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<div id="projectname">Gamedev Framework (gf)
 <span id="projectnumber">0.15.0</span>
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<div id="projectbrief">A C++14 framework for 2D games</div>
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<li class="navelem"><a class="el" href="dir_d44c64559bbebec7f509842c48db8b23.html">include</a></li><li class="navelem"><a class="el" href="dir_6d069d519ae9d12fa11dd8e685586b60.html">gf</a></li> </ul>
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<div class="title">Collision.h</div> </div>
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<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span> <span class="comment">/*</span></div><div class="line"><a name="l00002"></a><span class="lineno"> 2</span> <span class="comment"> * Gamedev Framework (gf)</span></div><div class="line"><a name="l00003"></a><span class="lineno"> 3</span> <span class="comment"> * Copyright (C) 2016-2019 Julien Bernard</span></div><div class="line"><a name="l00004"></a><span class="lineno"> 4</span> <span class="comment"> *</span></div><div class="line"><a name="l00005"></a><span class="lineno"> 5</span> <span class="comment"> * This software is provided 'as-is', without any express or implied</span></div><div class="line"><a name="l00006"></a><span class="lineno"> 6</span> <span class="comment"> * warranty. In no event will the authors be held liable for any damages</span></div><div class="line"><a name="l00007"></a><span class="lineno"> 7</span> <span class="comment"> * arising from the use of this software.</span></div><div class="line"><a name="l00008"></a><span class="lineno"> 8</span> <span class="comment"> *</span></div><div class="line"><a name="l00009"></a><span class="lineno"> 9</span> <span class="comment"> * Permission is granted to anyone to use this software for any purpose,</span></div><div class="line"><a name="l00010"></a><span class="lineno"> 10</span> <span class="comment"> * including commercial applications, and to alter it and redistribute it</span></div><div class="line"><a name="l00011"></a><span class="lineno"> 11</span> <span class="comment"> * freely, subject to the following restrictions:</span></div><div class="line"><a name="l00012"></a><span class="lineno"> 12</span> <span class="comment"> *</span></div><div class="line"><a name="l00013"></a><span class="lineno"> 13</span> <span class="comment"> * 1. The origin of this software must not be misrepresented; you must not</span></div><div class="line"><a name="l00014"></a><span class="lineno"> 14</span> <span class="comment"> * claim that you wrote the original software. If you use this software</span></div><div class="line"><a name="l00015"></a><span class="lineno"> 15</span> <span class="comment"> * in a product, an acknowledgment in the product documentation would be</span></div><div class="line"><a name="l00016"></a><span class="lineno"> 16</span> <span class="comment"> * appreciated but is not required.</span></div><div class="line"><a name="l00017"></a><span class="lineno"> 17</span> <span class="comment"> * 2. Altered source versions must be plainly marked as such, and must not be</span></div><div class="line"><a name="l00018"></a><span class="lineno"> 18</span> <span class="comment"> * misrepresented as being the original software.</span></div><div class="line"><a name="l00019"></a><span class="lineno"> 19</span> <span class="comment"> * 3. This notice may not be removed or altered from any source distribution.