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<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span> <span class="comment">/*</span></div><div class="line"><a name="l00002"></a><span class="lineno"> 2</span> <span class="comment"> * Gamedev Framework (gf)</span></div><div class="line"><a name="l00003"></a><span class="lineno"> 3</span> <span class="comment"> * Copyright (C) 2016-2019 Julien Bernard</span></div><div class="line"><a name="l00004"></a><span class="lineno"> 4</span> <span class="comment"> *</span></div><div class="line"><a name="l00005"></a><span class="lineno"> 5</span> <span class="comment"> * This software is provided 'as-is', without any express or implied</span></div><div class="line"><a name="l00006"></a><span class="lineno"> 6</span> <span class="comment"> * warranty. In no event will the authors be held liable for any damages</span></div><div class="line"><a name="l00007"></a><span class="lineno"> 7</span> <span class="comment"> * arising from the use of this software.</span></div><div class="line"><a name="l00008"></a><span class="lineno"> 8</span> <span class="comment"> *</span></div><div class="line"><a name="l00009"></a><span class="lineno"> 9</span> <span class="comment"> * Permission is granted to anyone to use this software for any purpose,</span></div><div class="line"><a name="l00010"></a><span class="lineno"> 10</span> <span class="comment"> * including commercial applications, and to alter it and redistribute it</span></div><div class="line"><a name="l00011"></a><span class="lineno"> 11</span> <span class="comment"> * freely, subject to the following restrictions:</span></div><div class="line"><a name="l00012"></a><span class="lineno"> 12</span> <span class="comment"> *</span></div><div class="line"><a name="l00013"></a><span class="lineno"> 13</span> <span class="comment"> * 1. The origin of this software must not be misrepresented; you must not</span></div><div class="line"><a name="l00014"></a><span class="lineno"> 14</span> <span class="comment"> * claim that you wrote the original software. If you use this software</span></div><div class="line"><a name="l00015"></a><span class="lineno"> 15</span> <span class="comment"> * in a product, an acknowledgment in the product documentation would be</span></div><div class="line"><a name="l00016"></a><span class="lineno"> 16</span> <span class="comment"> * appreciated but is not required.</span></div><div class="line"><a name="l00017"></a><span class="lineno"> 17</span> <span class="comment"> * 2. Altered source versions must be plainly marked as such, and must not be</span></div><div class="line"><a name="l00018"></a><span class="lineno"> 18</span> <span class="comment"> * misrepresented as being the original software.</span></div><div class="line"><a name="l00019"></a><span class="lineno"> 19</span> <span class="comment"> * 3. This notice may not be removed or altered from any source distribution.</span></div><div class="line"><a name="l00020"></a><span class="lineno"> 20</span> <span class="comment"> */</span></div><div class="line"><a name="l00021"></a><span class="lineno"> 21</span> <span class="preprocessor">#ifndef GF_PHYSICS_GEOMETRY_H</span></div><div class="line"><a name="l00022"></a><span class="lineno"> 22</span> <span class="preprocessor">#define GF_PHYSICS_GEOMETRY_H</span></div><div class="line"><a name="l00023"></a><span class="lineno"> 23</span> </div><div class="line"><a name="l00024"></a><span class="lineno"> 24</span> <span class="preprocessor">#include "Circ.h"</span></div><div class="line"><a name="l00025"></a><span class="lineno"> 25</span> <span class="preprocessor">#include "Polygon.h"</span></div><div class="line"><a name="l00026"></a><span class="lineno"> 26</span> <span class="preprocessor">#include "Rect.h"</span></div><div class="line"><a name="l00027"></a><span class="lineno"> 27</span> <span class="preprocessor">#include "Vector.h"</span></div><div class="line"><a name="l00028"></a><span class="lineno"> 28</span> <span class="preprocessor">#include "Matrix.h"</span></div><div class="line"><a name="l00029"></a><span class="lineno"> 