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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<title>Gamedev Framework (gf): Controls.h Source File</title>
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<div id="projectname">Gamedev Framework (gf)
 <span id="projectnumber">0.14.0</span>
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<div id="projectbrief">A C++14 framework for 2D games</div>
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<li class="navelem"><a class="el" href="dir_d44c64559bbebec7f509842c48db8b23.html">include</a></li><li class="navelem"><a class="el" href="dir_6d069d519ae9d12fa11dd8e685586b60.html">gf</a></li> </ul>
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<div class="title">Controls.h</div> </div>
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<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span> <span class="comment">/*</span></div><div class="line"><a name="l00002"></a><span class="lineno"> 2</span> <span class="comment"> * Gamedev Framework (gf)</span></div><div class="line"><a name="l00003"></a><span class="lineno"> 3</span> <span class="comment"> * Copyright (C) 2016-2019 Julien Bernard</span></div><div class="line"><a name="l00004"></a><span class="lineno"> 4</span> <span class="comment"> *</span></div><div class="line"><a name="l00005"></a><span class="lineno"> 5</span> <span class="comment"> * This software is provided 'as-is', without any express or implied</span></div><div class="line"><a name="l00006"></a><span class="lineno"> 6</span> <span class="comment"> * warranty. In no event will the authors be held liable for any damages</span></div><div class="line"><a name="l00007"></a><span class="lineno"> 7</span> <span class="comment"> * arising from the use of this software.</span></div><div class="line"><a name="l00008"></a><span class="lineno"> 8</span> <span class="comment"> *</span></div><div class="line"><a name="l00009"></a><span class="lineno"> 9</span> <span class="comment"> * Permission is granted to anyone to use this software for any purpose,</span></div><div class="line"><a name="l00010"></a><span class="lineno"> 10</span> <span class="comment"> * including commercial applications, and to alter it and redistribute it</span></div><div class="line"><a name="l00011"></a><span class="lineno"> 11</span> <span class="comment"> * freely, subject to the following restrictions:</span></div><div class="line"><a name="l00012"></a><span class="lineno"> 12</span> <span class="comment"> *</span></div><div class="line"><a name="l00013"></a><span class="lineno"> 13</span> <span class="comment"> * 1. The origin of this software must not be misrepresented; you must not</span></div><div class="line"><a name="l00014"></a><span class="lineno"> 14</span> <span class="comment"> * claim that you wrote the original software. If you use this software</span></div><div class="line"><a name="l00015"></a><span class="lineno"> 15</span> <span class="comment"> * in a product, an acknowledgment in the product documentation would be</span></div><div class="line"><a name="l00016"></a><span class="lineno"> 16</span> <span class="comment"> * appreciated but is not required.</span></div><div class="line"><a name="l00017"></a><span class="lineno"> 17</span> <span class="comment"> * 2. Altered source versions must be plainly marked as such, and must not be</span></div><div class="line"><a name="l00018"></a><span class="lineno"> 18</span> <span class="comment"> * misrepresented as being the original software.</span></div><div class="line"><a name="l00019"></a><span class="lineno"> 19</span> <span class="comment"> * 3. This notice may not be removed or altered from any source distribution.