</span></div><div class="line"><a name="l00020"></a><span class="lineno"> 20</span> <span class="comment"> */</span></div><div class="line"><a name="l00021"></a><span class="lineno"> 21</span> <span class="preprocessor">#ifndef GF_COLLISION_H</span></div><div class="line"><a name="l00022"></a><span class="lineno"> 22</span> <span class="preprocessor">#define GF_COLLISION_H</span></div><div class="line"><a name="l00023"></a><span class="lineno"> 23</span> </div><div class="line"><a name="l00024"></a><span class="lineno"> 24</span> <span class="preprocessor">#include "Circ.h"</span></div><div class="line"><a name="l00025"></a><span class="lineno"> 25</span> <span class="preprocessor">#include "Polygon.h"</span></div><div class="line"><a name="l00026"></a><span class="lineno"> 26</span> <span class="preprocessor">#include "Portability.h"</span></div><div class="line"><a name="l00027"></a><span class="lineno"> 27</span> <span class="preprocessor">#include "Rect.h"</span></div><div class="line"><a name="l00028"></a><span class="lineno"> 28</span> <span class="preprocessor">#include "Vector.h"</span></div><div class="line"><a name="l00029"></a><span class="lineno"> 29</span> </div><div class="line"><a name="l00030"></a><span class="lineno"> 30</span> <span class="keyword">namespace </span><a class="code" href="namespacegf.html">gf</a> {</div><div class="line"><a name="l00031"></a><span class="lineno"> 31</span> <span class="preprocessor">#ifndef DOXYGEN_SHOULD_SKIP_THIS</span></div><div class="line"><a name="l00032"></a><span class="lineno"> 32</span> <span class="keyword">inline</span> <span class="keyword">namespace </span>v1 {</div><div class="line"><a name="l00033"></a><span class="lineno"> 33</span> <span class="preprocessor">#endif</span></div><div class="line"><a name="l00034"></a><span class="lineno"> 34</span> </div><div class="line"><a name="l00035"></a><span class="lineno"> 35</span>  <span class="keyword">struct </span>Transform;</div><div class="line"><a name="l00036"></a><span class="lineno"> 36</span> </div><div class="line"><a name="l00043"></a><span class="lineno"><a class="line" href="structgf_1_1_penetration.html"> 43</a></span>  <span class="keyword">struct </span>GF_API <a class="code" href="structgf_1_1_penetration.html">Penetration</a> {</div><div class="line"><a name="l00044"></a><span class="lineno"><a class="line" href="structgf_1_1_penetration.html#aeaf3bc011f6dc5f907e1b7275d76d944"> 44</a></span>  <a class="code" href="structgf_1_1_vector.html">Vector2f</a> <a class="code" href="structgf_1_1_penetration.html#aeaf3bc011f6dc5f907e1b7275d76d944">normal</a>; </div><div class="line"><a name="l00045"></a><span class="lineno"><a class="line" href="structgf_1_1_penetration.html#a3cfe6bf8074172b18e6a792917ecac8f"> 45</a></span>  <span class="keywordtype">float</span> <a class="code" href="structgf_1_1_penetration.html#a3cfe6bf8074172b18e6a792917ecac8f">depth</a>; </div><div class="line"><a name="l00046"></a><span class="lineno"> 46</span>  };</div><div class="line"><a name="l00047"></a><span class="lineno"> 47</span> </div><div class="line"><a name="l00059"></a><span class="lineno"> 59</span>  GF_API <span class="keywordtype">bool</span> collides(<span class="keyword">const</span> <a class="code" href="structgf_1_1_circ.html">CircF</a>& lhs, <span class="keyword">const</span> <a class="code" href="structgf_1_1_transform.html">Transform</a>& lhsTrans, <span class="keyword">const</span> <a class="code" href="structgf_1_1_circ.html">CircF</a>& rhs, <span class="keyword">const</span> <a class="code" href="structgf_1_1_transform.html">Transform</a>& rhsTrans, <a class="code" href="structgf_1_1_penetration.html">Penetration</a>& p);</div><div class="line"><a name="l00060"></a><span class="lineno"> 60</span> </div><div class="line"><a name="l00070"></a><span class="lineno"> 70</span>  GF_API <span class="keywordtype">bool</span> collides(<span class="keyword">const</span> <a class="code" href="structgf_1_1_circ.html">CircF</a>& lhs, <span class="keyword">const</span> <a class="code" href="structgf_1_1_circ.html">CircF</a>& rhs, <a class="code" href="structgf_1_1_penetration.html">Penetration</a>& p);</div><div class="line"><a name="l00071"></a><span class="lineno"> 71</span> </div><div