29</span> </div><div class="line"><a name="l00030"></a><span class="lineno"> 30</span> <span class="keyword">namespace </span><a class="code" href="namespacegf.html">gf</a> {</div><div class="line"><a name="l00031"></a><span class="lineno"> 31</span> <span class="preprocessor">#ifndef DOXYGEN_SHOULD_SKIP_THIS</span></div><div class="line"><a name="l00032"></a><span class="lineno"> 32</span> <span class="keyword">inline</span> <span class="keyword">namespace </span>v1 {</div><div class="line"><a name="l00033"></a><span class="lineno"> 33</span> <span class="preprocessor">#endif</span></div><div class="line"><a name="l00034"></a><span class="lineno"> 34</span> </div><div class="line"><a name="l00035"></a><span class="lineno"> 35</span>  <span class="keyword">struct </span>RenderStates;</div><div class="line"><a name="l00036"></a><span class="lineno"> 36</span>  <span class="keyword">class </span>RenderTarget;</div><div class="line"><a name="l00037"></a><span class="lineno"> 37</span> </div><div class="line"><a name="l00046"></a><span class="lineno"><a class="line" href="classgf_1_1_physics_geometry.html"> 46</a></span>  <span class="keyword">class </span>GF_API <a class="code" href="classgf_1_1_physics_geometry.html">PhysicsGeometry</a> {</div><div class="line"><a name="l00047"></a><span class="lineno"> 47</span>  <span class="keyword">public</span>:</div><div class="line"><a name="l00051"></a><span class="lineno"><a class="line" href="classgf_1_1_physics_geometry.html#a60a6912a7554d027cf4653272b284579"> 51</a></span>  <span class="keyword">enum class</span> <a class="code" href="classgf_1_1_physics_geometry.html#a60a6912a7554d027cf4653272b284579">Type</a> {</div><div class="line"><a name="l00052"></a><span class="lineno"> 52</span>  Circle, </div><div class="line"><a name="l00053"></a><span class="lineno"> 53</span>  <a class="code" href="classgf_1_1_polygon.html">Polygon</a>, </div><div class="line"><a name="l00054"></a><span class="lineno"> 54</span>  };</div><div class="line"><a name="l00055"></a><span class="lineno"> 55</span> </div><div class="line"><a name="l00061"></a><span class="lineno"><a class="line" href="classgf_1_1_physics_geometry.html#a9e91c7774d891b67e1fc730b308366b3"> 61</a></span>  <a class="code" href="classgf_1_1_physics_geometry.html#a9e91c7774d891b67e1fc730b308366b3">PhysicsGeometry</a>(<a class="code" href="classgf_1_1_physics_geometry.html#a60a6912a7554d027cf4653272b284579">Type</a> type)</div><div class="line"><a name="l00062"></a><span class="lineno"> 62</span>  : m_type(type)</div><div class="line"><a name="l00063"></a><span class="lineno"> 63</span>  {</div><div class="line"><a name="l00064"></a><span class="lineno"> 64</span> </div><div class="line"><a name="l00065"></a><span class="lineno"> 65</span>  }</div><div class="line"><a name="l00066"></a><span class="lineno"> 66</span> </div><div class="line"><a name="l00070"></a><span class="lineno"> 70</span>  <span class="keyword">virtual</span> ~<a class="code" href="classgf_1_1_physics_geometry.html">PhysicsGeometry</a>();</div><div class="line"><a name="l00071"></a><span class="lineno"> 71</span> </div><div class="line"><a name="l00075"></a><span class="lineno"><a class="line" href="classgf_1_1_physics_geometry.html#a2f83779b89b8761371650453ca1a0541"> 75</a></span>  <a class="code" href="classgf_1_1_physics_geometry.html#a60a6912a7554d027cf4653272b284579">Type</a> <a class="code" href="classgf_1_1_physics_geometry.html#a2f83779b89b8761371650453ca1a0541">getType</a>()<span class="keyword"> const </span>{</div><div class="line"><a name="l00076"></a><span class="lineno"> 76</span>  <span class="keywordflow">return</span> m_type;</div><div class="line"><a name="l00077"></a><span class="lineno"> 77</span>  }</div><div class="line"><a name="l00078"></a><span class="lineno"> 78</span> </div><div class="line"><a name="l00084"></a><span class="lineno"> 84</span>  <span class="keyword">virtual</span> <span class="keywordtype">float</span> getArea() <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00085"></a><span class="lineno"> 85</span> </div><div class="line"><a