</span></div><div class="line"><a name="l00020"></a><span class="lineno"> 20</span> <span class="comment"> */</span></div><div class="line"><a name="l00021"></a><span class="lineno"> 21</span> <span class="preprocessor">#ifndef GF_CONTROLS_H</span></div><div class="line"><a name="l00022"></a><span class="lineno"> 22</span> <span class="preprocessor">#define GF_CONTROLS_H</span></div><div class="line"><a name="l00023"></a><span class="lineno"> 23</span> </div><div class="line"><a name="l00024"></a><span class="lineno"> 24</span> <span class="preprocessor">#include "Control.h"</span></div><div class="line"><a name="l00025"></a><span class="lineno"> 25</span> <span class="preprocessor">#include "Gamepad.h"</span></div><div class="line"><a name="l00026"></a><span class="lineno"> 26</span> <span class="preprocessor">#include "Keyboard.h"</span></div><div class="line"><a name="l00027"></a><span class="lineno"> 27</span> <span class="preprocessor">#include "Mouse.h"</span></div><div class="line"><a name="l00028"></a><span class="lineno"> 28</span> <span class="preprocessor">#include "Portability.h"</span></div><div class="line"><a name="l00029"></a><span class="lineno"> 29</span> </div><div class="line"><a name="l00030"></a><span class="lineno"> 30</span> <span class="keyword">namespace </span><a class="code" href="namespacegf.html">gf</a> {</div><div class="line"><a name="l00031"></a><span class="lineno"> 31</span> <span class="preprocessor">#ifndef DOXYGEN_SHOULD_SKIP_THIS</span></div><div class="line"><a name="l00032"></a><span class="lineno"> 32</span> <span class="keyword">inline</span> <span class="keyword">namespace </span>v1 {</div><div class="line"><a name="l00033"></a><span class="lineno"> 33</span> <span class="preprocessor">#endif</span></div><div class="line"><a name="l00034"></a><span class="lineno"> 34</span> </div><div class="line"><a name="l00039"></a><span class="lineno"><a class="line" href="classgf_1_1_keycode_key_control.html"> 39</a></span>  <span class="keyword">class </span>GF_API <a class="code" href="classgf_1_1_keycode_key_control.html">KeycodeKeyControl</a> : <span class="keyword">public</span> <a class="code" href="classgf_1_1_control.html">Control</a> {</div><div class="line"><a name="l00040"></a><span class="lineno"> 40</span>  <span class="keyword">public</span>:</div><div class="line"><a name="l00046"></a><span class="lineno"> 46</span>  <span class="keyword">explicit</span> <a class="code" href="classgf_1_1_keycode_key_control.html">KeycodeKeyControl</a>(<a class="code" href="group__window.html#gac7037fec22d5d5215cffce98fc7dca64">Keycode</a> code);</div><div class="line"><a name="l00047"></a><span class="lineno"> 47</span> </div><div class="line"><a name="l00048"></a><span class="lineno"> 48</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> processEvent(<span class="keyword">const</span> <a class="code" href="structgf_1_1_event.html">Event</a>& event) <span class="keyword">override</span>;</div><div class="line"><a name="l00049"></a><span class="lineno"> 49</span> </div><div class="line"><a name="l00050"></a><span class="lineno"> 50</span>  <span class="keyword">private</span>:</div><div class="line"><a name="l00051"></a><span class="lineno"> 51</span>  <a class="code" href="group__window.html#gac7037fec22d5d5215cffce98fc7dca64">Keycode</a> m_code;</div><div class="line"><a name="l00052"></a><span class="lineno"> 52</span>  };</div><div class="line"><a name="l00053"></a><span class="lineno"> 53</span> </div><div class="line"><a name="l00058"></a><span class="lineno"><a class="line" href="classgf_1_1_scancode_key_control.html"> 58</a></span>  <span class="keyword">class </span>GF_API <a class="code" href="classgf_1_1_scancode_key_control.html">ScancodeKeyControl</a> : <span class="keyword">public</span> <a class="code" href="classgf_1_1_control.html">Control</a> {</div><div class="line"><a name="l00059"></a><span class="lineno"> 59</span>  <span class="keyword">public</span>:</div><div class="line"><a name="l00065"></a><span class="lineno"> 65</span>  <span class="keyword">explicit</span> <a class="code" href="classgf_1_1_scancode_key_control.html">ScancodeKeyControl</a>(<a class="code" href="group__window.html#ga795d7d5e2f2a4f38b16b95e0e78cb626">Scancode</a> code);</div><div class="line"><a name="l00066"></a><span class="lineno"> 66</span> </div><div class="line"><a name="l00067"></a><span class="lineno"> 67</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> processEvent(<span class="keyword">const</span> <a class="code" href="structgf_1_1_event.html">Event</a>& event) <span class="keyword">override</span>;</div><div class="line"><a name="l00068"></a><span class="lineno"> 68</span> </div><div class="line"><a name="l00069"></a><span class="lineno"> 69</span>  <span