-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy path_scene_8h_source.html
90 lines (90 loc) · 30.2 KB
/
_scene_8h_source.html
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
<meta http-equiv="X-UA-Compatible" content="IE=9"/>
<meta name="generator" content="Doxygen 1.8.13"/>
<meta name="viewport" content="width=device-width, initial-scale=1"/>
<title>Gamedev Framework (gf): Scene.h Source File</title>
<link href="tabs.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="jquery.js"></script>
<script type="text/javascript" src="dynsections.js"></script>
<script type="text/x-mathjax-config">
MathJax.Hub.Config({
extensions: ["tex2jax.js"],
jax: ["input/TeX","output/HTML-CSS"],
});
</script><script type="text/javascript" src="http://cdn.mathjax.org/mathjax/latest/MathJax.js"></script>
<link href="doxygen.css" rel="stylesheet" type="text/css" />
<link href="custom.css" rel="stylesheet" type="text/css"/>
</head>
<body>
<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
<div id="titlearea">
<table cellspacing="0" cellpadding="0">
<tbody>
<tr style="height: 56px;">
<td id="projectlogo"><img alt="Logo" src="gf_logo.png"/></td>
<td id="projectalign" style="padding-left: 0.5em;">
<div id="projectname">Gamedev Framework (gf)
 <span id="projectnumber">0.14.0</span>
</div>
<div id="projectbrief">A C++14 framework for 2D games</div>
</td>
</tr>
</tbody>
</table>
</div>
<!-- end header part -->
<!-- Generated by Doxygen 1.8.13 -->
<script type="text/javascript" src="menudata.js"></script>
<script type="text/javascript" src="menu.js"></script>
<script type="text/javascript">
$(function() {
initMenu('',false,false,'search.php','Search');
});
</script>
<div id="main-nav"></div>
<div id="nav-path" class="navpath">
<ul>
<li class="navelem"><a class="el" href="dir_d44c64559bbebec7f509842c48db8b23.html">include</a></li><li class="navelem"><a class="el" href="dir_6d069d519ae9d12fa11dd8e685586b60.html">gf</a></li> </ul>
</div>
</div><!-- top -->
<div class="header">
<div class="headertitle">
<div class="title">Scene.h</div> </div>
</div><!--header-->
<div class="contents">
<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span> <span class="comment">/*</span></div><div class="line"><a name="l00002"></a><span class="lineno"> 2</span> <span class="comment"> * Gamedev Framework (gf)</span></div><div class="line"><a name="l00003"></a><span class="lineno"> 3</span> <span class="comment"> * Copyright (C) 2016-2019 Julien Bernard</span></div><div class="line"><a name="l00004"></a><span class="lineno"> 4</span> <span class="comment"> *</span></div><div class="line"><a name="l00005"></a><span class="lineno"> 5</span> <span class="comment"> * This software is provided 'as-is', without any express or implied</span></div><div class="line"><a name="l00006"></a><span class="lineno"> 6</span> <span class="comment"> * warranty. In no event will the authors be held liable for any damages</span></div><div class="line"><a name="l00007"></a><span class="lineno"> 7</span> <span class="comment"> * arising from the use of this software.</span></div><div class="line"><a name="l00008"></a><span class="lineno"> 8</span> <span class="comment"> *</span></div><div class="line"><a name="l00009"></a><span class="lineno"> 9</span> <span class="comment"> * Permission is granted to anyone to use this software for any purpose,</span></div><div class="line"><a name="l00010"></a><span class="lineno"> 10</span> <span class="comment"> * including commercial applications, and to alter it and redistribute it</span></div><div class="line"><a name="l00011"></a><span class="lineno"> 11</span> <span class="comment"> * freely, subject