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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "https://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<div id="projectname">Gamedev Framework (gf)<span id="projectnumber"> 0.21.0</span>
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<div id="projectbrief">A C++17 framework for 2D games</div>
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<div class="headertitle"><div class="title">Animation.h</div></div>
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<div class="contents">
<div class="fragment"><div class="line"><a id="l00001" name="l00001"></a><span class="lineno"> 1</span><span class="comment">/*</span></div>
<div class="line"><a id="l00002" name="l00002"></a><span class="lineno"> 2</span><span class="comment"> * Gamedev Framework (gf)</span></div>
<div class="line"><a id="l00003" name="l00003"></a><span class="lineno"> 3</span><span class="comment"> * Copyright (C) 2016-2021 Julien Bernard</span></div>
<div class="line"><a id="l00004" name="l00004"></a><span class="lineno"> 4</span><span class="comment"> *</span></div>
<div class="line"><a id="l00005" name="l00005"></a><span class="lineno"> 5</span><span class="comment"> * This software is provided 'as-is', without any express or implied</span></div>
<div class="line"><a id="l00006" name="l00006"></a><span class="lineno"> 6</span><span class="comment"> * warranty. In no event will the authors be held liable for any damages</span></div>
<div class="line"><a id="l00007" name="l00007"></a><span class="lineno"> 7</span><span class="comment"> * arising from the use of this software.</span></div>
<div class="line"><a id="l00008" name="l00008"></a><span class="lineno"> 8</span><span class="comment"> *</span></div>
<div class="line"><a id="l00009" name="l00009"></a><span class="lineno"> 9</span><span class="comment"> * Permission is granted to anyone to use this software for any purpose,</span></div>
<div class="line"><a id="l00010" name="l00010"></a><span class="lineno"> 10</span><span class="comment"> * including commercial applications, and to alter it and redistribute it</span></div>
<div class="line"><a id="l00011" name="l00011"></a><span class="lineno"> 11</span><span class="comment"> * freely, subject to the following restrictions:</span></div>
<div class="line"><a id="l00012" name="l00012"></a><span class="lineno"> 12</span><span class="comment"> *</span></div>
<div class="line"><a id="l00013" name="l00013"></a><span class="lineno"> 13</span><span class="comment"> * 1. The origin of this software must not be misrepresented; you must not</span></div>
<div class="line"><a id="l00014" name="l00014"></a><span class="lineno"> 14</span><span class="comment"> * claim that you wrote the original software. If you use this software</span></div>
<div class="line"><a id="l00015" name="l00015"></a><span class="lineno"> 15</span><span class="comment"> * in a product, an acknowledgment in the product documentation would be</span></div>
<div class="line"><a id="l00016" name="l00016"></a><span class="lineno"> 16</span><span class="comment"> * appreciated but is not required.</span></div>
<div class="line"><a id="l00017" name="l00017"></a><span class="lineno"> 17</span><span class="comment"> * 2. Altered source versions must be plainly marked as such, and must not be</span></div>
<div class="line"><a id="l00018" name="l00018"></a><span class="lineno"> 18</span><span class="comment"> * misrepresented as being the original software.</span></div>