class="keyword">private</span>:</div><div class="line"><a name="l00070"></a><span class="lineno"> 70</span>  <a class="code" href="group__window.html#ga795d7d5e2f2a4f38b16b95e0e78cb626">Scancode</a> m_code;</div><div class="line"><a name="l00071"></a><span class="lineno"> 71</span>  };</div><div class="line"><a name="l00072"></a><span class="lineno"> 72</span> </div><div class="line"><a name="l00077"></a><span class="lineno"><a class="line" href="classgf_1_1_mouse_button_control.html"> 77</a></span>  <span class="keyword">class </span>GF_API <a class="code" href="classgf_1_1_mouse_button_control.html">MouseButtonControl</a> : <span class="keyword">public</span> <a class="code" href="classgf_1_1_control.html">Control</a> {</div><div class="line"><a name="l00078"></a><span class="lineno"> 78</span>  <span class="keyword">public</span>:</div><div class="line"><a name="l00084"></a><span class="lineno"> 84</span>  <span class="keyword">explicit</span> <a class="code" href="classgf_1_1_mouse_button_control.html">MouseButtonControl</a>(<a class="code" href="group__window.html#ga5af782cd2d72913508f6b31f01acc03e">MouseButton</a> button);</div><div class="line"><a name="l00085"></a><span class="lineno"> 85</span> </div><div class="line"><a name="l00086"></a><span class="lineno"> 86</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> processEvent(<span class="keyword">const</span> <a class="code" href="structgf_1_1_event.html">Event</a>& event) <span class="keyword">override</span>;</div><div class="line"><a name="l00087"></a><span class="lineno"> 87</span> </div><div class="line"><a name="l00088"></a><span class="lineno"> 88</span>  <span class="keyword">private</span>:</div><div class="line"><a name="l00089"></a><span class="lineno"> 89</span>  <a class="code" href="group__window.html#ga5af782cd2d72913508f6b31f01acc03e">MouseButton</a> m_button;</div><div class="line"><a name="l00090"></a><span class="lineno"> 90</span>  };</div><div class="line"><a name="l00091"></a><span class="lineno"> 91</span> </div><div class="line"><a name="l00096"></a><span class="lineno"><a class="line" href="classgf_1_1_gamepad_button_control.html"> 96</a></span>  <span class="keyword">class </span>GF_API <a class="code" href="classgf_1_1_gamepad_button_control.html">GamepadButtonControl</a> : <span class="keyword">public</span> <a class="code" href="classgf_1_1_control.html">Control</a> {</div><div class="line"><a name="l00097"></a><span class="lineno"> 97</span>  <span class="keyword">public</span>:</div><div class="line"><a name="l00105"></a><span class="lineno"> 105</span>  <a class="code" href="classgf_1_1_gamepad_button_control.html">GamepadButtonControl</a>(<a class="code" href="group__window.html#ga11c9d24ca72015b03cec48ec595bafb3">GamepadId</a> <span class="keywordtype">id</span>, <a class="code" href="group__window.html#ga66e2d144e71b76a0499edc3d0a68529f">GamepadButton</a> button);</div><div class="line"><a name="l00106"></a><span class="lineno"> 106</span> </div><div class="line"><a name="l00107"></a><span class="lineno"> 107</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> processEvent(<span class="keyword">const</span> <a class="code" href="structgf_1_1_event.html">Event</a>& event) <span class="keyword">override</span>;</div><div class="line"><a name="l00108"></a><span class="lineno"> 108</span> </div><div class="line"><a name="l00109"></a><span class="lineno"> 109</span>  <span class="keyword">private</span>:</div><div class="line"><a name="l00110"></a><span class="lineno"> 110</span>  <a class="code" href="group__window.html#ga11c9d24ca72015b03cec48ec595bafb3">GamepadId</a> m_id;</div><div class="line"><a name="l00111"></a><span class="lineno"> 111</span>  <a class="code" href="group__window.html#ga66e2d144e71b76a0499edc3d0a68529f">GamepadButton</a> m_button;</div><div class="line"><a name="l00112"></a><span class="lineno"> 112</span>  };</div><div class="line"><a name="l00113"></a><span class="lineno"> 113</span> </div><div class="line"><a name="l00118"></a><span class="lineno"><a class="line" href="classgf_1_1_gamepad_axis_control.html"> 118</a></span>  <span class="keyword">class </span>GF_API <a class="code" href="classgf_1_1_gamepad_axis_control.html">GamepadAxisControl</a> : <span