to the following restrictions:</span></div><div class="line"><a name="l00012"></a><span class="lineno"> 12</span> <span class="comment"> *</span></div><div class="line"><a name="l00013"></a><span class="lineno"> 13</span> <span class="comment"> * 1. The origin of this software must not be misrepresented; you must not</span></div><div class="line"><a name="l00014"></a><span class="lineno"> 14</span> <span class="comment"> * claim that you wrote the original software. If you use this software</span></div><div class="line"><a name="l00015"></a><span class="lineno"> 15</span> <span class="comment"> * in a product, an acknowledgment in the product documentation would be</span></div><div class="line"><a name="l00016"></a><span class="lineno"> 16</span> <span class="comment"> * appreciated but is not required.</span></div><div class="line"><a name="l00017"></a><span class="lineno"> 17</span> <span class="comment"> * 2. Altered source versions must be plainly marked as such, and must not be</span></div><div class="line"><a name="l00018"></a><span class="lineno"> 18</span> <span class="comment"> * misrepresented as being the original software.</span></div><div class="line"><a name="l00019"></a><span class="lineno"> 19</span> <span class="comment"> * 3. This notice may not be removed or altered from any source distribution.</span></div><div class="line"><a name="l00020"></a><span class="lineno"> 20</span> <span class="comment"> */</span></div><div class="line"><a name="l00021"></a><span class="lineno"> 21</span> <span class="preprocessor">#ifndef GF_SCENE_H</span></div><div class="line"><a name="l00022"></a><span class="lineno"> 22</span> <span class="preprocessor">#define GF_SCENE_H</span></div><div class="line"><a name="l00023"></a><span class="lineno"> 23</span> </div><div class="line"><a name="l00024"></a><span class="lineno"> 24</span> <span class="preprocessor">#include "Action.h"</span></div><div class="line"><a name="l00025"></a><span class="lineno"> 25</span> <span class="preprocessor">#include "EntityContainer.h"</span></div><div class="line"><a name="l00026"></a><span class="lineno"> 26</span> <span class="preprocessor">#include "Event.h"</span></div><div class="line"><a name="l00027"></a><span class="lineno"> 27</span> <span class="preprocessor">#include "ModelContainer.h"</span></div><div class="line"><a name="l00028"></a><span class="lineno"> 28</span> <span class="preprocessor">#include "Portability.h"</span></div><div class="line"><a name="l00029"></a><span class="lineno"> 29</span> <span class="preprocessor">#include "RenderWindow.h"</span></div><div class="line"><a name="l00030"></a><span class="lineno"> 30</span> <span class="preprocessor">#include "Time.h"</span></div><div class="line"><a name="l00031"></a><span class="lineno"> 31</span> <span class="preprocessor">#include "ViewContainer.h"</span></div><div class="line"><a name="l00032"></a><span class="lineno"> 32</span> <span class="preprocessor">#include "Views.h"</span></div><div class="line"><a name="l00033"></a><span class="lineno"> 33</span> <span class="preprocessor">#include "Window.h"</span></div><div class="line"><a name="l00034"></a><span class="lineno"> 34</span> </div><div class="line"><a name="l00035"></a><span class="lineno"> 35</span> <span class="keyword">namespace </span><a class="code" href="namespacegf.html">gf</a> {</div><div class="line"><a name="l00036"></a><span class="lineno"> 36</span> <span class="preprocessor">#ifndef DOXYGEN_SHOULD_SKIP_THIS</span></div><div class="line"><a name="l00037"></a><span class="lineno"> 37</span> <span class="keyword">inline</span> <span