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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<title>Gamedev Framework (gf): RenderTarget.h Source File</title>
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<div id="projectname">Gamedev Framework (gf)
 <span id="projectnumber">0.11.0</span>
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<div id="projectbrief">A C++14 framework for 2D games</div>
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<li class="navelem"><a class="el" href="dir_d44c64559bbebec7f509842c48db8b23.html">include</a></li><li class="navelem"><a class="el" href="dir_6d069d519ae9d12fa11dd8e685586b60.html">gf</a></li> </ul>
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<div class="title">RenderTarget.h</div> </div>
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<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span> <span class="comment">/*</span></div><div class="line"><a name="l00002"></a><span class="lineno"> 2</span> <span class="comment"> * Gamedev Framework (gf)</span></div><div class="line"><a name="l00003"></a><span class="lineno"> 3</span> <span class="comment"> * Copyright (C) 2016-2018 Julien Bernard</span></div><div class="line"><a name="l00004"></a><span class="lineno"> 4</span> <span class="comment"> *</span></div><div class="line"><a name="l00005"></a><span class="lineno"> 5</span> <span class="comment"> * This software is provided 'as-is', without any express or implied</span></div><div class="line"><a name="l00006"></a><span class="lineno"> 6</span> <span class="comment"> * warranty. In no event will the authors be held liable for any damages</span></div><div class="line"><a name="l00007"></a><span class="lineno"> 7</span> <span class="comment"> * arising from the use of this software.</span></div><div class="line"><a name="l00008"></a><span class="lineno"> 8</span> <span class="comment"> *</span></div><div class="line"><a name="l00009"></a><span class="lineno"> 9</span> <span class="comment"> * Permission is granted to anyone to use this software for any purpose,</span></div><div class="line"><a name="l00010"></a><span class="lineno"> 10</span> <span class="comment"> * including commercial applications, and to alter it and redistribute it</span></div><div class="line"><a name="l00011"></a><span class="lineno"> 11</span> <span class="comment"> * freely, subject to the following restrictions:</span></div><div class="line"><a name="l00012"></a><span class="lineno"> 12</span> <span class="comment"> *</span></div><div class="line"><a name="l00013"></a><span class="lineno"> 13</span> <span class="comment"> * 1. The origin of this software must not be misrepresented; you must not</span></div><div class="line"><a name="l00014"></a><span class="lineno"> 14</span> <span class="comment"> * claim that you wrote the original software. If you use this software</span></div><div class="line"><a name="l00015"></a><span class="lineno"> 15</span> <span class="comment"> * in a product, an acknowledgment in the product documentation would be</span></div><div class="line"><a name="l00016"></a><span class="lineno"> 16</span> <span class="comment"> * appreciated but is not required.</span></div><div class="line"><a name="l00017"></a><span class="lineno"> 17</span> <span class="comment"> * 2. Altered source versions must be plainly marked as such, and must not be</span></div><div class="line"><a name="l00018"></a><span class="lineno"> 18</span> <span class="comment"> * misrepresented as being the original software.</span></div><div class="line"><a name="l00019"></a><span class="lineno"> 19</span> <span class="comment"> * 3. This notice may not be removed or altered from any source distribution.