<div class="line"><a id="l00019" name="l00019"></a><span class="lineno"> 19</span><span class="comment"> * 3. This notice may not be removed or altered from any source distribution.</span></div>
<div class="line"><a id="l00020" name="l00020"></a><span class="lineno"> 20</span><span class="comment"> */</span></div>
<div class="line"><a id="l00021" name="l00021"></a><span class="lineno"> 21</span><span class="preprocessor">#ifndef GF_ANIMATION_H</span></div>
<div class="line"><a id="l00022" name="l00022"></a><span class="lineno"> 22</span><span class="preprocessor">#define GF_ANIMATION_H</span></div>
<div class="line"><a id="l00023" name="l00023"></a><span class="lineno"> 23</span> </div>
<div class="line"><a id="l00024" name="l00024"></a><span class="lineno"> 24</span><span class="preprocessor">#include <cstddef></span></div>
<div class="line"><a id="l00025" name="l00025"></a><span class="lineno"> 25</span><span class="preprocessor">#include <vector></span></div>
<div class="line"><a id="l00026" name="l00026"></a><span class="lineno"> 26</span> </div>
<div class="line"><a id="l00027" name="l00027"></a><span class="lineno"> 27</span><span class="preprocessor">#include "GraphicsApi.h"</span></div>
<div class="line"><a id="l00028" name="l00028"></a><span class="lineno"> 28</span><span class="preprocessor">#include "Rect.h"</span></div>
<div class="line"><a id="l00029" name="l00029"></a><span class="lineno"> 29</span><span class="preprocessor">#include "Time.h"</span></div>
<div class="line"><a id="l00030" name="l00030"></a><span class="lineno"> 30</span> </div>
<div class="line"><a id="l00031" name="l00031"></a><span class="lineno"> 31</span><span class="keyword">namespace </span><a class="code hl_namespace" href="namespacegf.html">gf</a> {</div>
<div class="line"><a id="l00032" name="l00032"></a><span class="lineno"> 32</span><span class="preprocessor">#ifndef DOXYGEN_SHOULD_SKIP_THIS</span></div>
<div class="line"><a id="l00033" name="l00033"></a><span class="lineno"> 33</span><span class="keyword">inline</span> <span class="keyword">namespace </span>v1 {</div>
<div class="line"><a id="l00034" name="l00034"></a><span class="lineno"> 34</span><span class="preprocessor">#endif</span></div>
<div class="line"><a id="l00035" name="l00035"></a><span class="lineno"> 35</span> </div>
<div class="line"><a id="l00036" name="l00036"></a><span class="lineno"> 36</span> <span class="keyword">class </span><a class="code hl_enumvalue" href="group__graphics__gpu.html#ggaf345882cbbc4e834ec38715ef1cb0c2baa3e8ae43188ae76d38f414b2bdb0077b">Texture</a>;</div>
<div class="line"><a id="l00037" name="l00037"></a><span class="lineno"> 37</span> </div>
<div class="line"><a id="l00049" name="l00049"></a><span class="lineno"><a class="line" href="classgf_1_1_animation.html"> 49</a></span> <span class="keyword">class </span>GF_GRAPHICS_API <a class="code hl_class" href="classgf_1_1_animation.html">Animation</a> {</div>
<div class="line"><a id="l00050" name="l00050"></a><span class="lineno"> 50</span> <span class="keyword">public</span>:</div>
<div class="line"><a id="l00054" name="l00054"></a><span class="lineno"><a class="line" href="classgf_1_1_animation.html#a2c71c6cde481edae93ecb60b6dee5004"> 54</a></span> <a class="code hl_function" href="classgf_1_1_animation.html#a2c71c6cde481edae93ecb60b6dee5004">Animation</a>();</div>
<div class="line"><a id="l00055" name="l00055"></a><span class="lineno"> 55</span> </div>