class="keyword">namespace </span>v1 {</div><div class="line"><a name="l00038"></a><span class="lineno"> 38</span> <span class="preprocessor">#endif</span></div><div class="line"><a name="l00039"></a><span class="lineno"> 39</span> </div><div class="line"><a name="l00065"></a><span class="lineno"><a class="line" href="classgf_1_1_scene.html"> 65</a></span>  <span class="keyword">class </span>GF_API <a class="code" href="classgf_1_1_scene.html">Scene</a> {</div><div class="line"><a name="l00066"></a><span class="lineno"> 66</span>  <span class="keyword">public</span>:</div><div class="line"><a name="l00076"></a><span class="lineno"> 76</span>  <a class="code" href="classgf_1_1_scene.html">Scene</a>(<a class="code" href="structgf_1_1_vector.html">Vector2i</a> initialSize);</div><div class="line"><a name="l00077"></a><span class="lineno"> 77</span> </div><div class="line"><a name="l00081"></a><span class="lineno"> 81</span>  <span class="keyword">virtual</span> ~<a class="code" href="classgf_1_1_scene.html">Scene</a>();</div><div class="line"><a name="l00082"></a><span class="lineno"> 82</span> </div><div class="line"><a name="l00100"></a><span class="lineno"> 100</span>  <span class="keywordtype">void</span> processEvent(<a class="code" href="structgf_1_1_event.html">Event</a>& event);</div><div class="line"><a name="l00101"></a><span class="lineno"> 101</span> </div><div class="line"><a name="l00114"></a><span class="lineno"> 114</span>  <span class="keywordtype">void</span> handleActions(<a class="code" href="classgf_1_1_window.html">Window</a>& window);</div><div class="line"><a name="l00115"></a><span class="lineno"> 115</span> </div><div class="line"><a name="l00127"></a><span class="lineno"> 127</span>  <span class="keywordtype">void</span> update(<a class="code" href="classgf_1_1_time.html">Time</a> time);</div><div class="line"><a name="l00128"></a><span class="lineno"> 128</span> </div><div class="line"><a name="l00143"></a><span class="lineno"> 143</span>  <span class="keywordtype">void</span> render(<a class="code" href="classgf_1_1_render_target.html">RenderTarget</a>& target);</div><div class="line"><a name="l00144"></a><span class="lineno"> 144</span> </div><div class="line"><a name="l00161"></a><span class="lineno"> 161</span>  <span class="keywordtype">void</span> setActive(<span class="keywordtype">bool</span> active = <span class="keyword">true</span>);</div><div class="line"><a name="l00162"></a><span class="lineno"> 162</span> </div><div class="line"><a name="l00170"></a><span class="lineno"> 170</span>  <span class="keywordtype">bool</span> isActive() <span class="keyword">const</span>;</div><div class="line"><a name="l00171"></a><span class="lineno"> 171</span> </div><div class="line"><a name="l00179"></a><span class="lineno"> 179</span>  <span class="keywordtype">void</span> pause();</div><div class="line"><a name="l00180"></a><span class="lineno"> 180</span> </div><div class="line"><a name="l00186"></a><span class="lineno"> 186</span>  <span class="keywordtype">void</span> resume();</div><div class="line"><a name="l00187"></a><span class="lineno"> 187</span> </div><div class="line"><a name="l00195"></a><span class="lineno"> 195</span>  <span class="keywordtype">bool</span> isPaused() <span class="keyword">const</span>;</div><div class="line"><a name="l00196"></a><span class="lineno"> 196</span> </div><div class="line"><a name="l00204"></a><span class="lineno"> 204</span>  <span class="keywordtype">void</span> hide();</div><div class="line"><a name="l00205"></a><span class="lineno"> 205</span> </div><div class="line"><a name="l00211"></a><span class="lineno"> 