name="l00093"></a><span class="lineno"> 93</span>  <span class="keyword">virtual</span> <a class="code" href="structgf_1_1_circ.html">CircF</a> getBoundingCircle() <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00094"></a><span class="lineno"> 94</span> </div><div class="line"><a name="l00103"></a><span class="lineno"> 103</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> renderAt(<a class="code" href="classgf_1_1_render_target.html">RenderTarget</a>& target, <span class="keyword">const</span> <a class="code" href="structgf_1_1_render_states.html">RenderStates</a>& states, <a class="code" href="structgf_1_1_vector.html">Vector2f</a> position, <span class="keywordtype">float</span> <a class="code" href="group__core.html#ga96c554e4534b63fd34ac457d563e7c32">angle</a>) <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00104"></a><span class="lineno"> 104</span> </div><div class="line"><a name="l00105"></a><span class="lineno"> 105</span>  <span class="keyword">private</span>:</div><div class="line"><a name="l00106"></a><span class="lineno"> 106</span>  <a class="code" href="classgf_1_1_physics_geometry.html#a60a6912a7554d027cf4653272b284579">Type</a> m_type;</div><div class="line"><a name="l00107"></a><span class="lineno"> 107</span>  };</div><div class="line"><a name="l00108"></a><span class="lineno"> 108</span> </div><div class="line"><a name="l00112"></a><span class="lineno"><a class="line" href="classgf_1_1_circle_geometry.html"> 112</a></span>  <span class="keyword">class </span>GF_API <a class="code" href="classgf_1_1_circle_geometry.html">CircleGeometry</a> : <span class="keyword">public</span> <a class="code" href="classgf_1_1_physics_geometry.html">PhysicsGeometry</a> {</div><div class="line"><a name="l00113"></a><span class="lineno"> 113</span>  <span class="keyword">public</span>:</div><div class="line"><a name="l00121"></a><span class="lineno"> 121</span>  <a class="code" href="classgf_1_1_circle_geometry.html">CircleGeometry</a>(<span class="keywordtype">float</span> radius);</div><div class="line"><a name="l00122"></a><span class="lineno"> 122</span> </div><div class="line"><a name="l00128"></a><span class="lineno"> 128</span>  <a class="code" href="classgf_1_1_circle_geometry.html">CircleGeometry</a>(<a class="code" href="structgf_1_1_circ.html">CircF</a> circle);</div><div class="line"><a name="l00129"></a><span class="lineno"> 129</span> </div><div class="line"><a name="l00135"></a><span class="lineno"> 135</span>  <span class="keyword">const</span> <a class="code" href="structgf_1_1_circ.html">CircF</a>& <span class="keyword">get</span>() <span class="keyword">const</span>;</div><div class="line"><a name="l00136"></a><span class="lineno"> 136</span> </div><div class="line"><a name="l00137"></a><span class="lineno"> 137</span>  <span class="keyword">virtual</span> <span class="keywordtype">float</span> getArea() <span class="keyword">const override</span>;</div><div class="line"><a name="l00138"></a><span class="lineno"> 138</span>  <span class="keyword">virtual</span> <a class="code" href="structgf_1_1_circ.html">CircF</a> getBoundingCircle() <span class="keyword">const override</span>;</div><div class="line"><a name="l00139"></a><span class="lineno"> 139</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> renderAt(<a class="code" href="classgf_1_1_render_target.html">RenderTarget</a>& target, <span class="keyword">const</span> <a class="code" href="structgf_1_1_render_states.html">RenderStates</a>& states, <a class="code" href="structgf_1_1_vector.html">Vector2f</a> position, <span class="keywordtype">float</span> <a class="code" href="group__core.html#ga96c554e4534b63fd34ac457d563e7c32">angle</a>) <span class="keyword">const override</span>;</div><div class="line"><a name="l00140"></a><span class="lineno"> 140</span> </div><div class="line"><a name="l00141"></a><span class="lineno"> 141</span>  <span class="keyword">private</span>:</div><div class="line"><a name="l00142"></a><span class="lineno"> 142</span>  <a class="code" href="structgf_1_1_circ.html">CircF</a> m_circle;</div><div class="line"><a name="l00143"></a><span