</span></div><div class="line"><a name="l00020"></a><span class="lineno"> 20</span> <span class="comment"> *</span></div><div class="line"><a name="l00021"></a><span class="lineno"> 21</span> <span class="comment"> * Part of this file comes from SFML, with the same license:</span></div><div class="line"><a name="l00022"></a><span class="lineno"> 22</span> <span class="comment"> * Copyright (C) 2007-2015 Laurent Gomila ([email protected])</span></div><div class="line"><a name="l00023"></a><span class="lineno"> 23</span> <span class="comment"> */</span></div><div class="line"><a name="l00024"></a><span class="lineno"> 24</span> <span class="preprocessor">#ifndef GF_RENDER_TARGET_H</span></div><div class="line"><a name="l00025"></a><span class="lineno"> 25</span> <span class="preprocessor">#define GF_RENDER_TARGET_H</span></div><div class="line"><a name="l00026"></a><span class="lineno"> 26</span> </div><div class="line"><a name="l00027"></a><span class="lineno"> 27</span> <span class="preprocessor">#include <cstdint></span></div><div class="line"><a name="l00028"></a><span class="lineno"> 28</span> </div><div class="line"><a name="l00029"></a><span class="lineno"> 29</span> <span class="preprocessor">#include "Image.h"</span></div><div class="line"><a name="l00030"></a><span class="lineno"> 30</span> <span class="preprocessor">#include "Matrix.h"</span></div><div class="line"><a name="l00031"></a><span class="lineno"> 31</span> <span class="preprocessor">#include "Portability.h"</span></div><div class="line"><a name="l00032"></a><span class="lineno"> 32</span> <span class="preprocessor">#include "PrimitiveType.h"</span></div><div class="line"><a name="l00033"></a><span class="lineno"> 33</span> <span class="preprocessor">#include "Range.h"</span></div><div class="line"><a name="l00034"></a><span class="lineno"> 34</span> <span class="preprocessor">#include "Region.h"</span></div><div class="line"><a name="l00035"></a><span class="lineno"> 35</span> <span class="preprocessor">#include "RenderStates.h"</span></div><div class="line"><a name="l00036"></a><span class="lineno"> 36</span> <span class="preprocessor">#include "Shader.h"</span></div><div class="line"><a name="l00037"></a><span class="lineno"> 37</span> <span class="preprocessor">#include "View.h"</span></div><div class="line"><a name="l00038"></a><span class="lineno"> 38</span> </div><div class="line"><a name="l00039"></a><span class="lineno"> 39</span> <span class="keyword">namespace </span><a class="code" href="namespacegf.html">gf</a> {</div><div class="line"><a name="l00040"></a><span class="lineno"> 40</span> <span class="preprocessor">#ifndef DOXYGEN_SHOULD_SKIP_THIS</span></div><div class="line"><a name="l00041"></a><span class="lineno"> 41</span> <span class="keyword">inline</span> <span class="keyword">namespace </span>v1 {</div><div class="line"><a name="l00042"></a><span class="lineno"> 42</span> <span class="preprocessor">#endif</span></div><div class="line"><a name="l00043"></a><span class="lineno"> 43</span> </div><div class="line"><a name="l00044"></a><span class="lineno"> 44</span>  <span class="keyword">class </span>Drawable;</div><div class="line"><a name="l00045"></a><span class="lineno"> 45</span>  <span class="keyword">class </span>VertexBuffer;</div><div class="line"><a name="l00046"></a><span class="lineno"> 46</span>  <span class="keyword">struct </span>Vertex;</div><div class="line"><a name="l00047"></a><span class="lineno"> 47</span> </div><div class="line"><a name="l00066"></a><span class="lineno"><a class="line" href="classgf_1_1_render_target.html"> 66</a></span>  <span class="keyword">class </span>GF_API <a class="code" href="classgf_1_1_render_target.html">RenderTarget</a> {</div><div class="line"><a name="l00067"></a><span class="lineno"> 67</span>  <span class="keyword">public</span>:</div><div class="line"><a name="l00068"></a><span class="lineno"> 68</span> </div><div class="line"><a name="l00072"></a><span class="lineno"> 72</span>  <a class="code" href="classgf_1_1_render_target.html">RenderTarget</a>() = <span class="keywordflow">default</span>;</div><div class="line"><a name="l00073"></a><span class="lineno"> 73</span> </div><div class="line"><a name="l00077"></a><span class="lineno"> 77</span>  <span class="keyword">virtual</span> ~<a class="code" href="classgf_1_1_render_target.html">RenderTarget</a>();</div><div class="line"><a name="l00078"></a><span class="lineno"> 78</span> </div><div class="line"><a name="l00082"></a><span class="lineno"> 82</span>  <a class="code" href="classgf_1_1_render_target.html">RenderTarget</a>(<span class="keyword">const</span> <a