211</span>  <span class="keywordtype">void</span> show();</div><div class="line"><a name="l00212"></a><span class="lineno"> 212</span> </div><div class="line"><a name="l00220"></a><span class="lineno"> 220</span>  <span class="keywordtype">bool</span> isHidden() <span class="keyword">const</span>;</div><div class="line"><a name="l00221"></a><span class="lineno"> 221</span> </div><div class="line"><a name="l00236"></a><span class="lineno"><a class="line" href="classgf_1_1_scene.html#a9fef1ca2ac4bbc1f61d1cfe1e01c3b9f"> 236</a></span>  <span class="keywordtype">void</span> <a class="code" href="classgf_1_1_scene.html#a9fef1ca2ac4bbc1f61d1cfe1e01c3b9f">addView</a>(<a class="code" href="classgf_1_1_adaptative_view.html">AdaptativeView</a>& view) {</div><div class="line"><a name="l00237"></a><span class="lineno"> 237</span>  m_views.addView(view);</div><div class="line"><a name="l00238"></a><span class="lineno"> 238</span>  }</div><div class="line"><a name="l00239"></a><span class="lineno"> 239</span> </div><div class="line"><a name="l00245"></a><span class="lineno"><a class="line" href="classgf_1_1_scene.html#a0fe9224355bfa47250e7a1de5e062f06"> 245</a></span>  <span class="keywordtype">void</span> <a class="code" href="classgf_1_1_scene.html#a0fe9224355bfa47250e7a1de5e062f06">addAction</a>(<a class="code" href="classgf_1_1_action.html">Action</a>& action) {</div><div class="line"><a name="l00246"></a><span class="lineno"> 246</span>  m_actions.addAction(action);</div><div class="line"><a name="l00247"></a><span class="lineno"> 247</span>  }</div><div class="line"><a name="l00248"></a><span class="lineno"> 248</span> </div><div class="line"><a name="l00254"></a><span class="lineno"><a class="line" href="classgf_1_1_scene.html#a7ffc65faa7de80e037c281fb4b55210b"> 254</a></span>  <span class="keywordtype">void</span> <a class="code" href="classgf_1_1_scene.html#a7ffc65faa7de80e037c281fb4b55210b">addModel</a>(<a class="code" href="classgf_1_1_model.html">Model</a>& model) {</div><div class="line"><a name="l00255"></a><span class="lineno"> 255</span>  m_models.addModel(model);</div><div class="line"><a name="l00256"></a><span class="lineno"> 256</span>  }</div><div class="line"><a name="l00257"></a><span class="lineno"> 257</span> </div><div class="line"><a name="l00263"></a><span class="lineno"><a class="line" href="classgf_1_1_scene.html#a5b44e494d37b67a6f5b12e8bb33420f0"> 263</a></span>  <span class="keywordtype">void</span> <a class="code" href="classgf_1_1_scene.html#a5b44e494d37b67a6f5b12e8bb33420f0">addWorldEntity</a>(<a class="code" href="classgf_1_1_entity.html">Entity</a>& entity) {</div><div class="line"><a name="l00264"></a><span class="lineno"> 264</span>  m_worldEntities.addEntity(entity);</div><div class="line"><a name="l00265"></a><span class="lineno"> 265</span>  }</div><div class="line"><a name="l00266"></a><span class="lineno"> 266</span> </div><div class="line"><a name="l00272"></a><span class="lineno"><a class="line" href="classgf_1_1_scene.html#a83eceaeb802f63efee911fa8372c8a5e"> 272</a></span>  <span class="keywordtype">void</span> <a class="code" href="classgf_1_1_scene.html#a83eceaeb802f63efee911fa8372c8a5e">addHudEntity</a>(<a class="code" href="classgf_1_1_entity.html">Entity</a>& entity) {</div><div class="line"><a name="l00273"></a><span class="lineno"> 273</span>  m_hudEntities.addEntity(entity);</div><div class="line"><a name="l00274"></a><span class="lineno"> 274</span>  }</div><div class="line"><a name="l00275"></a><span class="lineno"> 275</span> </div><div class="line"><a name="l00290"></a><span class="lineno"> 290</span>  <span