class="lineno"> 143</span>  };</div><div class="line"><a name="l00144"></a><span class="lineno"> 144</span> </div><div class="line"><a name="l00150"></a><span class="lineno"><a class="line" href="classgf_1_1_polygon_geometry.html"> 150</a></span>  <span class="keyword">class </span>GF_API <a class="code" href="classgf_1_1_polygon_geometry.html">PolygonGeometry</a> : <span class="keyword">public</span> <a class="code" href="classgf_1_1_physics_geometry.html">PhysicsGeometry</a> {</div><div class="line"><a name="l00151"></a><span class="lineno"> 151</span>  <span class="keyword">public</span>:</div><div class="line"><a name="l00157"></a><span class="lineno"> 157</span>  <a class="code" href="classgf_1_1_polygon_geometry.html">PolygonGeometry</a>(<a class="code" href="classgf_1_1_polygon.html">Polygon</a> polygon);</div><div class="line"><a name="l00158"></a><span class="lineno"> 158</span> </div><div class="line"><a name="l00166"></a><span class="lineno"> 166</span>  <a class="code" href="classgf_1_1_polygon_geometry.html">PolygonGeometry</a>(<a class="code" href="structgf_1_1_vector.html">Vector2f</a> size);</div><div class="line"><a name="l00167"></a><span class="lineno"> 167</span> </div><div class="line"><a name="l00173"></a><span class="lineno"> 173</span>  <a class="code" href="classgf_1_1_polygon_geometry.html">PolygonGeometry</a>(<a class="code" href="structgf_1_1_rect.html">RectF</a> rectangle);</div><div class="line"><a name="l00174"></a><span class="lineno"> 174</span> </div><div class="line"><a name="l00180"></a><span class="lineno"> 180</span>  <span class="keyword">const</span> <a class="code" href="classgf_1_1_polygon.html">Polygon</a>& <span class="keyword">get</span>() <span class="keyword">const</span>;</div><div class="line"><a name="l00181"></a><span class="lineno"> 181</span> </div><div class="line"><a name="l00182"></a><span class="lineno"> 182</span>  <span class="keyword">virtual</span> <span class="keywordtype">float</span> getArea() <span class="keyword">const override</span>;</div><div class="line"><a name="l00183"></a><span class="lineno"> 183</span>  <span class="keyword">virtual</span> <a class="code" href="structgf_1_1_circ.html">CircF</a> getBoundingCircle() <span class="keyword">const override</span>;</div><div class="line"><a name="l00184"></a><span class="lineno"> 184</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> renderAt(<a class="code" href="classgf_1_1_render_target.html">RenderTarget</a>& target, <span class="keyword">const</span> <a class="code" href="structgf_1_1_render_states.html">RenderStates</a>& states, <a class="code" href="structgf_1_1_vector.html">Vector2f</a> position, <span class="keywordtype">float</span> <a class="code" href="group__core.html#ga96c554e4534b63fd34ac457d563e7c32">angle</a>) <span class="keyword">const override</span>;</div><div class="line"><a name="l00185"></a><span class="lineno"> 185</span> </div><div class="line"><a name="l00186"></a><span class="lineno"> 186</span>  <span class="keyword">private</span>:</div><div class="line"><a name="l00187"></a><span class="lineno"> 187</span>  <span class="keywordtype">void</span> computeBoundingCircle();</div><div class="line"><a name="l00188"></a><span class="lineno"> 188</span> </div><div class="line"><a name="l00189"></a><span class="lineno"> 189</span>  <span class="keyword">private</span>:</div><div class="line"><a name="l00190"></a><span class="lineno"> 190</span>  <a class="code" href="classgf_1_1_polygon.html">Polygon</a> m_polygon;</div><div class="line"><a name="l00191"></a><span class="lineno"> 191</span>  <a class="code" href="structgf_1_1_circ.html">CircF</a> m_boundingCircle;</div><div class="line"><a name="l00192"></a><span class="lineno"> 192</span>  };</div><div class="line"><a name="l00193"></a><span class="lineno"> 193</span> </div><div class="line"><a name="l00194"></a><span class="lineno"> 194</span> <span class="preprocessor">#ifndef DOXYGEN_SHOULD_SKIP_THIS</span></div><div class="line"><a name="l00195"></a><span class="lineno"> 195</span> }</div><div class="line"><a name="l00196"></a><span class="lineno"> 