class="code" href="classgf_1_1_render_target.html">RenderTarget</a>&) = <span class="keyword">delete</span>;</div><div class="line"><a name="l00083"></a><span class="lineno"> 83</span> </div><div class="line"><a name="l00087"></a><span class="lineno"> 87</span>  <a class="code" href="classgf_1_1_render_target.html">RenderTarget</a>& operator=(<span class="keyword">const</span> <a class="code" href="classgf_1_1_render_target.html">RenderTarget</a>&) = <span class="keyword">delete</span>;</div><div class="line"><a name="l00088"></a><span class="lineno"> 88</span> </div><div class="line"><a name="l00094"></a><span class="lineno"> 94</span>  <span class="keyword">virtual</span> <a class="code" href="structgf_1_1_vector.html">Vector2u</a> getSize() <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00095"></a><span class="lineno"> 95</span> </div><div class="line"><a name="l00106"></a><span class="lineno"> 106</span>  <a class="code" href="structgf_1_1_region.html">Region</a> getCanonicalScissorBox();</div><div class="line"><a name="l00107"></a><span class="lineno"> 107</span> </div><div class="line"><a name="l00113"></a><span class="lineno"> 113</span>  <span class="keywordtype">void</span> setCanonicalScissorBox(<span class="keyword">const</span> <a class="code" href="structgf_1_1_region.html">Region</a>& box);</div><div class="line"><a name="l00114"></a><span class="lineno"> 114</span> </div><div class="line"><a name="l00120"></a><span class="lineno"> 120</span>  <a class="code" href="structgf_1_1_rect.html">RectI</a> getScissorBox();</div><div class="line"><a name="l00121"></a><span class="lineno"> 121</span> </div><div class="line"><a name="l00127"></a><span class="lineno"> 127</span>  <span class="keywordtype">void</span> setScissorBox(<span class="keyword">const</span> <a class="code" href="structgf_1_1_rect.html">RectI</a>& box);</div><div class="line"><a name="l00128"></a><span class="lineno"> 128</span> </div><div class="line"><a name="l00137"></a><span class="lineno"> 137</span>  <span class="keywordtype">void</span> clear(<span class="keyword">const</span> <a class="code" href="structgf_1_1_vector.html">Color4f</a>& color);</div><div class="line"><a name="l00138"></a><span class="lineno"> 138</span> </div><div class="line"><a name="l00148"></a><span class="lineno"> 148</span>  <span class="keywordtype">void</span> clear();</div><div class="line"><a name="l00149"></a><span class="lineno"> 149</span> </div><div class="line"><a name="l00156"></a><span class="lineno"> 156</span>  <a class="code" href="structgf_1_1_range.html">RangeF</a> getAliasedLineWidthRange() <span class="keyword">const</span>;</div><div class="line"><a name="l00157"></a><span class="lineno"> 157</span> </div><div class="line"><a name="l00164"></a><span class="lineno"> 164</span>  <span class="keywordtype">float</span> getLineWidth() <span class="keyword">const</span>;</div><div class="line"><a name="l00165"></a><span class="lineno"> 165</span> </div><div class="line"><a name="l00174"></a><span class="lineno"> 174</span>  <span class="keywordtype">void</span> draw(<span class="keyword">const</span> <a class="code" href="structgf_1_1_vertex.html">Vertex</a> *vertices, std::size_t count, <a class="code" href="group__graphics.html#ga147b34accfb774f4ea41ab0cb94f28e1">PrimitiveType</a> type, <span class="keyword">const</span> <a class="code" href="structgf_1_1_render_states.html">RenderStates</a>& states = <a class="code" href="structgf_1_1_render_states.html">RenderStates</a>());</div><div class="line"><a name="l00175"></a><span class="lineno"> 175</span> </div><div class="line"><a name="l00185"></a><span class="lineno"> 185</span>  <span class="keywordtype">void</span> draw(<span class="keyword">const</span> <a class="code" href="structgf_1_1_vertex.html">Vertex</a> *vertices, <span class="keyword">const</span> uint16_t *indices, std::size_t count, <a class="code" href="group__graphics.html#ga147b34accfb774f4ea41ab0cb94f28e1">PrimitiveType</a> type, <span class="keyword">const</span> <a class="code" href="structgf_1_1_render_states.html">RenderStates</a>& states = <a class="code" href="structgf_1_1_render_states.html">RenderStates</a>());</div><div