class="keywordtype">void</span> setWorldViewCenter(<a class="code" href="structgf_1_1_vector.html">Vector2f</a> center);</div><div class="line"><a name="l00291"></a><span class="lineno"> 291</span> </div><div class="line"><a name="l00297"></a><span class="lineno"> 297</span>  <span class="keywordtype">void</span> setWorldViewSize(<a class="code" href="structgf_1_1_vector.html">Vector2f</a> size);</div><div class="line"><a name="l00298"></a><span class="lineno"> 298</span> </div><div class="line"><a name="l00303"></a><span class="lineno"> 303</span>  <span class="keyword">protected</span>:</div><div class="line"><a name="l00307"></a><span class="lineno"> 307</span>  <span class="keywordtype">void</span> renderWorldEntities(<a class="code" href="classgf_1_1_render_target.html">RenderTarget</a>& target);</div><div class="line"><a name="l00308"></a><span class="lineno"> 308</span> </div><div class="line"><a name="l00312"></a><span class="lineno"> 312</span>  <span class="keywordtype">void</span> renderHudEntities(<a class="code" href="classgf_1_1_render_target.html">RenderTarget</a>& target);</div><div class="line"><a name="l00313"></a><span class="lineno"> 313</span> </div><div class="line"><a name="l00317"></a><span class="lineno"><a class="line" href="classgf_1_1_scene.html#af9f83c1cce003a597f1fc3d1fcfc7d7f"> 317</a></span>  <a class="code" href="classgf_1_1_view.html">View</a>& <a class="code" href="classgf_1_1_scene.html#af9f83c1cce003a597f1fc3d1fcfc7d7f">getWorldView</a>() {</div><div class="line"><a name="l00318"></a><span class="lineno"> 318</span>  <span class="keywordflow">return</span> m_worldView;</div><div class="line"><a name="l00319"></a><span class="lineno"> 319</span>  }</div><div class="line"><a name="l00320"></a><span class="lineno"> 320</span> </div><div class="line"><a name="l00324"></a><span class="lineno"> 324</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> doProcessEvent(<a class="code" href="structgf_1_1_event.html">Event</a>& event);</div><div class="line"><a name="l00325"></a><span class="lineno"> 325</span> </div><div class="line"><a name="l00329"></a><span class="lineno"> 329</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> doHandleActions(<a class="code" href="classgf_1_1_window.html">Window</a>& window);</div><div class="line"><a name="l00330"></a><span class="lineno"> 330</span> </div><div class="line"><a name="l00334"></a><span class="lineno"> 334</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> doUpdate(<a class="code" href="classgf_1_1_time.html">Time</a> time);</div><div class="line"><a name="l00335"></a><span class="lineno"> 335</span> </div><div class="line"><a name="l00339"></a><span class="lineno"> 339</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> doRender(<a class="code" href="classgf_1_1_render_target.html">RenderTarget</a>& target);</div><div class="line"><a name="l00340"></a><span class="lineno"> 340</span> </div><div class="line"><a name="l00344"></a><span class="lineno"> 344</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> doPause();</div><div class="line"><a name="l00345"></a><span class="lineno"> 345</span> </div><div class="line"><a name="l00349"></a><span class="lineno"> 349</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> doResume();</div><div class="line"><a name="l00350"></a><span class="lineno"> 350</span> </div><div class="line"><a name="l00354"></a><span class="lineno"> 354</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> doHide();</div><div class="line"><a name="l00355"></a><span class="lineno"> 355</span> </div><div class="line"><a name="l00359"></a><span class="lineno"> 