<div class="line"><a id="l00066" name="l00066"></a><span class="lineno"><a class="line" href="classgf_1_1_animation.html#aec468d51d77b6b93ccc9e6c1f38bd0fc"> 66</a></span> <span class="keywordtype">void</span> <a class="code hl_function" href="classgf_1_1_animation.html#aec468d51d77b6b93ccc9e6c1f38bd0fc">addFrame</a>(<span class="keyword">const</span> <a class="code hl_class" href="classgf_1_1_texture.html">Texture</a>& texture, <span class="keyword">const</span> <a class="code hl_class" href="structgf_1_1_rect.html">RectF</a>& bounds, <a class="code hl_class" href="classgf_1_1_time.html">Time</a> duration);</div>
<div class="line"><a id="l00067" name="l00067"></a><span class="lineno"> 67</span> </div>
<div class="line"><a id="l00080" name="l00080"></a><span class="lineno"><a class="line" href="classgf_1_1_animation.html#a2fec6d7e1ec242aa788afd6b7d4e6fb9"> 80</a></span> <span class="keywordtype">void</span> <a class="code hl_function" href="classgf_1_1_animation.html#a2fec6d7e1ec242aa788afd6b7d4e6fb9">addTileset</a>(<span class="keyword">const</span> <a class="code hl_class" href="classgf_1_1_texture.html">Texture</a>& texture, <a class="code hl_class" href="structgf_1_1_vector.html">Vector2i</a> layout, <a class="code hl_class" href="classgf_1_1_time.html">Time</a> duration, <span class="keywordtype">int</span> frameCount, <span class="keywordtype">int</span> frameOffset = 0);</div>
<div class="line"><a id="l00081" name="l00081"></a><span class="lineno"> 81</span> </div>
<div class="line"><a id="l00087" name="l00087"></a><span class="lineno"><a class="line" href="classgf_1_1_animation.html#ac03271c6fa524c1f0bf1ed4c6b19386c"> 87</a></span> <span class="keywordtype">void</span> <a class="code hl_function" href="classgf_1_1_animation.html#ac03271c6fa524c1f0bf1ed4c6b19386c">setLoop</a>(<span class="keywordtype">bool</span> enabled);</div>
<div class="line"><a id="l00088" name="l00088"></a><span class="lineno"> 88</span> </div>
<div class="line"><a id="l00095" name="l00095"></a><span class="lineno"><a class="line" href="classgf_1_1_animation.html#abeb4f016803ba7503b53f654e5a7597f"> 95</a></span> <span class="keyword">const</span> <a class="code hl_class" href="classgf_1_1_texture.html">Texture</a>& <a class="code hl_function" href="classgf_1_1_animation.html#abeb4f016803ba7503b53f654e5a7597f">getCurrentTexture</a>() <span class="keyword">const</span>;</div>
<div class="line"><a id="l00096" name="l00096"></a><span class="lineno"> 96</span> </div>
<div class="line"><a id="l00103" name="l00103"></a><span class="lineno"><a class="line" href="classgf_1_1_animation.html#a69fe66362be11f4fa9a34ea5c79a6f8b"> 103</a></span> <a class="code hl_class" href="structgf_1_1_rect.html">RectF</a> <a class="code hl_function" href="classgf_1_1_animation.html#a69fe66362be11f4fa9a34ea5c79a6f8b">getCurrentBounds</a>() <span class="keyword">const</span>;</div>
<div class="line"><a id="l00104" name="l00104"></a><span class="lineno"> 104</span> </div>
<div class="line"><a id="l00111" name="l00111"></a><span class="lineno"><a class="line" href="classgf_1_1_animation.html#a70da12266b007992e3b1dc36c0d1bd25"> 111</a></span> <span class="keywordtype">bool</span> <a class="code hl_function" href="classgf_1_1_animation.html#a70da12266b007992e3b1dc36c0d1bd25">update</a>(<a class="code hl_class" href="classgf_1_1_time.html">Time</a> time);</div>
<div class="line"><a id="l00112" name="l00112"></a><span class="lineno"> 112</span> </div>