class="line"><a name="l00186"></a><span class="lineno"> 186</span> </div><div class="line"><a name="l00193"></a><span class="lineno"> 193</span>  <span class="keywordtype">void</span> draw(<span class="keyword">const</span> <a class="code" href="classgf_1_1_vertex_buffer.html">VertexBuffer</a>& buffer, <span class="keyword">const</span> <a class="code" href="structgf_1_1_render_states.html">RenderStates</a>& states = <a class="code" href="structgf_1_1_render_states.html">RenderStates</a>());</div><div class="line"><a name="l00194"></a><span class="lineno"> 194</span> </div><div class="line"><a name="l00201"></a><span class="lineno"> 201</span>  <span class="keywordtype">void</span> draw(<a class="code" href="classgf_1_1_drawable.html">Drawable</a>& drawable, <span class="keyword">const</span> <a class="code" href="structgf_1_1_render_states.html">RenderStates</a>& states = <a class="code" href="structgf_1_1_render_states.html">RenderStates</a>());</div><div class="line"><a name="l00202"></a><span class="lineno"> 202</span> </div><div class="line"><a name="l00228"></a><span class="lineno"> 228</span>  <span class="keywordtype">void</span> setView(<span class="keyword">const</span> <a class="code" href="classgf_1_1_view.html">View</a>& view);</div><div class="line"><a name="l00229"></a><span class="lineno"> 229</span> </div><div class="line"><a name="l00237"></a><span class="lineno"><a class="line" href="classgf_1_1_render_target.html#ae6240f15bd9b41044b678b415ba2f18c"> 237</a></span>  <span class="keyword">const</span> <a class="code" href="classgf_1_1_view.html">View</a>& <a class="code" href="classgf_1_1_render_target.html#ae6240f15bd9b41044b678b415ba2f18c">getView</a>()<span class="keyword"> const </span>{</div><div class="line"><a name="l00238"></a><span class="lineno"> 238</span>  <span class="keywordflow">return</span> m_view;</div><div class="line"><a name="l00239"></a><span class="lineno"> 239</span>  }</div><div class="line"><a name="l00240"></a><span class="lineno"> 240</span> </div><div class="line"><a name="l00253"></a><span class="lineno"> 253</span>  <a class="code" href="structgf_1_1_region.html">Region</a> getCanonicalViewport(<span class="keyword">const</span> <a class="code" href="classgf_1_1_view.html">View</a>& view) <span class="keyword">const</span>;</div><div class="line"><a name="l00254"></a><span class="lineno"> 254</span> </div><div class="line"><a name="l00267"></a><span class="lineno"> 267</span>  <a class="code" href="structgf_1_1_rect.html">RectI</a> getViewport(<span class="keyword">const</span> <a class="code" href="classgf_1_1_view.html">View</a>& view) <span class="keyword">const</span>;</div><div class="line"><a name="l00268"></a><span class="lineno"> 268</span> </div><div class="line"><a name="l00298"></a><span class="lineno"> 298</span>  <a class="code" href="structgf_1_1_vector.html">Vector2f</a> mapPixelToCoords(<a class="code" href="structgf_1_1_vector.html">Vector2i</a> point, <span class="keyword">const</span> <a class="code" href="classgf_1_1_view.html">View</a>& view) <span class="keyword">const</span>;</div><div class="line"><a name="l00299"></a><span class="lineno"> 299</span> </div><div class="line"><a name="l00319"></a><span class="lineno"> 319</span>  <a class="code" href="structgf_1_1_vector.html">Vector2f</a> mapPixelToCoords(<a class="code" href="structgf_1_1_vector.html">Vector2i</a> point) <span class="keyword">const</span>;</div><div class="line"><a name="l00320"></a><span class="lineno"> 320</span> </div><div class="line"><a name="l00346"></a><span class="lineno"> 346</span>  <a class="code" href="structgf_1_1_vector.html">Vector2i</a> mapCoordsToPixel(<a class="code" href="structgf_1_1_vector.html">Vector2f</a> point, <span class="keyword">const</span> <a class="code" href="classgf_1_1_view.html">View</a>& view) <span class="keyword">const</span>;</div><div class="line"><a name="l00347"></a><span class="lineno"> 347</span> </div><div class="line"><a name="l00367"></a><span class="lineno"> 367</span>  <a class="code" href="structgf_1_1_vector.html">Vector2i</a> mapCoordsToPixel(<a class="code" href="structgf_1_1_vector.html">Vector2f</a> point) <span