359</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> doShow();</div><div class="line"><a name="l00360"></a><span class="lineno"> 360</span> </div><div class="line"><a name="l00361"></a><span class="lineno"> 361</span>  <span class="keyword">private</span>:</div><div class="line"><a name="l00362"></a><span class="lineno"> 362</span>  <span class="keywordtype">bool</span> m_active;</div><div class="line"><a name="l00363"></a><span class="lineno"> 363</span> </div><div class="line"><a name="l00364"></a><span class="lineno"> 364</span>  <span class="keyword">enum class</span> Status {</div><div class="line"><a name="l00365"></a><span class="lineno"> 365</span>  Paused,</div><div class="line"><a name="l00366"></a><span class="lineno"> 366</span>  Resumed,</div><div class="line"><a name="l00367"></a><span class="lineno"> 367</span>  };</div><div class="line"><a name="l00368"></a><span class="lineno"> 368</span> </div><div class="line"><a name="l00369"></a><span class="lineno"> 369</span>  Status m_status;</div><div class="line"><a name="l00370"></a><span class="lineno"> 370</span> </div><div class="line"><a name="l00371"></a><span class="lineno"> 371</span>  <span class="keyword">enum class</span> Visibility {</div><div class="line"><a name="l00372"></a><span class="lineno"> 372</span>  Shown,</div><div class="line"><a name="l00373"></a><span class="lineno"> 373</span>  Hidden,</div><div class="line"><a name="l00374"></a><span class="lineno"> 374</span>  };</div><div class="line"><a name="l00375"></a><span class="lineno"> 375</span> </div><div class="line"><a name="l00376"></a><span class="lineno"> 376</span>  Visibility m_visibility;</div><div class="line"><a name="l00377"></a><span class="lineno"> 377</span> </div><div class="line"><a name="l00378"></a><span class="lineno"> 378</span>  <a class="code" href="classgf_1_1_action_container.html">ActionContainer</a> m_actions;</div><div class="line"><a name="l00379"></a><span class="lineno"> 379</span>  <a class="code" href="classgf_1_1_action.html">Action</a> m_closeWindowAction;</div><div class="line"><a name="l00380"></a><span class="lineno"> 380</span> </div><div class="line"><a name="l00381"></a><span class="lineno"> 381</span>  <a class="code" href="classgf_1_1_model_container.html">ModelContainer</a> m_models;</div><div class="line"><a name="l00382"></a><span class="lineno"> 382</span> </div><div class="line"><a name="l00383"></a><span class="lineno"> 383</span>  <a class="code" href="classgf_1_1_extend_view.html">ExtendView</a> m_worldView;</div><div class="line"><a name="l00384"></a><span class="lineno"> 384</span>  <a class="code" href="classgf_1_1_screen_view.html">ScreenView</a> m_hudView;</div><div class="line"><a name="l00385"></a><span class="lineno"> 385</span>  <a class="code" href="classgf_1_1_view_container.html">ViewContainer</a> m_views;</div><div class="line"><a name="l00386"></a><span class="lineno"> 386</span> </div><div class="line"><a name="l00387"></a><span class="lineno"> 387</span>  <a class="code" href="classgf_1_1_entity_container.html">EntityContainer</a> m_worldEntities;</div><div class="line"><a name="l00388"></a><span class="lineno"> 388</span>  <a class="code" href="classgf_1_1_entity_container.html">EntityContainer</a> m_hudEntities;</div><div class="line"><a name="l00389"></a><span class="lineno"> 389</span>  };</div><div class="line"><a name="l00390"></a><span class="lineno"> 390</span> </div><div class="line"><a name="l00391"></a><span class="lineno"> 391</span> <span class="preprocessor">#ifndef DOXYGEN_SHOULD_SKIP_THIS</span></div><div class="line"><a name="l00392"></a><span class="lineno"> 392</span> }</div><div