<div class="line"><a id="l00116" name="l00116"></a><span class="lineno"><a class="line" href="classgf_1_1_animation.html#afac0b474886b7a6c6adc4d3325a6d726"> 116</a></span> <span class="keywordtype">void</span> <a class="code hl_function" href="classgf_1_1_animation.html#afac0b474886b7a6c6adc4d3325a6d726">reset</a>();</div>
<div class="line"><a id="l00117" name="l00117"></a><span class="lineno"> 117</span> </div>
<div class="line"><a id="l00118" name="l00118"></a><span class="lineno"> 118</span> <span class="keyword">private</span>:</div>
<div class="line"><a id="l00119" name="l00119"></a><span class="lineno"> 119</span> <span class="keyword">struct </span>Frame {</div>
<div class="line"><a id="l00120" name="l00120"></a><span class="lineno"> 120</span> <span class="keyword">const</span> <a class="code hl_class" href="classgf_1_1_texture.html">Texture</a> *texture;</div>
<div class="line"><a id="l00121" name="l00121"></a><span class="lineno"> 121</span> <a class="code hl_class" href="structgf_1_1_rect.html">RectF</a> bounds;</div>
<div class="line"><a id="l00122" name="l00122"></a><span class="lineno"> 122</span> <a class="code hl_class" href="classgf_1_1_time.html">Time</a> duration;</div>
<div class="line"><a id="l00123" name="l00123"></a><span class="lineno"> 123</span> };</div>
<div class="line"><a id="l00124" name="l00124"></a><span class="lineno"> 124</span> </div>
<div class="line"><a id="l00125" name="l00125"></a><span class="lineno"> 125</span> std::size_t m_currentFrame;</div>
<div class="line"><a id="l00126" name="l00126"></a><span class="lineno"> 126</span> <a class="code hl_class" href="classgf_1_1_time.html">Time</a> m_currentDurationInFrame;</div>
<div class="line"><a id="l00127" name="l00127"></a><span class="lineno"> 127</span> std::vector<Frame> m_frames;</div>
<div class="line"><a id="l00128" name="l00128"></a><span class="lineno"> 128</span> <span class="keywordtype">bool</span> m_loop;</div>
<div class="line"><a id="l00129" name="l00129"></a><span class="lineno"> 129</span> };</div>
<div class="line"><a id="l00130" name="l00130"></a><span class="lineno"> 130</span> </div>
<div class="line"><a id="l00131" name="l00131"></a><span class="lineno"> 131</span><span class="preprocessor">#ifndef DOXYGEN_SHOULD_SKIP_THIS</span></div>
<div class="line"><a id="l00132" name="l00132"></a><span class="lineno"> 132</span>}</div>
<div class="line"><a id="l00133" name="l00133"></a><span class="lineno"> 133</span><span class="preprocessor">#endif</span></div>
<div class="line"><a id="l00134" name="l00134"></a><span class="lineno"> 134</span>}</div>
<div class="line"><a id="l00135" name="l00135"></a><span class="lineno"> 135</span> </div>
<div class="line"><a id="l00136" name="l00136"></a><span class="lineno"> 136</span><span class="preprocessor">#endif </span><span class="comment">// GF_ANIMATION_H</span></div>
<div class="ttc" id="aclassgf_1_1_animation_html"><div class="ttname"><a href="classgf_1_1_animation.html">gf::Animation</a></div><div class="ttdoc">An animation.</div><div class="ttdef"><b>Definition:</b> Animation.h:49</div></div>
<div class="ttc" id="aclassgf_1_1_animation_html_a2c71c6cde481edae93ecb60b6dee5004"><div class="ttname"><a href="classgf_1_1_animation.html#a2c71c6cde481edae93ecb60b6dee5004">gf::Animation::Animation</a></div><div class="ttdeci">Animation()</div><div class="ttdoc">Default constructor.</div></div>
<div class="ttc" id="aclassgf_1_1_animation_html_a2fec6d7e1ec242aa788afd6b7d4e6fb9"><div class="ttname"><a href="classgf_1_1_animation.html#a2fec6d7e1ec242aa788afd6b7d4e6fb9">gf::Animation::addTileset</a></div><div class="ttdeci">void addTileset(const Texture &texture, Vector2i layout, Time duration, int frameCount, int frameOffset=0)</div><div class="ttdoc">Add a entire tileset to the animation.</div></div>
