div><div class="line"><a name="l00107"></a><span class="lineno"> 107</span> </div><div class="line"><a name="l00108"></a><span class="lineno"> 108</span> <span class="preprocessor">#endif // GF_RENDER_STATES_H</span></div><div class="ttc" id="group__core_html_gac4e4c75521a6691a917073fa54a99dcf"><div class="ttname"><a href="group__core.html#gac4e4c75521a6691a917073fa54a99dcf">gf::transform</a></div><div class="ttdeci">constexpr Vector2f transform(const Matrix3f &mat, Vector2f point)</div><div class="ttdoc">Apply an affine transformation to a 2D point. </div><div class="ttdef"><b>Definition:</b> Transform.h:331</div></div>
<div class="ttc" id="structgf_1_1_render_states_html_a0d21932a5e5fbf03c65963afc2e28c39"><div class="ttname"><a href="structgf_1_1_render_states.html#a0d21932a5e5fbf03c65963afc2e28c39">gf::RenderStates::mode</a></div><div class="ttdeci">BlendMode mode</div><div class="ttdoc">The blending mode. </div><div class="ttdef"><b>Definition:</b> RenderStates.h:83</div></div>
<div class="ttc" id="structgf_1_1_render_states_html"><div class="ttname"><a href="structgf_1_1_render_states.html">gf::RenderStates</a></div><div class="ttdoc">Define the states used for drawing to a RenderTarget. </div><div class="ttdef"><b>Definition:</b> RenderStates.h:82</div></div>
<div class="ttc" id="group__graphics_html_ga1fa131411a6a7f3bf3827e46fecc316f"><div class="ttname"><a href="group__graphics.html#ga1fa131411a6a7f3bf3827e46fecc316f">gf::BlendAlpha</a></div><div class="ttdeci">constexpr BlendMode BlendAlpha</div><div class="ttdoc">Alpha blend mode. </div><div class="ttdef"><b>Definition:</b> Blend.h:217</div></div>
<div class="ttc" id="classgf_1_1_shader_html"><div class="ttname"><a href="classgf_1_1_shader.html">gf::Shader</a></div><div class="ttdoc">An OpenGL vertex and/or fragment shader. </div><div class="ttdef"><b>Definition:</b> Shader.h:120</div></div>
<div class="ttc" id="structgf_1_1_matrix_html"><div class="ttname"><a href="structgf_1_1_matrix.html">gf::Matrix< float, 3, 3 ></a></div></div>
<div class="ttc" id="namespacegf_html"><div class="ttname"><a href="namespacegf.html">gf</a></div><div class="ttdoc">The namespace for gf classes. </div><div class="ttdef"><b>Definition:</b> Action.h:35</div></div>
<div class="ttc" id="classgf_1_1_bare_texture_html"><div class="ttname"><a href="classgf_1_1_bare_texture.html">gf::BareTexture</a></div><div class="ttdoc">An image that lives in the graphic memory that can be used for drawing. </div><div class="ttdef"><b>Definition:</b> Texture.h:67</div></div>
<div class="ttc" id="structgf_1_1_render_states_html_a8ebe53edcc7e0d84865a47a41a1f30d0"><div class="ttname"><a href="structgf_1_1_render_states.html#a8ebe53edcc7e0d84865a47a41a1f30d0">gf::RenderStates::transform</a></div><div class="ttdeci">Matrix3f transform</div><div class="ttdoc">The transform matrix. </div><div class="ttdef"><b>Definition:</b> RenderStates.h:84</div></div>
<div class="ttc" id="structgf_1_1_blend_mode_html"><div class="ttname"><a href="structgf_1_1_blend_mode.html">gf::BlendMode</a></div><div class="ttdoc">Blending modes for drawing. </div><div class="ttdef"><b>Definition:</b> Blend.h:132</div></div>
<div class="ttc" id="structgf_1_1_render_states_html_a9e118f46b7e520ad9eb4ea0b9bdbff4d"><div class="ttname"><a href="structgf_1_1_render_states.html#a9e118f46b7e520ad9eb4ea0b9bdbff4d">gf::RenderStates::texture</a></div><div class="ttdeci">const BareTexture * texture</div><div class="ttdoc">The texture. </div><div class="ttdef"><b>Definition:</b> RenderStates.h:85</div></div>
<div class="ttc" id="group__graphics_html_gafcaee43a461682ade9b7fa4c6db75e51"><div class="ttname"><a href="group__graphics.html#gafcaee43a461682ade9b7fa4c6db75e51">gf::RenderStates::operator==</a></div><div class="ttdeci">bool operator==(const RenderStates &lhs, const RenderStates &rhs)</div><div class="ttdoc">Check render states equality. </div><div class="ttdef"><b>Definition:</b> RenderStates.h:99</div></div>
<div class="ttc" id="structgf_1_1_render_states_html_a38b5fe28cff8f7760bbb9904e3a13f11"><div class="ttname"><a href="structgf_1_1_render_states.html#a38b5fe28cff8f7760bbb9904e3a13f11">gf::RenderStates::shader</a></div><div class="ttdeci">Shader * shader</div><div class="ttdoc">The shader. </div><div class="ttdef"><b>Definition:</b> RenderStates.h:86</div></div>
<div class="ttc" id="group__core_html_ga6dda386c75e98622d0c0759c5284afc4"><div class="ttname"><a href="group__core.html#ga6dda386c75e98622d0c0759c5284afc4">gf::identityTransform</a></div><div class="ttdeci">constexpr Matrix3f identityTransform()</div><div class="ttdoc">Identity transform. </div><div class="ttdef"><b>Definition:</b> Transform.h:354</div></div>
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