class="line"><a name="l00393"></a><span class="lineno"> 393</span> <span class="preprocessor">#endif</span></div><div class="line"><a name="l00394"></a><span class="lineno"> 394</span> }</div><div class="line"><a name="l00395"></a><span class="lineno"> 395</span> </div><div class="line"><a name="l00396"></a><span class="lineno"> 396</span> </div><div class="line"><a name="l00397"></a><span class="lineno"> 397</span> <span class="preprocessor">#endif // GF_SCENE_H</span></div><div class="ttc" id="classgf_1_1_scene_html_af9f83c1cce003a597f1fc3d1fcfc7d7f"><div class="ttname"><a href="classgf_1_1_scene.html#af9f83c1cce003a597f1fc3d1fcfc7d7f">gf::Scene::getWorldView</a></div><div class="ttdeci">View & getWorldView()</div><div class="ttdoc">Get the world view. </div><div class="ttdef"><b>Definition:</b> Scene.h:317</div></div>
<div class="ttc" id="classgf_1_1_view_html"><div class="ttname"><a href="classgf_1_1_view.html">gf::View</a></div><div class="ttdoc">2D camera that defines what region is shown on screen </div><div class="ttdef"><b>Definition:</b> View.h:94</div></div>
<div class="ttc" id="classgf_1_1_action_container_html"><div class="ttname"><a href="classgf_1_1_action_container.html">gf::ActionContainer</a></div><div class="ttdoc">A set of actions. </div><div class="ttdef"><b>Definition:</b> Action.h:240</div></div>
<div class="ttc" id="classgf_1_1_screen_view_html"><div class="ttname"><a href="classgf_1_1_screen_view.html">gf::ScreenView</a></div><div class="ttdoc">Screen view. </div><div class="ttdef"><b>Definition:</b> Views.h:354</div></div>
<div class="ttc" id="classgf_1_1_render_target_html"><div class="ttname"><a href="classgf_1_1_render_target.html">gf::RenderTarget</a></div><div class="ttdoc">Base class for all render targets (window, texture, ...) </div><div class="ttdef"><b>Definition:</b> RenderTarget.h:73</div></div>
<div class="ttc" id="classgf_1_1_scene_html_a83eceaeb802f63efee911fa8372c8a5e"><div class="ttname"><a href="classgf_1_1_scene.html#a83eceaeb802f63efee911fa8372c8a5e">gf::Scene::addHudEntity</a></div><div class="ttdeci">void addHudEntity(Entity &entity)</div><div class="ttdoc">Add a HUD entity to the scene. </div><div class="ttdef"><b>Definition:</b> Scene.h:272</div></div>
<div class="ttc" id="classgf_1_1_view_container_html"><div class="ttname"><a href="classgf_1_1_view_container.html">gf::ViewContainer</a></div><div class="ttdoc">A container of views. </div><div class="ttdef"><b>Definition:</b> ViewContainer.h:52</div></div>
<div class="ttc" id="classgf_1_1_time_html"><div class="ttname"><a href="classgf_1_1_time.html">gf::Time</a></div><div class="ttdoc">Represents a time value. </div><div class="ttdef"><b>Definition:</b> Time.h:74</div></div>
<div class="ttc" id="classgf_1_1_model_container_html"><div class="ttname"><a href="classgf_1_1_model_container.html">gf::ModelContainer</a></div><div class="ttdoc">A collection of models. </div><div class="ttdef"><b>Definition:</b> ModelContainer.h:54</div></div>
<div class="ttc" id="classgf_1_1_model_html"><div class="ttname"><a href="classgf_1_1_model.html">gf::Model</a></div><div class="ttdoc">A game object that can be updated. </div><div class="ttdef"><b>Definition:</b> Model.h:46</div></div>
<div class="ttc" id="classgf_1_1_scene_html_a5b44e494d37b67a6f5b12e8bb33420f0"><div class="ttname"><a href="classgf_1_1_scene.html#a5b44e494d37b67a6f5b12e8bb33420f0">gf::Scene::addWorldEntity</a></div><div class="ttdeci">void addWorldEntity(Entity &entity)</div><div class="ttdoc">Add a world entity to the scene. </div><div class="ttdef"><b>Definition:</b> Scene.h:263</div></div>