class="keyword">const</span>;</div><div class="line"><a name="l00368"></a><span class="lineno"> 368</span> </div><div class="line"><a name="l00371"></a><span class="lineno"> 371</span>  <span class="keyword">protected</span>:</div><div class="line"><a name="l00378"></a><span class="lineno"> 378</span>  <span class="keywordtype">void</span> initialize();</div><div class="line"><a name="l00379"></a><span class="lineno"> 379</span> </div><div class="line"><a name="l00380"></a><span class="lineno"> 380</span> </div><div class="line"><a name="l00386"></a><span class="lineno"> 386</span>  <a class="code" href="classgf_1_1_image.html">Image</a> captureFramebuffer(<span class="keywordtype">unsigned</span> name) <span class="keyword">const</span>;</div><div class="line"><a name="l00387"></a><span class="lineno"> 387</span> </div><div class="line"><a name="l00388"></a><span class="lineno"> 388</span>  <span class="keyword">private</span>:</div><div class="line"><a name="l00389"></a><span class="lineno"> 389</span>  <span class="keywordtype">void</span> initializeViews();</div><div class="line"><a name="l00390"></a><span class="lineno"> 390</span>  <span class="keywordtype">void</span> initializeShader();</div><div class="line"><a name="l00391"></a><span class="lineno"> 391</span>  <span class="keywordtype">void</span> initializeTexture();</div><div class="line"><a name="l00392"></a><span class="lineno"> 392</span> </div><div class="line"><a name="l00393"></a><span class="lineno"> 393</span>  <span class="keyword">struct </span>Locations {</div><div class="line"><a name="l00394"></a><span class="lineno"> 394</span>  <span class="keywordtype">int</span> positionLoc;</div><div class="line"><a name="l00395"></a><span class="lineno"> 395</span>  <span class="keywordtype">int</span> colorLoc;</div><div class="line"><a name="l00396"></a><span class="lineno"> 396</span>  <span class="keywordtype">int</span> texCoordsLoc;</div><div class="line"><a name="l00397"></a><span class="lineno"> 397</span>  };</div><div class="line"><a name="l00398"></a><span class="lineno"> 398</span> </div><div class="line"><a name="l00399"></a><span class="lineno"> 399</span>  <span class="keywordtype">void</span> drawStart(<span class="keyword">const</span> <a class="code" href="structgf_1_1_render_states.html">RenderStates</a>& states, Locations& locations);</div><div class="line"><a name="l00400"></a><span class="lineno"> 400</span>  <span class="keywordtype">void</span> drawFinish(<span class="keyword">const</span> Locations& locations);</div><div class="line"><a name="l00401"></a><span class="lineno"> 401</span> </div><div class="line"><a name="l00402"></a><span class="lineno"> 402</span>  <span class="keyword">private</span>:</div><div class="line"><a name="l00403"></a><span class="lineno"> 403</span>  <a class="code" href="classgf_1_1_view.html">View</a> m_view;</div><div class="line"><a name="l00404"></a><span class="lineno"> 404</span>  <a class="code" href="classgf_1_1_shader.html">Shader</a> m_defaultShader;</div><div class="line"><a name="l00405"></a><span class="lineno"> 405</span>  <a class="code" href="classgf_1_1_shader.html">Shader</a> m_defaultAlphaShader;</div><div class="line"><a name="l00406"></a><span class="lineno"> 406</span>  <a class="code" href="classgf_1_1_texture.html">Texture</a> m_defaultTexture;</div><div class="line"><a name="l00407"></a><span class="lineno"> 407</span>  };</div><div class="line"><a name="l00408"></a><span class="lineno"> 408</span> </div><div class="line"><a name="l00409"></a><span class="lineno"> 409</span> <span class="preprocessor">#ifndef DOXYGEN_SHOULD_SKIP_THIS</span></div><div class="line"><a name="l00410"></a><span class="lineno"> 410</span> }</div><div class="line"><a name="l00411"></a><span class="lineno"> 411</span> <span class="preprocessor">#endif</span></div><div class="line"><a name="l00412"></a><span class="lineno"> 412</span> }</div><div class="line"><a name="l00413"></a><span class="lineno"> 413</span> </div><div class="line"><a name="l00414"></a><span class="lineno"> 414</span> <span class="preprocessor">#endif // GF_RENDER_TARGET_H</span></div><div class="ttc" id="classgf_1_1_view_html"><div class="ttname"><a href="classgf_1_1_view.html">gf::View</a></div><div class="ttdoc">2D camera that defines what region is shown on screen </div><div class="ttdef"><b>Definition:</b> View.h:94</div></div>