class="keyword">public</span> <a class="code" href="classgf_1_1_control.html">Control</a> {</div><div class="line"><a name="l00119"></a><span class="lineno"> 119</span>  <span class="keyword">public</span>:</div><div class="line"><a name="l00128"></a><span class="lineno"> 128</span>  <a class="code" href="classgf_1_1_gamepad_axis_control.html">GamepadAxisControl</a>(<a class="code" href="group__window.html#ga11c9d24ca72015b03cec48ec595bafb3">GamepadId</a> <span class="keywordtype">id</span>, <a class="code" href="group__window.html#ga40276d90e4e5efa68433fd9040c08b86">GamepadAxis</a> axis, <a class="code" href="group__window.html#gac51b68f03b85350446f51a932fc20de3">GamepadAxisDirection</a> dir);</div><div class="line"><a name="l00129"></a><span class="lineno"> 129</span> </div><div class="line"><a name="l00130"></a><span class="lineno"> 130</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> processEvent(<span class="keyword">const</span> <a class="code" href="structgf_1_1_event.html">Event</a>& event) <span class="keyword">override</span>;</div><div class="line"><a name="l00131"></a><span class="lineno"> 131</span> </div><div class="line"><a name="l00132"></a><span class="lineno"> 132</span>  <span class="keyword">private</span>:</div><div class="line"><a name="l00133"></a><span class="lineno"> 133</span>  <a class="code" href="group__window.html#ga11c9d24ca72015b03cec48ec595bafb3">GamepadId</a> m_id;</div><div class="line"><a name="l00134"></a><span class="lineno"> 134</span>  <a class="code" href="group__window.html#ga40276d90e4e5efa68433fd9040c08b86">GamepadAxis</a> m_axis;</div><div class="line"><a name="l00135"></a><span class="lineno"> 135</span>  <a class="code" href="group__window.html#gac51b68f03b85350446f51a932fc20de3">GamepadAxisDirection</a> m_dir;</div><div class="line"><a name="l00136"></a><span class="lineno"> 136</span>  <span class="keywordtype">bool</span> m_repeated;</div><div class="line"><a name="l00137"></a><span class="lineno"> 137</span>  };</div><div class="line"><a name="l00138"></a><span class="lineno"> 138</span> </div><div class="line"><a name="l00144"></a><span class="lineno"><a class="line" href="classgf_1_1_close_control.html"> 144</a></span>  <span class="keyword">class </span>GF_API <a class="code" href="classgf_1_1_close_control.html">CloseControl</a> : <span class="keyword">public</span> <a class="code" href="classgf_1_1_control.html">Control</a> {</div><div class="line"><a name="l00145"></a><span class="lineno"> 145</span>  <span class="keyword">public</span>:</div><div class="line"><a name="l00149"></a><span class="lineno"> 149</span>  <a class="code" href="classgf_1_1_close_control.html">CloseControl</a>();</div><div class="line"><a name="l00150"></a><span class="lineno"> 150</span> </div><div class="line"><a name="l00151"></a><span class="lineno"> 151</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> processEvent(<span class="keyword">const</span> <a class="code" href="structgf_1_1_event.html">Event</a>& event) <span class="keyword">override</span>;</div><div class="line"><a name="l00152"></a><span class="lineno"> 152</span>  };</div><div class="line"><a name="l00153"></a><span class="lineno"> 153</span> </div><div class="line"><a name="l00161"></a><span class="lineno"><a class="line" href="classgf_1_1_konami_keyboard_control.html"> 161</a></span>  <span class="keyword">class </span>GF_API <a class="code" href="classgf_1_1_konami_keyboard_control.html">KonamiKeyboardControl</a> : <span class="keyword">public</span> <a class="code" href="classgf_1_1_control.html">Control</a> {</div><div class="line"><a name="l00162"></a><span class="lineno"> 162</span>  <span class="keyword">public</span>:</div><div class="line"><a name="l00166"></a><span class="lineno"> 166</span>  <a class="code" href="classgf_1_1_konami_keyboard_control.html">KonamiKeyboardControl</a>();</div><div class="line"><a name="l00167"></a><span class="lineno"> 167</span> </div><div class="line"><a name="l00168"></a><span class="lineno"> 168</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> processEvent(<span class="keyword">const</span> <a class="code" href="structgf_1_1_event.html">Event</a>& event) <span class="keyword">override</span>;</div><div class="line"><a