<div class="ttc" id="classgf_1_1_scene_html_a7ffc65faa7de80e037c281fb4b55210b"><div class="ttname"><a href="classgf_1_1_scene.html#a7ffc65faa7de80e037c281fb4b55210b">gf::Scene::addModel</a></div><div class="ttdeci">void addModel(Model &model)</div><div class="ttdoc">Add a model to the scene. </div><div class="ttdef"><b>Definition:</b> Scene.h:254</div></div>
<div class="ttc" id="classgf_1_1_entity_html"><div class="ttname"><a href="classgf_1_1_entity.html">gf::Entity</a></div><div class="ttdoc">A game entity. </div><div class="ttdef"><b>Definition:</b> Entity.h:53</div></div>
<div class="ttc" id="namespacegf_html"><div class="ttname"><a href="namespacegf.html">gf</a></div><div class="ttdoc">The namespace for gf classes. </div><div class="ttdef"><b>Definition:</b> Action.h:35</div></div>
<div class="ttc" id="classgf_1_1_extend_view_html"><div class="ttname"><a href="classgf_1_1_extend_view.html">gf::ExtendView</a></div><div class="ttdoc">Extend view. </div><div class="ttdef"><b>Definition:</b> Views.h:220</div></div>
<div class="ttc" id="classgf_1_1_window_html"><div class="ttname"><a href="classgf_1_1_window.html">gf::Window</a></div><div class="ttdoc">An OS window. </div><div class="ttdef"><b>Definition:</b> Window.h:88</div></div>
<div class="ttc" id="classgf_1_1_scene_html_a0fe9224355bfa47250e7a1de5e062f06"><div class="ttname"><a href="classgf_1_1_scene.html#a0fe9224355bfa47250e7a1de5e062f06">gf::Scene::addAction</a></div><div class="ttdeci">void addAction(Action &action)</div><div class="ttdoc">Add an action to the scene. </div><div class="ttdef"><b>Definition:</b> Scene.h:245</div></div>
<div class="ttc" id="classgf_1_1_action_html"><div class="ttname"><a href="classgf_1_1_action.html">gf::Action</a></div><div class="ttdoc">An action that can be triggered by different controls. </div><div class="ttdef"><b>Definition:</b> Action.h:53</div></div>
<div class="ttc" id="structgf_1_1_event_html"><div class="ttname"><a href="structgf_1_1_event.html">gf::Event</a></div><div class="ttdoc">Defines a system event and its parameters. </div><div class="ttdef"><b>Definition:</b> Event.h:97</div></div>
<div class="ttc" id="classgf_1_1_adaptative_view_html"><div class="ttname"><a href="classgf_1_1_adaptative_view.html">gf::AdaptativeView</a></div><div class="ttdoc">Adaptative view. </div><div class="ttdef"><b>Definition:</b> View.h:390</div></div>
<div class="ttc" id="structgf_1_1_vector_html"><div class="ttname"><a href="structgf_1_1_vector.html">gf::Vector< int, 2 ></a></div></div>
<div class="ttc" id="classgf_1_1_scene_html"><div class="ttname"><a href="classgf_1_1_scene.html">gf::Scene</a></div><div class="ttdoc">A scene in the game. </div><div class="ttdef"><b>Definition:</b> Scene.h:65</div></div>
<div class="ttc" id="classgf_1_1_scene_html_a9fef1ca2ac4bbc1f61d1cfe1e01c3b9f"><div class="ttname"><a href="classgf_1_1_scene.html#a9fef1ca2ac4bbc1f61d1cfe1e01c3b9f">gf::Scene::addView</a></div><div class="ttdeci">void addView(AdaptativeView &view)</div><div class="ttdoc">Add a view to the scene. </div><div class="ttdef"><b>Definition:</b> Scene.h:236</div></div>
<div class="ttc" id="classgf_1_1_entity_container_html"><div class="ttname"><a href="classgf_1_1_entity_container.html">gf::EntityContainer</a></div><div class="ttdoc">A collection of entities. </div><div class="ttdef"><b>Definition:</b> EntityContainer.h:60</div></div>
</div><!-- fragment --></div><!-- contents -->
<!-- start footer part -->
<hr class="footer"/><address class="footer"><small>
Generated by  <a href="http://www.doxygen.org/index.html">
<img class="footer" src="doxygen.png" alt="doxygen"/>
</a> 1.8.13
</small></address>
</body>
</html>