<div class="ttc" id="structgf_1_1_range_html"><div class="ttname"><a href="structgf_1_1_range.html">gf::Range</a></div><div class="ttdoc">A half-open range of values. </div><div class="ttdef"><b>Definition:</b> Range.h:42</div></div>
<div class="ttc" id="classgf_1_1_render_target_html"><div class="ttname"><a href="classgf_1_1_render_target.html">gf::RenderTarget</a></div><div class="ttdoc">Base class for all render targets (window, texture, ...) </div><div class="ttdef"><b>Definition:</b> RenderTarget.h:66</div></div>
<div class="ttc" id="structgf_1_1_render_states_html"><div class="ttname"><a href="structgf_1_1_render_states.html">gf::RenderStates</a></div><div class="ttdoc">Define the states used for drawing to a RenderTarget. </div><div class="ttdef"><b>Definition:</b> RenderStates.h:82</div></div>
<div class="ttc" id="structgf_1_1_vertex_html"><div class="ttname"><a href="structgf_1_1_vertex.html">gf::Vertex</a></div><div class="ttdoc">A point associated with a color and a texture coordinate. </div><div class="ttdef"><b>Definition:</b> Vertex.h:75</div></div>
<div class="ttc" id="group__graphics_html_ga147b34accfb774f4ea41ab0cb94f28e1"><div class="ttname"><a href="group__graphics.html#ga147b34accfb774f4ea41ab0cb94f28e1">gf::PrimitiveType</a></div><div class="ttdeci">PrimitiveType</div><div class="ttdoc">Kind of primitives to render. </div><div class="ttdef"><b>Definition:</b> PrimitiveType.h:43</div></div>
<div class="ttc" id="classgf_1_1_vertex_buffer_html"><div class="ttname"><a href="classgf_1_1_vertex_buffer.html">gf::VertexBuffer</a></div><div class="ttdoc">Data in the graphics memory. </div><div class="ttdef"><b>Definition:</b> VertexBuffer.h:70</div></div>
<div class="ttc" id="classgf_1_1_drawable_html"><div class="ttname"><a href="classgf_1_1_drawable.html">gf::Drawable</a></div><div class="ttdoc">Abstract base class for objects that can be drawn to a render window. </div><div class="ttdef"><b>Definition:</b> Drawable.h:79</div></div>
<div class="ttc" id="classgf_1_1_shader_html"><div class="ttname"><a href="classgf_1_1_shader.html">gf::Shader</a></div><div class="ttdoc">An OpenGL vertex and/or fragment shader. </div><div class="ttdef"><b>Definition:</b> Shader.h:120</div></div>
<div class="ttc" id="classgf_1_1_texture_html"><div class="ttname"><a href="classgf_1_1_texture.html">gf::Texture</a></div><div class="ttdoc">A texture for colored images. </div><div class="ttdef"><b>Definition:</b> Texture.h:339</div></div>
<div class="ttc" id="structgf_1_1_rect_html"><div class="ttname"><a href="structgf_1_1_rect.html">gf::Rect< int ></a></div></div>
<div class="ttc" id="classgf_1_1_image_html"><div class="ttname"><a href="classgf_1_1_image.html">gf::Image</a></div><div class="ttdoc">Class for loading, manipulating and saving images. </div><div class="ttdef"><b>Definition:</b> Image.h:92</div></div>
<div class="ttc" id="namespacegf_html"><div class="ttname"><a href="namespacegf.html">gf</a></div><div class="ttdoc">The namespace for gf classes. </div><div class="ttdef"><b>Definition:</b> Action.h:35</div></div>
<div class="ttc" id="structgf_1_1_region_html"><div class="ttname"><a href="structgf_1_1_region.html">gf::Region</a></div><div class="ttdoc">A region of a window. </div><div class="ttdef"><b>Definition:</b> Region.h:40</div></div>
<div class="ttc" id="structgf_1_1_vector_html"><div class="ttname"><a href="structgf_1_1_vector.html">gf::Vector< unsigned, 2 ></a></div></div>
<div class="ttc" id="classgf_1_1_render_target_html_ae6240f15bd9b41044b678b415ba2f18c"><div class="ttname"><a href="classgf_1_1_render_target.html#ae6240f15bd9b41044b678b415ba2f18c">gf::RenderTarget::getView</a></div><div class="ttdeci">const View & getView() const</div><div class="ttdoc">Get the view currently in use in the render target. </div><div class="ttdef"><b>Definition:</b> RenderTarget.h:237</div></div>
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