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<title>Gamedev Framework (gf): AnimatedSprite.h Source File</title>
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<div id="projectname">Gamedev Framework (gf)
 <span id="projectnumber">0.15.0</span>
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<div id="projectbrief">A C++14 framework for 2D games</div>
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<div class="title">AnimatedSprite.h</div> </div>
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<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span> <span class="comment">/*</span></div><div class="line"><a name="l00002"></a><span class="lineno"> 2</span> <span class="comment"> * Gamedev Framework (gf)</span></div><div class="line"><a name="l00003"></a><span class="lineno"> 3</span> <span class="comment"> * Copyright (C) 2016-2019 Julien Bernard</span></div><div class="line"><a name="l00004"></a><span class="lineno"> 4</span> <span class="comment"> *</span></div><div class="line"><a name="l00005"></a><span class="lineno"> 5</span> <span class="comment"> * This software is provided 'as-is', without any express or implied</span></div><div class="line"><a name="l00006"></a><span class="lineno"> 6</span> <span class="comment"> * warranty. In no event will the authors be held liable for any damages</span></div><div class="line"><a name="l00007"></a><span class="lineno"> 7</span> <span class="comment"> * arising from the use of this software.</span></div><div class="line"><a name="l00008"></a><span class="lineno"> 8</span> <span class="comment"> *</span></div><div class="line"><a name="l00009"></a><span class="lineno"> 9</span> <span class="comment"> * Permission is granted to anyone to use this software for any purpose,</span></div><div class="line"><a name="l00010"></a><span class="lineno"> 10</span> <span class="comment"> * including commercial applications, and to alter it and redistribute it</span></div><div class="line"><a name="l00011"></a><span class="lineno"> 11</span> <span class="comment"> * freely, subject to the following restrictions:</span></div><div class="line"><a name="l00012"></a><span class="lineno"> 12</span> <span class="comment"> *</span></div><div class="line"><a name="l00013"></a><span class="lineno"> 13</span> <span class="comment"> * 1. The origin of this software must not be misrepresented; you must not</span></div><div class="line"><a name="l00014"></a><span class="lineno"> 14</span> <span class="comment"> * claim that you wrote the original software. If you use this software</span></div><div class="line"><a name="l00015"></a><span class="lineno"> 15</span> <span class="comment"> * in a product, an acknowledgment in the product documentation would be</span></div><div class="line"><a name="l00016"></a><span class="lineno"> 16</span> <span class="comment"> * appreciated but is not required.</span></div><div class="line"><a name="l00017"></a><span class="lineno"> 17</span> <span class="comment"> * 2. Altered source versions must be plainly marked as such, and must not be</span></div><div class="line"><a name="l00018"></a><span class="lineno"> 18</span> <span class="comment"> * misrepresented as being the original software.</span></div><div class="line"><a name="l00019"></a><span class="lineno"> 19</span> <span class="comment"> * 3. This notice may not be removed or altered from any source distribution.</span></div><div class="line"><a name="l00020"></a><span class="lineno"> 20</span> <span class="comment"> */</span></div><div class="line"><a name="l00021"></a><span class="lineno"> 21</span> <span class="preprocessor">#ifndef GF_ANIMATED_SPRITE_H</span></div><div class="line"><a name="l00022"></a><span class="lineno"> 22</span> <span class="preprocessor">#define GF_ANIMATED_SPRITE_H</span></div><div class="line"><a name="l00023"></a><span class="lineno"> 23</span> </div><div class="line"><a name="l00024"></a><span class="lineno"> 24</span> <span class="preprocessor">#include "Portability.h"</span></div><div class="line"><a name="l00025"></a><span class="lineno"> 25</span> <span class="preprocessor">#include "Sprite.h"</span></div><div class="line"><a name="l00026"></a><span class="lineno"> 26</span> <span class="preprocessor">#include "Time.h"</span></div><div class="line"><a name="l00027"></a><span class="lineno"> 27</span> </div><div class="line"><a name="l00028"></a><span