class="line"><a name="l00081"></a><span class="lineno"> 81</span>  GF_API <span class="keywordtype">bool</span> collides(<span class="keyword">const</span> <a class="code" href="structgf_1_1_rect.html">RectF</a>& lhs, <span class="keyword">const</span> <a class="code" href="structgf_1_1_circ.html">CircF</a>& rhs, <a class="code" href="structgf_1_1_penetration.html">Penetration</a>& p);</div><div class="line"><a name="l00082"></a><span class="lineno"> 82</span> </div><div class="line"><a name="l00092"></a><span class="lineno"> 92</span>  GF_API <span class="keywordtype">bool</span> collides(<span class="keyword">const</span> <a class="code" href="structgf_1_1_circ.html">CircF</a>& lhs, <span class="keyword">const</span> <a class="code" href="structgf_1_1_rect.html">RectF</a>& rhs, <a class="code" href="structgf_1_1_penetration.html">Penetration</a>& p);</div><div class="line"><a name="l00093"></a><span class="lineno"> 93</span> </div><div class="line"><a name="l00103"></a><span class="lineno"> 103</span>  GF_API <span class="keywordtype">bool</span> collides(<span class="keyword">const</span> <a class="code" href="structgf_1_1_rect.html">RectF</a>& lhs, <span class="keyword">const</span> <a class="code" href="structgf_1_1_rect.html">RectF</a>& rhs, <a class="code" href="structgf_1_1_penetration.html">Penetration</a>& p);</div><div class="line"><a name="l00104"></a><span class="lineno"> 104</span> </div><div class="line"><a name="l00116"></a><span class="lineno"> 116</span>  GF_API <span class="keywordtype">bool</span> collides(<span class="keyword">const</span> <a class="code" href="structgf_1_1_circ.html">CircF</a>& lhs, <span class="keyword">const</span> <a class="code" href="structgf_1_1_transform.html">Transform</a>& lhsTrans, <span class="keyword">const</span> <a class="code" href="classgf_1_1_polygon.html">Polygon</a>& rhs, <span class="keyword">const</span> <a class="code" href="structgf_1_1_transform.html">Transform</a>& rhsTrans, <a class="code" href="structgf_1_1_penetration.html">Penetration</a>& p);</div><div class="line"><a name="l00117"></a><span class="lineno"> 117</span> </div><div class="line"><a name="l00127"></a><span class="lineno"> 127</span>  GF_API <span class="keywordtype">bool</span> collides(<span class="keyword">const</span> <a class="code" href="structgf_1_1_circ.html">CircF</a>& lhs, <span class="keyword">const</span> <a class="code" href="classgf_1_1_polygon.html">Polygon</a>& rhs, <a class="code" href="structgf_1_1_penetration.html">Penetration</a>& p);</div><div class="line"><a name="l00128"></a><span class="lineno"> 128</span> </div><div class="line"><a name="l00140"></a><span class="lineno"> 140</span>  GF_API <span class="keywordtype">bool</span> collides(<span class="keyword">const</span> <a class="code" href="classgf_1_1_polygon.html">Polygon</a>& lhs, <span class="keyword">const</span> <a class="code" href="structgf_1_1_transform.html">Transform</a>& lhsTrans, <span class="keyword">const</span> <a class="code" href="structgf_1_1_circ.html">CircF</a>& rhs, <span class="keyword">const</span> <a class="code" href="structgf_1_1_transform.html">Transform</a>& rhsTrans, <a class="code" href="structgf_1_1_penetration.html">Penetration</a>& p);</div><div class="line"><a name="l00141"></a><span class="lineno"> 141</span> </div><div class="line"><a name="l00151"></a><span class="lineno"> 151</span>  GF_API <span class="keywordtype">bool</span> collides(<span class="keyword">const</span> <a class="code" href="classgf_1_1_polygon.html">Polygon</a>& lhs, <span class="keyword">const</span> <a class="code" href="structgf_1_1_circ.html">CircF</a>& rhs, <a class="code" href="structgf_1_1_penetration.html">Penetration</a>& p);</div><div class="line"><a name="l00152"></a><span class="lineno"> 152</span> </div><div class="line"><a name="l00164"></a><span class="lineno"> 164</span>  GF_API <span