name="l00169"></a><span class="lineno"> 169</span> </div><div class="line"><a name="l00170"></a><span class="lineno"> 170</span>  <span class="keyword">private</span>:</div><div class="line"><a name="l00171"></a><span class="lineno"> 171</span>  <span class="keywordtype">int</span> m_index;</div><div class="line"><a name="l00172"></a><span class="lineno"> 172</span>  <span class="keyword">enum</span> { Released, Pressed } m_state;</div><div class="line"><a name="l00173"></a><span class="lineno"> 173</span>  };</div><div class="line"><a name="l00174"></a><span class="lineno"> 174</span> </div><div class="line"><a name="l00182"></a><span class="lineno"><a class="line" href="classgf_1_1_konami_gamepad_control.html"> 182</a></span>  <span class="keyword">class </span>GF_API <a class="code" href="classgf_1_1_konami_gamepad_control.html">KonamiGamepadControl</a> : <span class="keyword">public</span> <a class="code" href="classgf_1_1_control.html">Control</a> {</div><div class="line"><a name="l00183"></a><span class="lineno"> 183</span>  <span class="keyword">public</span>:</div><div class="line"><a name="l00189"></a><span class="lineno"> 189</span>  <a class="code" href="classgf_1_1_konami_gamepad_control.html">KonamiGamepadControl</a>(<a class="code" href="group__window.html#ga11c9d24ca72015b03cec48ec595bafb3">GamepadId</a> <span class="keywordtype">id</span>);</div><div class="line"><a name="l00190"></a><span class="lineno"> 190</span> </div><div class="line"><a name="l00191"></a><span class="lineno"> 191</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> processEvent(<span class="keyword">const</span> <a class="code" href="structgf_1_1_event.html">Event</a>& event) <span class="keyword">override</span>;</div><div class="line"><a name="l00192"></a><span class="lineno"> 192</span> </div><div class="line"><a name="l00193"></a><span class="lineno"> 193</span>  <span class="keyword">private</span>:</div><div class="line"><a name="l00194"></a><span class="lineno"> 194</span>  <a class="code" href="group__window.html#ga11c9d24ca72015b03cec48ec595bafb3">GamepadId</a> m_id;</div><div class="line"><a name="l00195"></a><span class="lineno"> 195</span>  <span class="keywordtype">int</span> m_index;</div><div class="line"><a name="l00196"></a><span class="lineno"> 196</span>  <span class="keyword">enum</span> { Released, Pressed } m_state;</div><div class="line"><a name="l00197"></a><span class="lineno"> 197</span>  };</div><div class="line"><a name="l00198"></a><span class="lineno"> 198</span> </div><div class="line"><a name="l00199"></a><span class="lineno"> 199</span> </div><div class="line"><a name="l00200"></a><span class="lineno"> 200</span> <span class="preprocessor">#ifndef DOXYGEN_SHOULD_SKIP_THIS</span></div><div class="line"><a name="l00201"></a><span class="lineno"> 201</span> }</div><div class="line"><a name="l00202"></a><span class="lineno"> 202</span> <span class="preprocessor">#endif</span></div><div class="line"><a name="l00203"></a><span class="lineno"> 203</span> }</div><div class="line"><a name="l00204"></a><span class="lineno"> 204</span> </div><div class="line"><a name="l00205"></a><span class="lineno"> 205</span> <span class="preprocessor">#endif // GF_CONTROLS_H</span></div><div class="ttc" id="group__window_html_gac51b68f03b85350446f51a932fc20de3"><div class="ttname"><a href="group__window.html#gac51b68f03b85350446f51a932fc20de3">gf::GamepadAxisDirection</a></div><div class="ttdeci">GamepadAxisDirection</div><div class="ttdoc">A gamepad axis direction. </div><div class="ttdef"><b>Definition:</b> Gamepad.h:89</div></div>
<div class="ttc" id="group__window_html_ga66e2d144e71b76a0499edc3d0a68529f"><div class="ttname"><a href="group__window.html#ga66e2d144e71b76a0499edc3d0a68529f">gf::GamepadButton</a></div><div class="ttdeci">GamepadButton</div><div class="ttdoc">The gamepad buttons. </div><div class="ttdef"><b>Definition:</b> Gamepad.h:43</div></div>
<div class="ttc" id="classgf_1_1_mouse_button_control_html"><div class="ttname"><a href="classgf_1_1_mouse_button_control.html">gf::MouseButtonControl</a></div><div class="ttdoc">A mouse button control. </div><div class="ttdef"><b>Definition:</b> Controls.h:77</div></div>