196</span> <span class="preprocessor">#endif</span></div><div class="line"><a name="l00197"></a><span class="lineno"> 197</span> }</div><div class="line"><a name="l00198"></a><span class="lineno"> 198</span> </div><div class="line"><a name="l00199"></a><span class="lineno"> 199</span> <span class="preprocessor">#endif // GF_PHYSICS_GEOMETRY_H</span></div><div class="ttc" id="classgf_1_1_physics_geometry_html_a60a6912a7554d027cf4653272b284579"><div class="ttname"><a href="classgf_1_1_physics_geometry.html#a60a6912a7554d027cf4653272b284579">gf::PhysicsGeometry::Type</a></div><div class="ttdeci">Type</div><div class="ttdoc">The type of geometry. </div><div class="ttdef"><b>Definition:</b> PhysicsGeometry.h:51</div></div>
<div class="ttc" id="classgf_1_1_render_target_html"><div class="ttname"><a href="classgf_1_1_render_target.html">gf::RenderTarget</a></div><div class="ttdoc">Base class for all render targets (window, texture, ...) </div><div class="ttdef"><b>Definition:</b> RenderTarget.h:73</div></div>
<div class="ttc" id="classgf_1_1_circle_geometry_html"><div class="ttname"><a href="classgf_1_1_circle_geometry.html">gf::CircleGeometry</a></div><div class="ttdoc">A circle physics geometry. </div><div class="ttdef"><b>Definition:</b> PhysicsGeometry.h:112</div></div>
<div class="ttc" id="structgf_1_1_render_states_html"><div class="ttname"><a href="structgf_1_1_render_states.html">gf::RenderStates</a></div><div class="ttdoc">Define the states used for drawing to a RenderTarget. </div><div class="ttdef"><b>Definition:</b> RenderStates.h:82</div></div>
<div class="ttc" id="classgf_1_1_polygon_geometry_html"><div class="ttname"><a href="classgf_1_1_polygon_geometry.html">gf::PolygonGeometry</a></div><div class="ttdoc">A polygon physics geometry. </div><div class="ttdef"><b>Definition:</b> PhysicsGeometry.h:150</div></div>
<div class="ttc" id="classgf_1_1_physics_geometry_html_a9e91c7774d891b67e1fc730b308366b3"><div class="ttname"><a href="classgf_1_1_physics_geometry.html#a9e91c7774d891b67e1fc730b308366b3">gf::PhysicsGeometry::PhysicsGeometry</a></div><div class="ttdeci">PhysicsGeometry(Type type)</div><div class="ttdoc">Constructor. </div><div class="ttdef"><b>Definition:</b> PhysicsGeometry.h:61</div></div>
<div class="ttc" id="structgf_1_1_circ_html"><div class="ttname"><a href="structgf_1_1_circ.html">gf::Circ< float ></a></div></div>
<div class="ttc" id="classgf_1_1_physics_geometry_html_a2f83779b89b8761371650453ca1a0541"><div class="ttname"><a href="classgf_1_1_physics_geometry.html#a2f83779b89b8761371650453ca1a0541">gf::PhysicsGeometry::getType</a></div><div class="ttdeci">Type getType() const</div><div class="ttdoc">Get the type of the geometry. </div><div class="ttdef"><b>Definition:</b> PhysicsGeometry.h:75</div></div>
<div class="ttc" id="structgf_1_1_rect_html"><div class="ttname"><a href="structgf_1_1_rect.html">gf::Rect< float ></a></div></div>
<div class="ttc" id="namespacegf_html"><div class="ttname"><a href="namespacegf.html">gf</a></div><div class="ttdoc">The namespace for gf classes. </div><div class="ttdef"><b>Definition:</b> Action.h:35</div></div>
<div class="ttc" id="group__core_html_ga96c554e4534b63fd34ac457d563e7c32"><div class="ttname"><a href="group__core.html#ga96c554e4534b63fd34ac457d563e7c32">gf::angle</a></div><div class="ttdeci">float angle(Direction direction)</div><div class="ttdoc">Get an angle from a direction. </div></div>
<div class="ttc" id="classgf_1_1_polygon_html"><div class="ttname"><a href="classgf_1_1_polygon.html">gf::Polygon</a></div><div class="ttdoc">A convex polygon. </div><div class="ttdef"><b>Definition:</b> Polygon.h:46</div></div>
<div class="ttc" id="classgf_1_1_physics_geometry_html"><div class="ttname"><a href="classgf_1_1_physics_geometry.html">gf::PhysicsGeometry</a></div><div class="ttdoc">The geometry of a physics body. </div><div class="ttdef"><b>Definition:</b> PhysicsGeometry.h:46</div></div>
<div class="ttc" id="structgf_1_1_vector_html"><div class="ttname"><a href="structgf_1_1_vector.html">gf::Vector< float, 2 ></a></div></div>
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