class="lineno"> 28</span> <span class="keyword">namespace </span><a class="code" href="namespacegf.html">gf</a> {</div><div class="line"><a name="l00029"></a><span class="lineno"> 29</span> <span class="preprocessor">#ifndef DOXYGEN_SHOULD_SKIP_THIS</span></div><div class="line"><a name="l00030"></a><span class="lineno"> 30</span> <span class="keyword">inline</span> <span class="keyword">namespace </span>v1 {</div><div class="line"><a name="l00031"></a><span class="lineno"> 31</span> <span class="preprocessor">#endif</span></div><div class="line"><a name="l00032"></a><span class="lineno"> 32</span> </div><div class="line"><a name="l00033"></a><span class="lineno"> 33</span>  <span class="keyword">class </span>Animation;</div><div class="line"><a name="l00034"></a><span class="lineno"> 34</span> </div><div class="line"><a name="l00043"></a><span class="lineno"><a class="line" href="classgf_1_1_animated_sprite.html"> 43</a></span>  <span class="keyword">class </span>GF_API <a class="code" href="classgf_1_1_animated_sprite.html">AnimatedSprite</a> : <span class="keyword">public</span> <a class="code" href="classgf_1_1_sprite.html">Sprite</a> {</div><div class="line"><a name="l00044"></a><span class="lineno"> 44</span>  <span class="keyword">public</span>:</div><div class="line"><a name="l00048"></a><span class="lineno"> 48</span>  <a class="code" href="classgf_1_1_animated_sprite.html">AnimatedSprite</a>();</div><div class="line"><a name="l00049"></a><span class="lineno"> 49</span> </div><div class="line"><a name="l00055"></a><span class="lineno"> 55</span>  <span class="keywordtype">void</span> setAnimation(<a class="code" href="classgf_1_1_animation.html">Animation</a>& animation);</div><div class="line"><a name="l00056"></a><span class="lineno"> 56</span> </div><div class="line"><a name="l00062"></a><span class="lineno"> 62</span>  <span class="keywordtype">void</span> update(<a class="code" href="classgf_1_1_time.html">Time</a> time);</div><div class="line"><a name="l00063"></a><span class="lineno"> 63</span> </div><div class="line"><a name="l00064"></a><span class="lineno"> 64</span>  <span class="keyword">private</span>:</div><div class="line"><a name="l00065"></a><span class="lineno"> 65</span>  <a class="code" href="classgf_1_1_animation.html">Animation</a> *m_animation;</div><div class="line"><a name="l00066"></a><span class="lineno"> 66</span>  };</div><div class="line"><a name="l00067"></a><span class="lineno"> 67</span> </div><div class="line"><a name="l00068"></a><span class="lineno"> 68</span> <span class="preprocessor">#ifndef DOXYGEN_SHOULD_SKIP_THIS</span></div><div class="line"><a name="l00069"></a><span class="lineno"> 69</span> }</div><div class="line"><a name="l00070"></a><span class="lineno"> 70</span> <span class="preprocessor">#endif</span></div><div class="line"><a name="l00071"></a><span class="lineno"> 71</span> }</div><div class="line"><a name="l00072"></a><span class="lineno"> 72</span> </div><div class="line"><a name="l00073"></a><span class="lineno"> 73</span> <span class="preprocessor">#endif // GF_ANIMATED_SPRITE_H</span></div><div class="ttc" id="classgf_1_1_animated_sprite_html"><div class="ttname"><a href="classgf_1_1_animated_sprite.html">gf::AnimatedSprite</a></div><div class="ttdoc">An animated sprite. </div><div class="ttdef"><b>Definition:</b> AnimatedSprite.h:43</div></div>
<div class="ttc" id="classgf_1_1_sprite_html"><div class="ttname"><a href="classgf_1_1_sprite.html">gf::Sprite</a></div><div class="ttdoc">A drawable representation of a texture, with its own transformations, color, etc. ...</div><div class="ttdef"><b>Definition:</b> Sprite.h:75</div></div>
<div class="ttc" id="classgf_1_1_time_html"><div class="ttname"><a href="classgf_1_1_time.html">gf::Time</a></div><div class="ttdoc">Represents a time value. </div><div class="ttdef"><b>Definition:</b> Time.h:74</div></div>
<div class="ttc" id="namespacegf_html"><div class="ttname"><a href="namespacegf.html">gf</a></div><div class="ttdoc">The namespace for gf classes. </div><div class="ttdef"><b>Definition:</b> Action.h:35</div></div>
<div class="ttc" id="classgf_1_1_animation_html"><div class="ttname"><a href="classgf_1_1_animation.html">gf::Animation</a></div><div class="ttdoc">An animation. </div><div class="ttdef"><b>Definition:</b> Animation.h:49</div></div>
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