<div class="ttc" id="aclassgf_1_1_animation_html_a69fe66362be11f4fa9a34ea5c79a6f8b"><div class="ttname"><a href="classgf_1_1_animation.html#a69fe66362be11f4fa9a34ea5c79a6f8b">gf::Animation::getCurrentBounds</a></div><div class="ttdeci">RectF getCurrentBounds() const</div><div class="ttdoc">Get the current texture rectangle.</div></div>
<div class="ttc" id="aclassgf_1_1_animation_html_a70da12266b007992e3b1dc36c0d1bd25"><div class="ttname"><a href="classgf_1_1_animation.html#a70da12266b007992e3b1dc36c0d1bd25">gf::Animation::update</a></div><div class="ttdeci">bool update(Time time)</div><div class="ttdoc">Update the state of the animation.</div></div>
<div class="ttc" id="aclassgf_1_1_animation_html_abeb4f016803ba7503b53f654e5a7597f"><div class="ttname"><a href="classgf_1_1_animation.html#abeb4f016803ba7503b53f654e5a7597f">gf::Animation::getCurrentTexture</a></div><div class="ttdeci">const Texture & getCurrentTexture() const</div><div class="ttdoc">Get the current texture.</div></div>
<div class="ttc" id="aclassgf_1_1_animation_html_ac03271c6fa524c1f0bf1ed4c6b19386c"><div class="ttname"><a href="classgf_1_1_animation.html#ac03271c6fa524c1f0bf1ed4c6b19386c">gf::Animation::setLoop</a></div><div class="ttdeci">void setLoop(bool enabled)</div><div class="ttdoc">Enable or disable the animation loop.</div></div>
<div class="ttc" id="aclassgf_1_1_animation_html_aec468d51d77b6b93ccc9e6c1f38bd0fc"><div class="ttname"><a href="classgf_1_1_animation.html#aec468d51d77b6b93ccc9e6c1f38bd0fc">gf::Animation::addFrame</a></div><div class="ttdeci">void addFrame(const Texture &texture, const RectF &bounds, Time duration)</div><div class="ttdoc">Add a frame to the animation.</div></div>
<div class="ttc" id="aclassgf_1_1_animation_html_afac0b474886b7a6c6adc4d3325a6d726"><div class="ttname"><a href="classgf_1_1_animation.html#afac0b474886b7a6c6adc4d3325a6d726">gf::Animation::reset</a></div><div class="ttdeci">void reset()</div><div class="ttdoc">Reset the animation.</div></div>
<div class="ttc" id="aclassgf_1_1_texture_html"><div class="ttname"><a href="classgf_1_1_texture.html">gf::Texture</a></div><div class="ttdoc">A texture for colored images.</div><div class="ttdef"><b>Definition:</b> Texture.h:313</div></div>
<div class="ttc" id="aclassgf_1_1_time_html"><div class="ttname"><a href="classgf_1_1_time.html">gf::Time</a></div><div class="ttdoc">Represents a time value.</div><div class="ttdef"><b>Definition:</b> Time.h:65</div></div>
<div class="ttc" id="agroup__graphics__gpu_html_ggaf345882cbbc4e834ec38715ef1cb0c2baa3e8ae43188ae76d38f414b2bdb0077b"><div class="ttname"><a href="group__graphics__gpu.html#ggaf345882cbbc4e834ec38715ef1cb0c2baa3e8ae43188ae76d38f414b2bdb0077b">gf::GraphicsTag::Texture</a></div><div class="ttdeci">@ Texture</div><div class="ttdoc">A GPU texture.</div></div>
<div class="ttc" id="anamespacegf_html"><div class="ttname"><a href="namespacegf.html">gf</a></div><div class="ttdoc">The namespace for gf classes.</div><div class="ttdef"><b>Definition:</b> Action.h:35</div></div>
<div class="ttc" id="astructgf_1_1_rect_html"><div class="ttname"><a href="structgf_1_1_rect.html">gf::Rect< float ></a></div></div>
<div class="ttc" id="astructgf_1_1_vector_html"><div class="ttname"><a href="structgf_1_1_vector.html">gf::Vector< int, 2 ></a></div></div>
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