<div class="ttc" id="group__window_html_ga795d7d5e2f2a4f38b16b95e0e78cb626"><div class="ttname"><a href="group__window.html#ga795d7d5e2f2a4f38b16b95e0e78cb626">gf::Scancode</a></div><div class="ttdeci">Scancode</div><div class="ttdoc">Scancodes. </div><div class="ttdef"><b>Definition:</b> Keyboard.h:59</div></div>
<div class="ttc" id="classgf_1_1_gamepad_button_control_html"><div class="ttname"><a href="classgf_1_1_gamepad_button_control.html">gf::GamepadButtonControl</a></div><div class="ttdoc">A gamepad button control. </div><div class="ttdef"><b>Definition:</b> Controls.h:96</div></div>
<div class="ttc" id="classgf_1_1_control_html"><div class="ttname"><a href="classgf_1_1_control.html">gf::Control</a></div><div class="ttdoc">A physical control. </div><div class="ttdef"><b>Definition:</b> Control.h:38</div></div>
<div class="ttc" id="group__window_html_ga40276d90e4e5efa68433fd9040c08b86"><div class="ttname"><a href="group__window.html#ga40276d90e4e5efa68433fd9040c08b86">gf::GamepadAxis</a></div><div class="ttdeci">GamepadAxis</div><div class="ttdoc">The gamepad axis. </div><div class="ttdef"><b>Definition:</b> Gamepad.h:71</div></div>
<div class="ttc" id="classgf_1_1_konami_keyboard_control_html"><div class="ttname"><a href="classgf_1_1_konami_keyboard_control.html">gf::KonamiKeyboardControl</a></div><div class="ttdoc">The Konami code control for keyboard. </div><div class="ttdef"><b>Definition:</b> Controls.h:161</div></div>
<div class="ttc" id="namespacegf_html"><div class="ttname"><a href="namespacegf.html">gf</a></div><div class="ttdoc">The namespace for gf classes. </div><div class="ttdef"><b>Definition:</b> Action.h:35</div></div>
<div class="ttc" id="classgf_1_1_konami_gamepad_control_html"><div class="ttname"><a href="classgf_1_1_konami_gamepad_control.html">gf::KonamiGamepadControl</a></div><div class="ttdoc">The Konami code control for gamepad. </div><div class="ttdef"><b>Definition:</b> Controls.h:182</div></div>
<div class="ttc" id="group__window_html_ga11c9d24ca72015b03cec48ec595bafb3"><div class="ttname"><a href="group__window.html#ga11c9d24ca72015b03cec48ec595bafb3">gf::GamepadId</a></div><div class="ttdeci">GamepadId</div><div class="ttdoc">A gamepad identifier. </div><div class="ttdef"><b>Definition:</b> Gamepad.h:121</div></div>
<div class="ttc" id="classgf_1_1_keycode_key_control_html"><div class="ttname"><a href="classgf_1_1_keycode_key_control.html">gf::KeycodeKeyControl</a></div><div class="ttdoc">A key control based on keycode. </div><div class="ttdef"><b>Definition:</b> Controls.h:39</div></div>
<div class="ttc" id="classgf_1_1_scancode_key_control_html"><div class="ttname"><a href="classgf_1_1_scancode_key_control.html">gf::ScancodeKeyControl</a></div><div class="ttdoc">A key control based on scancode. </div><div class="ttdef"><b>Definition:</b> Controls.h:58</div></div>
<div class="ttc" id="classgf_1_1_gamepad_axis_control_html"><div class="ttname"><a href="classgf_1_1_gamepad_axis_control.html">gf::GamepadAxisControl</a></div><div class="ttdoc">A gamepad axis control. </div><div class="ttdef"><b>Definition:</b> Controls.h:118</div></div>
<div class="ttc" id="group__window_html_ga5af782cd2d72913508f6b31f01acc03e"><div class="ttname"><a href="group__window.html#ga5af782cd2d72913508f6b31f01acc03e">gf::MouseButton</a></div><div class="ttdeci">MouseButton</div><div class="ttdoc">Mouse buttons. </div><div class="ttdef"><b>Definition:</b> Mouse.h:36</div></div>
<div class="ttc" id="structgf_1_1_event_html"><div class="ttname"><a href="structgf_1_1_event.html">gf::Event</a></div><div class="ttdoc">Defines a system event and its parameters. </div><div class="ttdef"><b>Definition:</b> Event.h:97</div></div>
<div class="ttc" id="classgf_1_1_close_control_html"><div class="ttname"><a href="classgf_1_1_close_control.html">gf::CloseControl</a></div><div class="ttdoc">A close control. </div><div class="ttdef"><b>Definition:</b> Controls.h:144</div></div>
<div class="ttc" id="group__window_html_gac7037fec22d5d5215cffce98fc7dca64"><div class="ttname"><a href="group__window.html#gac7037fec22d5d5215cffce98fc7dca64">gf::Keycode</a></div><div class="ttdeci">Keycode</div><div class="ttdoc">Keycodes. </div><div class="ttdef"><b>Definition:</b> Keyboard.h:288</div></div>
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