class="keywordtype">bool</span> collides(<span class="keyword">const</span> <a class="code" href="classgf_1_1_polygon.html">Polygon</a>& lhs, <span class="keyword">const</span> <a class="code" href="structgf_1_1_transform.html">Transform</a>& lhsTrans, <span class="keyword">const</span> <a class="code" href="classgf_1_1_polygon.html">Polygon</a>& rhs, <span class="keyword">const</span> <a class="code" href="structgf_1_1_transform.html">Transform</a>& rhsTrans, <a class="code" href="structgf_1_1_penetration.html">Penetration</a>& p);</div><div class="line"><a name="l00165"></a><span class="lineno"> 165</span> </div><div class="line"><a name="l00175"></a><span class="lineno"> 175</span>  GF_API <span class="keywordtype">bool</span> collides(<span class="keyword">const</span> <a class="code" href="classgf_1_1_polygon.html">Polygon</a>& lhs, <span class="keyword">const</span> <a class="code" href="classgf_1_1_polygon.html">Polygon</a>& rhs, <a class="code" href="structgf_1_1_penetration.html">Penetration</a>& p);</div><div class="line"><a name="l00176"></a><span class="lineno"> 176</span> </div><div class="line"><a name="l00177"></a><span class="lineno"> 177</span> <span class="preprocessor">#ifndef DOXYGEN_SHOULD_SKIP_THIS</span></div><div class="line"><a name="l00178"></a><span class="lineno"> 178</span> }</div><div class="line"><a name="l00179"></a><span class="lineno"> 179</span> <span class="preprocessor">#endif</span></div><div class="line"><a name="l00180"></a><span class="lineno"> 180</span> }</div><div class="line"><a name="l00181"></a><span class="lineno"> 181</span> </div><div class="line"><a name="l00182"></a><span class="lineno"> 182</span> <span class="preprocessor">#endif // GF_COLLISION_H</span></div><div class="ttc" id="structgf_1_1_transform_html"><div class="ttname"><a href="structgf_1_1_transform.html">gf::Transform</a></div><div class="ttdoc">A simple transformation (rotation then translation) </div><div class="ttdef"><b>Definition:</b> Transform.h:200</div></div>
<div class="ttc" id="structgf_1_1_circ_html"><div class="ttname"><a href="structgf_1_1_circ.html">gf::Circ< float ></a></div></div>
<div class="ttc" id="structgf_1_1_penetration_html_aeaf3bc011f6dc5f907e1b7275d76d944"><div class="ttname"><a href="structgf_1_1_penetration.html#aeaf3bc011f6dc5f907e1b7275d76d944">gf::Penetration::normal</a></div><div class="ttdeci">Vector2f normal</div><div class="ttdoc">Collision normal. </div><div class="ttdef"><b>Definition:</b> Collision.h:44</div></div>
<div class="ttc" id="structgf_1_1_rect_html"><div class="ttname"><a href="structgf_1_1_rect.html">gf::Rect< float ></a></div></div>
<div class="ttc" id="namespacegf_html"><div class="ttname"><a href="namespacegf.html">gf</a></div><div class="ttdoc">The namespace for gf classes. </div><div class="ttdef"><b>Definition:</b> Action.h:35</div></div>
<div class="ttc" id="structgf_1_1_penetration_html_a3cfe6bf8074172b18e6a792917ecac8f"><div class="ttname"><a href="structgf_1_1_penetration.html#a3cfe6bf8074172b18e6a792917ecac8f">gf::Penetration::depth</a></div><div class="ttdeci">float depth</div><div class="ttdoc">Penetration depth. </div><div class="ttdef"><b>Definition:</b> Collision.h:45</div></div>
<div class="ttc" id="classgf_1_1_polygon_html"><div class="ttname"><a href="classgf_1_1_polygon.html">gf::Polygon</a></div><div class="ttdoc">A convex polygon. </div><div class="ttdef"><b>Definition:</b> Polygon.h:46</div></div>
<div class="ttc" id="structgf_1_1_penetration_html"><div class="ttname"><a href="structgf_1_1_penetration.html">gf::Penetration</a></div><div class="ttdoc">Data about the collision between two objects. </div><div class="ttdef"><b>Definition:</b> Collision.h:43</div></div>
<div class="ttc" id="structgf_1_1_vector_html"><div class="ttname"><a href="structgf_1_1_vector.html">gf::Vector< float, 2 ></a></div></div>
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